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Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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Dec ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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Nov ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
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Dec ’25
DeviceCheck Framework Crash: DCAnalytics nil Dictionary Insertion in Production
We're experiencing crashes in our production iOS app related to Apple's DeviceCheck framework. The crash occurs in DCAnalytics internal performance tracking, affecting some specific versions of iOS 18 (18.4.1, 18.5.0). Crash Signature CoreFoundation: -[__NSDictionaryM setObject:forKeyedSubscript:] + 460 DeviceCheck: -[DCAnalytics sendPerformanceForCategory:eventType:] + 236 Observed Patterns Scenario 1 - Token Generation: Crashed: com.appQueue EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000010 DeviceCheck: -[DCDevice generateTokenWithCompletionHandler:] Thread: Background dispatch queue Scenario 2 - Support Check: Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000008 DeviceCheck: -[DCDevice _isSupportedReturningError:] DeviceCheck: -[DCDevice isSupported] Thread: Main thread Root Cause Analysis The DCAnalytics component within DeviceCheck attempts to insert a nil value into an NSMutableDictionary when recording performance metrics, indicating missing nil validation before dictionary operations. Reproduction Context Crashes occur during standard DeviceCheck API usage: Calling DCDevice.isSupported property Calling DCDevice.generateToken(completionHandler:) (triggered by Firebase App Check SDK) Both operations invoke internal analytics that fail with nil insertion attempts. Concurrency Considerations We've implemented sequential access guards around DeviceCheck token generation to prevent race conditions, yet crashes persist. This suggests the issue likely originates within the DeviceCheck framework's internal implementation rather than concurrent access from our application code. Note: Scenario 2 occurs through Firebase SDK's App Check integration, which internally uses DeviceCheck for attestation. Request Can Apple engineering confirm if this is a known issue with DeviceCheck's analytics subsystem? Is there a recommended workaround to disable DCAnalytics or ensure thread-safe DeviceCheck API usage? Any guidance on preventing these crashes would be appreciated.
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204
Nov ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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Jun ’25
Question: Best Practice for Storing API Keys in iOS Apps (RevenueCat, PostHog, AWS Rekognition, etc.)
Hi everyone, I’m looking for clarification on best practices for storing API keys in an iOS app — for example, keys used with RevenueCat, PostHog, AWS Rekognition, barcode scanners, and similar third-party services. I understand that hard-coding API keys directly in the app’s source code is a bad idea, since they can be extracted from the binary. However, using a .plist file doesn’t seem secure either, as it’s still bundled with the app and can be inspected. I’m wondering: What are Apple’s recommended approaches for managing these kinds of keys? Does Xcode Cloud offer a built-in or best-practice method for securely injecting environment variables or secrets at build time? Would using an external service like AWS Secrets Manager or another server-side solution make sense for this use case? Any insights or examples of how others are handling this securely within Apple’s ecosystem would be greatly appreciated. Thanks for considering my questions! — Paul
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Oct ’25
Sign in with Apple Not Working – "Sign Up Not Completed" Error
We have integrated Sign in with Apple into our iOS project using the recommended implementation from your documentation,However, we are experiencing issues when testing with the following: Bundle ID: com.app.xxx Using real certificates from our Apple Developer account Issue Details: On real devices, after entering the Apple ID password, we receive a message saying: "Sign-up not completed" On simulators, the flow gets stuck after entering the password no further progress occurs. We are not receiving any explicit error messages in the console or logs. We also tested with the official Apple sign-in demo code from the documentation link above, and the same issue occurred. Our team has confirmed that all necessary configurations have been set correctly, and the same implementation works on other accounts. We would appreciate your assistance in identifying the root cause and helping us resolve this issue. Thank you,
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Jun ’25
Sign In With Apple _ Invalid client
Hello, I am at wits' end with the Apple Sign-in api. I have tested in stage and it works beautifully, but when i push to production it gives me the error "invalid_client". I'm confident the setup is correct, when I asked Apple for help over the phone, they sent me a few forums with no answers. Has anyone had the same issue? How did you resolve? Could it be because I have two app IDs and two service IDs? (prod + stage) Help!
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Jun ’25
Sign In with Apple fails: Error -7003 (AKAuthenticationError) and 1001 (ASAuthorizationError)
I'm developing a Unity iOS app using the official "Sign In with Apple" Unity plugin (v1.5.0), and I'm encountering persistent errors during authentication. Here’s the full context: App Info: Unity version: 6000.0.32f1 Bundle ID: com.pfcgaming.applesignin Sign In with Apple enabled in the Apple Developer portal Real iOS device, not simulator Error Logs: txt Copy Edit Authorization failed: Error Domain=AKAuthenticationError Code=-7003 "(null)" UserInfo={AKClientBundleID=com.pfcgaming.applesignin} ASAuthorizationController credential request failed with error: Error Domain=com.apple.AuthenticationServices.AuthorizationError Code=1001 "(null)" Description: The operation couldn’t be completed. No credentials available for login. What I’ve Done So Far: Verified "Sign In with Apple" is enabled under the App ID in developer.apple.com. Provisioning profile has been regenerated with correct entitlements. Xcode project has the “Sign In with Apple” capability added. Tested on multiple real iOS devices with iCloud + Keychain enabled. Tried both PerformQuickLogin() and LoginWithAppleId() approaches in the plugin. My Observations: These errors started occurring right after enabling "Sign In with Apple" in the developer portal. Based on some community feedback, there may be a backend propagation delay after enabling SIWA (Sign In With Apple) which might cause these errors. Questions: Is it expected to receive error -7003 or 1001 immediately after enabling SIWA in the Developer Portal? How long does it typically take for entitlement changes to fully propagate? Is there any Apple-recommended workaround to test during this wait time? Any insight or confirmation would be helpful. Thanks in advance!
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Jun ’25
How to Hide the "Save to Another Device" Option During Passkey Registration?
I'm working on integrating Passkey functionality into my iOS app (targeting iOS 16.0+), and I'm facing an issue where the system dialog still shows the "Save to another device" option during Passkey registration. I want to hide this option to force users to create Passkeys only on the current device. 1. My Current Registration Implementation Here’s the code I’m using to create a Passkey registration request. I’ve tried to use ASAuthorizationPlatformPublicKeyCredentialProvider (which is supposed to target platform authenticators like Face ID/Touch ID), but the "Save to another device" option still appears: `// Initialize provider for platform authenticators let provider = ASAuthorizationPlatformPublicKeyCredentialProvider(relyingPartyIdentifier: domain) // Create registration request let registrationRequest = provider.createCredentialRegistrationRequest( challenge: challenge, name: username, userID: userId ) // Optional configurations (tried these but no effect on "another device" option) registrationRequest.displayName = "Test Device" registrationRequest.userVerificationPreference = .required registrationRequest.attestationPreference = .none // Set up authorization controller let authController = ASAuthorizationController(authorizationRequests: [registrationRequest]) let delegate = PasskeyRegistrationDelegate(completion: completion) authController.delegate = delegate // Trigger the registration flow authController.performRequests(options: .preferImmediatelyAvailableCredentials)` 2. Observation from Authentication Flow (Working as Expected) During the Passkey authentication flow (not registration), I can successfully hide the "Use another device" option by specifying allowedCredentials in the ASAuthorizationPlatformPublicKeyCredentialAssertionRequest. Here’s a simplified example of that working code: let assertionRequest = provider.createCredentialAssertionRequest(challenge: challenge) assertionRequest.allowedCredentials = allowedCredentials After adding allowedCredentials, the system dialog no longer shows cross-device options—this is exactly the behavior I want for registration. 3. My Questions Is there a similar parameter to allowedCredentials (from authentication) that I can use during registration to hide the "Save to another device" option? Did I miss any configuration in the registration request (e.g., authenticatorAttachment or other properties) that forces the flow to use only the current device’s platform authenticator? Are there any system-level constraints or WebAuthn standards I’m overlooking that cause the "Save to another device" option to persist during registration? Any insights or code examples would be greatly appreciated!
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328
Oct ’25
"Sign Up Not Completed" Error When Using Sign In with Apple on Real Device
Hello, I'm developing an iOS app that includes a Sign In with Apple feature. I’ve completed the following setup steps: Enabled Sign In with Apple for the app’s Bundle ID in the Apple Developer Console. Added Sign In with Apple capability in Xcode under Signing & Capabilities. Tested the feature on a real device, not a simulator. Registered the real device ID in the Developer Console just in case any hidden permission issues exist. Despite following all the necessary steps (and even using the official Apple sample code) the Sign In bottom sheet displays a "Sign Up Not Completed" message. Unfortunately, I don’t receive any further error details to help diagnose the issue. After searching through StackOverflow and this forum, I came across posts suggesting that the feature might take up to 48 hours to become active after setup. Is this still the case in 2025? Or is there something I might be missing? For additional context: other features such as APNs (Push Notifications) are working as expected. Thank you in advance for any help or insight!
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Jun ’25
Apple Sign In "Sign up not completed" Error
Apple Sign In - "Sign up not completed" Error in Development Build (React Native / Expo) Problem Summary I'm implementing Apple Sign In in a React Native app using expo-apple-authentication. The Apple sign-in dialog appears as expected, but after tapping "Continue," it displays the message: "Sign up not completed". No credential is returned, and the promise eventually rejects with ERR_REQUEST_CANCELED. App Configuration Platform: React Native (Expo SDK 52) Library: expo-apple-authentication v7.1.3 Target: iOS development build (not Expo Go) Bundle ID: com.example.appname.nativetest (new App ID created for testing) Apple Developer Console Setup (Reviewed Carefully) App ID Explicit App ID (not a wildcard) "Sign In with Apple" capability enabled No associated Services IDs or Sign In with Apple Keys Provisioning Profile Development profile created for the test App ID Profile includes the test device and development certificate Installed successfully and used to sign the app Certificates and Signing Valid Apple Developer Program membership Development certificate installed and selected during build App installs and launches properly on the test device Implementation Attempts Attempt 1: Supabase OAuth Method Initially tried using Supabase’s built-in Apple OAuth provider: Configured with team ID, key ID, and JWT credentials Proper redirect URLs and scheme were in place Resulted in OAuth URL pointing to Supabase instead of Apple, with incomplete client ID Ultimately moved to native implementation for improved control and reliability Attempt 2: Native Apple Sign In (Current Approach) Using expo-apple-authentication with the following code: const credential = await AppleAuthentication.signInAsync({ requestedScopes: [ AppleAuthentication.AppleAuthenticationScope.FULL_NAME, AppleAuthentication.AppleAuthenticationScope.EMAIL, ], }); Relevant app.config.js Section: ios: { bundleIdentifier: 'com.example.appname.nativetest', usesAppleSignIn: true, infoPlist: { NSAppTransportSecurity: { NSAllowsArbitraryLoads: true, NSAllowsLocalNetworking: true, }, }, }, plugins: ['expo-apple-authentication'] Observed Behavior AppleAuthentication.isAvailableAsync() → true Credential state → NOT_FOUND (expected for new user) Apple Sign In dialog appears and allows interaction User taps "Continue" → dialog reports "Sign up not completed" Eventually returns: [Error: The user canceled the authorization attempt], code ERR_REQUEST_CANCELED Confirmed Working Aspects AppleAuthentication API is available and initialized App is signed correctly and launches on the physical test device Apple Sign In dialog appears with correct styling and options Same result observed across both Wi-Fi and cellular networks Clean Setup and Debugging Performed Removed all previous build artifacts Created a new App ID and new provisioning profile Rebuilt the app using expo run:ios --device Validated entitlements and provisioning assignments Removed any Services IDs and Apple Sign In keys used in previous attempts Verified ATS (App Transport Security) policies allow dev-time communication Environment Information Device: iPhone (not simulator) iOS Version: 18.5 Xcode: Latest version Apple ID: Developer account with 2FA enabled Build Method: EAS CLI using expo run:ios --device Open Questions Has anyone experienced the "Sign up not completed" issue with a clean native implementation in Expo? Are there known limitations when testing Apple Sign In in local development builds? Could prior Apple ID authorization attempts impact sign-in behavior during testing? Are there any additional configuration steps, Info.plist changes, or entitlements required beyond those listed above? Thank you in advance for any suggestions or guidance. We’re hoping this is simply a configuration detail that needs to be adjusted.
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Jun ’25
Why can't I remove my app from AppleID?
Hello everybody, in my React Native-Expo-Firebase app, I am trying to integrate Sign in with Apple, along with the related token revocation at user deletion. I did succeed in integrating the login, and the app correctly appears in the Apple Id list (the list of apps currently logged with Apple ID). The problem is that, if I select the app and press "Interrupt Apple login usage for this app", the app simply stays there, nothing happens. If I do the same with another app, this works fine. Either if I do this via my iPhone's settings, or via https://account.apple.com/account/manage -> Sign in with Apple, I get the same result, the app cannot be removed. I hope I managed to explain my situation clearly, I'd be happy to provide more info if necessary. Thank you in advance.
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271
Oct ’25
Apple Sign In Not Returning
I am having trouble with one of my apps that will not let me log in via Apple Sign In. I am using Firebase and Firebase UI for the sign in process. I have many other apps with the same exact config that currently work just fine, but this one I have gone as far as completely deleting the targets and rebuilding and it will not return from the login screen I checked the following: Sign in with Apple ID Capability is available in XCode and on the dev certificate on developer.apple.com I have also toggled both of them on and off. I have double checked the config in Firebase to turn on the Apple Login identifier. Again I have toggle it on and off. I have cleaned the project multiple times to no avail. I have logged out and back into my developer account in XCode. It seams like after I put in the correct password to log in, it just never returns to the app, there is no logging. I do get a notified(shaking input box) if I put in an incorrect password, but when I put in the correct one, the login window never dismisses and my app is not notified. I checked the Console and the last message from akd on a working app is: Notifying client (bundle) of credential state change 1. Remote view sent a finish event On the one not working, using the same user and password akd returns: SRP authentication with server failed! Error: Error Domain=com.apple.AppleIDAuthSupport Code=2 "M2 missing (bad password) I have 100% verified I am putting in the correct user password. I was only notified of this issue because Policy is having the same issue logging in during App Review. Also, if I put in a bad password the input window shakes and when this is happening, the input window is not shaking
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Jun ’25
Why does appleid.apple.com/auth/authorize throw an "invalid_client" error?
Hi https://appleid.apple.com/auth/authorize?client_id=com.adobe.services.adobeid-na1.web shows: invalid_request But https://appleid.apple.com/auth/authorize?client_id=xrqxnpjgps shows: invalid_client I've created a Primary App ID and ticked "Sign In with Apple". I've created a Service ID and ticked "Sign In with Apple" (identifier is xrqxnpjgps). When I click "Configure" for the "Sign In with Apple" of the Service ID, it is linked to the Primary App ID. Why do I get an invalid_client error? I've contacted the support by mail, and have been redirected here, does someone here have the ability/access/knowledge/will to figure out the cause and then tell me? Regards
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253
Jun ’25
appleid.apple.com IPv6 support
Hi, I've been developing an app with a server. I'm hosting the server on an IPv6-ONLY network that's hidden behind the CloudFlare, so it works flawlessly from the clients point of view, but if server needs to access external resources, they need to be accessible over IPv6. As it turns out, appleid.apple.com doesn't support IPv6, and the Sign In with Apple happens with the help of my server. So, I can't sign users in as Apple doesn't support IPv6 traffic on appleid.apple.com. Are there any plans to support IPv6 in the near future, or should I work on the networking setup to enable IPv4 just for the Apple SSO? Or maybe there's a clever workaround I'm missing?
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289
Jun ’25