Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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How can I use specify the anchor used to display an item that a user scrolls to ?
I have a scrollview displaying a sequence of circles, which a user should be able to scroll through to select an item. When the user stops scrolling and the animation comes to rest the circle selected should display screen-centered. I had hoped to achieve this using .scrollPosition(id: selectedItem, anchor: .center) but it appears that the anchor argument is ignored when scrolled manually. (BTW - I searched but didn't locate this aspect in the Apple documentation so I'm not confident that this observation is really correct). https://youtu.be/TpXDTuL5yPQ The video shows the user-scrolling behaviour, and also the snap-to-anchor that I would like to achieve, but I would like this WITHOUT forcing a button press. I could juggle the container size and size of the circles so that they naturally fit centered into the screen, but I would prefer a more elegant solution. How can I force the scrolling to come to rest such that the circle glides to rest in the center of the screen/container? struct ItemChooser: View { @State var selectedItem: Int? var body: some View { VStack { Text("You have picked: \(selectedItem ?? 0)") ScrollHorizontalItemChooser(selectedItem: $selectedItem) } } } #Preview { ItemChooser(selectedItem: 1) } struct ScrollHorizontalItemChooser: View { @Binding var selectedItem: Int? @State var scrollAlignment: UnitPoint? = .center let ballSize: CGFloat = 150 let items = Array(1...6) @State var scrollPosition: ScrollPosition = ScrollPosition() var body: some View { VStack { squareUpButton ScrollView(.horizontal) { HStack(spacing: 10) { showBalls } .scrollTargetLayout() } .scrollPosition(id: $selectedItem, anchor: scrollAlignment ) .overlay{ crosshairs } } } var crosshairs: some View { Image(systemName: "scope").scaleEffect(3.0).opacity(0.3) } @ViewBuilder var showBalls: some View { let screenWidth: CGFloat = UIScreen.main.bounds.width var emptySpace: CGFloat {screenWidth / 2 - ballSize / 2 - 10} Spacer(minLength: emptySpace) ForEach(items, id: \.self) { item in poolBall( item) .id(item) } Spacer(minLength: emptySpace) } @ViewBuilder private func poolBall(_ item: Int) -> some View { Text("Item \(item)") .background { Circle() .foregroundColor(Color.green) .frame(width: ballSize, height: ballSize) } .frame(width: ballSize, height: ballSize) } @ViewBuilder var squareUpButton: some View { var tempSelected: Int? = nil Button("Square up with Anchor") { tempSelected = selectedItem selectedItem = 0 DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { selectedItem = tempSelected ?? 0 } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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239
Mar ’25
How to programmatically set cursor position of a text field in SwiftUI
I would like to understand how to programmatically set the position of a cursor in a SwiftUI TextField. In UIKit this can be done using the selectedTextRange property, but I couldn't find a similar way to achieve this with pure SwiftUI. I want to figure out something like setCursorPosition (index:) - maybe by tracking the position in a @State or any other way. I understand that I can do this using UIViewRepresentable but I am looking for a pure SwiftUI solution and wanted to know if there is any.
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Mar ’25
Removing SwiftUI View from hierarchy
In a UIKit application, removing a view from the hierarchy is straightforward—we simply call myView.removeFromSuperview(). This not only removes myView from the UI but also deallocates any associated memory. Now that I'm transitioning to SwiftUI, I'm struggling to understand the recommended way to remove a view from the hierarchy, given SwiftUI's declarative nature. I understand that in SwiftUI, we declare everything that should be displayed. However, once a view is rendered, what is the correct way to remove it? Should all UI elements be conditionally controlled to determine whether they appear or not? Below is an example of how I’m currently handling this, but it doesn’t feel like the right approach for dynamically removing a view at runtime. Can someone guide me on the best way to remove views in SwiftUI? struct ContentView: View { @State private var isVisible = true var body: some View { VStack { if isVisible { // set this to false to remove TextView? Text("Hello, SwiftUI!") .padding() } Button("Toggle View") { ... } } } }
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272
Mar ’25
[NSRulerView] Is it buggy in Monterey?
I have a NSRulerView with a vertical orientation. It works fine from macOS 10.13 to 11.x. In macOS Monterey (12.2.1 here), the ruler view is not receiving drawHashMarksAndLabelsInRect: messages when the associated NSTextView is scrolled vertically. When the parent NSScrollView is resized, the ruler view is correctly refreshed on all macOS versions. [Q] Is it a known bug in macOS Monterey?
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853
Mar ’25
AppKit: presentAsModalWindow doesn't center the presented window on macOS 15
When I present a view controller, whose view is a SwiftUI View, via presentAsModalWindow(_:) the presented window is no longer centered horizontally to the screen, but rather its origin is there. I know this issue occurs for macOS 15.2+, but can't tell if it is from 15.0+. I couldn't find any documentation on why was this changed. Here's an example code that represents my architecture: class RootViewController: NSViewController { private lazy var button: NSButton = NSButton( title: "Present", target: self, action: #selector(presentView)) override func viewDidLoad() { super.viewDidLoad() // Add button to tree } @objc func presentView() { presentAsModalWindow(PresentedViewController()) } } class PresentedViewController: NSViewController { override loadView() { view = NSHostingView(rootView: MyView()) } } struct MyView: View { /* impl */ }
Topic: UI Frameworks SubTopic: AppKit Tags:
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193
Mar ’25
Custom keypad touchUpInside events not working in iOS18
I have a custom keypad to accept numeric input for iPads that I have been using for many years now. This is longstanding working code. With iOS 18 the touchUpInside (and other) events in the underlying Objective-C modules are not called in the file owner module when activated from the interface. The buttons seem to be properly activated based on the visual cues (they change colors when pressed). This is occurring in both simulators and on hardware. Setting the target OS version does not help. What could the cause and/or solution of this be?
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Mar ’25
Foundation (?) mangles diacriticals in Greek Extended (U+1F54)
(NOTE: In sum, this is destructive of user data.) The client is a professor of Classics in constant need of properly-rendered glyphs that represent legitimate code points. As an example, the correct spelling might be: εὔτρητος It is spelled and rendered as intended. A file by this name will be correctly spelled by ls in the Terminal. Note that two diacritics are applied to the second letter, an upsilon (ὔ) However, the Finder displays that file as ἐύτρητος and iterating the string reveals that the accents are improperly distributed over the two. This would never be correct. This handicaps digital-humanities researchers from college to postdoctoral work. A Character by Character iteration demonstrates the mangling.: intended (εὔτρητος) displayed (ἐύτρητος) 3B5 (ε) 1F10 (ἐ) GREEK SMALL LETTER EPSILON, GREEK SMALL LETTER EPSILON WITH PSILI 1F54 (ὔ) 3CD (ύ) GREEK SMALL LETTER UPSILON WITH PSILI AND OXIA GREEK SMALL LETTER UPSILON WITH TONOS 3C4 (τ) 3C4 (τ) (back in sync) 3C1 (ρ) 3C1 (ρ) 3B7 (η) 3B7 (η) 3C4 (τ) 3C4 (τ) 3BF (ο) 3BF (ο) 3C2 (ς) 3C2 (ς) I don't want to muddy the waters by guessing where and how the mistake is made, just see for yourself.
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384
Feb ’25
Release Build Configuration as Release Fails Preview
I have a simple SwiftUI project with two basic build configurations (Debug, Release) as shown below. I now choose Build > Scheme > Edit Scheme under Product and select Release as the current build configuration as shown below. And the Preview canvas exhibit errors. If I click on the Diagnostics button, it says under PREVIEW UPDATE ERROR OptimizationLevelError: not building -Onone ”BuildSchemeCrazyDaughter.app” needs -Onone Swift optimization level to use previews (current setting is -O) What does that mean and why don't I get the preview for the Release build configuration? Thanks.
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200
Mar ’25
UIDocumentPickerViewController of type pdf cannot pick pdf in simulator
I'm having this problem, with this code: let docPicker = UIDocumentPickerViewController(forOpeningContentTypes: [ .pdf ]) docPicker.delegate = self docPicker.modalPresentationStyle = .currentContext view.window?.rootViewController?.present(docPicker, animated: true, completion: nil) but then when I open the simulator and click the button that calls to the method that has this code... Cannot pick the pdf document. Testing in browserstack with real devices is working, but it's a very slow process, why I cannot use simulators to make work this?
Topic: UI Frameworks SubTopic: UIKit Tags:
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370
Feb ’25
alternateIconName
I config of an alternate icon on the App Store Connect product page optimization. After the app launches, can I retrieve the name of this configured icon through UIApplication.shared.alternateIconName?
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301
Mar ’25
@Binding bools within a VStack getting conflated
I am running into an issue where two distinct bool bindings are both being toggled when I toggle only one of them. My component looks like VStack { Checkbox(label: "Checkbox 1", isOn: $stateVar1) Checkbox(label: "Checkbox 2", isOn: $stateVar2) } where my CheckBox component looks like struct Checkbox: View { let label: String @Binding var isOn: Bool var body: some View { Button { isOn.toggle() } label: { HStack { Image(systemName: isOn ? "checkmark.square" : "square") Text(label) } .foregroundStyle(.black) } } } If I click on one checkbox, both of them get toggled. However, if I simply remove the checkboxes from the VStack, then I am able to toggle them both independently. I believe this is a bug with bool Bindings, but if anyone can point out why I am mistaken that would be much appreciated :)
Topic: UI Frameworks SubTopic: SwiftUI
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276
Feb ’25
Widgets and App extensions
Hi, I have few questions regarding the widgets. I would like to know whether widget and app extensions are same ? This link(https://developer.apple.com/app-extensions/) says widget is type of app extension but I am not quite sure as few link in web says they are different. so need to confirm here :) Can a widget share same bundle id as the main app ? so basically can we use the same provisioning profile as the main app? If we use the same bundle id and provisioning profile, will there be any issue during the app store submission process.?
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671
Mar ’25
progress view does not work
I have an app that run Monte Carlo simulations. I run thousands of simulations in the app and a simulation runs can take on the order of 30 seconds to a minute to complete. I would like to have a progress view that tracks the number of simulation runs. How can I implement this in swiftui?
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174
Mar ’25
How do I properly mix SwiftUI Views with Auto Layout Constraint animations?
I have a SwiftUI View I've introduced to a UIKit app, using UIHostingController. The UIView instance that contains the SwiftUI view is animated using auto layout constraints. In this code block, when a view controller's viewDidAppear method I'm creating the hosting controller and adding its view as a subview of this view controller's view, in addition to doing the Container View Controller dance. override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let hostingViewController = UIHostingController(rootView: TestView()) hostingViewController.view.translatesAutoresizingMaskIntoConstraints = false addChild(hostingViewController) view.addSubview(hostingViewController.view) let centerXConstraint = hostingViewController.view.centerXAnchor.constraint(equalTo: view.centerXAnchor) let topConstraint = hostingViewController.view.topAnchor.constraint(equalTo: view.topAnchor) widthConstraint = hostingViewController.view.widthAnchor.constraint(equalToConstant: 361) heightConstraint = hostingViewController.view.heightAnchor.constraint(equalToConstant: 342) NSLayoutConstraint.activate([centerXConstraint, topConstraint, widthConstraint, heightConstraint]) hostingViewController.didMove(toParent: self) self.hostingViewController = hostingViewController } I add a button to the UI which will scale the UIHostingViewController by adjusting its height and width constraints. When it's tapped, this action method runs. @IBAction func animate(_ sender: Any) { widthConstraint.constant = 120.3 heightConstraint.constant = 114.0 UIView.animate(withDuration: 0.5) { self.view.layoutIfNeeded() } } The problem is, the SwiftUI view's contents "jump" at the start of the animation to the final height, then animate into place. I see this both using UIView.animate the UIKit way, or creating a SwiftUI animation and calling `UIView. What else do I need to add to make this animate smoothly?
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484
Feb ’25
LazyHstack in SwiftUI not supporting varying height views
In SwiftUI I want to create a list with LazyVstack and each row item in the LazyVstack is a LazyHstack of horizontally scrollable list of images with some description with line limit of 3 and width of every item is fixed to 100 but height of every item is variable as per description text content. But in any of the rows if the first item has image description of 1 line and the remaining items in the same row has image description of 3 lines then the LazyHStack is truncating all the image descriptions in the same row to one line making all the items in that row of same height. Why LazyHStack is not supporting items of varying height ? Expected behaviour should be that height of every LazyHStack should automatically adjust as per item content height. But it seems SwiftUI is not supporting LazyHstack with items of varying height. Will SwiftUI ever support this feature?
Topic: UI Frameworks SubTopic: SwiftUI
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269
Feb ’25
Unexpected onAppear behavior in NavigationStack with ViewThatFits
Hello, My goal is to have a NavigationStack whose root view is determined based on its height and width. To do so, I'm using ViewThatFits, which should choose the right view to display. It is working fine, but unexpectedly both views trigger onAppear, whereas only the appropriate one should. This causes the logic in both closures to be executed, which is not intended. The code below demonstrates the problem: struct NavigationStackContentView: View { var body: some View { NavigationStack { ViewThatFits(in: .vertical) { Color.yellow .onAppear { print("|-> on appear: yellow") } .onDisappear { print("|-> on disappear: yellow") } Color.red .frame(width: 1500, height: 1500) .onAppear { print("|-> on appear: red") } .onDisappear { print("|-> on disappear: red") } } } } } this produces: |-> on appear: red |-> on disappear: red |-> on appear: yellow When ViewThatFits is not nested within NavigationStack, the problem does not occur — only the yellow view (in this sample) triggers onAppear, which is the expected behavior. I also checked the macOS version, and the problem does not occur at all, whether within NavigationStack or not. This example is simple and demonstrates that the larger view is the second one. When I switch their places, the problem does not occur because it recognizes that the first view would not fit at this point. However, in my case I will have these views without knowing which one will not fit, so switching their order is not a viable solution if this works without NavigationStack. Am I doing something wrong, or is this a bug? // iOS: 18.3.1 Xcode: 16.2
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Mar ’25
WKWebView: Select Text and scroll beyond what's visible
Prime Objective I am trying to have a scroll view with a fixed header, a fixed footer, and a WKWebView in between. Using JavaScript, the height of the webView is determined and set to be large enough to hold the entire content. The Problem When selecting text on the webView, the view does not scroll when the edges are reached (this works if the webView is shown without being embedded in a Scroll view, or if it is the last element) What did I try? I tried reading the scroll view, or adding a gesture recognizer, but all of that does not work because the selection is essentially a system task Sourcecode Sourcecode to demonstrate the issue can be found on GitHub
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Mar ’25