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.onTapGesture does not work when SwiftUI component sits in a flipped NSVIew
Take a look at this simple code: import Cocoa import SwiftUI struct DemoView: View { var body: some View { Text("Click me!") .onTapGesture { print("Clicked") } } } class FlippedView: NSView { override var isFlipped: Bool { return true } } class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let stackView = NSStackView() stackView.orientation = .vertical stackView.alignment = .leading stackView.spacing = 0 stackView.translatesAutoresizingMaskIntoConstraints = false let hostView = NSHostingView(rootView: DemoView()) stackView.addArrangedSubview(hostView) let scrollView = NSScrollView() scrollView.translatesAutoresizingMaskIntoConstraints = false let flippedView = FlippedView() flippedView.addSubview(stackView) scrollView.documentView = flippedView view.addSubview(scrollView) NSLayoutConstraint.activate([ scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), ]) } } I need my scroll view to start at the very top, so i put it inside a flipped document view. But now .onTapGesture does not fire.
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166
Apr ’25
CarPlay selection highlightning
It looks like I'm one of the rare developers dealing with CarPlay... I develop a CarPlay extension for my apps. A few things: especially when using the CarPlay I/O window in iOS Simulator, I get random selection highlightning for list items: I have three list templates in a tab template; once I reselect a list using the tab which has been selected before, the initial list item highlights / returns to normal every refresh of the list content; while this doesn't happen for my real world Sony CarPlay device, I'd rather not see such disturbing highlighting for my users. I do not update the template structs or items here, it is just content like text of detailText I update. Question: how to remove highlightning programmatically - especially for devices with touch screen? I have one user who reports auto-selection of UI elements while driving; I assume this is some problem with his touch screen, but it may be a general issue too. Question: anyone with similar observations connecting my iPhone to the stand-alone Car Play simulator doesn't work; I had it working before, so it might be related to a recent iOS beta... Any hints / observations are welcome. The CarPlay community really seems to be small and I'd like to hear other's experience on the named items.
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91
May ’25
Double < Back Button Issue Reappears in DocumentGroup on Xcode 16.3 + iOS 18.4+
The workaround of using .toolbarRole(.automatic) in DocumentGroup to avoid the double back button no longer works on Xcode 16.3 + iOS 18.4 and above. After cross-testing, here are the results: Xcode 16.3 + iOS 18.5 = Issue present Xcode 16.3 + iOS 18.4 = Issue present Xcode 16.3 + iOS 18.3 = Successfully avoids double back button Xcode 16.2 + iOS 18.5 = Successfully avoids double back button Xcode 16.2 + iOS 18.4 = Successfully avoids double back button Xcode 16.2 + iOS 18.3 = Successfully avoids double back button
Topic: UI Frameworks SubTopic: SwiftUI
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May ’25
Inconsistent ornament scale
I am developing an application which make use of 2 ornaments anchored to a volumetric window, one used a toolbar and one to display different views. The problem I am facing consistently is that the ornaments seems to scale up or down after moving the volume using the OS handle or starting a GroupActivity session. This first image shows the ornaments as soon as I started the app, no dragging nor group activities: This second images shows them as soon as I join a group activity session: The map, which might seem smaller, has not been touched and has always the same scale. In this last image I had just dragged the entire volume using the OS toolbar, resulting in the ornaments scaling down: This is how the volume and the ornaments are declared: WindowGroup(id: "CityVolume") { let cityVM = CityViewModel(volumeSize: CityView.initialVolumeSize) CityView(cityVM: cityVM) .ornament(attachmentAnchor: .scene(.bottomFront)) { HStack { TourismChartsButton() LandmarksListButton() CenterMapButton() ToggleImmersiveSpaceButton() TrafficDataButton() BusLinesButton() } .padding() .offset(z: 10) .rotation3DEffect(Angle(degrees: 15), axis: (x: 1.0, y: 0.0, z: 0.0)) } .ornament(attachmentAnchor: .scene(.back)) { ZStack { if AppModel.Instance.tourismVM.isChartViewVisible { TourismChartsView() } if AppModel.Instance.busLinesVM.isDataViewEnabled { BusLineView() } } } .task(observeGroupActivity) .onAppear { appModel.cityVM = cityVM } } .windowStyle(.volumetric) .windowResizability(.contentSize) .volumeWorldAlignment(.gravityAligned) .defaultSize(CityView.initialVolumeSize, in: .meters) It happens also without starting a SharePlay session, but not as frequently as during SharePlay. Experienced the same behaviour with toolbars. Am I doing something wrong with how I created the ornaments? Am I missing something?
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106
Apr ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
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67
May ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cell,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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80
Apr ’25
Hover effect in Custom UIKit Views
I am adapting my custom UI Framework for visionOS, and I'm wondering if it is going to be possible to detect hover over different UI elements within my view. The UI Framework draws to a Metal layer in a UIView. I don't currently support uihovergesturerecognizer on the view but I guess this wouldn't help, since you don't get coordinates. I can imagine an unpleasant solution might be to add invisible UIControls for each of my custom controls that are drawn in my own framework.
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Apr ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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125
May ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
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149
Apr ’25
Access DocumentGroup container by external WindowGroup
Hi, I am currently developing a document-based application for macOS and have encountered a challenge related to document container management. Specifically, I need to open a windowGroup that shares the same container as the one used in the DocumentGroup. However, my current approach of using a global shared model container has led to unintended behavior: any new document created is linked to existing ones, and changes made in one document are reflected across all documents. To address this issue, I am looking for a solution that allows each newly created document to be individualized while still sharing the document container with all relevant WindowGroups that require access to the data it holds. I would greatly appreciate any insights or recommendations you might have on how to achieve this. Thank you for your time and assistance. Best regards, Something like: @main struct Todo: App { var body: some Scene { DocumentGroup(editing: Item.self, contentType: .item) { ContentView() } WindowGroup { UndockView() .modelContainer(of documentGroup above) } } }
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Apr ’25
RePlayKit:screen recording method return sampleBuffer is nil
I want record screen in my app,the method startCaptureWithHandler:completionHandler:,the sampleBuffer, It is supposed to exist but it has become nil.Not only that,but there‘s another problem,when I want to stop recording and save the video,I will check [RPScreenRecorder sharedRecorder].recording first, it will be false sometime,that problems are unusual in iOS 18.3.2 iPhoneXs Max,and unexpected,here is my code -(void)startCaptureScreen { NSLog(@"AKA++ startCaptureScreen"); if ([[RPScreenRecorder sharedRecorder] isRecording]) { return; } //屏幕录制 [[RPScreenRecorder sharedRecorder]setMicrophoneEnabled:YES]; NSLog(@"AKA++ MicrophoneEnabled AAAA startCaptureScreen"); [[RPScreenRecorder sharedRecorder]setCameraEnabled:YES]; [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { if(self.assetWriter == nil){ if (self.AVAssetWriterStatus == 0) { [self setupAssetWriterAndStartWith:sampleBuffer]; } } if (self.AVAssetWriterStatus != 2) { return; } if (error) { // deal with error return; } if (self.assetWriter.status != AVAssetWriterStatusWriting) { [self assetWriterAppendSampleBufferFailWith:bufferType]; return; } if (bufferType == RPSampleBufferTypeVideo) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.videoAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.videoAssetWriterInput appendSampleBuffer:sampleBuffer]; } } if (bufferType == RPSampleBufferTypeAudioMic) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.audioAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.audioAssetWriterInput appendSampleBuffer:sampleBuffer]; } } } completionHandler:^(NSError * _Nullable error) { //deal with error }]; } and than ,when want to save it : -(void)stopRecording { if([[RPScreenRecorder sharedRecorder] isRecording]){ // The problem is sporadic,recording action failed,it makes me confused } [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { if(!error) { //post message } }]; }
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91
Apr ’25
VideoToolbox crash in macOS
My Mac app crashes for some users inside VideoToolbox, and I'm not sure what to do with that, and how to fix it. Here are couple of examples that repeating again and again for macOS 15.* Thread 10 Crashed: 0 libsystem_pthread.dylib 0x000000018535a8e0 0x185359000 + 6368 1 VideoToolbox 0x0000000194f3e218 0x194f28000 + 90648 2 VideoToolbox 0x00000001951de384 0x194f28000 + 2843524 3 libxpc.dylib 0x000000018506f2c0 0x185060000 + 62144 4 libxpc.dylib 0x000000018506da14 0x185060000 + 55828 5 libdispatch.dylib 0x00000001851ad674 0x1851a9000 + 18036 6 libdispatch.dylib 0x00000001851c9c88 0x1851a9000 + 134280 7 libdispatch.dylib 0x00000001851b4a38 0x1851a9000 + 47672 8 libdispatch.dylib 0x00000001851ca9dc 0x1851a9000 + 137692 9 libdispatch.dylib 0x00000001851b4a38 0x1851a9000 + 47672 10 libdispatch.dylib 0x00000001851b5764 0x1851a9000 + 51044 11 libdispatch.dylib 0x00000001851bf4cc 0x1851a9000 + 91340 12 libdispatch.dylib 0x00000001851bf260 0x1851a9000 + 90720 13 libsystem_pthread.dylib 0x00000001853602e4 0x185359000 + 29412 14 libsystem_pthread.dylib 0x000000018535b0fc 0x185359000 + 8444 and Thread 10 Crashed: 0 libsystem_pthread.dylib 0x00000001981fc364 0x1981fb000 + 4964 1 VideoToolbox 0x00000001a85f9964 0x1a81e8000 + 4266340 2 VideoToolbox 0x00000001a847a840 0x1a81e8000 + 2697280 3 libxpc.dylib 0x0000000197f09830 0x197efb000 + 59440 4 libxpc.dylib 0x0000000197f0812c 0x197efb000 + 53548 5 libdispatch.dylib 0x00000001980638a4 0x198048000 + 112804 6 libdispatch.dylib 0x00000001980660e8 0x198048000 + 123112 7 libdispatch.dylib 0x00000001980521b8 0x198048000 + 41400 8 libdispatch.dylib 0x0000000198066e4c 0x198048000 + 126540 9 libdispatch.dylib 0x00000001980521b8 0x198048000 + 41400 10 libdispatch.dylib 0x0000000198052e60 0x198048000 + 44640 11 libdispatch.dylib 0x000000019805be30 0x198048000 + 81456 12 libdispatch.dylib 0x000000019805bbf0 0x198048000 + 80880 13 libsystem_pthread.dylib 0x0000000198201c0c 0x1981fb000 + 27660 14 libsystem_pthread.dylib 0x00000001981fcb80 0x1981fb000 + 7040 and this one is for macOS 14 Thread 10 Crashed: 0 VideoToolbox 0x000000018f12ac90 0x18f11d000 + 56464 1 VideoToolbox 0x000000018f130a80 0x18f11d000 + 80512 2 VideoToolbox 0x000000018f131090 0x18f11d000 + 82064 3 VideoToolbox 0x000000018f130f94 0x18f11d000 + 81812 4 Remote for Mac 0x00000001048d521c 0x1048d0000 + 21020 5 Foundation 0x000000018174796c 0x181709000 + 256364 6 Foundation 0x000000018174782c 0x181709000 + 256044 7 Foundation 0x00000001817477bc 0x181709000 + 255932 8 Foundation 0x0000000181746b64 0x181709000 + 252772 9 Foundation 0x00000001817468d4 0x181709000 + 252116 10 Foundation 0x00000001817467c4 0x181709000 + 251844 11 libdispatch.dylib 0x00000001803b0470 0x18039d000 + 78960 12 libdispatch.dylib 0x00000001803a13e8 0x18039d000 + 17384 13 libdispatch.dylib 0x00000001803a48ec 0x18039d000 + 30956 14 libdispatch.dylib 0x00000001803a3f08 0x18039d000 + 28424 15 libdispatch.dylib 0x00000001803b2ea8 0x18039d000 + 89768 16 libdispatch.dylib 0x00000001803b36b8 0x18039d000 + 91832 17 libsystem_pthread.dylib 0x000000018054dfd0 0x18054b000 + 12240 18 libsystem_pthread.dylib 0x000000018054cd28 0x18054b000 + 7464
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165
Apr ’25
iOS app crash with UIKitcore - UIAlertController
I have recently submitted a new app version to the Appstore with Xcode 15.0. Unfortunately, I have started to see the below crash in the Xcode organiser &gt; Crashes section occurring for more number of times. UIKitCore: +[UIAlertController _alertControllerContainedInViewController:] + 160 The exception trace is not leading to main() function but not pointing to any of the code line. I had used UIAlertController in the past versions to show the alerts but there is no code written in the current version code related to UIAlertController. Only from the latest version, this kind of crash started to surface. In the latest release, We have added a third party SDK and while implementing the SDK, we had added the Location and Bluetooth Permissions in Info.plist file. But as we don't want to use/track the Location and Bluetooth details from the app, the SDK team has disabled the Location and Bluetooth settings to not reflect in the tracked data. Is this behaviour creating any conflict with the UIAlertController and logging the crash? Because by default the OS tries to show the alert when the permissions exist in the plist file, but the alert will not come as the service is disabled on the SDK server settings. Is this creating any conflict and logging the crash. Please extend your help.
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882
May ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
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250
Jun ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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359
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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247
May ’25
.onTapGesture does not work when SwiftUI component sits in a flipped NSVIew
Take a look at this simple code: import Cocoa import SwiftUI struct DemoView: View { var body: some View { Text("Click me!") .onTapGesture { print("Clicked") } } } class FlippedView: NSView { override var isFlipped: Bool { return true } } class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let stackView = NSStackView() stackView.orientation = .vertical stackView.alignment = .leading stackView.spacing = 0 stackView.translatesAutoresizingMaskIntoConstraints = false let hostView = NSHostingView(rootView: DemoView()) stackView.addArrangedSubview(hostView) let scrollView = NSScrollView() scrollView.translatesAutoresizingMaskIntoConstraints = false let flippedView = FlippedView() flippedView.addSubview(stackView) scrollView.documentView = flippedView view.addSubview(scrollView) NSLayoutConstraint.activate([ scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), ]) } } I need my scroll view to start at the very top, so i put it inside a flipped document view. But now .onTapGesture does not fire.
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166
Activity
Apr ’25
Using Camera in ASWebAuthenticationSession
Is is possible to use the camera in ASWebAuthenticationSession? We want to support signing in with a QR Code in our custom OAuth flow but the browser can't seem to access the camera.
Topic: UI Frameworks SubTopic: General
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82
Activity
May ’25
CarPlay selection highlightning
It looks like I'm one of the rare developers dealing with CarPlay... I develop a CarPlay extension for my apps. A few things: especially when using the CarPlay I/O window in iOS Simulator, I get random selection highlightning for list items: I have three list templates in a tab template; once I reselect a list using the tab which has been selected before, the initial list item highlights / returns to normal every refresh of the list content; while this doesn't happen for my real world Sony CarPlay device, I'd rather not see such disturbing highlighting for my users. I do not update the template structs or items here, it is just content like text of detailText I update. Question: how to remove highlightning programmatically - especially for devices with touch screen? I have one user who reports auto-selection of UI elements while driving; I assume this is some problem with his touch screen, but it may be a general issue too. Question: anyone with similar observations connecting my iPhone to the stand-alone Car Play simulator doesn't work; I had it working before, so it might be related to a recent iOS beta... Any hints / observations are welcome. The CarPlay community really seems to be small and I'd like to hear other's experience on the named items.
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91
Activity
May ’25
Double < Back Button Issue Reappears in DocumentGroup on Xcode 16.3 + iOS 18.4+
The workaround of using .toolbarRole(.automatic) in DocumentGroup to avoid the double back button no longer works on Xcode 16.3 + iOS 18.4 and above. After cross-testing, here are the results: Xcode 16.3 + iOS 18.5 = Issue present Xcode 16.3 + iOS 18.4 = Issue present Xcode 16.3 + iOS 18.3 = Successfully avoids double back button Xcode 16.2 + iOS 18.5 = Successfully avoids double back button Xcode 16.2 + iOS 18.4 = Successfully avoids double back button Xcode 16.2 + iOS 18.3 = Successfully avoids double back button
Topic: UI Frameworks SubTopic: SwiftUI
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55
Activity
May ’25
Inconsistent ornament scale
I am developing an application which make use of 2 ornaments anchored to a volumetric window, one used a toolbar and one to display different views. The problem I am facing consistently is that the ornaments seems to scale up or down after moving the volume using the OS handle or starting a GroupActivity session. This first image shows the ornaments as soon as I started the app, no dragging nor group activities: This second images shows them as soon as I join a group activity session: The map, which might seem smaller, has not been touched and has always the same scale. In this last image I had just dragged the entire volume using the OS toolbar, resulting in the ornaments scaling down: This is how the volume and the ornaments are declared: WindowGroup(id: "CityVolume") { let cityVM = CityViewModel(volumeSize: CityView.initialVolumeSize) CityView(cityVM: cityVM) .ornament(attachmentAnchor: .scene(.bottomFront)) { HStack { TourismChartsButton() LandmarksListButton() CenterMapButton() ToggleImmersiveSpaceButton() TrafficDataButton() BusLinesButton() } .padding() .offset(z: 10) .rotation3DEffect(Angle(degrees: 15), axis: (x: 1.0, y: 0.0, z: 0.0)) } .ornament(attachmentAnchor: .scene(.back)) { ZStack { if AppModel.Instance.tourismVM.isChartViewVisible { TourismChartsView() } if AppModel.Instance.busLinesVM.isDataViewEnabled { BusLineView() } } } .task(observeGroupActivity) .onAppear { appModel.cityVM = cityVM } } .windowStyle(.volumetric) .windowResizability(.contentSize) .volumeWorldAlignment(.gravityAligned) .defaultSize(CityView.initialVolumeSize, in: .meters) It happens also without starting a SharePlay session, but not as frequently as during SharePlay. Experienced the same behaviour with toolbars. Am I doing something wrong with how I created the ornaments? Am I missing something?
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106
Activity
Apr ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
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67
Activity
May ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cell,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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80
Activity
Apr ’25
Screen Time hata
Cannot convert value of type '[ApplicationToken]' (aka 'Array<Token>') to expected argument type 'Binding'
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82
Activity
May ’25
Hover effect in Custom UIKit Views
I am adapting my custom UI Framework for visionOS, and I'm wondering if it is going to be possible to detect hover over different UI elements within my view. The UI Framework draws to a Metal layer in a UIView. I don't currently support uihovergesturerecognizer on the view but I guess this wouldn't help, since you don't get coordinates. I can imagine an unpleasant solution might be to add invisible UIControls for each of my custom controls that are drawn in my own framework.
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66
Activity
Apr ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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Activity
May ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
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149
Activity
Apr ’25
Xcode 16.2, UITabBar, UITabBarItem badge is cut, iPadOS 18.0
The badge is cut if it's assigned to the last item. Is it a known issue? Thank you.
Topic: UI Frameworks SubTopic: UIKit Tags:
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96
Activity
May ’25
Access DocumentGroup container by external WindowGroup
Hi, I am currently developing a document-based application for macOS and have encountered a challenge related to document container management. Specifically, I need to open a windowGroup that shares the same container as the one used in the DocumentGroup. However, my current approach of using a global shared model container has led to unintended behavior: any new document created is linked to existing ones, and changes made in one document are reflected across all documents. To address this issue, I am looking for a solution that allows each newly created document to be individualized while still sharing the document container with all relevant WindowGroups that require access to the data it holds. I would greatly appreciate any insights or recommendations you might have on how to achieve this. Thank you for your time and assistance. Best regards, Something like: @main struct Todo: App { var body: some Scene { DocumentGroup(editing: Item.self, contentType: .item) { ContentView() } WindowGroup { UndockView() .modelContainer(of documentGroup above) } } }
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89
Activity
Apr ’25
RePlayKit:screen recording method return sampleBuffer is nil
I want record screen in my app,the method startCaptureWithHandler:completionHandler:,the sampleBuffer, It is supposed to exist but it has become nil.Not only that,but there‘s another problem,when I want to stop recording and save the video,I will check [RPScreenRecorder sharedRecorder].recording first, it will be false sometime,that problems are unusual in iOS 18.3.2 iPhoneXs Max,and unexpected,here is my code -(void)startCaptureScreen { NSLog(@"AKA++ startCaptureScreen"); if ([[RPScreenRecorder sharedRecorder] isRecording]) { return; } //屏幕录制 [[RPScreenRecorder sharedRecorder]setMicrophoneEnabled:YES]; NSLog(@"AKA++ MicrophoneEnabled AAAA startCaptureScreen"); [[RPScreenRecorder sharedRecorder]setCameraEnabled:YES]; [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { if(self.assetWriter == nil){ if (self.AVAssetWriterStatus == 0) { [self setupAssetWriterAndStartWith:sampleBuffer]; } } if (self.AVAssetWriterStatus != 2) { return; } if (error) { // deal with error return; } if (self.assetWriter.status != AVAssetWriterStatusWriting) { [self assetWriterAppendSampleBufferFailWith:bufferType]; return; } if (bufferType == RPSampleBufferTypeVideo) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.videoAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.videoAssetWriterInput appendSampleBuffer:sampleBuffer]; } } if (bufferType == RPSampleBufferTypeAudioMic) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.audioAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.audioAssetWriterInput appendSampleBuffer:sampleBuffer]; } } } completionHandler:^(NSError * _Nullable error) { //deal with error }]; } and than ,when want to save it : -(void)stopRecording { if([[RPScreenRecorder sharedRecorder] isRecording]){ // The problem is sporadic,recording action failed,it makes me confused } [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { if(!error) { //post message } }]; }
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91
Activity
Apr ’25
VideoToolbox crash in macOS
My Mac app crashes for some users inside VideoToolbox, and I'm not sure what to do with that, and how to fix it. Here are couple of examples that repeating again and again for macOS 15.* Thread 10 Crashed: 0 libsystem_pthread.dylib 0x000000018535a8e0 0x185359000 + 6368 1 VideoToolbox 0x0000000194f3e218 0x194f28000 + 90648 2 VideoToolbox 0x00000001951de384 0x194f28000 + 2843524 3 libxpc.dylib 0x000000018506f2c0 0x185060000 + 62144 4 libxpc.dylib 0x000000018506da14 0x185060000 + 55828 5 libdispatch.dylib 0x00000001851ad674 0x1851a9000 + 18036 6 libdispatch.dylib 0x00000001851c9c88 0x1851a9000 + 134280 7 libdispatch.dylib 0x00000001851b4a38 0x1851a9000 + 47672 8 libdispatch.dylib 0x00000001851ca9dc 0x1851a9000 + 137692 9 libdispatch.dylib 0x00000001851b4a38 0x1851a9000 + 47672 10 libdispatch.dylib 0x00000001851b5764 0x1851a9000 + 51044 11 libdispatch.dylib 0x00000001851bf4cc 0x1851a9000 + 91340 12 libdispatch.dylib 0x00000001851bf260 0x1851a9000 + 90720 13 libsystem_pthread.dylib 0x00000001853602e4 0x185359000 + 29412 14 libsystem_pthread.dylib 0x000000018535b0fc 0x185359000 + 8444 and Thread 10 Crashed: 0 libsystem_pthread.dylib 0x00000001981fc364 0x1981fb000 + 4964 1 VideoToolbox 0x00000001a85f9964 0x1a81e8000 + 4266340 2 VideoToolbox 0x00000001a847a840 0x1a81e8000 + 2697280 3 libxpc.dylib 0x0000000197f09830 0x197efb000 + 59440 4 libxpc.dylib 0x0000000197f0812c 0x197efb000 + 53548 5 libdispatch.dylib 0x00000001980638a4 0x198048000 + 112804 6 libdispatch.dylib 0x00000001980660e8 0x198048000 + 123112 7 libdispatch.dylib 0x00000001980521b8 0x198048000 + 41400 8 libdispatch.dylib 0x0000000198066e4c 0x198048000 + 126540 9 libdispatch.dylib 0x00000001980521b8 0x198048000 + 41400 10 libdispatch.dylib 0x0000000198052e60 0x198048000 + 44640 11 libdispatch.dylib 0x000000019805be30 0x198048000 + 81456 12 libdispatch.dylib 0x000000019805bbf0 0x198048000 + 80880 13 libsystem_pthread.dylib 0x0000000198201c0c 0x1981fb000 + 27660 14 libsystem_pthread.dylib 0x00000001981fcb80 0x1981fb000 + 7040 and this one is for macOS 14 Thread 10 Crashed: 0 VideoToolbox 0x000000018f12ac90 0x18f11d000 + 56464 1 VideoToolbox 0x000000018f130a80 0x18f11d000 + 80512 2 VideoToolbox 0x000000018f131090 0x18f11d000 + 82064 3 VideoToolbox 0x000000018f130f94 0x18f11d000 + 81812 4 Remote for Mac 0x00000001048d521c 0x1048d0000 + 21020 5 Foundation 0x000000018174796c 0x181709000 + 256364 6 Foundation 0x000000018174782c 0x181709000 + 256044 7 Foundation 0x00000001817477bc 0x181709000 + 255932 8 Foundation 0x0000000181746b64 0x181709000 + 252772 9 Foundation 0x00000001817468d4 0x181709000 + 252116 10 Foundation 0x00000001817467c4 0x181709000 + 251844 11 libdispatch.dylib 0x00000001803b0470 0x18039d000 + 78960 12 libdispatch.dylib 0x00000001803a13e8 0x18039d000 + 17384 13 libdispatch.dylib 0x00000001803a48ec 0x18039d000 + 30956 14 libdispatch.dylib 0x00000001803a3f08 0x18039d000 + 28424 15 libdispatch.dylib 0x00000001803b2ea8 0x18039d000 + 89768 16 libdispatch.dylib 0x00000001803b36b8 0x18039d000 + 91832 17 libsystem_pthread.dylib 0x000000018054dfd0 0x18054b000 + 12240 18 libsystem_pthread.dylib 0x000000018054cd28 0x18054b000 + 7464
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165
Activity
Apr ’25
iOS app crash with UIKitcore - UIAlertController
I have recently submitted a new app version to the Appstore with Xcode 15.0. Unfortunately, I have started to see the below crash in the Xcode organiser &gt; Crashes section occurring for more number of times. UIKitCore: +[UIAlertController _alertControllerContainedInViewController:] + 160 The exception trace is not leading to main() function but not pointing to any of the code line. I had used UIAlertController in the past versions to show the alerts but there is no code written in the current version code related to UIAlertController. Only from the latest version, this kind of crash started to surface. In the latest release, We have added a third party SDK and while implementing the SDK, we had added the Location and Bluetooth Permissions in Info.plist file. But as we don't want to use/track the Location and Bluetooth details from the app, the SDK team has disabled the Location and Bluetooth settings to not reflect in the tracked data. Is this behaviour creating any conflict with the UIAlertController and logging the crash? Because by default the OS tries to show the alert when the permissions exist in the plist file, but the alert will not come as the service is disabled on the SDK server settings. Is this creating any conflict and logging the crash. Please extend your help.
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882
Activity
May ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
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250
Activity
Jun ’25
Is there a way to present a fullscreen view controller and keep drawing the presenting view controller?
Looking for a solution that keeps the presented view controller fullscreen. The background is that I need to take some screenshots of the presenting view controller while the modal is onscreen. It's a pretty messy operation and we don't want to distract and delay the user by doing it before the modal is presented.
Topic: UI Frameworks SubTopic: UIKit
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45
Activity
Apr ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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359
Activity
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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247
Activity
May ’25