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iOS 26 beta - Crash using QLPreviewController (QuickLook) in simulator.
Using the iOS 26 beta simulator, I am experiencing a crash using the QLPreviewController. This is easily reproduced using a small sample app and a sample excel file in the bundle. It does work in prior Xcode 16.4 and simulators (18.5). I didn't find any mention of this in Xcode 26 or iOS 26 release notes but I could have missed something. I don't have a spare device to update to iOS 26 and try on a real device so it may just be a simulator issue? Any feedback would be helpful. Thanks. Error: QuickLook/QLHostRemoteViewModel.swift:37: Fatal error: No extensions could be found matching '_AppExtensionQuery(extensionPointIdentifier: "com.apple.quicklook.UIExtensionPoint", predicate: nil, hostAuditToken: nil, extensionPoint: nil, allowsDuplicates: true)' Sample view controller... import UIKit import QuickLook class ViewController: UIViewController, QLPreviewControllerDataSource { var excelFileURL: URL! override func viewDidLoad() { super.viewDidLoad() // Load the Excel file (example: from bundle) if let url = Bundle.main.url(forResource: "file_example_XLSX_100", withExtension: "xlsx") { excelFileURL = url presentPreviewController() } } func presentPreviewController() { let previewController = QLPreviewController() previewController.dataSource = self present(previewController, animated: true, completion: nil) } // MARK: - QLPreviewControllerDataSource func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 } func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem { return excelFileURL as QLPreviewItem } }
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691
Jun ’25
iOS 26 beta: UIResponder inputAccessoryView no longer integrates seamlessly with system keyboard
Prior to iOS 26, it was possible to design an inputAccessoryView(Controller) that would integrate seamlessly with the system keyboard, by which I mean appearing as a natural extension of the system keyboard. For example, using CYRKeyboardButton https://github.com/tmcintos/CYRKeyboardButton. To date, I have successfully used this to provide an enhanced numeric key row within my apps, which is a distinguishing feature of these apps. It took a lot of engineering and testing effort to perfect this design. However, with iOS 26 the design is completely broken due to the system keyboard UI change, which makes it impossible to display an inputAccessoryView seamlessly along the top of the system keyboard (see attached screenshots). In my opinion, it is just plain reckless for Apple to make these kinds of trivial UI changes, which break existing app designs without adding any significant value to the user experience. iOS ≤ 18.x: iOS 26 beta:
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457
Jun ’25
iOS 26 regression: Slider does not respect step parameter
In iOS 26, the Slider control no longer respects the step parameter. For example, import SwiftUI struct ContentView: View { @State private var sliderValue: CGFloat = 16 var body: some View { Slider( value: $sliderValue, in: 0...100, step: 5, onEditingChanged: { editing in print(sliderValue) } ) } } In iOS 18, this prints values like 5, 35, 60, 95, etc. In iOS 26.0 (release version), this prints floats that are not rounded to the nearest 5, and the slider does not snap to values ending in 5. Feedback report number: FB20320542
Topic: UI Frameworks SubTopic: SwiftUI
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440
Nov ’25
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
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1.3k
Mar ’26
ios26 NumberPad keyboard issue on iPad
On an iPad running iOS26, there is an issue with the numberPad keyboard I have a UITextField with a keyboard type of .numberPad When I first tap in the field, a new number pad with just numbers (similar to the one that shows up on iPhone) shows up. When I tap again in the field, that number pad goes away. When I tap in the field again, the full keyboard with numbers etc shows up (this is the one that used to always show up pre-iOS26)
Topic: UI Frameworks SubTopic: UIKit
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1.2k
Jan ’26
Request Review alert is unresponsive in iOS 26.1
Try this simple code: import SwiftUI import StoreKit struct ReviewView: View { @Environment(\.requestReview) var requestReview var body: some View { Button("Leave a review") { requestReview() } } } When the Review Alert shows, the "Not Now" button is disabled for some reason!? It was always tappable in all iOS versions that I remember. And there is no way to opt out, unless the user taps on the stars first. Is it a bug or a feature? Thanks for looking into it!
4
1
1.4k
Dec ’25
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator. No error is returned either. But this error message now appears in the console: Error returned from iconservicesagent image request: <ISTypeIcon: 0x3010f91a0>,Type: com.adobe.pdf - <ISImageDescriptor: 0x302f188c0> - (36.00, 36.00)@3x v:1 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: B19540FD-0449-3E89-AC50-38F92F9760FE error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Does anyone know this error? Is there a workaround? Are there new permissions to consider? Here is the code how icons are generated: let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: scale, representationTypes: self.thumbnailType) request.iconMode = true let generator = QLThumbnailGenerator.shared generator.generateRepresentations(for: request) { [weak self] thumbnail, _, error in }
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1.9k
Nov ’25
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
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3.9k
Feb ’26
SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
FB: FB22577211 The following trivial SwiftUI Text rendering causes wrong text layout and truncated text. The text should take the required height to render the text without truncation. Adding fixedSize does also not solve this. This bug only happens on devices and not on the simulator. Confirmed with iPhone 15 and iOS 26.4.1 but my colleague used another iPhone so it’s multiple iPhone devices. import SwiftUI let txt = """ Es sollte die erste Japan-Tournee von vielen werden, kein anderes Land – abgesehen von Österreich und der Schweiz – bereisten die Berliner Philharmoniker häufiger. Wie kam es zu dem überschäumend herzlichen Empfang, der dem Orchester bei seinem ersten Gastspiel in Tokio bereitet wurde und wie wurde das Land zu einer »zweiten Heimat« für die Berliner? Ein konkreter historischer Grundstein für das hohe Ansehen klassischer Musik »made in Germany« in Japan wurde bereits im 19. Jahrhunderts gelegt: Als Teil von umfassenden gesellschaftlichen Modernisierungsmaßnahmen vergab die Regierung ab 1868 Stipendien an junge japanische Intellektuelle, damit diese an den besten internationalen Instituten studieren konnten. Berlin wurde – neben Wien – als globales Zentrum der Musik betrachtet, und so erhielten viele japanische Studierende um die Jahrhundertwende die Gelegenheit, von Komponisten wie etwa Max Bruch zu lernen. Zurück in der Heimat, teilten sie ihre Begeisterung für die europäische Kunstmusik sowie das Wissen um die instrumentale und kompositorische Praxis der klassisch-romantischen Tradition. """ struct ContentView: View { var body: some View { VStack { Text(txt) } .padding(.leading, 20) .padding(.trailing, 20) .frame(maxWidth: .infinity) } } This is also enough: Text(txt) .padding(.horizontal, 20) .fixedSize(horizontal: false, vertical: true) Expected: Text is rendered without truncation / ellipsis. Actual: Text is rendered with too small height / missing one line so it’s truncated / with ellipsis.
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2w
UICollectionView Move Item Method Not Called in iOS 18
Summary In iOS 18, the UICollectionViewDelegate method collectionView(_:targetIndexPathForMoveOfItemFromOriginalIndexPath:atCurrentIndexPath:toProposedIndexPath:) is not being called when moving items in a UICollectionView. This method works as expected in iOS 17.5 and earlier versions. Steps to Reproduce Create a UICollectionView with drag and drop enabled. Implement the UICollectionViewDelegate method: func collectionView(_ collectionView: UICollectionView, targetIndexPathForMoveOfItemFromOriginalIndexPath originalIndexPath: IndexPath, atCurrentIndexPath currentIndexPath: IndexPath, toProposedIndexPath proposedIndexPath: IndexPath) -> IndexPath { print("🐸 Move") return proposedIndexPath } Run the app on iOS 18. Attempt to drag and drop items within the collection view. Expected Behavior The method should be called during the drag and drop operation, and "🐸 Move" should be printed to the console. Actual Behavior The method is not called, and nothing is printed to the console. The drag and drop operation still occurs, but without invoking this delegate method. Configuration iOS Version: 18 Xcode Version: Xcode 16.0.0
Topic: UI Frameworks SubTopic: UIKit Tags:
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757
Nov ’25
SwiftUI retain cycle with .searchable
I'm trying to see what I am doing wrong ... So I created this simple app where the stateobject Retainer won't get deallocated when I pop the view off the stack: import SwiftUI struct ContentView: View { var body: some View { NavigationView { List { NavigationLink("To Retain Cycle") { RetainCycleView() } } .navigationTitle("Retain Cycle Demo") } .navigationViewStyle(.stack) } } struct RetainCycleView: View { @StateObject var model = Retainer() // @State var enteredText: String = "" var body: some View { VStack(alignment: .leading, spacing: 4) { Text("Navigate back to the previous view.") Text("You will see that 'Retainer' was NOT deallocated.") Text("(it's deinit function prints deallocing Retainer)") .font(.callout) } .padding() .searchable(text: $model.enteredText) // ^---- retain cycle // .searchable(text: $enteredText) // ^---- no retain cycle when using the @State var } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } class Retainer: ObservableObject { @Published var enteredText: String = "" init() { print("instantiated Retainer") } deinit { print("deallocing Retainer") } } I filed feedback but I am not entirely sure that this isn't me making some mistake ... Please help me
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1d
iPadOS 26.1: new issue with traitCollection when changing dark mode
Since iPadOS 26.1 I notice a new annoying bug when changing the dark mode option of the system. The appearance of the UI changes, but no longer for view controllers which are presented as Popover. For these view controllers the method "traitCollectionDidChange()" is still called (though sometimes with a very large delay), but checking the traitCollection property of the view controller in there does no longer return the correct appearance (which is probably why the visual appearance of the popover doesn't change anymore). So if the dark mode was just switched on, traitCollectionDidChange() is called, but the "traitCollection.userInterfaceStyle" property still tells me that the system is in normal mode. More concrete, traitCollection.userInterfaceStyle seems to be set correctly only(!) when opening the popover, and while the popover is open, it is never updated anymore when the dark mode changes. This is also visible in the standard Apps of the iPad, like the Apple Maps App: just tap on the "map" icon at the top right to open the "Map mode" view. While the view is open, change the dark mode. All of the Maps App will change its appearance, with the exception of this "Map mode" view. Does anyone know an easy workaround? Or do I really need to manually change the colors for all popup view controllers whenever the dark mode changes? Using dynamic UIColors won't help, because these rely on the "userInterfaceStyle" property, and this is no longer correct. Bugreport: FB20928471
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671
Mar ’26
Unable to apply tinted glass effect to toolbar buttons in iOS 26
I'm trying to apply a tinted glass effect to toolbar buttons in iOS 26, similar to what was shown in the WWDC25 videos, but none of the approaches I've tried produce the translucent tinted glass effect. My code structure: .toolbar { ToolbarItem(placement: .navigationBarTrailing) { TrailingToolbarContent( selectedTab: $selectedTab, showingAddBeneficiary: $showingAddBeneficiary ) } } private struct TrailingToolbarContent: View { @Binding var selectedTab: Int @Binding var showingAddBeneficiary: Bool @EnvironmentObject private var settingsViewModel: SettingsViewModel var body: some View { switch selectedTab { case 1: if #available(iOS 26.0, *) { Button(action: { showingAddBeneficiary = true }) { Image(systemName: "plus") } // What I've tried: // .tint(Color("accentPrimary")) // Only changes icon color // .glassEffect(.regular.tint(Color("accentPrimary"))) // No effect // .buttonStyle(.glass).tint(Color("accentPrimary")) // No tint, but orange background // .buttonStyle(.borderedProminent).tint(Color("accentPrimary")) // Works but seems opaque, not glass } // ... other cases } } } What's the correct way to achieve tinted glass effects on toolbar buttons?
Topic: UI Frameworks SubTopic: SwiftUI
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Jul ’25
iOS 26 & Xcode 26 - bug with keyboard by WebView
Environment iOS 26 (23A343) Xcode 26 Reproduces on device and Simulator Description When presenting a SwiftUI WebView (native iOS 26 component) or a WKWebView/UIWebView via UIViewRepresentable, focusing a text field inside the web view and then dismissing it breaks the keyboard layout behavior. After returning to the main app, tapping any TextField causes the keyboard to cover bottom controls (e.g. buttons). Expected safe area insets are not applied. The issue is only resolved after closing and reopening the keyboard once. Steps to Reproduce Open a SwiftUI screen with WebView (via .sheet or NavigationLink). Inside the web view, tap a text field to show the keyboard. Dismiss the web view. Tap a TextField in the main app. Expected Result Layout should adjust correctly. Bottom controls stay visible above the keyboard. Actual Result Keyboard covers bottom controls. Insets are ignored until the keyboard is dismissed and reopened. Notes Reproduces with: Native SwiftUI WebView (iOS 26) WKWebView and UIWebView via UIViewRepresentable Presentation style (.sheet or navigation push) does not matter. Example video: https://youtu.be/Epgoz1vETKU FB: FB20386257 Sample Code import SwiftUI import WebKit struct ContentView: View { @State var url: URL? @FocusState private var isFocused: Bool var body: some View { VStack { TextField("TextField", text: .constant("")) .focused($isFocused) Button("HIDE KEYBOARD") { isFocused = false } Spacer() Button("ACTION") { url = URL(string: "https://google.com") } } .sheet(item: $url) { value in NavigationStack { WebView(url: value) .toolbar { ToolbarItem(placement: .topBarLeading) { Button("CLOSE") { url = nil } } } } } } } extension URL: Identifiable { public var id: String { absoluteString } }
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1.3k
Feb ’26
Popping sound when running XCode simulator
Hello, im getting popping / crackling sounds from my Macbook Pro (M4 2024) speakers. This happens when you do many certain tasks like click buttons or toggling switches when xcode has a simulator open and any background audio is playing, like spotify. The speakers go crazy especially when starting the simulator in xcode with music in background. Ive tried: Using blackhole, and changing audio output in the simulator app Deleting both .plist files form preferences file. "coreaudiod" trick in terminal restarting many times different xcode versions and simulators and swift files Nothing has worked. Any help?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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281
Jun ’25
iPadOS 26 TabBar text color can't be changed
Hello, I have been trying for some time to change the color of native UITabBar in UITabBarController through UITabBarAppearance, but nothing works and the text is still black in the Xcode Beta 3 on iPadOS 26 while it works correctly in the previous OS versions. Here is the code: let color = UIColor.white let stackedAppearance = UITabBarItemAppearance() stackedAppearance.normal.iconColor = color stackedAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] stackedAppearance.selected.iconColor = color stackedAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let inlineAppearance = UITabBarItemAppearance() inlineAppearance.normal.iconColor = color inlineAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] inlineAppearance.selected.iconColor = color inlineAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let tabAppearance = UITabBarAppearance() tabAppearance.compactInlineLayoutAppearance = inlineAppearance tabAppearance.inlineLayoutAppearance = inlineAppearance tabAppearance.stackedLayoutAppearance = stackedAppearance UITabBar.appearance().standardAppearance = tabAppearance UITabBar.appearance().scrollEdgeAppearance = tabAppearance
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Jul ’25
iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
In WWDC25 video 284: Build a UIKit app with the new design, there is mention of a cornerConfiguration property on UIVisualEffectView. But this properly isn't documented and Xcode 26 isn't aware of any such property. I'm trying to replicate the results of that video in the section titled Custom Elements starting at the 19:15 point. There is a lot of missing details and typos in the code associated with that video. My attempts with UIGlassEffect and UIViewEffectView do not result in any capsule shapes. I just get rectangles with no rounded corners at all. As an experiment, I am trying to recreate the capsule with the layers/location buttons in the iOS 26 version of the Maps app. I put the following code in a view controller's viewDidLoad method let imgCfgLayer = UIImage.SymbolConfiguration(hierarchicalColor: .systemGray) let imgLayer = UIImage(systemName: "square.2.layers.3d.fill", withConfiguration: imgCfgLayer) var cfgLayer = UIButton.Configuration.plain() cfgLayer.image = imgLayer let btnLayer = UIButton(configuration: cfgLayer, primaryAction: UIAction(handler: { _ in print("layer") })) var cfgLoc = UIButton.Configuration.plain() let imgLoc = UIImage(systemName: "location") cfgLoc.image = imgLoc let btnLoc = UIButton(configuration: cfgLoc, primaryAction: UIAction(handler: { _ in print("location") })) let bgEffect = UIGlassEffect() bgEffect.isInteractive = true let bg = UIVisualEffectView(effect: bgEffect) bg.contentView.addSubview(btnLayer) bg.contentView.addSubview(btnLoc) view.addSubview(bg) btnLayer.translatesAutoresizingMaskIntoConstraints = false btnLoc.translatesAutoresizingMaskIntoConstraints = false bg.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ btnLayer.leadingAnchor.constraint(equalTo: bg.contentView.leadingAnchor), btnLayer.trailingAnchor.constraint(equalTo: bg.contentView.trailingAnchor), btnLayer.topAnchor.constraint(equalTo: bg.contentView.topAnchor), btnLoc.centerXAnchor.constraint(equalTo: bg.contentView.centerXAnchor), btnLoc.topAnchor.constraint(equalTo: btnLayer.bottomAnchor, constant: 15), btnLoc.bottomAnchor.constraint(equalTo: bg.contentView.bottomAnchor), bg.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor), bg.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40), ]) The result is pretty close other than the complete lack of capsule shape. What changes would be needed to get the capsule shape? Is this even the proper approach?
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1.1k
Sep ’25
SwiftUI Slider will cause app to crash on macOS Tahoe RC
Hello, creating a simple-as-it-gets Slider in SwiftUI and then running that app on Mac Catalyst with the macOS idiom enabled, the app crashes: struct ContentView: View { @State private var sliderValue: Double = 0.4 var body: some View { VStack { Slider(value: $sliderValue) } .padding() } } running this will result in an exception: _setMinimumEnabledValue: is not supported on UISlider when running Catalyst apps in the Mac idiom. See UIBehavioralStyle for possible alternatives. This is obviously not ideal and also apparently no documented. Is there a workaround for this? It used to work for on macOS Sonoma. macOS 26 RC Xcode 26 RC FB20191635 Thanks!
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471
Oct ’25
Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (back button or edge swipe). Immediately scroll the grid. Watch the tile that was just opened. EXPECTED All tiles should move together as one coherent scrolling grid, with no per-item lag or desynchronization. ACTUAL The tile that was just opened appears to trail behind neighboring tiles for a short time during immediate scrolling after returning. MINIMAL CODE SAMPLE import SwiftUI struct ContentView: View { @Namespace private var namespace private let tileCount = 40 private let columns = [GridItem(.adaptive(minimum: 110), spacing: 12)] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: columns, spacing: 12) { ForEach(0..<tileCount, id: \.self) { index in NavigationLink(value: index) { RoundedRectangle(cornerRadius: 16) .fill(color(for: index)) .frame(height: 110) .overlay(alignment: .bottomLeading) { Text("\(index + 1)") .font(.headline) .foregroundStyle(.white) .padding(10) } .matchedTransitionSource(id: index, in: namespace) } .buttonStyle(.plain) } } .padding(16) } .navigationTitle("Zoom Transition Grid") .navigationSubtitle("Open tile, go back, then scroll immediately") .navigationDestination(for: Int.self) { index in Rectangle() .fill(color(for: index)) .ignoresSafeArea() .navigationTransition(.zoom(sourceID: index, in: namespace)) } } } private func color(for index: Int) -> Color { let hue = Double(index % 20) / 20.0 return Color(hue: hue, saturation: 0.8, brightness: 0.9) } } SCREEN RECORDING
Topic: UI Frameworks SubTopic: SwiftUI
3
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301
Apr ’26
iOS 26 beta - Crash using QLPreviewController (QuickLook) in simulator.
Using the iOS 26 beta simulator, I am experiencing a crash using the QLPreviewController. This is easily reproduced using a small sample app and a sample excel file in the bundle. It does work in prior Xcode 16.4 and simulators (18.5). I didn't find any mention of this in Xcode 26 or iOS 26 release notes but I could have missed something. I don't have a spare device to update to iOS 26 and try on a real device so it may just be a simulator issue? Any feedback would be helpful. Thanks. Error: QuickLook/QLHostRemoteViewModel.swift:37: Fatal error: No extensions could be found matching '_AppExtensionQuery(extensionPointIdentifier: "com.apple.quicklook.UIExtensionPoint", predicate: nil, hostAuditToken: nil, extensionPoint: nil, allowsDuplicates: true)' Sample view controller... import UIKit import QuickLook class ViewController: UIViewController, QLPreviewControllerDataSource { var excelFileURL: URL! override func viewDidLoad() { super.viewDidLoad() // Load the Excel file (example: from bundle) if let url = Bundle.main.url(forResource: "file_example_XLSX_100", withExtension: "xlsx") { excelFileURL = url presentPreviewController() } } func presentPreviewController() { let previewController = QLPreviewController() previewController.dataSource = self present(previewController, animated: true, completion: nil) } // MARK: - QLPreviewControllerDataSource func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 } func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem { return excelFileURL as QLPreviewItem } }
Replies
4
Boosts
5
Views
691
Activity
Jun ’25
iOS 26 beta: UIResponder inputAccessoryView no longer integrates seamlessly with system keyboard
Prior to iOS 26, it was possible to design an inputAccessoryView(Controller) that would integrate seamlessly with the system keyboard, by which I mean appearing as a natural extension of the system keyboard. For example, using CYRKeyboardButton https://github.com/tmcintos/CYRKeyboardButton. To date, I have successfully used this to provide an enhanced numeric key row within my apps, which is a distinguishing feature of these apps. It took a lot of engineering and testing effort to perfect this design. However, with iOS 26 the design is completely broken due to the system keyboard UI change, which makes it impossible to display an inputAccessoryView seamlessly along the top of the system keyboard (see attached screenshots). In my opinion, it is just plain reckless for Apple to make these kinds of trivial UI changes, which break existing app designs without adding any significant value to the user experience. iOS ≤ 18.x: iOS 26 beta:
Replies
2
Boosts
5
Views
457
Activity
Jun ’25
iOS 26 regression: Slider does not respect step parameter
In iOS 26, the Slider control no longer respects the step parameter. For example, import SwiftUI struct ContentView: View { @State private var sliderValue: CGFloat = 16 var body: some View { Slider( value: $sliderValue, in: 0...100, step: 5, onEditingChanged: { editing in print(sliderValue) } ) } } In iOS 18, this prints values like 5, 35, 60, 95, etc. In iOS 26.0 (release version), this prints floats that are not rounded to the nearest 5, and the slider does not snap to values ending in 5. Feedback report number: FB20320542
Topic: UI Frameworks SubTopic: SwiftUI
Replies
6
Boosts
4
Views
440
Activity
Nov ’25
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
Replies
7
Boosts
1
Views
1.3k
Activity
Mar ’26
ios26 NumberPad keyboard issue on iPad
On an iPad running iOS26, there is an issue with the numberPad keyboard I have a UITextField with a keyboard type of .numberPad When I first tap in the field, a new number pad with just numbers (similar to the one that shows up on iPhone) shows up. When I tap again in the field, that number pad goes away. When I tap in the field again, the full keyboard with numbers etc shows up (this is the one that used to always show up pre-iOS26)
Topic: UI Frameworks SubTopic: UIKit
Replies
6
Boosts
2
Views
1.2k
Activity
Jan ’26
Request Review alert is unresponsive in iOS 26.1
Try this simple code: import SwiftUI import StoreKit struct ReviewView: View { @Environment(\.requestReview) var requestReview var body: some View { Button("Leave a review") { requestReview() } } } When the Review Alert shows, the "Not Now" button is disabled for some reason!? It was always tappable in all iOS versions that I remember. And there is no way to opt out, unless the user taps on the stars first. Is it a bug or a feature? Thanks for looking into it!
Replies
4
Boosts
1
Views
1.4k
Activity
Dec ’25
Can you get the new "soft" scroll edge effect for custom safe area inset views?
Hey, The new "soft" scroll edge effect is really cool! But it seems to only appear when you add toolbar items. Is there a way to add it for "custom" views as well, that I place in a safe area inset? For example, the messages app in iOS 26 does this. There's a text field as a safe area inset as well as a soft scroll edge effect. Thanks!
Replies
7
Boosts
5
Views
300
Activity
Jul ’25
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator
Since iOS 18.3, icons are no longer generated correctly with QLThumbnailGenerator. No error is returned either. But this error message now appears in the console: Error returned from iconservicesagent image request: <ISTypeIcon: 0x3010f91a0>,Type: com.adobe.pdf - <ISImageDescriptor: 0x302f188c0> - (36.00, 36.00)@3x v:1 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: B19540FD-0449-3E89-AC50-38F92F9760FE error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Does anyone know this error? Is there a workaround? Are there new permissions to consider? Here is the code how icons are generated: let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: scale, representationTypes: self.thumbnailType) request.iconMode = true let generator = QLThumbnailGenerator.shared generator.generateRepresentations(for: request) { [weak self] thumbnail, _, error in }
Replies
16
Boosts
5
Views
1.9k
Activity
Nov ’25
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
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9
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0
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3.9k
Activity
Feb ’26
SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
FB: FB22577211 The following trivial SwiftUI Text rendering causes wrong text layout and truncated text. The text should take the required height to render the text without truncation. Adding fixedSize does also not solve this. This bug only happens on devices and not on the simulator. Confirmed with iPhone 15 and iOS 26.4.1 but my colleague used another iPhone so it’s multiple iPhone devices. import SwiftUI let txt = """ Es sollte die erste Japan-Tournee von vielen werden, kein anderes Land – abgesehen von Österreich und der Schweiz – bereisten die Berliner Philharmoniker häufiger. Wie kam es zu dem überschäumend herzlichen Empfang, der dem Orchester bei seinem ersten Gastspiel in Tokio bereitet wurde und wie wurde das Land zu einer »zweiten Heimat« für die Berliner? Ein konkreter historischer Grundstein für das hohe Ansehen klassischer Musik »made in Germany« in Japan wurde bereits im 19. Jahrhunderts gelegt: Als Teil von umfassenden gesellschaftlichen Modernisierungsmaßnahmen vergab die Regierung ab 1868 Stipendien an junge japanische Intellektuelle, damit diese an den besten internationalen Instituten studieren konnten. Berlin wurde – neben Wien – als globales Zentrum der Musik betrachtet, und so erhielten viele japanische Studierende um die Jahrhundertwende die Gelegenheit, von Komponisten wie etwa Max Bruch zu lernen. Zurück in der Heimat, teilten sie ihre Begeisterung für die europäische Kunstmusik sowie das Wissen um die instrumentale und kompositorische Praxis der klassisch-romantischen Tradition. """ struct ContentView: View { var body: some View { VStack { Text(txt) } .padding(.leading, 20) .padding(.trailing, 20) .frame(maxWidth: .infinity) } } This is also enough: Text(txt) .padding(.horizontal, 20) .fixedSize(horizontal: false, vertical: true) Expected: Text is rendered without truncation / ellipsis. Actual: Text is rendered with too small height / missing one line so it’s truncated / with ellipsis.
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10
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0
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587
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2w
UICollectionView Move Item Method Not Called in iOS 18
Summary In iOS 18, the UICollectionViewDelegate method collectionView(_:targetIndexPathForMoveOfItemFromOriginalIndexPath:atCurrentIndexPath:toProposedIndexPath:) is not being called when moving items in a UICollectionView. This method works as expected in iOS 17.5 and earlier versions. Steps to Reproduce Create a UICollectionView with drag and drop enabled. Implement the UICollectionViewDelegate method: func collectionView(_ collectionView: UICollectionView, targetIndexPathForMoveOfItemFromOriginalIndexPath originalIndexPath: IndexPath, atCurrentIndexPath currentIndexPath: IndexPath, toProposedIndexPath proposedIndexPath: IndexPath) -> IndexPath { print("🐸 Move") return proposedIndexPath } Run the app on iOS 18. Attempt to drag and drop items within the collection view. Expected Behavior The method should be called during the drag and drop operation, and "🐸 Move" should be printed to the console. Actual Behavior The method is not called, and nothing is printed to the console. The drag and drop operation still occurs, but without invoking this delegate method. Configuration iOS Version: 18 Xcode Version: Xcode 16.0.0
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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3
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757
Activity
Nov ’25
SwiftUI retain cycle with .searchable
I'm trying to see what I am doing wrong ... So I created this simple app where the stateobject Retainer won't get deallocated when I pop the view off the stack: import SwiftUI struct ContentView: View { var body: some View { NavigationView { List { NavigationLink("To Retain Cycle") { RetainCycleView() } } .navigationTitle("Retain Cycle Demo") } .navigationViewStyle(.stack) } } struct RetainCycleView: View { @StateObject var model = Retainer() // @State var enteredText: String = "" var body: some View { VStack(alignment: .leading, spacing: 4) { Text("Navigate back to the previous view.") Text("You will see that 'Retainer' was NOT deallocated.") Text("(it's deinit function prints deallocing Retainer)") .font(.callout) } .padding() .searchable(text: $model.enteredText) // ^---- retain cycle // .searchable(text: $enteredText) // ^---- no retain cycle when using the @State var } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } class Retainer: ObservableObject { @Published var enteredText: String = "" init() { print("instantiated Retainer") } deinit { print("deallocing Retainer") } } I filed feedback but I am not entirely sure that this isn't me making some mistake ... Please help me
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4
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1
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1.1k
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1d
iPadOS 26.1: new issue with traitCollection when changing dark mode
Since iPadOS 26.1 I notice a new annoying bug when changing the dark mode option of the system. The appearance of the UI changes, but no longer for view controllers which are presented as Popover. For these view controllers the method "traitCollectionDidChange()" is still called (though sometimes with a very large delay), but checking the traitCollection property of the view controller in there does no longer return the correct appearance (which is probably why the visual appearance of the popover doesn't change anymore). So if the dark mode was just switched on, traitCollectionDidChange() is called, but the "traitCollection.userInterfaceStyle" property still tells me that the system is in normal mode. More concrete, traitCollection.userInterfaceStyle seems to be set correctly only(!) when opening the popover, and while the popover is open, it is never updated anymore when the dark mode changes. This is also visible in the standard Apps of the iPad, like the Apple Maps App: just tap on the "map" icon at the top right to open the "Map mode" view. While the view is open, change the dark mode. All of the Maps App will change its appearance, with the exception of this "Map mode" view. Does anyone know an easy workaround? Or do I really need to manually change the colors for all popup view controllers whenever the dark mode changes? Using dynamic UIColors won't help, because these rely on the "userInterfaceStyle" property, and this is no longer correct. Bugreport: FB20928471
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6
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4
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671
Activity
Mar ’26
Unable to apply tinted glass effect to toolbar buttons in iOS 26
I'm trying to apply a tinted glass effect to toolbar buttons in iOS 26, similar to what was shown in the WWDC25 videos, but none of the approaches I've tried produce the translucent tinted glass effect. My code structure: .toolbar { ToolbarItem(placement: .navigationBarTrailing) { TrailingToolbarContent( selectedTab: $selectedTab, showingAddBeneficiary: $showingAddBeneficiary ) } } private struct TrailingToolbarContent: View { @Binding var selectedTab: Int @Binding var showingAddBeneficiary: Bool @EnvironmentObject private var settingsViewModel: SettingsViewModel var body: some View { switch selectedTab { case 1: if #available(iOS 26.0, *) { Button(action: { showingAddBeneficiary = true }) { Image(systemName: "plus") } // What I've tried: // .tint(Color("accentPrimary")) // Only changes icon color // .glassEffect(.regular.tint(Color("accentPrimary"))) // No effect // .buttonStyle(.glass).tint(Color("accentPrimary")) // No tint, but orange background // .buttonStyle(.borderedProminent).tint(Color("accentPrimary")) // Works but seems opaque, not glass } // ... other cases } } } What's the correct way to achieve tinted glass effects on toolbar buttons?
Topic: UI Frameworks SubTopic: SwiftUI
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1
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5
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219
Activity
Jul ’25
iOS 26 & Xcode 26 - bug with keyboard by WebView
Environment iOS 26 (23A343) Xcode 26 Reproduces on device and Simulator Description When presenting a SwiftUI WebView (native iOS 26 component) or a WKWebView/UIWebView via UIViewRepresentable, focusing a text field inside the web view and then dismissing it breaks the keyboard layout behavior. After returning to the main app, tapping any TextField causes the keyboard to cover bottom controls (e.g. buttons). Expected safe area insets are not applied. The issue is only resolved after closing and reopening the keyboard once. Steps to Reproduce Open a SwiftUI screen with WebView (via .sheet or NavigationLink). Inside the web view, tap a text field to show the keyboard. Dismiss the web view. Tap a TextField in the main app. Expected Result Layout should adjust correctly. Bottom controls stay visible above the keyboard. Actual Result Keyboard covers bottom controls. Insets are ignored until the keyboard is dismissed and reopened. Notes Reproduces with: Native SwiftUI WebView (iOS 26) WKWebView and UIWebView via UIViewRepresentable Presentation style (.sheet or navigation push) does not matter. Example video: https://youtu.be/Epgoz1vETKU FB: FB20386257 Sample Code import SwiftUI import WebKit struct ContentView: View { @State var url: URL? @FocusState private var isFocused: Bool var body: some View { VStack { TextField("TextField", text: .constant("")) .focused($isFocused) Button("HIDE KEYBOARD") { isFocused = false } Spacer() Button("ACTION") { url = URL(string: "https://google.com") } } .sheet(item: $url) { value in NavigationStack { WebView(url: value) .toolbar { ToolbarItem(placement: .topBarLeading) { Button("CLOSE") { url = nil } } } } } } } extension URL: Identifiable { public var id: String { absoluteString } }
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2
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5
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1.3k
Activity
Feb ’26
Popping sound when running XCode simulator
Hello, im getting popping / crackling sounds from my Macbook Pro (M4 2024) speakers. This happens when you do many certain tasks like click buttons or toggling switches when xcode has a simulator open and any background audio is playing, like spotify. The speakers go crazy especially when starting the simulator in xcode with music in background. Ive tried: Using blackhole, and changing audio output in the simulator app Deleting both .plist files form preferences file. "coreaudiod" trick in terminal restarting many times different xcode versions and simulators and swift files Nothing has worked. Any help?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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1
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5
Views
281
Activity
Jun ’25
iPadOS 26 TabBar text color can't be changed
Hello, I have been trying for some time to change the color of native UITabBar in UITabBarController through UITabBarAppearance, but nothing works and the text is still black in the Xcode Beta 3 on iPadOS 26 while it works correctly in the previous OS versions. Here is the code: let color = UIColor.white let stackedAppearance = UITabBarItemAppearance() stackedAppearance.normal.iconColor = color stackedAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] stackedAppearance.selected.iconColor = color stackedAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let inlineAppearance = UITabBarItemAppearance() inlineAppearance.normal.iconColor = color inlineAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] inlineAppearance.selected.iconColor = color inlineAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let tabAppearance = UITabBarAppearance() tabAppearance.compactInlineLayoutAppearance = inlineAppearance tabAppearance.inlineLayoutAppearance = inlineAppearance tabAppearance.stackedLayoutAppearance = stackedAppearance UITabBar.appearance().standardAppearance = tabAppearance UITabBar.appearance().scrollEdgeAppearance = tabAppearance
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0
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5
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515
Activity
Jul ’25
iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
In WWDC25 video 284: Build a UIKit app with the new design, there is mention of a cornerConfiguration property on UIVisualEffectView. But this properly isn't documented and Xcode 26 isn't aware of any such property. I'm trying to replicate the results of that video in the section titled Custom Elements starting at the 19:15 point. There is a lot of missing details and typos in the code associated with that video. My attempts with UIGlassEffect and UIViewEffectView do not result in any capsule shapes. I just get rectangles with no rounded corners at all. As an experiment, I am trying to recreate the capsule with the layers/location buttons in the iOS 26 version of the Maps app. I put the following code in a view controller's viewDidLoad method let imgCfgLayer = UIImage.SymbolConfiguration(hierarchicalColor: .systemGray) let imgLayer = UIImage(systemName: "square.2.layers.3d.fill", withConfiguration: imgCfgLayer) var cfgLayer = UIButton.Configuration.plain() cfgLayer.image = imgLayer let btnLayer = UIButton(configuration: cfgLayer, primaryAction: UIAction(handler: { _ in print("layer") })) var cfgLoc = UIButton.Configuration.plain() let imgLoc = UIImage(systemName: "location") cfgLoc.image = imgLoc let btnLoc = UIButton(configuration: cfgLoc, primaryAction: UIAction(handler: { _ in print("location") })) let bgEffect = UIGlassEffect() bgEffect.isInteractive = true let bg = UIVisualEffectView(effect: bgEffect) bg.contentView.addSubview(btnLayer) bg.contentView.addSubview(btnLoc) view.addSubview(bg) btnLayer.translatesAutoresizingMaskIntoConstraints = false btnLoc.translatesAutoresizingMaskIntoConstraints = false bg.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ btnLayer.leadingAnchor.constraint(equalTo: bg.contentView.leadingAnchor), btnLayer.trailingAnchor.constraint(equalTo: bg.contentView.trailingAnchor), btnLayer.topAnchor.constraint(equalTo: bg.contentView.topAnchor), btnLoc.centerXAnchor.constraint(equalTo: bg.contentView.centerXAnchor), btnLoc.topAnchor.constraint(equalTo: btnLayer.bottomAnchor, constant: 15), btnLoc.bottomAnchor.constraint(equalTo: bg.contentView.bottomAnchor), bg.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor), bg.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40), ]) The result is pretty close other than the complete lack of capsule shape. What changes would be needed to get the capsule shape? Is this even the proper approach?
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12
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5
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1.1k
Activity
Sep ’25
SwiftUI Slider will cause app to crash on macOS Tahoe RC
Hello, creating a simple-as-it-gets Slider in SwiftUI and then running that app on Mac Catalyst with the macOS idiom enabled, the app crashes: struct ContentView: View { @State private var sliderValue: Double = 0.4 var body: some View { VStack { Slider(value: $sliderValue) } .padding() } } running this will result in an exception: _setMinimumEnabledValue: is not supported on UISlider when running Catalyst apps in the Mac idiom. See UIBehavioralStyle for possible alternatives. This is obviously not ideal and also apparently no documented. Is there a workaround for this? It used to work for on macOS Sonoma. macOS 26 RC Xcode 26 RC FB20191635 Thanks!
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4
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4
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471
Activity
Oct ’25
Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (back button or edge swipe). Immediately scroll the grid. Watch the tile that was just opened. EXPECTED All tiles should move together as one coherent scrolling grid, with no per-item lag or desynchronization. ACTUAL The tile that was just opened appears to trail behind neighboring tiles for a short time during immediate scrolling after returning. MINIMAL CODE SAMPLE import SwiftUI struct ContentView: View { @Namespace private var namespace private let tileCount = 40 private let columns = [GridItem(.adaptive(minimum: 110), spacing: 12)] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: columns, spacing: 12) { ForEach(0..<tileCount, id: \.self) { index in NavigationLink(value: index) { RoundedRectangle(cornerRadius: 16) .fill(color(for: index)) .frame(height: 110) .overlay(alignment: .bottomLeading) { Text("\(index + 1)") .font(.headline) .foregroundStyle(.white) .padding(10) } .matchedTransitionSource(id: index, in: namespace) } .buttonStyle(.plain) } } .padding(16) } .navigationTitle("Zoom Transition Grid") .navigationSubtitle("Open tile, go back, then scroll immediately") .navigationDestination(for: Int.self) { index in Rectangle() .fill(color(for: index)) .ignoresSafeArea() .navigationTransition(.zoom(sourceID: index, in: namespace)) } } } private func color(for index: Int) -> Color { let hue = Double(index % 20) / 20.0 return Color(hue: hue, saturation: 0.8, brightness: 0.9) } } SCREEN RECORDING
Topic: UI Frameworks SubTopic: SwiftUI
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3
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3
Views
301
Activity
Apr ’26