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SEPTEMBER 2026
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Hello Developer
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DEVELOPER
STORIES
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How Klemens Strasser
prioritized inclusivity
with Art of
Fauna
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More than a decade into
his career as a developer,
Klemens Strasser earned a
second
Apple Design Award —
this time in the
Inclusivity category — for
Art of Fauna, a puzzle game featuring
vintage animal
illustrations and vivid
descriptions of their
habits and habitats. It’s
an experience designed to
be enjoyed by everyone, as
Strasser explains.
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Art of Fauna
doesn’t feel like a
typical puzzle game.
It’s playful, but it’s
also deeply respectful
of science and history.
What inspired its
creation?
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Strasser:
It started when I was
scrolling through social
media and saw some
beautiful vintage animal
illustrations. I found out
they were royalty-free and
available through the
Biodiversity Heritage
Library. At the time, I
was hooked on cozy games
and wanted to build
something in that style. I
thought combining those
images with a relaxing
game could be interesting.
I completed the prototype
of the puzzle mechanics
fairly quickly. But
because I always want to
make my games accessible —
especially for people who
are blind or have low
vision — I struggled with
how to present the text
about the animals in a way
that worked for everyone.
So I actually shelved
Art of Fauna
for a while.
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Read the
story
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Share your thoughts
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We’d love to hear from you. If you have
suggestions for activities
or stories, please let us know.
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