Dive into the world of video on Apple platforms, exploring ways to integrate video functionalities within your iOS,iPadOS, macOS, tvOS, visionOS or watchOS app.

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Coverting CVPixelBuffer 2VUY to a Metal Texture
I am working on a project for macOS where I am taking an AVCaptureSession's CVPixelBuffer and I need to convert it into a MTLTexture for rendering. On macOS the pixel format is 2vuy, there does not seem to be a clear format conversion while converting to a metal texture. I have been able to convert it to a texture but the color space seems to be off as it is rendering distorted colors with a double image. I believe 2vuy is a single pane color space and I have tried to account for that, but I am unaware of what is off. I have attached The CVPixelBuffer and The distorted MTLTexture along with a laundry list of errors. On iOS my conversions are fine, it is only the macOS 2vuy pixel format that seems to have issues. My code for the conversion is also attached. If there are any suggestions or guidance on how to properly convert a 2vuy CVPixelBuffer to a MTLTexture I would greatly appreciate it. Many Thanks Conversion_Logs.txt ConversionCode.swift
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Coverting CVPixelBuffer 2VUY to a Metal Texture
I am working on a project for macOS where I am taking an AVCaptureSession's CVPixelBuffer and I need to convert it into a MTLTexture for rendering. On macOS the pixel format is 2vuy, there does not seem to be a clear format conversion while converting to a metal texture. I have been able to convert it to a texture but the color space seems to be off as it is rendering distorted colors with a double image. I believe 2vuy is a single pane color space and I have tried to account for that, but I am unaware of what is off. I have attached The CVPixelBuffer and The distorted MTLTexture along with a laundry list of errors. On iOS my conversions are fine, it is only the macOS 2vuy pixel format that seems to have issues. My code for the conversion is also attached. If there are any suggestions or guidance on how to properly convert a 2vuy CVPixelBuffer to a MTLTexture I would greatly appreciate it. Many Thanks Conversion_Logs.txt ConversionCode.swift
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Case-ID: 12759603: Memory Leak in UIViewControllerRepresentable and VideoPlayer
Dear Developers and DTS team, This is writing to seek your expert guidance on a persistent memory leak issue I've discovered while implementing video playback in a SwiftUI application. Environment Details: iOS 17+, Swift (SwiftUI, AVKit), Xcode 16.2 Target Devices: iPhone 15 Pro (iOS 18.3.2) iPhone 16 Plus (iOS 18.3.2) Detailed Issue Description: I am experiencing consistent memory leaks when using UIViewControllerRepresentable with AVPlayerViewController for FullscreenVideoPlayer and native VideoPlayer during video playback termination. Code Context: I have implemented the following approaches: Added static func dismantleUIViewController(: coordinator:) Included deinit in Coordinator Utilized both UIViewControllerRepresentable and native VideoPlayer /// A custom AVPlayer integrated with AVPlayerViewController for fullscreen video playback. /// /// - Parameters: /// - videoURL: The URL of the video to be played. struct FullscreenVideoPlayer: UIViewControllerRepresentable { // @Binding something for controlling fullscreen let videoURL: URL? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.delegate = context.coordinator print("AVPlayerViewController created: \(String(describing: controller))") return controller } /// Updates the `AVPlayerViewController` with the provided video URL and playback state. /// /// - Parameters: /// - uiViewController: The `AVPlayerViewController` instance to update. /// - context: The SwiftUI context for updates. func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { guard let videoURL else { print("Invalid videoURL") return } // Initialize AVPlayer if it's not already set if uiViewController.player == nil || uiViewController.player?.currentItem == nil { uiViewController.player = AVPlayer(url: videoURL) print("AVPlayer updated: \(String(describing: uiViewController.player))") } // Handle playback state } func makeCoordinator() -> Coordinator { Coordinator(parent: self) } static func dismantleUIViewController(_ uiViewController: AVPlayerViewController, coordinator: Coordinator) { uiViewController.player?.pause() uiViewController.player?.replaceCurrentItem(with: nil) uiViewController.player = nil print("dismantleUIViewController called for \(String(describing: uiViewController))") } } extension FullscreenVideoPlayer { class Coordinator: NSObject, AVPlayerViewControllerDelegate { var parent: FullscreenVideoPlayer init(parent: FullscreenVideoPlayer) { self.parent = parent } deinit { print("Coordinator deinitialized") } } } struct ContentView: View { private let videoURL: URL? = URL(string: "https://interactive-examples.mdn.mozilla.net/media/cc0-videos/flower.mp4") var body: some View { NavigationStack { Text("My Userful View") List { Section("VideoPlayer") { NavigationLink("FullscreenVideoPlayer") { FullscreenVideoPlayer(videoURL: videoURL) .frame(height: 500) } NavigationLink("Native VideoPlayer") { VideoPlayer(player: .init(url: videoURL!)) .frame(height: 500) } } } } } } Reproducibility Steps: Run application on target devices Scenario A - FullscreenVideoPlayer: Tap FullscreenVideoPlayer Play video to completion Repeat process 5 times Scenario B - VideoPlayer: Navigate back to main screen Tap Video Player Play video to completion Repeat process 5 times Observed Memory Leak Characteristics: Per Iteration (Debug Memory Graph): 4 instances of NSMutableDictionary (Storage) leaked 4 instances of __NSDictionaryM leaked 4 × 112-byte malloc blocks leaked Cumulative Effects: Debug console prints: "dismantleUIViewController called for <AVPlayerViewController: 0x{String}> Coordinator deinitialized" when navigate back to main screen After multiple iterations, leak instances double Specific Questions: What underlying mechanisms are causing these memory leaks in UIViewControllerRepresentable and VideoPlayer? What are the recommended strategies to comprehensively prevent and resolve these memory management issues?
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VideoToolbox Encoder's Unregistered User Data SEI NAL UUID
I was advised to post here by a Code-Level Support representative. Below will be a copy of my initial issue report, and my minimally reproductive test project can be found at the following GitHub repository URL... https://github.com/PierceLBrooks/vtUudSeiNalCmake DESCRIPTION OF PROBLEM When encoding H264 video codec data using the VTCompressionSession API facilities available through the VideoToolbox framework on MacOS, the resultant bitstream will invariably include Unregistered User Data SEI NAL units that carry the UUID "47564adc-5c4c-433f-94ef-c5113cd143a8". The proprietary decoders we are working with currently struggle with filtering out these NAL units. Can you explain what purpose this serves, what the meaning of the byte-wise unit payloads are, and which configuration settings the VideoToolbox encoder instance specifically depends upon for triggering the insertion of them? STEPS TO REPRODUCE 1. Invoke the instantiation of a new VideoToolbox H264 encoder object by calling VTCompressionSessionCreate with appropriate configuration flags. 2. Push frames through the encoder, receiving their encoded byte buffer counterparts through an asynchronous callback. 3. Write that encoded data to some buffer which will contain the totality of the encoder's output. 4. Inspect the NAL units of the initial portion of this output bitstream buffer. 5. Observe the presence of at least one Unregistered User Data SEI NAL unit carrying the "47564adc-5c4c-433f-94ef-c5113cd143a8" UUID near the beginning of the output segment.
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Videos viewed in WKWebView have Spatial Audio issues
I have an app that has a WKWebView for watching YouTube videos. When the videos are windowed the audio seems fine, positionally as well. All perfectly. When I fullscreen the video and it goes into the native visionOS video player the audio messes up. It will suddenly sound like it is in your ears, or maybe even just one ear channel, or the position will be wrong. It might be fine for a moment but the second I touch the controls or move the window the sound jumps across the room, away from the window, or switches to stereo. Sometimes exiting windows entirely you will still hear the videos playing. Even if you open the window back up and go to another screen and open another video, now you hear 2 videos playing at the same time with no way to stop the first one in the background, requiring to force restart the app. It is all sorts of glitchy. I haven't the slightest clue what is happening here. I am strongly feeling this is a visionOS bug. I tried using AVAudioSession to change some of the sound settings, and that makes zero difference in behavior. Multiple testers have also reported this behavior and it has been seen on both visionOS 2.3 and 2.4 betas. Thanks for the help! This is driving me mad! It is extremely consistent behavior!
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Configuring CaptureVideoDelegate to avoid gamma/transfer function
I'm working on an application that uses the iPhone camera for scientific purposes - and, as a result would like to receive video in as unprocessed format as possible. In particular, I'm interested in getting pixel buffers that contain pretty much the bayer data as the sensor sees it - with the minimum processing of color possible. Currently we configure the AVCaptureDevice to fix the focus and exposure, use a low ISO with no gain and set the white balance gains to 1. AVCaptureVideoDataOutput is using 32BGRA. What I'd like to do is remove any additional color and brightness processing such that the data is effectively processed with a linear transfer function (i.e. gamma function is 1). I thought that this might be down to using the AVCaptureDevice activeColorSpace - we currently use P3_D65 for this. But there only seems to be a few choices (e.g. sRGB, HLG_BT2020) all of which I think affect the gamma. So: is it possible to control or specify the gamma / transfer function when using CaptureVideoDelegate? if not, does one of the color space settings have a defined gamma function that I can effectively reverse it from the pixel data without losing too much information? or is there a better way to capture video-ish speed images (15-30fps) from the camera sensor that skips processing like this? Many thanks for any suggestions.
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AVPlayer handle 403 error
Hello, Is there a way to handle 403 error returned by the server, eg token expired ? Cannot find any information about this and everything that I tried wasn't working (addObserver, NotificationCenter with .AVPlayerItemNewErrorLogEntry, AVPlayerItemPlaybackStalled, ...) Thank you very much.
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AVContentKeySession key renewal on Airplay
Our streaming app uses FairPlay-protected video streams, which previously worked fine when using AVAssetResourceLoaderDelegate to provide CKCs. Recently, we migrated to AVContentKeySession, and while everything works as expected during regular playback, we encountered an issue with AirPlay. Our CKC has a 120-second expiry, so we renew it by calling renewExpiringResponseData.. This trigger the didProvideRenewingContentKeyRequest delegate and we respond with updated CKC. However, when streaming via AirPlay, both video and audio freeze exactly after 120 seconds. To validate the issue, I tested with AVAssetResourceLoaderDelegate and found that I can reproduce the same freeze if I do not renew the key. This suggests that AirPlay is not accepting the renewed CKC when using AVContentKeySession. Additional Details: This issue occurs across different iOS versions and various AirPlay devices. The same content plays without issues when played directly on the device. The renewal process is successful, and segments continue to load, but playback remains frozen. Tried renewing the CKC bit early (100s). I also tried setting player.usesExternalPlaybackWhileExternalScreenIsActive = true, but the issue persists. We don't use persistentKey. Is there anything else that needs to be considered for proper key renewal when AirPlaying? Any help on how to fix this or confirmation if this is a known issue would be greatly appreciated.
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Visual isTranslatable: NO; reason: observation failure: noObservations, when trying to play custom compositor video with AVPlayer
I am trying to achieve an animated gradient effect that changes values over time based on the current seconds. I am also using AVPlayer and AVMutableVideoComposition along with custom instruction and class to generate the effect. I didn't want to load any video file, but rather generate a custom video with my own set of instructions. I used Metal Compute shaders to generate the effects and make the video to be 20 seconds. However, when I run the code, I get a frozen player with the gradient applied, but when I try to play the video, I get this warning in the console :- Visual isTranslatable: NO; reason: observation failure: noObservations Here is the screenshot :- My entire code :- import AVFoundation import Metal class GradientVideoCompositorTest: NSObject, AVVideoCompositing { var sourcePixelBufferAttributes: [String: Any]? = [ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA ] var requiredPixelBufferAttributesForRenderContext: [String: Any] = [ kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA ] private var renderContext: AVVideoCompositionRenderContext? private var metalDevice: MTLDevice! private var metalCommandQueue: MTLCommandQueue! private var metalLibrary: MTLLibrary! private var metalPipeline: MTLComputePipelineState! override init() { super.init() setupMetal() } func setupMetal() { guard let device = MTLCreateSystemDefaultDevice(), let queue = device.makeCommandQueue(), let library = try? device.makeDefaultLibrary(), let function = library.makeFunction(name: "gradientShader") else { fatalError("Metal setup failed") } self.metalDevice = device self.metalCommandQueue = queue self.metalLibrary = library self.metalPipeline = try? device.makeComputePipelineState(function: function) } func renderContextChanged(_ newRenderContext: AVVideoCompositionRenderContext) { renderContext = newRenderContext } func startRequest(_ request: AVAsynchronousVideoCompositionRequest) { guard let outputPixelBuffer = renderContext?.newPixelBuffer(), let metalTexture = createMetalTexture(from: outputPixelBuffer) else { request.finish(with: NSError(domain: "com.example.gradient", code: -1, userInfo: nil)) return } var time = Float(request.compositionTime.seconds) renderGradient(to: metalTexture, time: time) request.finish(withComposedVideoFrame: outputPixelBuffer) } private func createMetalTexture(from pixelBuffer: CVPixelBuffer) -> MTLTexture? { var texture: MTLTexture? let width = CVPixelBufferGetWidth(pixelBuffer) let height = CVPixelBufferGetHeight(pixelBuffer) let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor( pixelFormat: .bgra8Unorm, width: width, height: height, mipmapped: false ) textureDescriptor.usage = [.shaderWrite, .shaderRead] CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly) if let textureCache = createTextureCache(), let cvTexture = createCVMetalTexture(from: pixelBuffer, cache: textureCache) { texture = CVMetalTextureGetTexture(cvTexture) } CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly) return texture } private func renderGradient(to texture: MTLTexture, time: Float) { guard let commandBuffer = metalCommandQueue.makeCommandBuffer(), let commandEncoder = commandBuffer.makeComputeCommandEncoder() else { return } commandEncoder.setComputePipelineState(metalPipeline) commandEncoder.setTexture(texture, index: 0) var mutableTime = time commandEncoder.setBytes(&mutableTime, length: MemoryLayout<Float>.size, index: 0) let threadsPerGroup = MTLSize(width: 16, height: 16, depth: 1) let threadGroups = MTLSize( width: (texture.width + 15) / 16, height: (texture.height + 15) / 16, depth: 1 ) commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadsPerGroup) commandEncoder.endEncoding() commandBuffer.commit() } private func createTextureCache() -> CVMetalTextureCache? { var cache: CVMetalTextureCache? CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, metalDevice, nil, &cache) return cache } private func createCVMetalTexture(from pixelBuffer: CVPixelBuffer, cache: CVMetalTextureCache) -> CVMetalTexture? { var cvTexture: CVMetalTexture? let width = CVPixelBufferGetWidth(pixelBuffer) let height = CVPixelBufferGetHeight(pixelBuffer) CVMetalTextureCacheCreateTextureFromImage( kCFAllocatorDefault, cache, pixelBuffer, nil, .bgra8Unorm, width, height, 0, &cvTexture ) return cvTexture } } class GradientCompositionInstructionTest: NSObject, AVVideoCompositionInstructionProtocol { var timeRange: CMTimeRange var enablePostProcessing: Bool = true var containsTweening: Bool = true var requiredSourceTrackIDs: [NSValue]? = nil var passthroughTrackID: CMPersistentTrackID = kCMPersistentTrackID_Invalid init(timeRange: CMTimeRange) { self.timeRange = timeRange } } func createGradientVideoComposition(duration: CMTime, size: CGSize) -> AVMutableVideoComposition { let composition = AVMutableComposition() let instruction = GradientCompositionInstructionTest(timeRange: CMTimeRange(start: .zero, duration: duration)) let videoComposition = AVMutableVideoComposition() videoComposition.customVideoCompositorClass = GradientVideoCompositorTest.self videoComposition.renderSize = size videoComposition.frameDuration = CMTime(value: 1, timescale: 30) // 30 FPS videoComposition.instructions = [instruction] return videoComposition } #include <metal_stdlib> using namespace metal; kernel void gradientShader(texture2d<float, access::write> output [[texture(0)]], constant float &time [[buffer(0)]], uint2 id [[thread_position_in_grid]]) { float2 uv = float2(id) / float2(output.get_width(), output.get_height()); // Animated colors based on time float3 color1 = float3(sin(time) * 0.8 + 0.1, 0.6, 1.0); float3 color2 = float3(0.12, 0.99, cos(time) * 0.9 + 0.3); // Linear interpolation for gradient float3 gradientColor = mix(color1, color2, uv.y); output.write(float4(gradientColor, 1.0), id); }
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AVPlayer: Significant Delays and Asset Loss When Playing Partially Downloaded HLS Content Offline
We're experiencing significant issues with AVPlayer when attempting to play partially downloaded HLS content in offline mode. Our app downloads HLS video content for offline viewing, but users encounter the following problems: Excessive Loading Delay: When offline, AVPlayer attempts to load resources for up to 60 seconds before playing the locally available segments Asset Loss: Sometimes AVPlayer completely loses the asset reference and fails to play the video on subsequent attempts Inconsistent Behavior: The same partially downloaded asset might play immediately in one session but take 30+ seconds in another Network Activity Despite Offline Settings: Despite configuring options to prevent network usage, AVPlayer still appears to be attempting network connections These issues severely impact our offline user experience, especially for users with intermittent connectivity. Technical Details Implementation Context Our app downloads HLS videos for offline viewing using AVAssetDownloadTask. We store the downloaded content locally and maintain a dictionary mapping of file identifiers to local paths. When attempting to play these videos offline, we experience the described issues. Current Implementation Here's our current implementation for playing the videos: - (void)presentNativeAvplayerForVideo:(Video *)video navContext:(NavContext *)context { NSString *localPath = video.localHlsPath; if (localPath) { NSURL *videoURL = [NSURL URLWithString:localPath]; NSDictionary *options = @{ AVURLAssetPreferPreciseDurationAndTimingKey: @YES, AVURLAssetAllowsCellularAccessKey: @NO, AVURLAssetAllowsExpensiveNetworkAccessKey: @NO, AVURLAssetAllowsConstrainedNetworkAccessKey: @NO }; AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:videoURL options:options]; AVPlayerViewController *playerViewController = [[AVPlayerViewController alloc] init]; NSArray *keys = @[@"duration", @"tracks"]; [asset loadValuesAsynchronouslyForKeys:keys completionHandler:^{ dispatch_async(dispatch_get_main_queue(), ^{ AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset]; AVPlayer *player = [AVPlayer playerWithPlayerItem:playerItem]; playerViewController.player = player; [player play]; }); }]; playerViewController.modalPresentationStyle = UIModalPresentationFullScreen; [context presentViewController:playerViewController animated:YES completion:nil]; } } Attempted Solutions We've tried several approaches to mitigate these issues: Modified Asset Options: NSDictionary *options = @{ AVURLAssetPreferPreciseDurationAndTimingKey: @NO, // Changed to NO AVURLAssetAllowsCellularAccessKey: @NO, AVURLAssetAllowsExpensiveNetworkAccessKey: @NO, AVURLAssetAllowsConstrainedNetworkAccessKey: @NO, AVAssetReferenceRestrictionsKey: @(AVAssetReferenceRestrictionForbidRemoteReferenceToLocal) }; Skipped Asynchronous Key Loading: AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset automaticallyLoadedAssetKeys:nil]; Modified Player Settings: player.automaticallyWaitsToMinimizeStalling = NO; [playerItem setPreferredForwardBufferDuration:2.0]; Added Network Resource Restrictions: playerItem.canUseNetworkResourcesForLiveStreamingWhilePaused = NO; Used File URLs Instead of HTTP URLs where possible Despite these attempts, the issues persist. Expected vs. Actual Behavior Expected Behavior: AVPlayer should immediately begin playback of locally available HLS segments When offline, it should not attempt to load from network for more than a few seconds Once an asset is successfully played, it should be reliably available for future playback Actual Behavior: AVPlayer waits 10-60 seconds before playing locally available segments Network activity is observed despite all network-restricting options Sometimes the player fails completely to play a previously available asset Behavior is inconsistent between playback attempts with the same asset Questions: What is the recommended approach for playing partially downloaded HLS content offline with minimal delay? Is there a way to force AVPlayer to immediately use available local segments without attempting to load from the network? Are there any known issues with AVPlayer losing references to locally stored HLS assets? What diagnostic steps would you recommend to track down the specific cause of these delays? Does AVFoundation have specific timeouts for offline HLS playback that could be configured? Any guidance would be greatly appreciated as this issue is significantly impacting our user experience. Device Information iOS Versions Tested: 14.5 - 18.1 Device Models: iPhone 12, iPhone 13, iPhone 14, iPhone 15 Xcode Version: 15.3-16.2.1
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iPhone 15 Pro Has USB-C, but AVCaptureDevice Doesn't Support External Devices?
I'm using an iPhone 15 Pro, which has switched from Lightning to USB Type-C. My iOS version is 18.3. According to Apple's documentation, AVCaptureDevice.DeviceType should support external device types. 🔗 Apple's Official Documentation: https://developer.apple.com/documentation/avfoundation/avcapturedevice/devicetype-swift.struct/external The documentation clearly states that iPadOS 17.0+ and iOS 17.0+ support external devices. However, in my actual tests: On iPhone, discoverySession does not detect any external devices. On iPad, discoverySession can detect external devices without any issues. My Question: Does iPhone USB-C actually support external devices (e.g., UVC cameras)? If not, why does Apple's documentation claim that iOS 17 supports external devices instead of specifying iPadOS 17 only?
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SDAVAssetExportSession or AVAssetWriter fail to process iphone16 video with spatial audio tracks
I have been using SDAVAssetExportSession to compress videos in an app I am building, everything goes very smoothly until I have my new Iphone16, on the device, the spatial audio in camera setting is turned on by default, then the SDAVAssetExportSession starts to fail. I know it has something to do with audioSetting. the current setting is something like this: exportSession.audioSettings = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVNumberOfChannelsKey: 2, AVSampleRateKey: 44100, AVEncoderBitRateKey: 128000 ] And also, this is passed to the underlying object AVAssetReader or AVAssetWriter. I am not experienced in this area, and I really had a hard time trying to figure out. Does anyone know how to set up AVAssetReader or AVAssetWriter to process video with spatial audio tracks ? thanks in advance.
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Using the AVPlayer to play encrypted streams causes the system to reboot
When we use AVPlayer to play DRM encrypted streams, it will not play normally under iOS 17.6.1 system version, and there is a high probability of system restart. This is the relevant core error log: error 14:47:53.323369+0800 audiomxd [AirPlayError] carManager_copyProperty_block_invoke:499: got error -12784/0xFFFFCE10 kCMBaseObjectError_PropertyNotFound error 14:47:53.323414+0800 audiomxd [SPEndpointManagerFactory] SidePlay Endpoint Manager creation failed with -72390/0xFFFEE53A error 14:47:53.364949+0800 audiomxd [APBrowserCarSessionHelper] [0xF6AA] [Bonjour/WiFi] Unrecognized ConnectivityHelper event 101 error 14:47:53.375313+0800 audiomxd AddInstanceForFactory: No factory registered for id <CFUUID 0xa5c5118c0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
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Issue with AVAssetDownloadURLSession - Only One Audio Language track Downloaded
We are using AVAssetDownloadURLSession to download content with multiple audio tracks. Still, we are facing an issue where only one audio language is being downloaded, despite explicitly requesting multiple audio languages. However, all subtitle variants are being downloaded successfully. Issue Details: Observed Behaviour: When initiating a download using AVAssetDownloadURLSession, only one audio track (Hindi, in this case) is downloaded, even though the content contains multiple audio tracks. Expected Behaviour: All requested audio tracks should be downloaded, similar to how subtitle variants are successfully downloaded. Please find sample app implementation details: https://drive.google.com/file/d/1DLcBGNnuWFYsY0cipzxpIHqZYUDJujmN/view?usp=sharing Manifest file for the asset looks something like below #EXTM3U #EXT-X-VERSION:6 #EXT-X-INDEPENDENT-SEGMENTS #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A1",NAME="Hindi",LANGUAGE="hi",URI="indexHindi/Hindi.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A2",NAME="Bengali",LANGUAGE="bn",URI="indexBengali/Bengali.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A3",NAME="Kannada",LANGUAGE="kn",URI="indexKannada/Kannada.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A4",NAME="Malayalam",LANGUAGE="ml",URI="indexMalayalam/Malayalam.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A5",NAME="Tamil",LANGUAGE="ta",URI="indexTamil/Tamil.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="A6",NAME="Telugu",LANGUAGE="te",URI="indexTelugu/Telugu.m3u8",AUTOSELECT=YES,DEFAULT=YES #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A1",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A2",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A3",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A4",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A5",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=832196,AVERAGE-BANDWIDTH=432950,RESOLUTION=640x360,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A6",SUBTITLES="subs" index-4k360p/360p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A1",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A2",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A3",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A4",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A5",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1317051,AVERAGE-BANDWIDTH=607343,RESOLUTION=854x480,FRAME-RATE=25.0,CODECS="hvc1.2.4.L93.b0,mp4a.40.2",AUDIO="A6",SUBTITLES="subs" index-4k480p/480p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A1",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A2",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A3",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A4",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A5",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1715498,AVERAGE-BANDWIDTH=717018,RESOLUTION=1024x576,FRAME-RATE=25.0,CODECS="hvc1.2.4.L123.b0,mp4a.40.2",AUDIO="A6",SUBTITLES="subs" index-4k576p/576p.m3u8 #EXT-X-MEDIA:TYPE=SUBTITLES,GROUP-ID="subs",NAME="English",DEFAULT=YES,AUTOSELECT=YES,FORCED=NO,LANGUAGE="en",URI="subtitle_en/sub_en_vtt.m3u8"
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6
455
Feb ’25
Issue: FPS Drops to 30 After Trimming Video in Photos App
Hi, I am recording a video at 240 FPS within my application and saving it to the Photos app. The recorded video retains 240 FPS in the Photos app. However, after trimming the video using the Photos app and importing it back into my app, the FPS is reduced to 30 FPS. Steps to Reproduce: Record a video inside the application at 240 FPS. Save the recorded video to the Photos app. Verify that the video retains 240 FPS in the Photos app. Trim the video using the built-in Photos app editor. Import the trimmed video back into the application. The FPS of the imported video is now reduced to 30 FPS. Code Used for Importing Video: I am using the following code to fetch the video from the Photos app: let options: PHVideoRequestOptions = PHVideoRequestOptions() options.version = .current // Using `.original` preserves FPS, but I need `.current` for other changes options.deliveryMode = .highQualityFormat options.isNetworkAccessAllowed = true PHImageManager.default().requestAVAsset(forVideo: self, options: options) { (avAsset, audioMix, info) in if let urlAsset = avAsset as? AVURLAsset { completionHandler(urlAsset.url, self) } else { self.askForOriginal(completionHandler: completionHandler) } } Observations: The original video retains 240 FPS until it is trimmed in the Photos app. After trimming, the FPS automatically drops to 30 FPS when imported back into the app. If I use options.version = .original, the FPS is preserved, but I need .current to apply other modifications. Questions: Is this an expected behavior of PHImageManager when requesting a video with options.version = .current? Is there a way to preserve the original FPS while still using .current? Are there any workarounds to extract the trimmed video without FPS reduction? Any insights or solutions would be greatly appreciated. Thanks in advance!
1
0
254
Feb ’25
Inconsistent FPS (20 FPS Issue) While Recording Video Using AVCaptureSession.
Hi, I am recording video using my app. And setting up fps also using below code. But sometime video is being recorded using 20 FPS. Can someone please let me know what I am doing wrong? private func eightBitVariantOfFormat() -> AVCaptureDevice.Format? { let activeFormat = self.videoDeviceInput.device.activeFormat let fpsToBeSupported: Int = 60 debugPrint("fpsToBeSupported - \(fpsToBeSupported)" as AnyObject) let allSupportedFormats = self.videoDeviceInput.device.formats debugPrint("all formats - \(allSupportedFormats)" as AnyObject) let activeDimensions = CMVideoFormatDescriptionGetDimensions(activeFormat.formatDescription) debugPrint("activeDimensions - \(activeDimensions)" as AnyObject) let filterBasedOnDimensions = allSupportedFormats.filter({ (CMVideoFormatDescriptionGetDimensions($0.formatDescription).width == activeDimensions.width) && (CMVideoFormatDescriptionGetDimensions($0.formatDescription).height == activeDimensions.height) }) if filterBasedOnDimensions.isEmpty { // Dimension not found. Required format not found to handle. debugPrint("Dimension not found" as AnyObject) return activeFormat } debugPrint("filterBasedOnDimensions - \(filterBasedOnDimensions)" as AnyObject) let filterBasedOnMaxFrameRate = filterBasedOnDimensions.compactMap({ format in let videoSupportedFrameRateRanges = format.videoSupportedFrameRateRanges if !videoSupportedFrameRateRanges.isEmpty { let contains = videoSupportedFrameRateRanges.contains(where: { Int($0.maxFrameRate) >= fpsToBeSupported }) if contains { return format } else { return nil } } else { return nil } }) debugPrint("allFormatsToBeSupported - \(filterBasedOnMaxFrameRate)" as AnyObject) guard !filterBasedOnMaxFrameRate.isEmpty else { debugPrint("Taking default active format as nothing found when filtered using desired FPS" as AnyObject) return activeFormat } var formatToBeUsed: AVCaptureDevice.Format! if let four_two_zero_v = filterBasedOnMaxFrameRate.first(where: { CMFormatDescriptionGetMediaSubType($0.formatDescription) == kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange}) { // 'vide'/'420v' formatToBeUsed = four_two_zero_v } else { // Take the first one from above array. formatToBeUsed = filterBasedOnMaxFrameRate.first } do { try self.videoDeviceInput.device.lockForConfiguration() self.videoDeviceInput.device.activeFormat = formatToBeUsed self.videoDeviceInput.device.activeVideoMinFrameDuration = CMTimeMake(value: 1, timescale: Int32(fpsToBeSupported)) self.videoDeviceInput.device.activeVideoMaxFrameDuration = CMTimeMake(value: 1, timescale: Int32(fpsToBeSupported)) if videoDeviceInput.device.isFocusModeSupported(.continuousAutoFocus) { self.videoDeviceInput.device.focusMode = AVCaptureDevice.FocusMode.continuousAutoFocus } self.videoDeviceInput.device.unlockForConfiguration() } catch let error { debugPrint("\(error)" as AnyObject) } return formatToBeUsed }
1
0
338
Feb ’25