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“xcode github”

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OS X 10.11 Network Extension Invalid Code Signing Entitlements
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
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1.1k
Feb ’16
X Code 5.1.1 Signing Identities Revoked
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
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3.7k
Jul ’16
Reply to How to create Xcode project without a folder
It would be best to start with Xcode. Create your project from the appropriate template with your best guess for a name and save it somewhere appropriate. When you save the project, you'll have the option of creating it in a git repository. Then, you can create a GitHub repository with the same name. I believe that once you do this, it gives you instructions on how to push a local repository. You can just run those command on the command-line from the directory containing your Xcode project folder. Then refresh your GitHub web browser and you should see all your files. Xcode will automatically detect and use GitHub as the upstream. I recommend against using the Desktop for Xcode projects. The Desktop could be under control of some kind of file sync service like iCloud. You don't want to mix that with git. It won't turn out well for you.
Dec ’24
Reply to library not found for -lpng, clang: error: linker command failed
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
Jan ’23
Github repository issues, no branches showing
I added a workflow and it seemed to work fine so lets add them all ! I added a second workflow and it seems to see the repository but not the branches in the repository. I have googled and even asked AI. Checked and it's installed with all repo access on Github Removing the repo .. adding it back Deleting the workflow and adding it back Adding the workflow from the browser Adding the workflow from XCode Nothing seems to work, but the first one I created works. Is there paid support for Xcode Cloud ? I s there a version control that works better with Xcode Cloud? Any suggestions are appreciated.
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705
Mar ’26
Reply to A lot of deleted files warning "is missing from working copy"
Turns out that the warnings were from a project I hadn't worked on in nearly a year, that somehow was active in source control for my brand new project. I don't use the XCode built in source control, I use Github with terminal commands or the Github desktop app. Nothing I found would update XCode and I couldn't figure out how to break the connection to the older project so I just turned off source control within XCode and the warnings are gone.
Sep ’16
Reply to Why cant I open xcode projects in Catalina?
Hey! I encontered with the same issue, and I also tried the above mentioned stack overflow solution without any success. What did worked for me is remove my Github account from Xcode.Open Xcode's startup screen (do not open any project yet)Open Xcode -> Preferences -> Accounts -> Remove the Github account you signed inRebootOpen the project via Xcode's startup screens 'Open another project...'Maybe not every step is neccessary, but these worked for me.
Aug ’19
OS X 10.11 Network Extension Invalid Code Signing Entitlements
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
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2
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0
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1.1k
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Feb ’16
X Code 5.1.1 Signing Identities Revoked
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
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17
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0
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3.7k
Activity
Jul ’16
Reply to How to create Xcode project without a folder
It would be best to start with Xcode. Create your project from the appropriate template with your best guess for a name and save it somewhere appropriate. When you save the project, you'll have the option of creating it in a git repository. Then, you can create a GitHub repository with the same name. I believe that once you do this, it gives you instructions on how to push a local repository. You can just run those command on the command-line from the directory containing your Xcode project folder. Then refresh your GitHub web browser and you should see all your files. Xcode will automatically detect and use GitHub as the upstream. I recommend against using the Desktop for Xcode projects. The Desktop could be under control of some kind of file sync service like iCloud. You don't want to mix that with git. It won't turn out well for you.
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Dec ’24
Reply to library not found for -lpng, clang: error: linker command failed
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
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Jan ’23
Reply to Offscreen rendering examples
I have placed a little Xcode project on github that renders to an off screen texture to do mouse picking.
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’21
How do I view the contents of a Mac OS X Detached Code Signature?
I spent some time cleaning up my TCC data. During that I learned that some TCC info is cached in “Mac OS X Detached Code Signature” files. Is there a way to dump their contents suitable for human consumption? The codesign tool doesn’t seem to do it (or I can’t figure out how to invoke it).
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519
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Dec ’23
Reply to XCode Cloud can't access to Azure git repository
I am also facing this situation. From the documentation I only see this: Xcode Cloud supports the following source code management (SCM) providers: Bitbucket Cloud and Bitbucket Server GitHub and GitHub Enterprise GitLab and self-managed GitLab instances No mentions to Azure devOps :(
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Oct ’22
Github repository issues, no branches showing
I added a workflow and it seemed to work fine so lets add them all ! I added a second workflow and it seems to see the repository but not the branches in the repository. I have googled and even asked AI. Checked and it's installed with all repo access on Github Removing the repo .. adding it back Deleting the workflow and adding it back Adding the workflow from the browser Adding the workflow from XCode Nothing seems to work, but the first one I created works. Is there paid support for Xcode Cloud ? I s there a version control that works better with Xcode Cloud? Any suggestions are appreciated.
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3
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0
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705
Activity
Mar ’26
Reply to A lot of deleted files warning "is missing from working copy"
Turns out that the warnings were from a project I hadn't worked on in nearly a year, that somehow was active in source control for my brand new project. I don't use the XCode built in source control, I use Github with terminal commands or the Github desktop app. Nothing I found would update XCode and I couldn't figure out how to break the connection to the older project so I just turned off source control within XCode and the warnings are gone.
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Sep ’16
Reply to Writing to Label from Gesture function
I can't see anything wrong with your code. It seems you are using Swift 1.x instead of 2. Have you tried the code with Xcode 7 and Swift 2?
Topic: Programming Languages SubTopic: Swift Tags:
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Sep ’15
Reply to Xcode 13.3 App Crashes on Launch
To be more clear here, Xcode is not crashing, but our iOS app is crashing when trying to run with Xcode 13.3. When compiling the same code with Xcode 13.2.x, the app does not crash.
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Mar ’22
Need X code IOS Version 16.5
Is there any possibility to work with iOS version 16.5? I have checked the App Store, but only Xcode iOS version 16.4 is available. When can I expect the latest code version?
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0
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504
Activity
Jun ’23
Reply to Why cant I open xcode projects in Catalina?
Hey! I encontered with the same issue, and I also tried the above mentioned stack overflow solution without any success. What did worked for me is remove my Github account from Xcode.Open Xcode's startup screen (do not open any project yet)Open Xcode -> Preferences -> Accounts -> Remove the Github account you signed inRebootOpen the project via Xcode's startup screens 'Open another project...'Maybe not every step is neccessary, but these worked for me.
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Aug ’19
Reply to Xcode won't add Firebase package manager
For those who still struggle, you need to star the project on GitHub, then it will appear in the Xcode packages list.
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May ’22
Reply to xcodebuild "Your session has expired" while trying convert xarchive to .ipa file
Has anyone found any bullet proof solution for this? When using Xcode 14 series? (And GitHub Actions, if related.)
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Oct ’22