Search results for

“xcode github”

95,405 results found

Post

Replies

Boosts

Views

Activity

Apple Developer Certificate Info On Github
Hello,When pushing a project to Github, is it okay to leave my Apple developer certificate info in the project? The signing certificate shows my developer serial number in the project's general tab. I'm not sure if this is confidential or if it's cached in my local Macbook's Keychain certificates. I am just worried since the repository is public and everyone will be able to see my team information.Thank you,Frank
2
0
744
Nov ’17
Porting Swift StoreKit code from iOS 9 to OS X 10.11
I am porting Swift-based StoreKit code from iOS 9 to OS X 10.11, and have run into a pile of build errors. Has anyone else has run into difficulty porting Swift-based StoreKit code, and if so, how are you coping?Most of the build failures appear to boil down to the iOS version of the SDK having non-optionals (non-nil arrays, strings, and such), versus the OS X version having optionals. There is also a difference of initializers. This makes writing portable code in Swift quite confounding, unless I'm missing something. For example,// Localizing the price: let numberFormatter = NSNumberFormatter() numberFormatter.formatterBehavior = .Behavior10_4 numberFormatter.numberStyle = .CurrencyStyle numberFormatter.locale = product.priceLocale #if os(iOS) let price = product.price #elseif os(OSX) let price = product.price! #endif return numberFormatter.stringFromNumber(price)!// Creating a payment #if os(iOS) let payment = SKPayment(product: product) #elseif os(OSX) let payme
0
0
419
May ’16
Reply to ITMS-90034: Missing or invalid signature
Perhaps the fix has been implemented in Xcode 12.5 Beta 3: Resolved Issues Fixed an issue that caused OS X 10.11 and earlier to reject packages signed on OS X 10.11 and earlier. (71695608) Known Issues OS X 10.11 and earlier may reject code signatures added to universal binaries by Xcode 12.5. (70724583) (FB8830007) Workaround: Specify --digest-algorithm=sha1,sha256 to the codesign utility at signing time. In Xcode, specify this using the OTHER_CODE_SIGN_FLAGS build setting.
Topic: Code Signing SubTopic: General Tags:
Mar ’21
Reply to Developing iOS 13 app on Xcode 12 beta?
I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D
Jun ’20
Reply to How do you make your app work on older iOS versions
You can make your app work on 8 and 9, but it will take more work. You won't be able to submit the app from Xcode 7 until shortly before iOS 9 is released. You can install Xcode 6.4, target iOS 8, and submit to the store now. But, this almost certainly means you will have to make some code changes (especially if you used Swift) and do some testing on the 8.x simulators and some devices that still have 8.x on them. Or, if you want to wait to submit the app until it is possible to do so from Xcode 7, you can set your project's deployment target to iOS 8.x, and again, modify your code and test on iOS 8 simulators/devices. There are several ways to handle things that are different or missing in different iOS versions, such as the if #available statement (Swift), comparing NSFoundationVersionNumber, testing respondsToSelector, or testing the result of NSClassFromString().EDIT: Changed ... project to target iOS 8.x... to ... project's
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’15
Reply to "Running <playground-name>", "Launching simulator", and freezing issues
Hi guysI have been having the same problems, along with many other xcode problems. I am wondering if it is specific to a type of computer. I am running a late 2015 iMac. Could you all put down what computer you are using.For info, I have been having various major problems with all versions of x code since I started using it about 9 months ago. So it has included 9.0 - 9.3, and all the macOs updates since then. See my posts under 'X code 9.3 Multiple problems' and 'Multiple problems with x code, is it the Mac?'ThanksGeoff
May ’18
Can Apple Put Example Code on GitHub?
I've observed that Apple is making a lot of changes to SwiftUI and Combine between beta releases. It's my opinion that the community would be better served if Apple put the example code on GitHub, which would allow us to see the changes as the APIs evolve.It would also help us if Apple updated the examples for each beta release. At this point, there are examples that do not build.
1
0
751
Aug ’19
Reply to Xcode 6 doesn't supported in 10.11 beta 2
App submissions tend to be about the code submitted, not the OS that generated it. XCode is the focus here and the store rejects any code that comes from Beta XCode version (having done that by mistake more than once,). Im not sure they care about the OS part, as it doesnt leave trails in the code that seem to care about. Today you can submit on a range of OS X versions, basically anything that runs XCode 6.x and meets the other code requriements.In the past they have always had both a GM version of XCode for each OS beta, to support submissions and other testing. With XCode7, I have not seen the normal words about no submittal using the beta that normally is there. Maybe its there and I just missed it. Do we know for sure that current XCode7 cant be used for submission?
Jun ’15
Reply to Swift Package Manager Binary Target
This is probably due to the fact that Xcode tries to download the zip file, specified by the url, without knowning that it's an attached file at a private github repository, and does't add the personal access token in the headers. As a result: 404 file not found. The exact same logic is working on a publicly accessed github repository.
Dec ’20
Apple Developer Certificate Info On Github
Hello,When pushing a project to Github, is it okay to leave my Apple developer certificate info in the project? The signing certificate shows my developer serial number in the project's general tab. I'm not sure if this is confidential or if it's cached in my local Macbook's Keychain certificates. I am just worried since the repository is public and everyone will be able to see my team information.Thank you,Frank
Replies
2
Boosts
0
Views
744
Activity
Nov ’17
Porting Swift StoreKit code from iOS 9 to OS X 10.11
I am porting Swift-based StoreKit code from iOS 9 to OS X 10.11, and have run into a pile of build errors. Has anyone else has run into difficulty porting Swift-based StoreKit code, and if so, how are you coping?Most of the build failures appear to boil down to the iOS version of the SDK having non-optionals (non-nil arrays, strings, and such), versus the OS X version having optionals. There is also a difference of initializers. This makes writing portable code in Swift quite confounding, unless I'm missing something. For example,// Localizing the price: let numberFormatter = NSNumberFormatter() numberFormatter.formatterBehavior = .Behavior10_4 numberFormatter.numberStyle = .CurrencyStyle numberFormatter.locale = product.priceLocale #if os(iOS) let price = product.price #elseif os(OSX) let price = product.price! #endif return numberFormatter.stringFromNumber(price)!// Creating a payment #if os(iOS) let payment = SKPayment(product: product) #elseif os(OSX) let payme
Replies
0
Boosts
0
Views
419
Activity
May ’16
Reply to ITMS-90034: Missing or invalid signature
Perhaps the fix has been implemented in Xcode 12.5 Beta 3: Resolved Issues Fixed an issue that caused OS X 10.11 and earlier to reject packages signed on OS X 10.11 and earlier. (71695608) Known Issues OS X 10.11 and earlier may reject code signatures added to universal binaries by Xcode 12.5. (70724583) (FB8830007) Workaround: Specify --digest-algorithm=sha1,sha256 to the codesign utility at signing time. In Xcode, specify this using the OTHER_CODE_SIGN_FLAGS build setting.
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Mar ’21
Reply to Developing iOS 13 app on Xcode 12 beta?
I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D
Replies
Boosts
Views
Activity
Jun ’20
Reply to Save vs Commit in Xcode?
I do the commits in Xcode, and push to a GitHub remote. The remote is my off-site backup, and (like KMT) Time Machine is my local backup.
Replies
Boosts
Views
Activity
Aug ’17
Reply to How to prevent Xcode 14 building multiple targets at the same time?
This is also happening for me, both projects downloaded from GitHub using Xcode's Clone... menu item as well as directly from the command line in Terminal.
Replies
Boosts
Views
Activity
Jul ’23
Reply to How do you make your app work on older iOS versions
You can make your app work on 8 and 9, but it will take more work. You won't be able to submit the app from Xcode 7 until shortly before iOS 9 is released. You can install Xcode 6.4, target iOS 8, and submit to the store now. But, this almost certainly means you will have to make some code changes (especially if you used Swift) and do some testing on the 8.x simulators and some devices that still have 8.x on them. Or, if you want to wait to submit the app until it is possible to do so from Xcode 7, you can set your project's deployment target to iOS 8.x, and again, modify your code and test on iOS 8 simulators/devices. There are several ways to handle things that are different or missing in different iOS versions, such as the if #available statement (Swift), comparing NSFoundationVersionNumber, testing respondsToSelector, or testing the result of NSClassFromString().EDIT: Changed ... project to target iOS 8.x... to ... project's
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Jul ’15
Why won't my downloaded command line tools (version 10.12) show up in X-code 10?
I had to download command line tools 10.12, because my computer hardware is not advanced enough for MacOS Mojave that command line tools 10.14 requires. Why will the older version not show up in x-code 10? Is it because command line tool 10.12 was for version 9.x of x-code? Where can I get x-code 9.x?
Replies
1
Boosts
0
Views
779
Activity
Nov ’18
Reply to "Running <playground-name>", "Launching simulator", and freezing issues
Hi guysI have been having the same problems, along with many other xcode problems. I am wondering if it is specific to a type of computer. I am running a late 2015 iMac. Could you all put down what computer you are using.For info, I have been having various major problems with all versions of x code since I started using it about 9 months ago. So it has included 9.0 - 9.3, and all the macOs updates since then. See my posts under 'X code 9.3 Multiple problems' and 'Multiple problems with x code, is it the Mac?'ThanksGeoff
Replies
Boosts
Views
Activity
May ’18
Can Apple Put Example Code on GitHub?
I've observed that Apple is making a lot of changes to SwiftUI and Combine between beta releases. It's my opinion that the community would be better served if Apple put the example code on GitHub, which would allow us to see the changes as the APIs evolve.It would also help us if Apple updated the examples for each beta release. At this point, there are examples that do not build.
Replies
1
Boosts
0
Views
751
Activity
Aug ’19
Reply to Xcode 6 doesn't supported in 10.11 beta 2
App submissions tend to be about the code submitted, not the OS that generated it. XCode is the focus here and the store rejects any code that comes from Beta XCode version (having done that by mistake more than once,). Im not sure they care about the OS part, as it doesnt leave trails in the code that seem to care about. Today you can submit on a range of OS X versions, basically anything that runs XCode 6.x and meets the other code requriements.In the past they have always had both a GM version of XCode for each OS beta, to support submissions and other testing. With XCode7, I have not seen the normal words about no submittal using the beta that normally is there. Maybe its there and I just missed it. Do we know for sure that current XCode7 cant be used for submission?
Replies
Boosts
Views
Activity
Jun ’15
Reply to Simulator screen not refreshing
Hi, My app only runs on iOS 10 and higher so I cant test on iOS 9. However I do not think its an iOS version issue. The simulator bug occurs even if I use iOS 10.x in the simulator instead of iOS 11.x. And the same code worked perfectly in XCode 8.x
Replies
Boosts
Views
Activity
Feb ’18
Reply to Black launch screen after a few launches, first launch fine
(2 x home button, swipe up, then Step over in Xcode to finish it)Why do you have to Step over in Xcode?When I kill my app this way, the code simply runs as expected with no interaction required.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’15
Reply to Swift Package Manager Binary Target
This is probably due to the fact that Xcode tries to download the zip file, specified by the url, without knowning that it's an attached file at a private github repository, and does't add the personal access token in the headers. As a result: 404 file not found. The exact same logic is working on a publicly accessed github repository.
Replies
Boosts
Views
Activity
Dec ’20
Reply to Xcode for iPad Pro
Apple can make XCode Light or XCode for iOS. Like MS make Visual Studio for OS X. But it's based on Github Atom, instead rewrite Win32 app.
Replies
Boosts
Views
Activity
Oct ’15