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“xcode github”

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Reply to Xcode copilot agent
Still not working for me. Still the same error. I only had the --acp argument before. I have the latest version of copilot and Xcode 26.6 RC $ copilot --version GitHub Copilot CLI 1.0.61. Xcode Agent Config: Name: Github Copilot Executable: ...path to $(which copilot) Interpreter: Arguments: --acp Environment Variables: I am able to start a normal copilot session in Terminal in the same working folder and it is authenticated and works as expected.
Jun ’26
Porting Swift StoreKit code from iOS 9 to OS X 10.11
I am porting Swift-based StoreKit code from iOS 9 to OS X 10.11, and have run into a pile of build errors. Has anyone else has run into difficulty porting Swift-based StoreKit code, and if so, how are you coping?Most of the build failures appear to boil down to the iOS version of the SDK having non-optionals (non-nil arrays, strings, and such), versus the OS X version having optionals. There is also a difference of initializers. This makes writing portable code in Swift quite confounding, unless I'm missing something. For example,// Localizing the price: let numberFormatter = NSNumberFormatter() numberFormatter.formatterBehavior = .Behavior10_4 numberFormatter.numberStyle = .CurrencyStyle numberFormatter.locale = product.priceLocale #if os(iOS) let price = product.price #elseif os(OSX) let price = product.price! #endif return numberFormatter.stringFromNumber(price)!// Creating a payment #if os(iOS) let payment = SKPayment(product: product) #elseif os(OSX) let payme
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May ’16
Reply to ITMS-90034: Missing or invalid signature
Perhaps the fix has been implemented in Xcode 12.5 Beta 3: Resolved Issues Fixed an issue that caused OS X 10.11 and earlier to reject packages signed on OS X 10.11 and earlier. (71695608) Known Issues OS X 10.11 and earlier may reject code signatures added to universal binaries by Xcode 12.5. (70724583) (FB8830007) Workaround: Specify --digest-algorithm=sha1,sha256 to the codesign utility at signing time. In Xcode, specify this using the OTHER_CODE_SIGN_FLAGS build setting.
Topic: Code Signing SubTopic: General Tags:
Mar ’21
Run macOS application in Github Actions
How can I run my macOS application in a headless environment such as Github Actions? I'm able to use xvfb-run on Linux to achieve this, but I haven't yet found an equivalent for macOS. I'd like to be able to do this to do some sanity checking in my application as part of the build process to ensure higher quality for mac users.
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Dec ’23
Reply to Developing iOS 13 app on Xcode 12 beta?
I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D
Jun ’20
Reply to How do you make your app work on older iOS versions
You can make your app work on 8 and 9, but it will take more work. You won't be able to submit the app from Xcode 7 until shortly before iOS 9 is released. You can install Xcode 6.4, target iOS 8, and submit to the store now. But, this almost certainly means you will have to make some code changes (especially if you used Swift) and do some testing on the 8.x simulators and some devices that still have 8.x on them. Or, if you want to wait to submit the app until it is possible to do so from Xcode 7, you can set your project's deployment target to iOS 8.x, and again, modify your code and test on iOS 8 simulators/devices. There are several ways to handle things that are different or missing in different iOS versions, such as the if #available statement (Swift), comparing NSFoundationVersionNumber, testing respondsToSelector, or testing the result of NSClassFromString().EDIT: Changed ... project to target iOS 8.x... to ... project's
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’15
Reply to "Running <playground-name>", "Launching simulator", and freezing issues
Hi guysI have been having the same problems, along with many other xcode problems. I am wondering if it is specific to a type of computer. I am running a late 2015 iMac. Could you all put down what computer you are using.For info, I have been having various major problems with all versions of x code since I started using it about 9 months ago. So it has included 9.0 - 9.3, and all the macOs updates since then. See my posts under 'X code 9.3 Multiple problems' and 'Multiple problems with x code, is it the Mac?'ThanksGeoff
May ’18
x code don't create a free provision profile
in xcode when i create a free provision profile the xcode say that it no dounf a provision profile
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414
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Nov ’16
my X code keeps crashing can anyone help me
anyone help
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326
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Mar ’17
Reply to Xcode copilot agent
Still not working for me. Still the same error. I only had the --acp argument before. I have the latest version of copilot and Xcode 26.6 RC $ copilot --version GitHub Copilot CLI 1.0.61. Xcode Agent Config: Name: Github Copilot Executable: ...path to $(which copilot) Interpreter: Arguments: --acp Environment Variables: I am able to start a normal copilot session in Terminal in the same working folder and it is authenticated and works as expected.
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Jun ’26
Porting Swift StoreKit code from iOS 9 to OS X 10.11
I am porting Swift-based StoreKit code from iOS 9 to OS X 10.11, and have run into a pile of build errors. Has anyone else has run into difficulty porting Swift-based StoreKit code, and if so, how are you coping?Most of the build failures appear to boil down to the iOS version of the SDK having non-optionals (non-nil arrays, strings, and such), versus the OS X version having optionals. There is also a difference of initializers. This makes writing portable code in Swift quite confounding, unless I'm missing something. For example,// Localizing the price: let numberFormatter = NSNumberFormatter() numberFormatter.formatterBehavior = .Behavior10_4 numberFormatter.numberStyle = .CurrencyStyle numberFormatter.locale = product.priceLocale #if os(iOS) let price = product.price #elseif os(OSX) let price = product.price! #endif return numberFormatter.stringFromNumber(price)!// Creating a payment #if os(iOS) let payment = SKPayment(product: product) #elseif os(OSX) let payme
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0
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0
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432
Activity
May ’16
Reply to ITMS-90034: Missing or invalid signature
Perhaps the fix has been implemented in Xcode 12.5 Beta 3: Resolved Issues Fixed an issue that caused OS X 10.11 and earlier to reject packages signed on OS X 10.11 and earlier. (71695608) Known Issues OS X 10.11 and earlier may reject code signatures added to universal binaries by Xcode 12.5. (70724583) (FB8830007) Workaround: Specify --digest-algorithm=sha1,sha256 to the codesign utility at signing time. In Xcode, specify this using the OTHER_CODE_SIGN_FLAGS build setting.
Topic: Code Signing SubTopic: General Tags:
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Mar ’21
Run macOS application in Github Actions
How can I run my macOS application in a headless environment such as Github Actions? I'm able to use xvfb-run on Linux to achieve this, but I haven't yet found an equivalent for macOS. I'd like to be able to do this to do some sanity checking in my application as part of the build process to ensure higher quality for mac users.
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2
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0
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404
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Dec ’23
Reply to How to prevent Xcode 14 building multiple targets at the same time?
This is also happening for me, both projects downloaded from GitHub using Xcode's Clone... menu item as well as directly from the command line in Terminal.
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Jul ’23
Reply to Xcode 12 the name of branches are not full visible
Common problem, its not you , its Xcode Until this is fixed, anyone know a quick way of seeing which branch you are on without leaving Xcode and going into Fork, Tower or other GitHub client, or the terminal?
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Sep ’20
Reply to Developing iOS 13 app on Xcode 12 beta?
I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D
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Jun ’20
Reply to Save vs Commit in Xcode?
I do the commits in Xcode, and push to a GitHub remote. The remote is my off-site backup, and (like KMT) Time Machine is my local backup.
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Aug ’17
Reply to How do you make your app work on older iOS versions
You can make your app work on 8 and 9, but it will take more work. You won't be able to submit the app from Xcode 7 until shortly before iOS 9 is released. You can install Xcode 6.4, target iOS 8, and submit to the store now. But, this almost certainly means you will have to make some code changes (especially if you used Swift) and do some testing on the 8.x simulators and some devices that still have 8.x on them. Or, if you want to wait to submit the app until it is possible to do so from Xcode 7, you can set your project's deployment target to iOS 8.x, and again, modify your code and test on iOS 8 simulators/devices. There are several ways to handle things that are different or missing in different iOS versions, such as the if #available statement (Swift), comparing NSFoundationVersionNumber, testing respondsToSelector, or testing the result of NSClassFromString().EDIT: Changed ... project to target iOS 8.x... to ... project's
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’15
Reply to "Running <playground-name>", "Launching simulator", and freezing issues
Hi guysI have been having the same problems, along with many other xcode problems. I am wondering if it is specific to a type of computer. I am running a late 2015 iMac. Could you all put down what computer you are using.For info, I have been having various major problems with all versions of x code since I started using it about 9 months ago. So it has included 9.0 - 9.3, and all the macOs updates since then. See my posts under 'X code 9.3 Multiple problems' and 'Multiple problems with x code, is it the Mac?'ThanksGeoff
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May ’18
Why won't my downloaded command line tools (version 10.12) show up in X-code 10?
I had to download command line tools 10.12, because my computer hardware is not advanced enough for MacOS Mojave that command line tools 10.14 requires. Why will the older version not show up in x-code 10? Is it because command line tool 10.12 was for version 9.x of x-code? Where can I get x-code 9.x?
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795
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Nov ’18
Reply to Xcode for iPad Pro
Apple can make XCode Light or XCode for iOS. Like MS make Visual Studio for OS X. But it's based on Github Atom, instead rewrite Win32 app.
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Oct ’15
Reply to Xcode 13 beta -- how to see/work with PRs and comments?
Ok nice I can see comments of my PR in my Xcode. That's cool but can I toggle off those comments? ...without removing my Github account?
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Feb ’22