Search results for

“xcode github”

97,545 results found

Post

Replies

Boosts

Views

Activity

Reply to Adding GitHub account to Xcode Accounts
As noted in a previous answer by @OOPer, you probably want not to change your password, but instead generate a personal access token. I don't know about previous versions, but in Xcode 13.3.1, the prompts indicate that reasonably well. One of the prompts links to GitHub's instructions on creating a personal access token (https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token). As of July 2021, personal access tokens can now expire. (https://github.blog/changelog/2021-07-26-expiration-options-for-personal-access-tokens/) You can still set your token not to expire, but they strongly recommend against that. You can set the expiration up to 1 year (via custom date). When your token expires, GitHub will email you with a link to GitHub's site to regenerate the token. You can also do that from GitHub's site by going to the Personal Access Token section -> click on the token name -> Regenerate token.
May ’22
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Feb ’17
Github Remote Repository Errors - No merge base found
Any ideas on this would be greatly appreciated. Is it a process error, set-up error or should I be raising a ticket for this? I continue to have 2 error messages when attempting push/pull to remote repository. Example: Create new project on Desktop using Xcode, File/New Project (tick 'create Git repository on my Mac'). Change 'ContentView' text to “Hello world!2”. Integrate/Commit, stage all, amend, commit. Create new remote repository (I have checked GitHub and a new repository has been added). Change 'ContentView' text to “Hello world!3” Integrate/Commit, stage all, amend, commit. - all looks fine so far Integrate/push to origin/main: Error message: “The local repository is out of date, make sure all changes have been pulled from the remote repository and try again”. There is now 1 up and 1 down arrow next to the branch. Integrate/pull Error message: An unknown error has occurred. No merge base found. I have tried this several times with same response, using iMac with Xcode 15.3,
0
0
1.2k
May ’24
Reply to What is the use of Git Hub to an app developer.
One additional benefit of Github to the ones NotMyName and KMT listed is online backup of your code. Without Github if your Mac was stolen, was destroyed in a fire, or had its hard drive/SSD go bad, you would lose your code. With Github if disaster strikes, you can buy a new Mac, clone your Github code on the new Mac, and continue to work on your app as if nothing happened.
Jul ’15
Reply to Cannot register the product
I've been getting this exact same problem, I'm enrolled, have used xcode cloud on other projects I setup fine with no problems. I have created a new project in Xcode, connected it to my GIT account, verified that it exists on GitHub, pushed updates to it via Xcode, and setup an App Store Connect entry for it. The project is define in Aoo Store Connect. When I try to add Xcode Cloud from Xcode, I get to the step to grant access, it launched App Store Connect, but says it can't find the repository - Repository was not found. Either the repository does not exist or you do not have permission to access it. Learn More. I have the correct git account setup in Xcode, and it shows up fine when I get to teh gran access screen in Xcode for setting up a new xcode cloud workflow, but I still get the above error. As the owner of the GitRepo, what permission do I need to manually add in GitHub if I do NOT want to make my repo public?
Dec ’24
Reply to Xcode 26 fails to load SPM packages
I have this problem with a private repo (which I have full access) on github.com too. Things I've tried (with Xcode not running) that did not help: deleting DerivedData deleting org.swift.swiftpm in both Library and Library/Caches deleting Xcode user defaults (com.apple.dt.Xcode) removing github items from Keychain Access restarted Mac after deleting above Each time I try to resolve packages it fails with SSH Key failed to verify. When I click on Edit Credentials it asks for my GitHub Personal Access token. I have an ssh key. It works everywhere except in Xcode - this also worked a month ago from within Xcode. This feels like it broke in Xcode RC2. The only thing that works is to run xcodebuild -resolvePackageDependencies in the terminal in my repo root. Which is a pain when you do a lot of branch switching or merging main into the branch. This is also how I know that the key works fine and I suspect it's a problem with Xcode itself.
Mar ’26
Reply to CAMetalLayer calling -display has no effect.
Hello Greven.SKEmitter nodes are very broken.Try to do this in Xcode 9.1 Beta 2. using ios 9.x-Add one SKEmitter to the default GameScene.sks using the spacehip texture.(In code)- create a strong reference to the skemitter- Remove the emitter from the scene (Using removefromparent)- Add the emitter back to the scene addchildren(Broken)- Broken in iOS 9.x Simulator & Real Hardware+works in iOS 8.x Simuator & Real Hardware+work removing - adding SKSprite nodes
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’15
Reply to Builds queueing forever...
Same here. No packages changed significantly. It hasn't run for 4 days now and keeps getting stuck on queued. I also tried removing all data from Xcode Cloud and reconnecting it with GitHub with the same results.
Replies
Boosts
Views
Activity
Jan ’22
Reply to Raytracing bugs on M1
I'm not sure how to use Feedback-assistant, in this case: open XCode and click report bug? In mean time: project is opensource: https://github.com/Try/OpenGothic, so you can just grab sources from github
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jun ’23
How to install x code on macbook pro version 10.10.5
Pls help me
Replies
1
Boosts
0
Views
743
Activity
Apr ’18
Reply to Adding GitHub account to Xcode Accounts
As noted in a previous answer by @OOPer, you probably want not to change your password, but instead generate a personal access token. I don't know about previous versions, but in Xcode 13.3.1, the prompts indicate that reasonably well. One of the prompts links to GitHub's instructions on creating a personal access token (https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token). As of July 2021, personal access tokens can now expire. (https://github.blog/changelog/2021-07-26-expiration-options-for-personal-access-tokens/) You can still set your token not to expire, but they strongly recommend against that. You can set the expiration up to 1 year (via custom date). When your token expires, GitHub will email you with a link to GitHub's site to regenerate the token. You can also do that from GitHub's site by going to the Personal Access Token section -> click on the token name -> Regenerate token.
Replies
Boosts
Views
Activity
May ’22
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Replies
Boosts
Views
Activity
Feb ’17
Cannot get x-code beta to connect with iPhone
When trying to connect with my iPhone 4s, I get this error over and over again:An error was encountered while enabling development on this device. Please try rebooting and reconnecting the device. (0xE8000076)The advice offered does not help.Any ideas?
Replies
1
Boosts
0
Views
578
Activity
Sep ’15
Github Remote Repository Errors - No merge base found
Any ideas on this would be greatly appreciated. Is it a process error, set-up error or should I be raising a ticket for this? I continue to have 2 error messages when attempting push/pull to remote repository. Example: Create new project on Desktop using Xcode, File/New Project (tick 'create Git repository on my Mac'). Change 'ContentView' text to “Hello world!2”. Integrate/Commit, stage all, amend, commit. Create new remote repository (I have checked GitHub and a new repository has been added). Change 'ContentView' text to “Hello world!3” Integrate/Commit, stage all, amend, commit. - all looks fine so far Integrate/push to origin/main: Error message: “The local repository is out of date, make sure all changes have been pulled from the remote repository and try again”. There is now 1 up and 1 down arrow next to the branch. Integrate/pull Error message: An unknown error has occurred. No merge base found. I have tried this several times with same response, using iMac with Xcode 15.3,
Replies
0
Boosts
0
Views
1.2k
Activity
May ’24
Reply to What is the use of Git Hub to an app developer.
One additional benefit of Github to the ones NotMyName and KMT listed is online backup of your code. Without Github if your Mac was stolen, was destroyed in a fire, or had its hard drive/SSD go bad, you would lose your code. With Github if disaster strikes, you can buy a new Mac, clone your Github code on the new Mac, and continue to work on your app as if nothing happened.
Replies
Boosts
Views
Activity
Jul ’15
Reply to Cannot register the product
I've been getting this exact same problem, I'm enrolled, have used xcode cloud on other projects I setup fine with no problems. I have created a new project in Xcode, connected it to my GIT account, verified that it exists on GitHub, pushed updates to it via Xcode, and setup an App Store Connect entry for it. The project is define in Aoo Store Connect. When I try to add Xcode Cloud from Xcode, I get to the step to grant access, it launched App Store Connect, but says it can't find the repository - Repository was not found. Either the repository does not exist or you do not have permission to access it. Learn More. I have the correct git account setup in Xcode, and it shows up fine when I get to teh gran access screen in Xcode for setting up a new xcode cloud workflow, but I still get the above error. As the owner of the GitRepo, what permission do I need to manually add in GitHub if I do NOT want to make my repo public?
Replies
Boosts
Views
Activity
Dec ’24
Reply to Xcode 10 Bitbucket Cloud
I have the same issue. Of course it refuses to let me log in with my normal password (though, Github has 2FA support in Xcode, so I'm a bit sad that Bitbucket doesn't), but even an app password fails. What are we doing wrong I wonder?
Replies
Boosts
Views
Activity
Apr ’19
Reply to Weird debugger issue
You should instrument the code: if x 15000 { let z = 2 print(x=, x) } And tell what you get for x = 424
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Apr ’21
Reply to Xcode 26 fails to load SPM packages
I have this problem with a private repo (which I have full access) on github.com too. Things I've tried (with Xcode not running) that did not help: deleting DerivedData deleting org.swift.swiftpm in both Library and Library/Caches deleting Xcode user defaults (com.apple.dt.Xcode) removing github items from Keychain Access restarted Mac after deleting above Each time I try to resolve packages it fails with SSH Key failed to verify. When I click on Edit Credentials it asks for my GitHub Personal Access token. I have an ssh key. It works everywhere except in Xcode - this also worked a month ago from within Xcode. This feels like it broke in Xcode RC2. The only thing that works is to run xcodebuild -resolvePackageDependencies in the terminal in my repo root. Which is a pain when you do a lot of branch switching or merging main into the branch. This is also how I know that the key works fine and I suspect it's a problem with Xcode itself.
Replies
Boosts
Views
Activity
Mar ’26
Reply to CAMetalLayer calling -display has no effect.
Hello Greven.SKEmitter nodes are very broken.Try to do this in Xcode 9.1 Beta 2. using ios 9.x-Add one SKEmitter to the default GameScene.sks using the spacehip texture.(In code)- create a strong reference to the skemitter- Remove the emitter from the scene (Using removefromparent)- Add the emitter back to the scene addchildren(Broken)- Broken in iOS 9.x Simulator & Real Hardware+works in iOS 8.x Simuator & Real Hardware+work removing - adding SKSprite nodes
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Replies
Boosts
Views
Activity
Oct ’15
Reply to tunnel_server in SimpleTunnel(V1.3) can't convert to Swift 3.0
I too was able to run client part of the project. But the server target fails to build even after converting to Swift 2.3 or Swift 3.In the end, I had to pull the old source code from a Github repo and build with Xcode 7.1
Replies
Boosts
Views
Activity
Dec ’16
Reply to PreferenceKey not working when embedded in HStack - SwiftUI
After further investigation, it turns out the Canvas (SwiftUI Previews) has that bug in Xcode Version 12.5.1 (12E507). The original code works on an iPhone X running iOS 14.8 The above workaround works on the Canvas though.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Sep ’21