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“build disappears”

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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
same thing here. here is what I have tried: Tested on iPhone on both Wi‑Fi and cellular: same failure. -Checked iPhone Settings → General → VPN & Device Management: no developer cert/profile shown to “trust”. Regenerated signing in EAS: Ran eas credentials -p ios (logged into Apple Developer team) Deleted/revoked the existing Apple Distribution certificate Let EAS generate a new Distribution certificate and new Ad Hoc provisioning profile including the iPhone UDID. Rebuilt multiple times after credential reset: Verified the iPhone UDID was included in the ad-hoc profile by re-selecting devices Ran eas device:create (Website flow) Rebuilt and chose “No, let me choose devices again”, selected the target iPhone. Checked Apple verification endpoint reachability from iPhone: https://ppq.apple.com intermittently returned 502 Bad Gateway, later returned ok. Checked EAS build list and ensured installing the latest build ID from March 10, 2026 (not older IPAs signed with the revoked cert). Noted
3w
Reply to Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hello, Thank you for the clarification, and we appreciate the time and guidance. We understand from the documentation that when submitting subscriptions for the first time, they must be submitted together with a new app version and must be in “Ready to Submit” status before doing so. However, we appear to be encountering a repeat issue related to the submission flow in App Store Connect. On our app version page, the “Select In-App Purchases or Subscriptions” / “Add In-App Purchases” control referenced in the documentation is not available, so we are unable to attach the subscriptions to the version in the way described. From what we can see in our App Store Connect interface, the UI appears to follow the newer submission flow, where subscriptions are configured on their own product pages and are automatically bundled with the app submission. Because of this, there is no option on the version page to manually add or select subscriptions. This has resulted in a repeated loop where the app build is subm
3w
Reply to Unable to test my apps, crashing with provisioning profile validation
Having this same problem. I've tried so many things. Rebooted iPhone (twice) Tried installing multiple different apps Cleaned build folder in Xcode (multiple times) Removed and re-added Apple ID in Xcode → Settings → Accounts Toggled automatic signing off and back on Deleted app from iPhone before rebuilding Attempted to clear local provisioning profiles (~/Library/MobileDevice/Provisioning Profiles/ — was already empty) Revoked development certificates from developer.apple.com Let Xcode regenerate fresh certificates and profiles Disabled iCloud Private Relay (was already off) Verified no VPN, content blockers, or DNS profiles active Tested on cellular only (WiFi disabled) Verified Date & Time set automatically Reset Network Settings on iPhone Reset All Settings on iPhone Toggled Developer Mode off and back on Disabled Do Not Disturb / Focus modes Checked Apple System Status page
3w
Reply to Does app launch recency affect NEPacketTunnelProvider, HotspotHelper, or NEHotspotManager functionality?
Thanks for the post. Very interesting question about that API! What do you mean for staleness check? Once a Network Extension is installed, authorized by the user, and saved to the system preferences via its respective manager, the configuration is owned by the OS. The OS will continue to invoke the extension binaries as needed, regardless of whether the main app has been force-quit or hasn't been launched in months. I’m interested on the behavior you are seeing is almost certainly caused by a secondary factors. Has the user has offload unused apps? I believe when an app is offloaded, its extension binaries are deleted along with the main app. The VPN profile or Hotspot configuration will still appear in iOS Settings, but the OS will silently fail to invoke the NEHotspotHelper or fail to connect the NEPacketTunnelProvider because the executable no longer exists. You have mentioned 90 days? If this app is being distributed to internal testers or beta users via TestFlight, the app and its extensions will comple
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
I don't know anything about your app or what you've submitted. All I can tell you is that there are some items that are required by the automated flow. The system will prevent you from submitting without them. But then there are still other items that are also required and app review will check for those and reject your app if they're missing. I would assume that screenshots are required for submission and that the system would display an error on a submission without them. But I'm not going to try that to test. And maybe you're talking about an update given the context of your first question? But generally speaking, once you submit, all you have to do is wait. But if you're concerned that your review might take a long time and ultimately end in rejection, then perhaps you have valid reasons for those concerns. Maybe be proactive. Reject the build yourself and resolve any lingering concerns. When you're 100% confident that your submission will be approved, then resubmit. It's always possible that you
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
If an app shows with this: https://imgur.com/31rdIAj (see screenshot) it means i have nothing else to do, only wait right? And it will be reviewed (my new build), despite no screenshot was added in the draft submission? Btw the draft submission shows this: https://imgur.com/kvldqvb the submit is grayed out, its because I already sent a build. So without any item , it will still be accepteds right? Thanks
3w
App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
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Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link .o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
same thing here. here is what I have tried: Tested on iPhone on both Wi‑Fi and cellular: same failure. -Checked iPhone Settings → General → VPN & Device Management: no developer cert/profile shown to “trust”. Regenerated signing in EAS: Ran eas credentials -p ios (logged into Apple Developer team) Deleted/revoked the existing Apple Distribution certificate Let EAS generate a new Distribution certificate and new Ad Hoc provisioning profile including the iPhone UDID. Rebuilt multiple times after credential reset: Verified the iPhone UDID was included in the ad-hoc profile by re-selecting devices Ran eas device:create (Website flow) Rebuilt and chose “No, let me choose devices again”, selected the target iPhone. Checked Apple verification endpoint reachability from iPhone: https://ppq.apple.com intermittently returned 502 Bad Gateway, later returned ok. Checked EAS build list and ensured installing the latest build ID from March 10, 2026 (not older IPAs signed with the revoked cert). Noted
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Activity
3w
Reply to Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hello, Thank you for the clarification, and we appreciate the time and guidance. We understand from the documentation that when submitting subscriptions for the first time, they must be submitted together with a new app version and must be in “Ready to Submit” status before doing so. However, we appear to be encountering a repeat issue related to the submission flow in App Store Connect. On our app version page, the “Select In-App Purchases or Subscriptions” / “Add In-App Purchases” control referenced in the documentation is not available, so we are unable to attach the subscriptions to the version in the way described. From what we can see in our App Store Connect interface, the UI appears to follow the newer submission flow, where subscriptions are configured on their own product pages and are automatically bundled with the app submission. Because of this, there is no option on the version page to manually add or select subscriptions. This has resulted in a repeated loop where the app build is subm
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Activity
3w
Reply to Unable to test my apps, crashing with provisioning profile validation
Having this same problem. I've tried so many things. Rebooted iPhone (twice) Tried installing multiple different apps Cleaned build folder in Xcode (multiple times) Removed and re-added Apple ID in Xcode → Settings → Accounts Toggled automatic signing off and back on Deleted app from iPhone before rebuilding Attempted to clear local provisioning profiles (~/Library/MobileDevice/Provisioning Profiles/ — was already empty) Revoked development certificates from developer.apple.com Let Xcode regenerate fresh certificates and profiles Disabled iCloud Private Relay (was already off) Verified no VPN, content blockers, or DNS profiles active Tested on cellular only (WiFi disabled) Verified Date & Time set automatically Reset Network Settings on iPhone Reset All Settings on iPhone Toggled Developer Mode off and back on Disabled Do Not Disturb / Focus modes Checked Apple System Status page
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same issue. I constantly get this Unable to verify app error, this started happening around an hour ago. Also tried rebooting my Apple devices, revoking the certificate and creating a new one, cleaning the build cache, trying a different app etc.
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Happening for us as well. We were testing a new build of one of our apps all morning and just started getting the Unable to Verify App message about an hour and a half ago. How do we know Apple is aware of the problem when the status page shows all green?
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Reply to Apps stuck in “Waiting for Review” for over a month – never entering “In Review”
I just have an one theory, maybe Apple reviews ignored builds without Liquid glass. @AdamKP Do you upload build with Liquid Glass?
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same here, not able to run Firebase AdHoc apps as well as xcode builds on my device
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Okay I found this post after 30min trying find out the problem in my code. Because it's happened in exact same time when I decided to clone my app into other folder and tried to build cloned app on my iPhone/
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
I am having this issue as well. No devices will build the app. 3 different iphones, 3 different computers. Any idea what is going on?
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
The application could not be launched because the Developer App Certificate is not trusted. Same here. Can't sign mobile app builds from xCode.
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3w
Reply to Does app launch recency affect NEPacketTunnelProvider, HotspotHelper, or NEHotspotManager functionality?
Thanks for the post. Very interesting question about that API! What do you mean for staleness check? Once a Network Extension is installed, authorized by the user, and saved to the system preferences via its respective manager, the configuration is owned by the OS. The OS will continue to invoke the extension binaries as needed, regardless of whether the main app has been force-quit or hasn't been launched in months. I’m interested on the behavior you are seeing is almost certainly caused by a secondary factors. Has the user has offload unused apps? I believe when an app is offloaded, its extension binaries are deleted along with the main app. The VPN profile or Hotspot configuration will still appear in iOS Settings, but the OS will silently fail to invoke the NEHotspotHelper or fail to connect the NEPacketTunnelProvider because the executable no longer exists. You have mentioned 90 days? If this app is being distributed to internal testers or beta users via TestFlight, the app and its extensions will comple
Replies
Boosts
Views
Activity
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
I don't know anything about your app or what you've submitted. All I can tell you is that there are some items that are required by the automated flow. The system will prevent you from submitting without them. But then there are still other items that are also required and app review will check for those and reject your app if they're missing. I would assume that screenshots are required for submission and that the system would display an error on a submission without them. But I'm not going to try that to test. And maybe you're talking about an update given the context of your first question? But generally speaking, once you submit, all you have to do is wait. But if you're concerned that your review might take a long time and ultimately end in rejection, then perhaps you have valid reasons for those concerns. Maybe be proactive. Reject the build yourself and resolve any lingering concerns. When you're 100% confident that your submission will be approved, then resubmit. It's always possible that you
Replies
Boosts
Views
Activity
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
If an app shows with this: https://imgur.com/31rdIAj (see screenshot) it means i have nothing else to do, only wait right? And it will be reviewed (my new build), despite no screenshot was added in the draft submission? Btw the draft submission shows this: https://imgur.com/kvldqvb the submit is grayed out, its because I already sent a build. So without any item , it will still be accepteds right? Thanks
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Boosts
Views
Activity
3w
App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
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25
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3w
Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link .o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run
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3w