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Reply to code signing - old Xcode, old Mac, new iOS
There’s two parts to this: Signing an app for iOS 15 Xcode support for iOS 15 The latter requires Xcode 13, which means at least macOS 11.3 (the table in Developer > Support > Xcode is something I like to keep handy). There’s no supported way around this. When it comes to code signing, the codesign tool is part of macOS and thus the code signature format you get is determined by your macOS version (Xcode only comes into play based on the arguments it passes to codesign). And AFAIK the macOS 10.15.x codesign is incapable of producing DER entitlements, which is what’s required by iOS 15 [1]. Honestly, the best way forward here is to get a new Mac. Everything else either puts your on an unsupported path, or will burn through a lot of your time, or some combination of the two. For example, macOS 10.15.x can run macOS 11 in a VM and so you could fire up a VM just to sign your code. However, that’s a significant amount of hassle
Topic: Code Signing SubTopic: General Tags:
Nov ’21
Reply to iOS IKEv2 Vpn Connection
can you upload the Xcode project to GitHub?Please drop me a line via email (my email address is in my signature).Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
May ’18
Reply to iOS 13.6.1
I too am having this issue. I have rebooted the device as well as my machine. Xcode version: 11.7 (11E801a) OS: 10.15.4 (19E266) Catalina Here is the error displayed in the Devices window: The current device configuration is unsupported. This iPhone X (Model A1865, A1901, A1902,… To run on this device, please update to a version of Xcode that supports iOS 13.6.1. You can download Xcode from the Mac App Store or the Apple Developer website. In the Issue Details: Details The current device configuration is unsupported. This iPhone X (Model A1865, A1901, A1902, A1903) is running iOS 13.6.1 (17G80), which is not supported by Xcode 11.7. Domain: com.apple.dtdevicekit Code: 601 Recovery Suggestion: To run on this device, please update to a version of Xcode that supports iOS 13.6.1. You can download Xcode from the Mac App Store or the Apple Developer website. User Info: { DVTRadarComponentKey = 487927; DeviceType = iPhone10,3; }- Unable
Sep ’20
Reply to Xcode Cloud is not able to access swift-gen generated file
I'm also experiencing the issue, when digging into the logs a bit further I noticed that the file I generate in the build command is failing to be generated. This doesn't happen locally or when building in Github Actions - so seems specific to Xcode Cloud? I wonder if it is to due with the write permissions of the pluginWorkDirectory being different in Xcode Cloud or because of where DerivedData is located... Any suggestions on what steps I could add to the pre_xcodebuild.sh script would be really helpful!
Feb ’23
Reply to Xcode 11 beta 5 crashes as soon as open it.
Yes, tried that and the Version 11.3 beta (11C24b), also update Catalina to 10.15.2 Beta (19C46a).I opened at DTS inciident and they were no help.Using a different Catalina user account did not help but creating a new APFS volume, installing Mohave there with latest GM Xcode, (slack, github etc) then Shutdown and reboot into that to use Xcode lets me build again.
Nov ’19
Reply to NSDockTilePlugin tutorial....
After further Googling I found a github repo that contained a DockTilePlugin Sample that was 7 years old. I have updated the sample so that it builds and runs with XCode 11 and enhanced it slightly to suit my needs, as I wanted to be able to dynamically update the App's DockTile menu when the app isn't running.I hope others find this update sample useful.The updated project, with the original author's ReadMe.rtf can be found on GitHub here -https://github.com/CartBlanche/MacDockTileSampleIf someone with more Objective C experience can look over the code and tell me if there are better ways of doing things, I'll update the code, or send me a PR.
Topic: UI Frameworks SubTopic: AppKit Tags:
Dec ’19
Reply to Developing for iOS on multiple machines
Quoting the Support/Code-Signing page:Frequently Asked QuestionsHow do I transfer my code signing certificates and provisioning profiles to another Mac? Review the instructions in Export signing certificates and provisioning profiles.For keeping the projects in sync, look into using 'source control', built into Xcode - see Xcode Help, and:h ttps://medium.com/swlh/how-to-use-github-with-xcode11-8a93b64ff1bc
Jun ’20
Reply to iOS 10 - [UIDeviceRGBColor countByEnumeratingWithState:objects:count:]: unrecognized selector
Meanwhile I have isolated the bug by removing almost all code from my project, with the bug still remaining. You can download it here:https://www.dropbox.com/s/b7jggae97889xka/Bugtest.zip?dl=0The xib references a lot of undefined classes (which I removed for clarity) but those are just warnings, not errors. The code compiles and runs just fine when compiled by XCode 7.x with the iOS 9 SDK.When compiled with the XCode 8 beta 6 and iOS 10 SDK, even when running on an iOS 9.x device, you get the exception. On a device you get a bunch of hex addresses, but on the simulator you get a nice calling tree showing clearly that the crash happens deep down inside initWithNibName:bundle:.If you enable the ugly hack in HackForUnrecognizedSelectorInIOS10.m by changing #if 0 to if 1, the code runs without problems with the 10.0 SDK. But obviously you can't really ship code like that.Can anyone reproduce this so I know it's not just something on my machin
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’16