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Reply to Xcode 11 beta 5 crashes as soon as open it.
Yes, tried that and the Version 11.3 beta (11C24b), also update Catalina to 10.15.2 Beta (19C46a).I opened at DTS inciident and they were no help.Using a different Catalina user account did not help but creating a new APFS volume, installing Mohave there with latest GM Xcode, (slack, github etc) then Shutdown and reboot into that to use Xcode lets me build again.
Nov ’19
Reply to NSDockTilePlugin tutorial....
After further Googling I found a github repo that contained a DockTilePlugin Sample that was 7 years old. I have updated the sample so that it builds and runs with XCode 11 and enhanced it slightly to suit my needs, as I wanted to be able to dynamically update the App's DockTile menu when the app isn't running.I hope others find this update sample useful.The updated project, with the original author's ReadMe.rtf can be found on GitHub here -https://github.com/CartBlanche/MacDockTileSampleIf someone with more Objective C experience can look over the code and tell me if there are better ways of doing things, I'll update the code, or send me a PR.
Topic: UI Frameworks SubTopic: AppKit Tags:
Dec ’19
Reply to Developing for iOS on multiple machines
Quoting the Support/Code-Signing page:Frequently Asked QuestionsHow do I transfer my code signing certificates and provisioning profiles to another Mac? Review the instructions in Export signing certificates and provisioning profiles.For keeping the projects in sync, look into using 'source control', built into Xcode - see Xcode Help, and:h ttps://medium.com/swlh/how-to-use-github-with-xcode11-8a93b64ff1bc
Jun ’20
Reply to LLDB RPC server crash in Xcode 16.3
Same here: lldb started crashing with simulator on encountering breakpoints, as of right now it even seems to crash reliably after some time. It seems to work properly on physical device Sequoia 15.4, XCode 16.2, iPhone 16 pro simulator 18.2 If that matters: I use github copilot xcode extension and that one also has issues => chat assistant crashes a lot and forces me to relaunch xcode every couple requests report.txt
May ’25
Reply to iOS 10 - [UIDeviceRGBColor countByEnumeratingWithState:objects:count:]: unrecognized selector
Meanwhile I have isolated the bug by removing almost all code from my project, with the bug still remaining. You can download it here:https://www.dropbox.com/s/b7jggae97889xka/Bugtest.zip?dl=0The xib references a lot of undefined classes (which I removed for clarity) but those are just warnings, not errors. The code compiles and runs just fine when compiled by XCode 7.x with the iOS 9 SDK.When compiled with the XCode 8 beta 6 and iOS 10 SDK, even when running on an iOS 9.x device, you get the exception. On a device you get a bunch of hex addresses, but on the simulator you get a nice calling tree showing clearly that the crash happens deep down inside initWithNibName:bundle:.If you enable the ugly hack in HackForUnrecognizedSelectorInIOS10.m by changing #if 0 to if 1, the code runs without problems with the 10.0 SDK. But obviously you can't really ship code like that.Can anyone reproduce this so I know it's not just something on my machin
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’16
Reply to Why wrong window size:
I think I'm seeing the same thing. I am getting screen dimensions of 320.0 X 480.0 when I call UIScreen.mainScreen().bounds in portrait orientation, regardless of whether I use iPhone 4S, iPhone 5 or iPhone6 simulator. I expect these dimensions on iPhone 4S, but not on the other platforms. On the 5 and 6, the app presents with black bars at the top and bottom. My code was working correctly prior to iOS 9 / XCode 7 / OS X 10.11 / Swift 2.0.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15