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file uri scheme

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Reply to Using handleExternalEvents scene modifier to route external events to the correct scene
Thank you for your post. When utilizing Universal Links to initiate a call to your application, the delegate that will be invoked in SwiftUI is: func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { You can see that and how it works in the link: https://developer.apple.com/documentation/xcode/supporting-universal-links-in-your-app In case you are using deep linking to call your app, how have you registered the link in the info.plist? Scene Matching Rules: The handlesExternalEvents(matching:) modifier is used to specify which external events a scene should respond to. Ensure Correct URL Schemes: Double-check that the URL schemes you're trying to handle match exactly with what your app is set up to receive. For deep links like Companion://, ensure that this scheme is properly registered in your Info.plist under the CFBundleURLTypes key.
xml
 Review Scene Initialization: Your URLHandlerScene is initialized with a tem
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Apr ’25
xCode Server sometimes picks up wrong target when building test scheme
Hello everyone,We want to use xCode Server to run automated tests, and we encouter a problem here. xCode Server picks up wrong target when it builds the test scheme.Here is the details. We have three targets, call it OurApp, OurApp-ent, and AutomatedTests. The AutomatedTests target is a test target with host application being set to OurApp. A scheme called AutomatedTests is created based on the AutomatedTests target. So this scheme SHOULD only depend on the OurApp target and it should NOT depend on OurApp-ent target. If we build or run this AutomatedTests scheme within xCode, it works fine. It builds only the AutomatedTests target and the OurApp target.Then we create a Bot based on this AutomatedTests scheme. Then we have trouble. Sometimes xCode Server just builds the OurApp and AutomatedTests targets. This is correct. But SOMETIMES, xCode Server decides to build the OurApp-ent target as well, without any change in the source code or the settings! And this will fail becaus
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Jun ’15
Reply to A signed resource has been added, modified, or deleted
The problem seems to be that extension targets that contain swift code aren't being handled properly.There's a workaround for this given in stackoverflow:You can put the following in your scheme so that it executes with every build:rm -rf ~/Library/Developer/Xcode/DerivedData/YourAppName-*/Build/Products/Debug-iphoneos/com.yourcompany.Name.extension.*Or, alternatively:touch ${PROJECT_DIR}/SOME SWIFT FILE IN EXTENSION.SWIFTYou need to add either of these, making adjustments for your particular project of course, here:Edit scheme... > Expand the Run mode in the sidebar > Pre-actions > Click '+' > New Run Script Action.It doesn't solve the underlying issue, but perhaps Apple will if they recieve bug reports.
Jul ’15
Reply to Command CompileAssetCatalog failed with a nonzero exit code 65
•Initial Conditions ••Xcode Version 12.2 ••Deployment Info •••iOS 13.4 ••••iPhone ••••iPad •••macOS 10.15.4 ••••Mac enabled ••Two AppIcon Files w/ all image sizes •••Devices iPhone and iPad •••Device Mac ••Scheme Device •••iPhone 8 Simulator •Information given at end of the Issue Log ••Command CompileAssetCatalog failed with a nonzero exit code ••…/assetcataloggeneratedinfo.plist ••Instead of going to the info.plist file •••Went to the Project TARGETS > General Tab > App Icons and Launch Image ••The App Icons Source Drop-Down-List was empty •••1st selected the macOS AppIcons - The Issue did not change •••2nd selected the iOS AppIcons - The Build Succeeded ••Then changed the Scheme Device to My Mac - The Build Succeeded •Conclusion: The App Icons Source must be the iOS AppIcons file name This is a simple Reply, hope it saves other people some of their valuable time.
Dec ’20
Reply to Citrix Workspace (formerly Receiver) Certificate Trust Error - Beta1
I have seen this issue on other versions on macOS as well; I don't think this is specific to this version. You will need to trust the certificate when on the site click the padlock. Show the certificate in the details you should see the CA Issuers, click on the URI. (This will ensure the correct cert required is downloaded) You can then add this certificate into keychain.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’19
Reply to Xcode 8 recompiles every file every build
Go to Product -> Scheme -> Edit Scheme. Select Build in left side column and uncheck Find implicit dependencies But this flag should remain checked when you are building the project for first time..This workaround works great.One thing I notice is that I have to do a clean before the first build, otherwise won't work. After first build, uncheck Find implicit dependencies. The following 10 builds take no more than 30s 😉 . Unfortunately, after about 10 builds, it will start recompiling all swift files. Not sure if some changes I made trigger recompile or something else.
Topic: Programming Languages SubTopic: Swift Tags:
Sep ’16
Reply to Does "Locked and hidden apps" feature of iOS 18 support deep link?
Sorry I didn’t reply sooner. At the time this thread started I wasn’t supporting universal links. [quote='763107021, kariaduu, /thread/763107, /profile/kariaduu'] Does hide app feature support custom URL scheme and universal link? [/quote] Another developer filed a bug about this (FB14973639) and the conclusion there is that this is behaving correctly. When an app is hidden, the system behaves as if the app isn’t installed. This affects a variety of features, including URL schemes and universal links. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
Jun ’25
Reply to SwiftUI error with preview: "not building -Onone"
This is driven by the Optimization Level setting in the build settings for the target that contains the file you're editing. One of two things is happening… That value accidentally got set to something other than Onone for your debug build The scheme you're using has a configuration set that isn't your debug one. By default, projects come with a Debug and Release config. The Debug config is configured to build Onone, which means without optimizations. And the Release config is configured to build with optimizations. You just need to double check the build configuration selected for your scheme is your debug (usually Debug) one.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’20
Reply to SKScene Overlay stuck in loop
As a workaround, I recommend that you try running your app with Metal API validation disabled (Click your build target -> Edit Scheme -> Options -> Metal API Validation -> Disabled).Additionally, please file a bug report for this issue using our feedback assistant tool at: https://developer.apple.com/bug-reporting/
Topic: Graphics & Games SubTopic: SceneKit Tags:
Sep ’19
How to clone/copy scheme to another account?
I'm developing an app which is using CloudKit Private db.So, now it's time to move the sources and all related data to the owner's accound.This means, that i have to create the same records types, etc... using another account. There is a better way than just creating each fields from the scratch?Or can i do some saves/loads or so?Or even can i programmatically create the record types. Thanks in advance.
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Apr ’17