Hello everyone,I'm new user for mac and i want to learn develop with X Code.I download and already finish download but when try to install it's failed.The error message is Use purchase page to try againI'm using MBP 15 MPPT2LL.What should I do ?
Search results for
xcode github
94,043 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
this may help someone.My project was hosted on GitHub.- When I cloned the project to the desktop and compiled, I received this error.- Though, when I checked out the project within Xcode 8 beta 2 using Source Control->Checkout and compiled, there was no error.Somehow projects appear subtly different when downloaded vs checkout.Brian.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Answering a slightly different question:In Xcode 7.1, select your C or Objective C source code file in the file inspector; then, in Xcode's Product menu, select Perform Action > Assemble yourSourceFile.mYou may have to play with Architectures in the selected Target's Build settings to select the 32 or 64 bit ISA you want to see.Also, with Xcode 7.x installed, from the OSX Terminal command-line, you could try:xcrun -sdk macosx swiftc -emit-assembly yourSourceFile.swiftorclang -S yourSourceFile.c
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Emma:...seems that there should be better practices rather than hard coded client Id and Client Secret key.Perhaps a later Xcode than v7.x, for starters, where your app could better leverage current APIs - example: Touch or Face ID might better meet your spec, where hard coded id and secret key are fallbacks, instead.This assumes you've already evaluated iOS Security, in general, of course.Ken
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
UPDATE 3: The problem with iCloud returned. Changing my Apple ID password doesn't seem to have any effect. Every time I restart the mac and log in, iCloud asks me to log in like it's the first time. Mail no longer has the password for my email account. Added to this is the verification of Xcode as well as other applications. Xcode keeps asking me to install components like it's the first time. On Xcode I also have to reconnect to my gitlab and github accounts. This is really hell!!! It's a nightmare !!!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
There's a workaround, but corresponding comment is under review and not being released. Trying again: search for javamake on github - like github slash mnott slash javamake. I wrote a small makefile that you can adapt and that allows me to continue working, with a different editor.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
@DTS Engineer Thanks, again. I tried your code but it returns more or less the same rect as boundingRectWithSize:options:context:. So it returns the exact same height for a lower case x and an upper case X: x -> {{-66, 0}, {132, 303.63671875}} X -> {{-82.88671875, 0}, {165.7734375, 303.63671875}} Any idea? Thanks…
Topic:
UI Frameworks
SubTopic:
AppKit
Tags:
The scenarios you are describing are quite confusing.One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions. And the error message you describe may indicate you had tramnsaction for which you did not call finishTransaction
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Thanks for your reply. I download the code from github, but it cannot compile.And Xcode has an error Signing for MyUserUSBInterfaceDriver requires a development team, Select a development team in the Signing & Capabilities editorThen I disable the Automatically manage signing in Signing&Capabilities editor , it shows MyUserUSBInterfaceDriver require a provisioning profile. How can I resolve the issue?
Topic:
App & System Services
SubTopic:
Drivers
Tags:
Hi @fruitcoder_DE – have you tried using the Swift-DocC Plugin to build your project? There's documentation for publishing the documentation for a Swift Package to GitHub Pages here: https://apple.github.io/swift-docc-plugin/documentation/swiftdoccplugin/publishing-to-github-pages.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Hello,Thank you for your code and your help !My code was:let formule = pow(x,3.0)let x = -2.0 //examplelet expression = NSExpression(format: formule)let objet = [x:x]let expression1 = NSExpression(format: formule)let ResultatFonction = expression1.expressionValue(with: objet, context: nil)as?DoubleMy wish is to automatically calculate the formula pow (x, y) for x between -100 and 100 and y between 1 and 10.I agree for the absolute, but only if the power is an even number.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
So I just tried loading a plain green/grassy background image into my game. The background map was 1000 x 1000 but after testing it out I could actually use closer to 2000 x 2000 map size. The player in the game will need a lot of space to explore + at anytime there will be like 20 monsters chasing after him.When I loaded the 1000 x 1000 background image it started to get choppy as the player ventured towards the middle of the map. When he went closer to the sides or off the map the FPS went back up. I didn't use any fancy coding to break the map down into parts or tell xcode to do any of that for me.What do you suggest I do if I want to use a map around the size of 2000 x 2000... Please help and thank you for your time.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags:
I haven't looked at UIScreen.mainbounds report ....but for my launch images, I am using an .xcassets catalog file in Xcode 10.1 for my app designed for for IOS 11.0+. I see in the .xcassets file / my launch Images for ipad landscape, IOS 7.0 or later has only two launch image files: 1x (1024 x 768) and 2x (2048 x 1536). If an iPad 12.9 in landscape is 2732 x 2048, and I'm using storyboard with all necessary constraints .....is the 2x launch screen in my .xcassets resolution forcing contraints to a lower resolution with different constraints? Any suggestions how to resolve? ...do I need to add a 2732 x 2048 launch screen somehow to .xcassets file or add some device detection code since my ipad storyboard constraints are being ignored in Simulator?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
x code 5.0 was the one i downloaded
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello developers,Is it possible to write UI Test for a debuggable IPA file without having any buildable project?