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Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
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Currently seeing this with Github. I have allowed access from the GIthub side but Xcode Cloud fails to receive that access.
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I’m still coming up to speed on QUIC myself, so I spent some time digging into this. AFAICT this is working as designed. On the client side, you can create a QUIC connection in one of two ways: As a connection, using NWConnection As a connection group, using NWConnectionGroup In both cases the object you create ‘owns’ stream ID 0. In the first case you can access it via the I/O methods on the connection. In the second case you can’t access it at all. If there’s a specific reason you need to use a connection group and perform I/O on stream ID 0, I recommend that you file an enhancement request [1] explaining the real world impact of this limitation. Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Or is it a bug report? That’s a tricky one (-: However, it doesn’t matter, it’ll go to the right folks either way.
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I'm slowly learning the new MusicKit beta for swift. I've learned to successfully retrieve tracks of type Song using MusicDataRequest, using the following: ... let countryCode = try await MusicDataRequest.currentCountryCode if let url = URL(string: https://api.music.apple.com/v1/catalog/(countryCode)/songs?filter[isrc]=(isrc)) { let dataRequest = MusicDataRequest(urlRequest: URLRequest(url: url)) let dataResponse = try await dataRequest.response() ... However, when I decode the data, there does not seem to be any album information that I can see. I've tried adding includes=albums to the URL, but I don't think that's the right approach, because when I veiw the Song struct in MusicKit, I don't see a reference to an Album type anywhere. Any advice on how to retrieve the album information would be most appreciated. Thanks.
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The documentation about the Disable Library Validation Entitlement mentioned that the macOS dynamic linker (dyld) provides a detailed error message when the system prevents code from loading due to library validation. You can find more information here: https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_cs_disable-library-validation I need assistance in locating the dynamic linker (dyld) on macOS Ventura 13.0. What are the various methods available to locate it? How can I access or open it for reading? Additionally, do I need any external tools to facilitate this process? My ultimate goal is to examine the detailed error message to identify any issues I am encountering with my application. Additionally, I have found one at /usr/lib/dyld, but it's not human-readable, nor does it have timestamps for whatever is logged. Based on my findings, I should be able to locate dyld at System/Library, but I can't find it there either.
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When I have the Address Sanitizer option turned off in Xcode(version 15.3), the project builds successfully. However, as soon as I enable the option, the build fails with the error message: 'Could not find path to clang binary to locate Address Sanitizer library.' I found libclang_rt.asan_ios_dynamic.dylib in the Xcode directory and added it to the build Phases -> Link Library with Libraries. However, I still get the same error. But when I create a new project and enable the Address Sanitizer option, it builds successfully.
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by chengqian.
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If it is None or Sign to Run Locally, isn't show up. That doesn’t surprise me. For day-to-day development, I strongly recommend Apple Development signing. The easiest way to get that is to enable automatic signing and then select your team from the popup. Oh, and the reason why that’s so important is that it gives macOS a way to track the identity of your code. See TN3127 Inside Code Signing: Requirements for all the gory details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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https://developer.apple.com/documentation/xcodekit/creating_a_source_editor_extension I created new MacOS project and added a Xcode Source Editor Extension target to the project. I run the extension in debug mode with extension target, but the extension is not show up in Editor menu debug mode Xcode. Xcode version is 15.3(released) MacOS version is 14.4.1 Sonoma
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In our app we use the following function for inverting a CGImageRef using vImage. The workflow is a obj-c version of the code in the AdjustingTheBrightnessAndContrastOfAnImage sample from Apple: CGImageRef InvertImage( CGImageRef frameImageRef ) { CGImageRef resultImage = nil; CGBitmapInfo imgBitmapInfo = CGImageGetBitmapInfo( frameImageRef ); size_t img_bPC = CGImageGetBitsPerComponent( frameImageRef ); size_t img_bPP = CGImageGetBitsPerPixel( frameImageRef ); vImage_CGImageFormat invIFormat; invIFormat.bitsPerComponent = img_bPC; invIFormat.bitsPerPixel = img_bPP; invIFormat.colorSpace = (img_bPP == 8) ? gDeviceGrayColorSpaceRef : gDeviceRGBColorSpaceRef; invIFormat.bitmapInfo = imgBitmapInfo; invIFormat.version = 0; invIFormat.decode = 0; invIFormat.renderingIntent = kCGRenderingIntentDefault; vImage_Buffer sourceVImageBuffer; vImage_Error viErr = vImageBuffer_InitWithCGImage( &sourceVImageBuffer, &invIFormat, nil, frameImageRef, kvImageNoFlags ); if (viErr == kvImageNoError) { vImage_Buff
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by konis.
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We are using and iOS version 17.4.1 and 17.5(beta) , and when are we facing the issue for local network permission in our app. Success scenario steps: Don't allow the local network permission in our App Allow it manually in app setting for local network permission(works only in first install of the App) We are able to call the API successfully Error scenario steps: Allow the local network permission popup to app when asked for permission Call the API successfully Uninstall the app and install the same app again and don't allow the local network permission API call fail's Manually change the local network permission to allow in app settings Still the API call fails even if we allow the local network permission Conclusion : We are getting API error when re-install the app and if it is not allowed local network permission as well as when we allow the local network permission. Looks like caching issue. Note: Even if uninstall and install multiple time and allow the local network permission from
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URLSesison suspends its request timeout while waiting for the delegate to respond to an authentication challenge. However, that doesn’t guarantee that there’ll be no timeout. In the case of a server trust evaluation challenge, you’re called during the TLS handshake process. If you delay too long, the server might time out the connection. You generally deal with this using retry logic and caching. If a request failed during a challenge, you retry, and hopefully that’ll hit your cache of the challenge result. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Are there any iOS apps Apps? Or APIs? If you’re asking about apps, you’re in the wrong place. Apple Developer Forums is primarily focused on helping developers with code-level issues. If you want to use an existing app, you’ll probably have more luck over on Apple Support Community, run by Apple Support. If you’re asking about how to build an app to do this, post back here and we can talk. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Hi, We recently released a version of our app where we use 'NWParameters.PrivacyContext'. On iOS 17.4 and iOS 17.4.1 the app crashes with a following crash: Distributor ID: com.apple.AppStore Hardware Model: iPhone12,1 Process: Path: Identifier: Version: AppStoreTools: 15E204 AppVariant: 1:iPhone12,1:15 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: [4899] Date/Time: 2024-04-29 01:50:13.4113 +0300 Launch Time: 2024-04-29 01:13:47.6252 +0300 OS Version: iPhone OS 17.4.1 (21E236) Release Type: User Baseband Version: 5.00.00 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000054 Exception Codes: 0x0000000000000001, 0x0000000000000054 VM Region Info: 0x54 is not in any region. Bytes before following region: 4334124972 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 102558000-1063e4000 [ 62.5M] r-x/r-x SM=COW Termination Reason: SIGNAL 11
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Hello! Recently, the following crash issue began to occur. 0 libswiftCore.dylib 0x000000019ffaa3c8 closure #1 in closure #1 in closure #1 in _assertionFailure+ 238536 (_:_:file:line:flags:) + 228 1 libswiftCore.dylib 0x000000019ffaa2a0 closure #1 in closure #1 in _assertionFailure+ 238240 (_:_:file:line:flags:) + 332 2 libswiftCore.dylib 0x000000019ffa9c2c _assertionFailure+ 236588 (_:_:file:line:flags:) + 184 3 libswiftCore.dylib 0x000000019ffac4fc specialized BidirectionalCollection._index+ 247036 (_:offsetBy:) + 1280 4 libswiftCore.dylib 0x00000001a016d630 String.UTF16View._indexRange+ 2086448 (for:from:) + 184 5 libswiftCore.dylib 0x00000001a018561c __StringStorage.getCharacters+ 2184732 (_:range:) + 112 6 libswiftCore.dylib 0x00000001a0185720 @objc __StringStorage.getCharacters+ 2184992 (_:range:) + 36 7 CoreFoundation 0x00000001a16893e0 __CFStringEncodeByteStream + 1864 8 Foundation 0x00000001a0527c94 -[NSString+ 208020 (NSStringOtherEncodings) getBytes:maxLength:usedLength:encoding:options:range:remain
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by eunjeong2.
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Have there been any internal changes recently? Yes. There are internal changes happening all the time. I suspect you’re crashing now because your code is being used with a string that was bridged from Swift, whereas previously it was always seeing a native NSString, but it’s hard to say without more context. Please understand that the entire crash log cannot be attached for security reasons. I really need a crash report to assist you properly. Can you post a redacted one? Posting a Crash Report has advice on how redact a crash report while still preserving enough of the format for it to be useful. Alternatively, can you post a snippet of code, including the actual string you’re using, that reproduces the crash? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com