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Reply to Correct SwiftData Concurrency Logic for UI and Extensions
My question is: Is this pattern—creating a new, temporary ModelContext inside each of these entities(for:) functions (and presumably inside all the other required query/data-import functions for all of my entity types)—the correct way to bridge the gap between the UUID requirement from AppEntity and my PersistentIdentifier-based actor? Yes. ModelContext.init(_ container: ModelContainer) returns a nonisolated context. In case you don't use the context and its associated model instances outside of the current actor, you will be fine. My question is: Is there a recommended way to convert a PersistentIdentifier into a String (to pass to the intent) and then reliably convert that String back into a PersistentIdentifier inside the intent's perform() method? There isn't. In Core Data, NSManagedObjectID provides uriRepresentation(), which returns a URL that can be converted to a string and vice versa. PersistentIdentifier instead exposes an id (ID), which is opaque. The alternative seems to be passing the UUID string
Nov ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: group.com.William.app) private let logger = Logger(subsystem: com.William.app, category: MonitoringExtension) override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info(Limite atteinte: (activityRaw)) scheduleNotification(title: Limite dépassée, body: Tu as utilisé trop de temps sur (activityRaw).) guard let data = defaults?.data(forKey: (activityRaw)_selection), let selection = try? JSONDeco
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352
Nov ’25
Reply to Degrade IOS 18 beta to 17 beta to test legacy iOS
Ed addressed your specific question, but I want to address about the big picture… It seems like your goal is to downgrade an iOS device from a newer version of iOS to an older version. There’s no supported way to do that [1] on iOS or any of its ‘child’ platforms [2]. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] The only exception being during the beta cycle of a new OS, where it’s possible to erase and device and install the most recent non-beta OS. [2] It is possible to do this with macOS.
Oct ’25
Reply to SwiftUI state is maddening
I sympathise with you. 🥲 SwiftUI may be great in some aspects, but I often find that fine tuning to achieve a precise UI behaviour is a nightmare. When it is impossible to understand why SwiftUI reacts in a certain way, you end up spending enormous time just to turn around SwiftUI to mimic UIKit behaviour. Big sigh.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’25
Downloading my fine tuned model from huggingface
I have used mlx_lm.lora to fine tune a mistral-7b-v0.3-4bit model with my data. I fused the mistral model with my adapters and upload the fused model to my directory on huggingface. I was able to use mlx_lm.generate to use the fused model in Terminal. However, I don't know how to load the model in Swift. I've used Imports import SwiftUI import MLX import MLXLMCommon import MLXLLM let modelFactory = LLMModelFactory.shared let configuration = ModelConfiguration( id: pharmpk/pk-mistral-7b-v0.3-4bit ) // Load the model off the main actor, then assign on the main actor let loaded = try await modelFactory.loadContainer(configuration: configuration) { progress in print(Downloading progress: (progress.fractionCompleted * 100)%) } await MainActor.run { self.model = loaded } I'm getting an error runModel error: downloadError(A server with the specified hostname could not be found.) Any suggestions? Thanks, David PS, I can load the model from the app bundle // directory: Bundle.main.resourceURL! but it's too big
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558
Oct ’25
Reply to WifiAware Endpoint usage and impact on infrastructure Wifi
There are three different questions here, so let me tackle them in turn. [quote='805211021, nikhil2701, /thread/805211, /profile/nikhil2701'] Are the Wifi-Aware's WAEndpoint’s discovered ephemeral? [/quote] That’s a matter of definition (-: Our recommendation is that you treat an endpoint like other networking objects, that is, it’s fine to continue using it while your app is running, but it’s best to drop it when your app gets suspended [1]. Also, keep in mind that you can only connect while the publisher is still running, and that gets increasingly unlikely as time goes by. [quote='805211021, nikhil2701, /thread/805211, /profile/nikhil2701'] What is the impact on the infrastructure wifi here in comparison to using the Apple peer to peer wifi … ? [/quote] Wi-Fi Aware certainly can have an impact on infrastructure Wi-Fi. I don’t have any concrete info about that impact, or how it compares to Apple peer-to-peer Wi-Fi. However, you will likely see a difference depending on how you use Wi-Fi Aware, and specifica
Oct ’25
Reply to App Packaging: Error: HTTP status code: 403
I’m not sure what happened here. Generally, when there’s a new agreement pending, the Developer website makes it very obvious as soon as you enter Developer > Account. There’s a big banner at the top and the act of agreeing to the update is quite explicit. Unfortunately this stuff is hard to test because you can’t undo your agreement. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Oct ’25
Reply to The App Store Connect team refused to communicate and Termination my account.
“Submitting a Rejection Appeal” I have already submitted this, but I doubt the team will fully understand the situation and that my account will be reopened, because I am currently being unfairly labeled with a “Pending Termination Notice” and “Evidence of Dishonest or Fraudulent Activity.” Please look at the screenshots. I am already trying to contact the App Store Connect team, but they suspend my account without even giving a warning. There is a big problem here, the account cannot be suspended that easily. There are people who abuse their position.
Oct ’25
Reply to 90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
Started happening on Xcode 26.0.1 or were you successful with that version of Xcode? To clarify, it works properly with an iOS app upload. It is only for MacCatalyst app. So Xcode 26.0.1 works for ios and not for MacCatalyst. Have you tried today to submit one to TestFlight? I have, twice, still been getting the same issue. I will try again later today. Do you have all the logs? I have the build logs. But it is too big to attach to this reply. I will add it to the bug report.
Oct ’25
Reply to How to switch in-app-purchases from sandbox to production?
What I don't understand from the reviewer's response is what receipts validation are they talking about? When a user makes a purchase, it creates a receipt in the app bundle. Your app should check the validity of that receipt. If it is valid, then you make the premium features available. If you don't validate the receipt, then hackers will re-distribute your app with a fake receipt so that anyone can use it for free. They might even charge a fee, making money off your app instead of you. Don't assume you're too small to be targeted. I assure you that you're not. I have no payment servers (the whole concept of using Apple's in-app-purchases service is to not have to deal with my own payment implementation) That's something totally different. Most apps are subscription based or have some service provided over the internet. For these use cases, Apple provides a quick-and-easy way to validate receipts. In your case, since you're entirely on-device, you'll need to validate the receipt on-device. That's tricky beca
Topic: App & System Services SubTopic: StoreKit Tags:
Oct ’25
How-to highlight people in a Vision Pro app using Compositor Services
Fundamentally, my questions are: is there a known transform I can apply onto a given (pixel) position (passed into a Metal Fragment Function) to correctly sample a texture provided by the main cameras + processed by a Vision request. If so, what is it? If not, how can I accurately sample my masks? My goal is to highlight people in a Vision Pro app using Compositor Services. To start, I asynchronously receive camera frames for the main left and right cameras. This is the breakdown of the specific CameraVideoFormat I pass along to the CameraFrameProvider: minFrameDuration: 0.03 maxFrameDuration: 0.033333335 frameSize: (1920.0, 1080.0) pixelFormat: 875704422 cameraType: main cameraPositions: [left, right] cameraRectification: mono From each camera frame sample, I extract the left and right buffers (CVReadOnlyPixelBuffer.withUnsafebuffer ==> CVPixelBuffer). I asynchronously process the extracted buffers by performing a VNGeneratePersonSegmentationRequest on both of them: // NOTE: This block of code and all fol
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459
Oct ’25
Reply to Location via GPS jumps
I tried .otherNavigation and .other Also, it is not snapping to roads, at all. It is just that when the ship moves slowly, it does not really update the reported position, insteads it stays around the current position for a while and later makes a big jump to a new area where it resides then. The behaviour seems to occur less often if the ship is travelling faster (e.g. downstream). I parsed the internal locationd logs for GNSS NMEA messages and resolved positions and related them. The NMEA reported raw positions are plotted in blue, the resolved positions are plotted as green circles with their radius being the reported accuracy, and there are faint orange arrows pointing from NMEA positions to the afterwards resolved positions which are then reported to the apps.
Oct ’25
Reply to What is the new name of the OSDUIHelper process on macOS Tahoe?
I’m not going to be able to help you with this. We don’t support folks killing arbitrary system processes. This is problematic for a variety of reasons, but the big issue here is that the name, location, and behaviour of system processes are all implementation details. If you build a product that relies on such implementation details, you are likely to run into compatibility problems down the line. Which is exactly what’s happened in this case )-: My advice is that you find an alternative way to achieve your ultimate goal. If you’re unable to do so, I recommend that you file an enhancement request for a supported path forward, making sure to explain your requirements and the reasons why the current mechanism don’t work for you. If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Oct ’25
Reply to Correct SwiftData Concurrency Logic for UI and Extensions
My question is: Is this pattern—creating a new, temporary ModelContext inside each of these entities(for:) functions (and presumably inside all the other required query/data-import functions for all of my entity types)—the correct way to bridge the gap between the UUID requirement from AppEntity and my PersistentIdentifier-based actor? Yes. ModelContext.init(_ container: ModelContainer) returns a nonisolated context. In case you don't use the context and its associated model instances outside of the current actor, you will be fine. My question is: Is there a recommended way to convert a PersistentIdentifier into a String (to pass to the intent) and then reliably convert that String back into a PersistentIdentifier inside the intent's perform() method? There isn't. In Core Data, NSManagedObjectID provides uriRepresentation(), which returns a URL that can be converted to a string and vice versa. PersistentIdentifier instead exposes an id (ID), which is opaque. The alternative seems to be passing the UUID string
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Activity
Nov ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: group.com.William.app) private let logger = Logger(subsystem: com.William.app, category: MonitoringExtension) override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info(Limite atteinte: (activityRaw)) scheduleNotification(title: Limite dépassée, body: Tu as utilisé trop de temps sur (activityRaw).) guard let data = defaults?.data(forKey: (activityRaw)_selection), let selection = try? JSONDeco
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352
Activity
Nov ’25
Reply to Degrade IOS 18 beta to 17 beta to test legacy iOS
Ed addressed your specific question, but I want to address about the big picture… It seems like your goal is to downgrade an iOS device from a newer version of iOS to an older version. There’s no supported way to do that [1] on iOS or any of its ‘child’ platforms [2]. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] The only exception being during the beta cycle of a new OS, where it’s possible to erase and device and install the most recent non-beta OS. [2] It is possible to do this with macOS.
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Oct ’25
Reply to SwiftUI state is maddening
I sympathise with you. 🥲 SwiftUI may be great in some aspects, but I often find that fine tuning to achieve a precise UI behaviour is a nightmare. When it is impossible to understand why SwiftUI reacts in a certain way, you end up spending enormous time just to turn around SwiftUI to mimic UIKit behaviour. Big sigh.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’25
Downloading my fine tuned model from huggingface
I have used mlx_lm.lora to fine tune a mistral-7b-v0.3-4bit model with my data. I fused the mistral model with my adapters and upload the fused model to my directory on huggingface. I was able to use mlx_lm.generate to use the fused model in Terminal. However, I don't know how to load the model in Swift. I've used Imports import SwiftUI import MLX import MLXLMCommon import MLXLLM let modelFactory = LLMModelFactory.shared let configuration = ModelConfiguration( id: pharmpk/pk-mistral-7b-v0.3-4bit ) // Load the model off the main actor, then assign on the main actor let loaded = try await modelFactory.loadContainer(configuration: configuration) { progress in print(Downloading progress: (progress.fractionCompleted * 100)%) } await MainActor.run { self.model = loaded } I'm getting an error runModel error: downloadError(A server with the specified hostname could not be found.) Any suggestions? Thanks, David PS, I can load the model from the app bundle // directory: Bundle.main.resourceURL! but it's too big
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1
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558
Activity
Oct ’25
Reply to No audio in screen recordings when using AVAudioEngine Voice Processing
I too have this issue. It prevents audio recording on both the iOS screen recording as well as 3rd party apps like AnyMiro and Reflector 4. This is a big problem for me as I try to make demo videos of my app.
Topic: Media Technologies SubTopic: Audio Tags:
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Oct ’25
Reply to WifiAware Endpoint usage and impact on infrastructure Wifi
There are three different questions here, so let me tackle them in turn. [quote='805211021, nikhil2701, /thread/805211, /profile/nikhil2701'] Are the Wifi-Aware's WAEndpoint’s discovered ephemeral? [/quote] That’s a matter of definition (-: Our recommendation is that you treat an endpoint like other networking objects, that is, it’s fine to continue using it while your app is running, but it’s best to drop it when your app gets suspended [1]. Also, keep in mind that you can only connect while the publisher is still running, and that gets increasingly unlikely as time goes by. [quote='805211021, nikhil2701, /thread/805211, /profile/nikhil2701'] What is the impact on the infrastructure wifi here in comparison to using the Apple peer to peer wifi … ? [/quote] Wi-Fi Aware certainly can have an impact on infrastructure Wi-Fi. I don’t have any concrete info about that impact, or how it compares to Apple peer-to-peer Wi-Fi. However, you will likely see a difference depending on how you use Wi-Fi Aware, and specifica
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Views
Activity
Oct ’25
Reply to App Packaging: Error: HTTP status code: 403
I’m not sure what happened here. Generally, when there’s a new agreement pending, the Developer website makes it very obvious as soon as you enter Developer > Account. There’s a big banner at the top and the act of agreeing to the update is quite explicit. Unfortunately this stuff is hard to test because you can’t undo your agreement. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
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Views
Activity
Oct ’25
Reply to The App Store Connect team refused to communicate and Termination my account.
“Submitting a Rejection Appeal” I have already submitted this, but I doubt the team will fully understand the situation and that my account will be reopened, because I am currently being unfairly labeled with a “Pending Termination Notice” and “Evidence of Dishonest or Fraudulent Activity.” Please look at the screenshots. I am already trying to contact the App Store Connect team, but they suspend my account without even giving a warning. There is a big problem here, the account cannot be suspended that easily. There are people who abuse their position.
Replies
Boosts
Views
Activity
Oct ’25
Reply to 90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
Started happening on Xcode 26.0.1 or were you successful with that version of Xcode? To clarify, it works properly with an iOS app upload. It is only for MacCatalyst app. So Xcode 26.0.1 works for ios and not for MacCatalyst. Have you tried today to submit one to TestFlight? I have, twice, still been getting the same issue. I will try again later today. Do you have all the logs? I have the build logs. But it is too big to attach to this reply. I will add it to the bug report.
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Views
Activity
Oct ’25
Reply to How to switch in-app-purchases from sandbox to production?
What I don't understand from the reviewer's response is what receipts validation are they talking about? When a user makes a purchase, it creates a receipt in the app bundle. Your app should check the validity of that receipt. If it is valid, then you make the premium features available. If you don't validate the receipt, then hackers will re-distribute your app with a fake receipt so that anyone can use it for free. They might even charge a fee, making money off your app instead of you. Don't assume you're too small to be targeted. I assure you that you're not. I have no payment servers (the whole concept of using Apple's in-app-purchases service is to not have to deal with my own payment implementation) That's something totally different. Most apps are subscription based or have some service provided over the internet. For these use cases, Apple provides a quick-and-easy way to validate receipts. In your case, since you're entirely on-device, you'll need to validate the receipt on-device. That's tricky beca
Topic: App & System Services SubTopic: StoreKit Tags:
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Views
Activity
Oct ’25
How-to highlight people in a Vision Pro app using Compositor Services
Fundamentally, my questions are: is there a known transform I can apply onto a given (pixel) position (passed into a Metal Fragment Function) to correctly sample a texture provided by the main cameras + processed by a Vision request. If so, what is it? If not, how can I accurately sample my masks? My goal is to highlight people in a Vision Pro app using Compositor Services. To start, I asynchronously receive camera frames for the main left and right cameras. This is the breakdown of the specific CameraVideoFormat I pass along to the CameraFrameProvider: minFrameDuration: 0.03 maxFrameDuration: 0.033333335 frameSize: (1920.0, 1080.0) pixelFormat: 875704422 cameraType: main cameraPositions: [left, right] cameraRectification: mono From each camera frame sample, I extract the left and right buffers (CVReadOnlyPixelBuffer.withUnsafebuffer ==> CVPixelBuffer). I asynchronously process the extracted buffers by performing a VNGeneratePersonSegmentationRequest on both of them: // NOTE: This block of code and all fol
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2
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0
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459
Activity
Oct ’25
Reply to Location via GPS jumps
I tried .otherNavigation and .other Also, it is not snapping to roads, at all. It is just that when the ship moves slowly, it does not really update the reported position, insteads it stays around the current position for a while and later makes a big jump to a new area where it resides then. The behaviour seems to occur less often if the ship is travelling faster (e.g. downstream). I parsed the internal locationd logs for GNSS NMEA messages and resolved positions and related them. The NMEA reported raw positions are plotted in blue, the resolved positions are plotted as green circles with their radius being the reported accuracy, and there are faint orange arrows pointing from NMEA positions to the afterwards resolved positions which are then reported to the apps.
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Oct ’25
Reply to Multiline Text not possible in accessoryRectangular widget on lock screen
This sounds related to my feedbacks FB16246168 (Text in Lock screen accessory rectangular widget does not wrap to another line when it should fit) FB16246023 (Lock screen accessory rectangular widget does not appear as expected on iPhone 16 Pro because text is too big and truncated) But both of those were filed before iOS 26
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’25
Reply to What is the new name of the OSDUIHelper process on macOS Tahoe?
I’m not going to be able to help you with this. We don’t support folks killing arbitrary system processes. This is problematic for a variety of reasons, but the big issue here is that the name, location, and behaviour of system processes are all implementation details. If you build a product that relies on such implementation details, you are likely to run into compatibility problems down the line. Which is exactly what’s happened in this case )-: My advice is that you find an alternative way to achieve your ultimate goal. If you’re unable to do so, I recommend that you file an enhancement request for a supported path forward, making sure to explain your requirements and the reasons why the current mechanism don’t work for you. If you do file an ER, please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Oct ’25