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Popping Sound

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Reply to Setting Up In App Purchase
I can understand the idea that adding an observer might not seem warranted in all cases, but think of the following. Whenever a transaction notice occurs - particularly a successful transaction, StoreKit deems the transaction to be incomplete. The application is expected to process the successful transaction notice, then notify the StoreKit that it has processed the transaction by making the finishTransaction call. This results in a URL notice to the StoreKit and on receipt, StoreKit marks the transaction as completed. This two way handshake is implemented as a means for StoreKit to know that a transaction has been received and processed by the app.You might have seen the alert when a purchase attempt occurs - You've already purchased this. Tap OK to download it again for free. This alert occurs because a previous attempt to purchase the item was successfully transacted on the StoreKit, but was left incomplete - for whatever reason, the URL command associated with the finishTransaction call, was not received
Topic: App & System Services SubTopic: StoreKit Tags:
Jun ’15
Where do you go to see your posts?
If I click my name in Welcome First Last, none of the links that pop up take me to a page showing a list of my own posts, or a list of the threads I'm following. Even worse, there's no more emails being sent when someone replies to my threads (despite the fact I am Following them), so if I close the tab I have no way of getting back to my post unless I go dig through the category again to find it. The ADF search doesn't search on the user's name, so searching your own username in hopes it will reveal your posts will leave you very disappointed. Please fix all of these as soon as possible. ADF is very very unusable at the moment.
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Jun ’15
Reply to How do I access the children of a nested SKReferenceNode
Sure thing Jim. Thanks again for your help.I have the default template for when starting a spritekit game...GameViewController which creates my GameScene.swf along with its .sks scene file, GameScene.skslet scene = GameScene(fileNamed:GameScene)... skView.presentScene(scene)I have another scene file called Player.sks that is added as an SKReferenceNode in the GameScene.sks editor (similar to how they do it in the Whats New In SpriteKit 2015 WWDC video).I then try to access a few SKSpriteNodes that live my Player.sks from the GameScene.swift fileclass GameScene: SKScene { override func didMoveToView(view: SKView) { let playerArm = childNodeWithName(Player Arm) // player was dragged into the GameScene.sks file as an SKReferenceNode //also tried let player = childNodeWithName(Player) let playerArm = player.childNodeWithName(Player Arm) } )It sounds kind of confusing maybe, but I hope that makes sense.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jun ’15
Haptics still not working on beta 2
Successfully instaled the beta 2 on my Apple Watch and was pleased to see the haptics finally working again. However, after about 5 minutes I stopped getting notifications, just as in beta 1. Did the whole restart, restore, unpair, re-pair, and it still happens. It's really a pain. It basically renders the watch useless because notifications still go to the watch (without any sound or haptics) which means they don't go to the iPhone, meaning I miss every notification unless I'm staring at either my watch or my phone. I'd really like to not have to go another two weeks until beta 3 for my watch to become usable again.Unless someone knows of a way to make sure notifications make vibrate/sound on the iPhone even while the watch is on?
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Jun ’15
Reply to watchos 2 beta 2
Just got mine. This will sound odd, but all I had to do to get it was reinstall the original profie. There was nothing for the watch to do, so it just restarded but once it came up I was able to check for updates via the watch app on the phone and it came right up. 24MB of No more Beta 1. It's installing now so I don't know how good it is, but I hope this helps you and anyone else having problems.Credit: Original solution was posted in another thread by jw154j
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to hash of file in swift?
I've done some testing and it seems CryptoSwift should be ok. I'm loading the entire song into NSData which is using a fair bit of memory but the audio files I'm using are no longer than 10 minutes in length and it seems to run fine on my old iPad.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jun ’15
Reply to Can't reply to message in watchOS 2
I have not been able to send a single message since installing the beta. iMessage or SMS. I have a reply button and can choose from predefined replies or dictate a new message. And it even animates off and makes it's sound as thought the message has gone. But nothing gets sent. The recipient receives nothing and the message do not appear in messages on my iPhone. All messages just disappear as though they never existed. This has been the case since initially installing Beta 1 and now with Beta 2.I have read some ambiguous message in these forums and can't really tell if others are having the same problem as me or not. Am I alone in not having anything send, at all, ever?
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Unable to configure Mail Account to Exchange
Same problem on my sideI have 7 POP accounts - all proper workingIf I activate one of mine 5 Exchange accounts Mail crashes - but new is a new Window which appears before the crash.This windows asks me if Mail should proceed OR crash with crashlog to Apple. If I select crash it is like it always was. If I select proceed then Mail does not crash, but also not work. Totally frozen. Always.As I mentioned it also at Beta 1 - it is a shame of the MAIL department to release always Beta versions were Active Sync and Exchange Integration does not work - so it is always stupid for developers to use the Beta because of missing company email accounts. And not every dev has two mac´s.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
CLLocationManager stops updating at sea
Hi, I am iOS developer making an app to track my ocean swims. The idea sounds a bit strange but from my understanding should work as a charm, all I am trying to do is to make iPhone log my current GPS coordinates to the file in background while I swim in the ocean. Here is what I did: 1. iPhone in a protected case is being attached to my body at about 5 cm above sea level. Runs iOS 8.3(12F70) or 8.2(12D508).2. App is written in Swift, uses background mode (delegate call didUpdateLocations uses beginBackgroundUpdateTask() / endBackgroundTask()3. Tested on iPhone 6 and iPhone 5 and have the same result.4. Same app tested when iPhone is descended into the bucket with a water (~ about 20 cm under water) - works complately fine( at least for first several minutes).5. App logs retrived coordinates to a file and it changes file every ~100 reads to avoid delays related to open/read/write operations on files. 6. Same app tested on the ground while walking, cycling or driving a car - works just fine.However wh
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Jun ’15