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Reply to MBPr frozen after beta 6
Though that might have been from the single user mode, this might been from before it died and a see a lot of errors listed.Aug 10 22:37:06 apollo UserEventAgent[47]: Captive: en0: Probing 'weinet-5G' Aug 10 22:37:07 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 --- last message repeated 4 times --- Aug 10 22:37:08 apollo kernel[0]: IOBluetoothUSBDFU::probe Aug 10 22:37:08 apollo kernel[0]: IOBluetoothUSBDFU::probe ProductID - 0x8286 FirmwareVersion - 0x0151 Aug 10 22:37:08 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 --- last message repeated 2 times --- Aug 10 22:37:08 apollo kernel[0]: **** [IOBluetoothHostControllerUSBTransport][start] -- completed -- result = TRUE -- 0x5000 **** Aug 10 22:37:08 apollo kernel[0]: **** [BroadcomBluetoothHostControllerUSBTransport][start] -- Completed (matched on Device) -- 0x5000 **** Aug 10 22:37:08 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 apollo kernel[0]: AppleUSBMultitouchDriver::checkStatus - received Status Packet, Payload 2: devic
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Safari will not start
Hi everybody,The problem occuring at Safari after installing Beta of El Capitan has been sent to Apple Feedback Assistant,Here is my suggestions :1.Downgrade your Mac to Lastest Yosemite using Time Machine2. Upgrade to the most updated Beta Version of El Capitan, because I'm running 15A243d and no problem occured except on Xcode.3.If you dont have backup at Timemachine, then you'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on E
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Downgrade to Yosemite with an El Capitan backup
Hi msjhaffey, if your downgrade doesn't succes, you may try this :You'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure GUID Partition Table is selected as the partition scheme, with its name set to YosemiteInstaller.Launch the Terminalapp (in Applicatio
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
xcodebuild archive fails ITMS validation
Our app has a watchkit app + extension. Archives from XCode IDE always pass iTunes store validation. However archives generated via xcodebuild command tools (Xcode 6.4; Build version 6E35b) fail this validation with the following errors:ERROR ITMS-90163: Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'aps-environment' in 'Payload/TheDodo.app/PlugIns/DodoExtension.appex/DodoExtension'. ERROR ITMS-90164: Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed: '##########.###.##########.######' for the key 'application-identifier' in 'Payload/TheDodo.app/PlugIns/TheDodoWatchKitExtension.appex/TheDodoWatchKitExtension' ERROR ITMS-90163: Invalid Code Sig
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5.8k
Aug ’15
Reply to i can't update to OS X el capitan beta 5
My post above presented two options. These are the steps for the first. If you want to pursue the second option instead, that will have to be collaborative - i.e. there'll be a bit of back and forth where you post the output of certain commands in Terminal etc.Anyway, to do a clean install of Yosemite, first download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases). Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to How do I remove El Capitan from my iMac?
Hi Emmy,The following will remove your user data and return you to OS X Yosemite. There is no way to use a backup made while running El Capitan to restore from when you're back on Yosemite so, unless you have a backup from when you were running Yosemite before (that will still work), you'll need to copy important files off to a safe place before continuing...First you'll need to make a Yosemite USB installer - it has to be at least 8GB (a USB3 one will be quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases). Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase
Aug ’15
Reply to Unable to restore Yosemite
Hi MFWills,I'm assuming that you've already tried restoring your TM Backup using this support page:https://support.apple.com/kb/PH18848?locale=en_GBIf it won't let you, then you'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure GUID Partition Table is selected as
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Xcode 7 b5, Swift, GLKTextureLoader (Extra argument in call)
Maybe you know where I can find a sample code ?In fact, I seached if I could find some working sample code, sorry, with no success. My reply above is just checked in the Playground seeing the reference.What made me things easy was that I had experienced and once needed to fix putting `try` on top or confusing CGImage with UIImage.ADDITION: This is the only sapmle code I could find in the Apple's developer library which is using GLKTextureLoader.MusicCube: Classes/MusicCubeViewController.mI'm not sure if it can be any help of you, as it uses another textureWithCGImage method.The following code is the part using the textureWithCGImage translated into Swift. let image = UIImage(named: speaker.png)! let textureloader = GLKTextureLoader(sharegroup: context.sharegroup) textureloader.textureWithCGImage(image.CGImage!, options: nil, queue: nil) {textureInfo, error in if error != nil { NSLog(Error loading texture %@,error!) } else { for f in 0..<6 { self.cube[f].effect!.texture2d0.name = textureInfo!.name
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Copied configuration doesn't build correctly
I have a project that links to several frameworks. It builds fine with the Debug and Release configurations, but not with any new configuration. I tried making a new config by copying Debug and by copying Release. I then changed the scheme to use my new Beta configuration. During build, Xcode puts things in Release-iphonesimulator in the DerivedData folder instead of in the Beta-iphonesimulator folder like it should. Is this a bug or have I missed some step somewhere?
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Aug ’15
Testing Background Session Code
Debugging code that runs in the background on iOS is tricky because the act of running your app in the debugger affects how it behaves. This is especially true with URLSession background session code. I regularly see folks confused about how to test and debug such code, and this is my attempt to help with that. If you have questions or comments about this, start a new thread and tag it with Foundation and CFNetwork so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Testing Background Session Code Testing an app that uses a URLSession background session is tricky because of the differences between the test environment and the production environment. This post explains those differences and describes how you can effectively test your background session code. Confusing Behaviours When testing background session code you might encounter four common sources of confusion: When you run your app from Xcode, Xcode installs the app in a
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32k
Aug ’15
Reply to El Capitan PB 4 lost my Windows partition
It isn't. It's got the following information, in case it helps:Device Information Device: APPLE SSD SD0256F Media Scheme: GUID Partition MapPartition Information Partition [Macintosh HD] Format [OS X Extended (Journaled)] Size [178.89] GBTrying to increase the size of the partition just resets it to that number when I click off of the box.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Watch Connectivity - WCSessionDelegate methods not called (simulator)
I am struggling with this on the sumulator too. Here's what sorta seems to be working for me, today, with the main app. Haven't found a way to get notifications to work yet.1. Build the main project first to install on the phone simulator. Don't kill2. Switch schemes and build your watch 2.0 app to install and run on the watch simulator.3. Click your installed ios app in the phone simulator.The watch sender:--------------------------NSDictionary* message = dictionary of stuff to send[[WCSession defaultSession] sendMessage:message replyHandler:^(NSDictionary *replyInfo) { NSLog(@replyInfo: %@,replyInfo); // do stuff with the reply } errorHandler:^(NSError *error) { NSLog(@Watch error while sending message: %@,error); } ];The ios app receiver (In order to get the reply handler to work, at least it seems to, I moved it to another thread):----------------------------- (void)session:(WCSession *)mySession didReceiveMessage:(NSDictionary<NSString *,id> *)message replyHandler:(void (^ )(NSDictionary&l
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to MBPr frozen after beta 6
Though that might have been from the single user mode, this might been from before it died and a see a lot of errors listed.Aug 10 22:37:06 apollo UserEventAgent[47]: Captive: en0: Probing 'weinet-5G' Aug 10 22:37:07 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 --- last message repeated 4 times --- Aug 10 22:37:08 apollo kernel[0]: IOBluetoothUSBDFU::probe Aug 10 22:37:08 apollo kernel[0]: IOBluetoothUSBDFU::probe ProductID - 0x8286 FirmwareVersion - 0x0151 Aug 10 22:37:08 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 --- last message repeated 2 times --- Aug 10 22:37:08 apollo kernel[0]: **** [IOBluetoothHostControllerUSBTransport][start] -- completed -- result = TRUE -- 0x5000 **** Aug 10 22:37:08 apollo kernel[0]: **** [BroadcomBluetoothHostControllerUSBTransport][start] -- Completed (matched on Device) -- 0x5000 **** Aug 10 22:37:08 apollo kernel[0]: Can't get kextd port. Aug 10 22:37:08 apollo kernel[0]: AppleUSBMultitouchDriver::checkStatus - received Status Packet, Payload 2: devic
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Reply to Can I submit a lots of apps that they are same but different icon and name?
I heard 900 was the limit...then it was 400....now, who knows.Best to find another scheme, where one app is branded based on dealer name which is selected during login/zip code etc., like some healthcare institutions do.
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Aug ’15
Reply to Safari will not start
Hi everybody,The problem occuring at Safari after installing Beta of El Capitan has been sent to Apple Feedback Assistant,Here is my suggestions :1.Downgrade your Mac to Lastest Yosemite using Time Machine2. Upgrade to the most updated Beta Version of El Capitan, because I'm running 15A243d and no problem occured except on Xcode.3.If you dont have backup at Timemachine, then you'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on E
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Reply to Downgrade to Yosemite with an El Capitan backup
Hi msjhaffey, if your downgrade doesn't succes, you may try this :You'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure GUID Partition Table is selected as the partition scheme, with its name set to YosemiteInstaller.Launch the Terminalapp (in Applicatio
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
xcodebuild archive fails ITMS validation
Our app has a watchkit app + extension. Archives from XCode IDE always pass iTunes store validation. However archives generated via xcodebuild command tools (Xcode 6.4; Build version 6E35b) fail this validation with the following errors:ERROR ITMS-90163: Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'aps-environment' in 'Payload/TheDodo.app/PlugIns/DodoExtension.appex/DodoExtension'. ERROR ITMS-90164: Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed: '##########.###.##########.######' for the key 'application-identifier' in 'Payload/TheDodo.app/PlugIns/TheDodoWatchKitExtension.appex/TheDodoWatchKitExtension' ERROR ITMS-90163: Invalid Code Sig
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5.8k
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Aug ’15
Reply to i can't update to OS X el capitan beta 5
My post above presented two options. These are the steps for the first. If you want to pursue the second option instead, that will have to be collaborative - i.e. there'll be a bit of back and forth where you post the output of certain commands in Terminal etc.Anyway, to do a clean install of Yosemite, first download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases). Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Reply to How do I remove El Capitan from my iMac?
Hi Emmy,The following will remove your user data and return you to OS X Yosemite. There is no way to use a backup made while running El Capitan to restore from when you're back on Yosemite so, unless you have a backup from when you were running Yosemite before (that will still work), you'll need to copy important files off to a safe place before continuing...First you'll need to make a Yosemite USB installer - it has to be at least 8GB (a USB3 one will be quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases). Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase
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Aug ’15
Reply to Unable to restore Yosemite
Hi MFWills,I'm assuming that you've already tried restoring your TM Backup using this support page:https://support.apple.com/kb/PH18848?locale=en_GBIf it won't let you, then you'll need to make a Yosemite USB installer of at least 8GB. (a USB3 one will be much quicker).First download the OS X 10.10 Yosemite installer from the Mac App Store in the Purchases section (you may need to hold alt/option while selecting Purchases. Once it's downloaded, just quit the installer and set the downloaded file's name to InstallOSXYosemite.app (make sure only .app, not .app.app)Plug in your USB drive into the computer and open Disk Utility (in Applications).Select the USB drive from the left sidebar and click on Erase tab.Choose Mac OS Extended (Journaled) in the format box and set the name be YosemiteInstallerNow click on Erase button and wait until the format process completes.Then choose Partition tab and select 1 Partition from Partition Layout dropdown menu. Click on Option and ensure GUID Partition Table is selected as
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Touch hotspot UIView like UIButton's with “Shows touch on highlight”
What is the best way to create programatically a semi-transparent UIView, looking like this:http://i.stack.imgur.com/rJP1i.pngBasically the image shows results of pressing an UIButton with Shows touch on highlight option turned on. But I need to create a touch hotspot feature, which I will move over the screen while follow a translate gesture.
Topic: UI Frameworks SubTopic: UIKit Tags:
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3
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1.6k
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Aug ’15
Reply to Xcode7-Swift-run sudo command with higher privileges
Thanks to both of you for putting me in the right direction.Sadly, my knowledge of the C langage is not deep enough to translate the code in swift.Is there a way to inplement the EvenBetterAuthorizationSample inside an application written in Swift? Is it possible to mix the code between C and Swift?
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Aug ’15
Reply to Xcode 7 b5, Swift, GLKTextureLoader (Extra argument in call)
Maybe you know where I can find a sample code ?In fact, I seached if I could find some working sample code, sorry, with no success. My reply above is just checked in the Playground seeing the reference.What made me things easy was that I had experienced and once needed to fix putting `try` on top or confusing CGImage with UIImage.ADDITION: This is the only sapmle code I could find in the Apple's developer library which is using GLKTextureLoader.MusicCube: Classes/MusicCubeViewController.mI'm not sure if it can be any help of you, as it uses another textureWithCGImage method.The following code is the part using the textureWithCGImage translated into Swift. let image = UIImage(named: speaker.png)! let textureloader = GLKTextureLoader(sharegroup: context.sharegroup) textureloader.textureWithCGImage(image.CGImage!, options: nil, queue: nil) {textureInfo, error in if error != nil { NSLog(Error loading texture %@,error!) } else { for f in 0..<6 { self.cube[f].effect!.texture2d0.name = textureInfo!.name
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Copied configuration doesn't build correctly
I have a project that links to several frameworks. It builds fine with the Debug and Release configurations, but not with any new configuration. I tried making a new config by copying Debug and by copying Release. I then changed the scheme to use my new Beta configuration. During build, Xcode puts things in Release-iphonesimulator in the DerivedData folder instead of in the Beta-iphonesimulator folder like it should. Is this a bug or have I missed some step somewhere?
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0
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0
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193
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Aug ’15
Testing Background Session Code
Debugging code that runs in the background on iOS is tricky because the act of running your app in the debugger affects how it behaves. This is especially true with URLSession background session code. I regularly see folks confused about how to test and debug such code, and this is my attempt to help with that. If you have questions or comments about this, start a new thread and tag it with Foundation and CFNetwork so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Testing Background Session Code Testing an app that uses a URLSession background session is tricky because of the differences between the test environment and the production environment. This post explains those differences and describes how you can effectively test your background session code. Confusing Behaviours When testing background session code you might encounter four common sources of confusion: When you run your app from Xcode, Xcode installs the app in a
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0
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32k
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Aug ’15
Reply to El Capitan PB 4 lost my Windows partition
It isn't. It's got the following information, in case it helps:Device Information Device: APPLE SSD SD0256F Media Scheme: GUID Partition MapPartition Information Partition [Macintosh HD] Format [OS X Extended (Journaled)] Size [178.89] GBTrying to increase the size of the partition just resets it to that number when I click off of the box.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15
Reply to Watch Connectivity - WCSessionDelegate methods not called (simulator)
I am struggling with this on the sumulator too. Here's what sorta seems to be working for me, today, with the main app. Haven't found a way to get notifications to work yet.1. Build the main project first to install on the phone simulator. Don't kill2. Switch schemes and build your watch 2.0 app to install and run on the watch simulator.3. Click your installed ios app in the phone simulator.The watch sender:--------------------------NSDictionary* message = dictionary of stuff to send[[WCSession defaultSession] sendMessage:message replyHandler:^(NSDictionary *replyInfo) { NSLog(@replyInfo: %@,replyInfo); // do stuff with the reply } errorHandler:^(NSError *error) { NSLog(@Watch error while sending message: %@,error); } ];The ios app receiver (In order to get the reply handler to work, at least it seems to, I moved it to another thread):----------------------------- (void)session:(WCSession *)mySession didReceiveMessage:(NSDictionary<NSString *,id> *)message replyHandler:(void (^ )(NSDictionary&l
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’15