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Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Aug ’22
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
May ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Jun ’21
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
Mar ’23
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’21
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15