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“xcode github”

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Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
Nov ’18
Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
3w
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
May ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Jun ’21
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Aug ’22
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’21
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Reply to ITMS-90725: SDK version issue (iOS 17 SDK)
Yes, I managed to resolve it too by updating the runner image. Was using macos-latest as well. However, I did not specify the version code to 15.2 in Fastlane, what I did was use https://github.com/marketplace/actions/setup-xcode-version to select the Xcode version in GitHub Actions.
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Mar ’24
Reply to problem mixing pipelines with different number of vertex streams (OS X only)
I was able to reproduce the problem in a simple stand-alone project based on the OS X 'Game' template in Xcode so I'm pretty confident this is not some bug in my original code or data. I've uploaded it to the bug report.
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’15
Reply to Mistake in Apple's Crustacean.playground?
I was taking a look at the Crustacean.playground today in Xcode 9, and it needed some updates for Swift 4.0.I've uploaded my changes to github for anyone who needs them:https://github.com/Krishna/Crustacean---Protocol-Oriented-Programming-in-Swift
Topic: Programming Languages SubTopic: Swift Tags:
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Sep ’17
Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
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Nov ’18
Reply to Xcode 13.2 and Github - No Packages listed
Same experience. Github account in place in preferences. When add packages invoked Apple Swift Packages shows up under collections and GitHub shows up under Source Control Accounts. Swift Packages are visible but nothing when GitHub clicked and nothing when known GitHub package is searched for.
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Dec ’21
Reply to Xcode Cloud is unable to connect to the repository. Reconnect the repository to resume builds.
Thank you for the post. To get developers and engineers here as much information as possible, so they can help, please provide additional context, including the macOS version, Xcode version you are utilizing, and the repository link if available. Additionally, please include the errors and console messages in Xcode or screenshots. Check the GitHub App Repository Permissions. Also check by opening your project in Xcode, go to the Report Navigator and select the Cloud tab. Right-click your workflow and if Xcode prompts you to grant repository access here, follow the prompts. Check any errors there too and provide those here. If this repository belongs to a GitHub Organization rather than your personal account, you might not have the authority to grant Xcode Cloud access, even if you are a contributor. Looking forward to see the errors. Albert
  Worldwide Developer Relations.
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3w
Reply to CoreNFC ISO7816 Tags
I ran AndyQ's example with ePassport (AID A0000002471001) and got an error on connect to tag:Error Domain=NFCError Code=100 Stack ErrorError Domain=nfcd Code=28 Tag Not FoundiPhone X, iOS 13 beta 4, Xcode 11 beta 4
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’19
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
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Views
Activity
May ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Replies
Boosts
Views
Activity
Jun ’21
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Replies
Boosts
Views
Activity
Aug ’22
Reply to Graphical Issue
I don't believe there is anything wrong with the code but Xcode. I do believe there is something wrong with your code. Why have you changed line 23 and 24 from the original code? x: width * segment.line.x + xOffset, y: height * segment.line.y If you want to modify some points, all other points needs to be modified consistently. Only modifying this part is making your shape broken.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Views
Activity
Mar ’21
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’15
Reply to Inline Comparison on Commit seems to be forced in XCode 15 Beta 3
I switched to Github Desktop a month ago. It's like Xcode used to be: a simple list of changed files, side-by-side comparison and a big blue commit button. A breath of fresh air. And it works perfectly next to Xcode too e.g. Xcode updates in real time when you check-in. Until Xcode gets fixed I can recommend it.
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Jan ’24
Reply to Builds queueing forever...
Same here. No packages changed significantly. It hasn't run for 4 days now and keeps getting stuck on queued. I also tried removing all data from Xcode Cloud and reconnecting it with GitHub with the same results.
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Jan ’22
Reply to Raytracing bugs on M1
I'm not sure how to use Feedback-assistant, in this case: open XCode and click report bug? In mean time: project is opensource: https://github.com/Try/OpenGothic, so you can just grab sources from github
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23