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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to How to setup UIApplicationDelegate that uses UIScenes for mirroring with AirPlay
Dear Richard, Thank you for reply! Yes, I would like external device (MacBook) to display the same content as iOS device. I use fully programmatical approach. Sorry for the misleading information provided, by saying window has already been created I meant that the instance of UIWindow and its rootViewController has already been created, before I enabled Screen Mirroring. After enabling Screen Mirroring I see the instantiation of second UIWindowSceneDelegate and willConnectToSession of the second instance is supplied with new scene instance. For my app this is actually the same as creating new instance of my app. To avoid creating second instances I've placed the following code: if(connectingSceneSession.role == UIWindowSceneSessionRoleExternalDisplayNonInteractive) { return nil; } in AppDelegate's configurationForConnectingSceneSession method. But this is not documented, and I am not sure if this will work for all cases. In willConnectToSession. It takes place after connecting to the AirPlay receiver
Topic: UI Frameworks SubTopic: UIKit
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Reply to Using the Bloom filter tool to configure a URL filter Error 9
We tried to use the same exact sample project with the same bundle id instead of using our own bundle id now we get this error: mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7 Received filter status change: serverSetupIncomplete We tried to follow this guide for the log but https://download.developer.apple.com/iOS/iOS_Logs/VPN_Logging_Instructions.pdf But it doesnt work on this step: . Trigger a sysdiagnose by simultaneously pressing and releasing both volume buttons + Side (or Top) button. Notes: The sysdiagnose is triggered upon button release. On an iPhone you will feel a short vibration when a sysdiagnose is successfully triggered Also I attached the console log here Console log
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Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons c
Missing recommended icon. The bundle does not contain an alternate app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleicons (90890) Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “newIcon” that references asset “newIcon.” No such asset is present in the asset catalog. (90895) I configured multiple icon settings in Xcode 26 version. I added new Icons in the asset file. However, after packaging and uploading the app to the AppStore, it kept giving me an error message saying that some content was missing. Looking at the documentation, it doesn't seem to say that starting from Xcode 13, we can configure through the asset file?
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App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does no
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Apple Intelligence cant change Xcode build target...?!
› It is reasonable to assume Xcode AI integration means AI being able to change the build target... “Why can Xcode Intelligence see source files but not .xcodeproj/project.pbxproj for direct edit?” “Is this a known limitation/bug in Xcode 26.3 RC Project Context or MCP Xcode Tools?” “Any required entitlement/setting beyond Intelligence > Xcode Tools for build-setting edits?”
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Reply to Menu in the bottom bar flies to the top of the screen
Hello, you’re absolutely right. The same thing is happening to me on iOS 26.2.1 as well. If I tap it quickly while the subview is still loading, the menu shoots up toward the top of the screen. I’ve tried everything, but it’s caused by the time it takes for the view to process. If you disable it for 1 second until the view is fully loaded, it no longer misbehaves. If I put it in a ToolbarItem positioned at .topBarTrailing, no matter how quickly I tap it, it doesn’t behave strangely. Weird
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Connection drops while using Content Filter & App Proxy Provider
Will definitely file bug for clarification. Actually, I verified for another flow where FilterDataProvider is responding with NEFilterNewFlowVerdict.allow() & TransparentProxyProvider is responding with NO. So both FilterDataProvider & TransparentProxyProvider are not interested in this flow, still we see the log line (NetworkExtension) [com.apple.networkextension:] provider rejected new flow TCP headless_shell[{length = 20, bytes = 0xe69023e655b6065e1a2f94fa508807fa43f6ac8a}] remote: 100.72.0.3:443 interface utun9 posted by NetworkExtension framework. Is this logline faulty or not to be taken at its face value ?? This really causes confusion amongst customers when they are trying to debug any network issues.
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Reply to Foundation models not detectable in Xcode simulator
Hi @SuyashBel, To run Foundation Models in Simulator, ensure that macOS is up to date. Utilizing Foundation Models framework in the Simulator requires macOS Tahoe, with Apple Intelligence enabled on the Mac. (System Settings -> Apple Intelligence) This will trigger a download of the model, which can also take a little time. Additionally, make sure the simulator is running 26 or later. It can also be helpful to ensure you're using the latest version of Xcode. If everything is updated and you're still having trouble, try restarting your Mac. If all that still fails, let us know and also please file Feedback so we can track this issue. Best, -J
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Simulator since XCode update completely broken
Since one of the last updates of XCode, there are two very annoying bugs in the simulator that just don't get fixed. What's going on Apple? You kill my productivity. There is a red bar reading rdar and some numeric string at the top. You can get rid of it by going to Settings -> Developers -> Zoom -> Larger Text (then change it back). Took a while to find that. I have a German laptop with a QWERTZ keyboard layout. Now when I type, it somehow sends keys from an US keyboard to the simulator. Since I don't have the labels, I don't know what the hell I'm typing. Very frustrating. Please fix this.
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