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command failed due to signal illegal instruction 4
I just migrated an app to use Swift 2 in Xcode 7, and after cleaning up all the changes and fixing errors missed, I can't get past an error:Command failed due to signal: Illegal instruction: 4Has anyone else experienced this? I have cleaned the build, removed Derived Data folder, and ensured I'm on latest version of CocoaPods with latest versions of pods (SVProgressHUD, KSReachability, Lockbox, SMPageControl).Please help, thank you!-BJ
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2.2k
Jun ’15
Reply to Bitcode and Assembly?
Hi Collin,For iOS, this should *just work*. When you are producing your library, the compiler and linker will include the bitcode in the Mach-O file. There are only two things that you should know.1. If you are not using Xcode, please manually add -femit-bitcode command line option.2. When using Xcode, bitcode is only produced during archive build, not debug or release build.Evan
Jun ’15
Reply to Troubleshooting the launch of local user XPC Launch Agent
I'm very interested in the answer for this as well. Actually, I had just posted a similar question earlier today but now it's gone.I thought the XPC Service template within xcode was only for XPC Services hosted within a parent application - produces .xpc files. I'm pretty sure those don't work as standalone XPC services like you describe above. Wish I had more to add. Please share any progress you make on this.
Jun ’15
Application Verification failed installing sample code
So I downloaded the sample code provided by Apple for plahiing movies on the watch. I had it install the app on my iphone. I went to the app on the Watch app and told it to install. After it installs it gets failed to install watchkitmovieplayer watchkit app, error Application Verification failed. It does the same thing when I try it in the simulator. Any idea how to get the sample code to work?I'm using Xcode 7.
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Jun ’15
Reply to Sample code to play sound?
Adeeb,The mp3 is used in my earlier version that worked on WK 1.0. But will double check it.While the watch isn't muted, is there a way to check the sound levels on it? Do we have to add a sound slider on it?That's the odd part, if I'm running it from the watch, I can't debug using Xcode. hopefully in the future they'll add that feature...so can't really check the error propertly.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to How to use the new Header View for .swift files?
Bryan: There are two approaches in Xcode 7 …• You can switch to seeing the interface for your Swift file (which will replace the file in the editor) by using the Generated Interface item in the related files popup in the upper-left of the source editor window. (It will be the item at the bottom of the popup)• You can view the interface alongside your Swift file by opening the Assistant Editor (using the menu item or the toolbar control in the upper-right of the workspace window.) The Counterparts category (which is the default) will show you the generated interface for your Swift file (the title will be the name of your file, followed by (Preview).)
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
dyld error
Help!! I have been trying to resolve this issue for days now. Been to every forum. I'm getting this errordyld: Library not loaded: /Library/Frameworks/Vorbis.framework/Vorbis Referenced from: /private/var/mobile/Containers/Bundle/Application/ Reason: image not foundSo frustrated.... And yes I have tried embedded binaries, copy files, etc.Works fine on simulator, but this error pops up when I try to run it on device. (ipad iOS 8.3. Using latest xCode)
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Jun ’15
How to run Swift Standard Library playground in Xcode 7?
Can anyone suggest what I need to do to get the new Swift Standard Library to run with Xcode 7 beta on OS 10.10.3 (i.e. _not_ 10.11 beta)?I consistently get Unable to find a suitable target device as soon as I go to a playground page with executable code in it. Prompted by a Stackoverflow suggestion for a previous version of Xcode, I have tried creating an iOS 9 simulator device, but that has not solved the problem. Unlike a full-fledged project, a playground does not seem to have any way of attaching it to a device, real or simulated.
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Jun ’15
Reply to iOS 9 simulator black screen
I flailed around trying to fix this same problem. Here's what eventually worked, and some steps are almost certainly pointless:Reinstall the Xcode beta`rm -rf ~/Library/Developer/Xcode/DerivedData`Open Xcode and delete all the simulators using the Window > Devices windowTake a backup of `~/Library/Developer/CoreSimulator/Devices/device_set.plist` and then remove the `com.apple.CoreSimulator.SimRuntime.iOS-9-0` key. Xcode doesn't seem to put this back so I don't know what else this might break.Reinstall simulators within Xcode using the + in the lower-left of Window > Devices.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Xcode 7.0 Beta Throwing Heaps of Errors, update OS X?
FYI, It took me a full day to convert 10,000 lines of Swift 1.2 to Swift 2, after the auto conversion ran. As with any recent Beta, I have experienced a number of problems, the most annoying being the inability to reliabily run in simulator. It seems that I have to run from xcode, then it fails to connect. So I then go to the simulator and run the program manually, kill it and run it again manually (usually it kills itself the first time), then once I have it running manually, kill it, then run it from Xcode. And yes, I also get lots of stuff in the log that seems less than desirable. Lets hope that there are a bunch of stored up fixes just waiting for everyone to get back from WWDC.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Do we have to support 3.5 inch screens?
I'm actually with you on this one. i think it's really a terrible idea to ever hard code software. It never ends up working out in the long run. Thankfully I've been able to deal with the 4s issues a little here and there but it still causes limitations. I'm sure there will be a feature in Xcode 7 or 8 in the future that will make it easier to take advantage of screen space.
Jun ’15
Xcode 6.3.2(6D2105) debugging code
Greetings,I am not having a problem compiling or locating an error. I am wondering if there is a way to actually look deeper into what is happening behind the scenes. For example I am presently reading a book on Mathematics to Genereric programming. I have found this book to be very enlighting so far but I am trying to under what is happening to the code behind the scenes. I know in Visual studios the IDE will show you the binary while debugging. Is there a way I can see it with xcode as well? I will show you an example of the I am break pointing to so that I what's happening.// Helper methodsbool odd(int n) { return n & 0x1; }int half(int n) { return n >> 1; }I want to see what is happening with the return n & 0x1 values. I was also trying to debug the bit shifting method as well to see the values and what is going on.Here is the code I am running it against with some random values.Again, the program works. I am trying to see what is happening with bit shift and the n & 0x1 code.//
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Jun ’15