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Reply to Shazam does not work in Siri in iOS 9.0
Hey mate, works here (iPhone 6 Plus on iOS 9.0b1)Can you expand on does not work, it's a little vague so the more informaiton the better...especially concidering this is a third-party app Apple really wouldn't have much opportunity to 'look at this and fix the issue', it might be an idea to drop an email to the Shazam support team if it's really that bad.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Can watchOS send a local notification?
I just found out about the WatchConnectivity Framework: https://developer.apple.com/library/prerelease/watchos/documentation/WatchConnectivity/Reference/WatchConnectivity_framework/index.html#//apple_ref/doc/uid/TP40015269The Watch Connectivity framework (WatchConnectivity.framework) provides a two-way communications conduit between an iOS app and a WatchKit app on a paired Apple Watch. Apps use this framework to pass files and data back and forth. Live communication is possible when both apps are active; otherwise, you send data in the background so that it is available when the other app launches.So yes, you can request pedometer data from the Watch app in the background!
Topic: App & System Services SubTopic: General Tags:
Jun ’15
Reply to How can I manage dynamic content with In-App Purcahse ?
As long as you are not using the Apple Servers to provide the content, a simple approach is to handle this accounting yourself within the app. You can do that by creating a consumable item 'Tokens'. You can sell '1 Token' or '5 Tokens' at a discount. The user can buy multiple packages of 1 or 5 tokens. The app keeps a count of how many Tokens the user has purchased. To download content the user picks a set of numbers that get recorded in the app. Each number picked causes a reduction in the number of Tokens by 1. Once the Tokens have been all used up the user cannot select any further numbers until they buy more tokens.
Topic: App & System Services SubTopic: StoreKit Tags:
Jun ’15
Abort trap: 6
I'm getting an Abort Trap: 6 after bringing in over a project from XCode 6.3. Here's what I'm getting in 7.0:CompileSwift normal x86_64 /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/MusicStaffView/MusicStaffViewElementLayer.swift cd /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0 /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift -frontend -c /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/MusicStaffView/MusicStaffViewElement.swift /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/MusicStaffView/MusicStaffView.swift /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/NotePickerViewController.swift /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/FingeringViewController.swift -primary-file /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Bassoon Fingerings/MusicStaffView/MusicStaffViewElementLayer.swift /Users/mike/Cocoa/BitBucket/bassoon-fingerings-3.0/Ba
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4.2k
Jun ’15
Reply to in-app purchase
There are two questions in your question:1) can I use a system other than IAP to allow users to make purchases?2) if I can, can I use that system within the app.The answer to #1 depends on what you are selling. Apple requires the use of IAP for use of code that they distribute but not for real world goods sold using an app that they distribute. This is explained in the guidelines with an interesting exception in 11.14.If the use of a non-IAP system is allowed, then the answer to whether that system can be imbedded in the app depends on how Apple is interpreting 11.2. One way it can be interpreted is that you can't have that system in an App. This interpretation is supported by the requirements in 11.14. But another way to interpret 11.2 is that the system can be in the app, just the stuff bought (content, functionality, or services) can't be used in the app. Here is the ambiguous 11.2: 11.2 Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, o
Topic: App & System Services SubTopic: StoreKit Tags:
Jun ’15
Reply to How to print Swift 2.0 iBook
I like paper too - we probably both have gray hair (if any hair at all 🙂). However, the frameworks change so often not sure it would be productive to print out 5000 pages of paper every few months.What I often do is print out the Guides - those change at a slower pace. Also, I bought a Kindle for the sole purpose of reading Swift docs while sitting in a sand chair at the beach, in bright light. Or read them on long flights.I haven't heard back yet from SiteSucker. Since I can access the index.html file using 'curl', I can only suppose the Apple server knows about SiteSucker and disables it from accessing the files. Really - if we could just get the book directly none of this would come into play.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Reply to Multiple auto-renewable subscriptions
I will leave it to others to respond how you might do this with autorenewables. I will just point out that:1) it's real easy with non-renewing subscriptions. You open up additional subscription options if the user has already purchased a few worlds. You can determine the overlap interval and create all kinds of interim options.2) how many of your users do you really hope to fool into renewing automatically who would not renew through a non-renewing subscription - renewal takes all of 30 seconds once every month.3) you could sell Tokens and exchange those tokens for various periods/worlds4) Apple has said that autorenewables are really for episodic content that changes with the renewal period (e.g. monthly magazines) so they may well reject any autorenewable system you devise for this purpose.
Topic: App & System Services SubTopic: StoreKit Tags:
Jun ’15
Free Provisioning failing
So, I downloaded Xcode 7 and installed it to be able to use free provisioning to test my app on an iPhone running iOS 8.3 before subscribing to the developer program. Connecting my iPhone, I see it in the toolbar and on the device list in Devices window.I also added my Apple ID in the Preferences' Accounts Tab and it shows Free under iOS and Mac next to my name. Nevertheless when hitting the play/build-and-run button Xcode at first starts building the app but before transferring, I guess, it stops and tells me it was Unable to find a team with the given Team ID '<My ID>' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support, any suggestions what to do?I removed and added my account several times, getting the same message all of the times.
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1.2k
Jun ’15
Reply to SIP (System Integrity Protection)
Our site is one that will be majorly impacted if netbooting across subnets is broken. We routinely use this method to reimage an ever-growing number of lab machines (currently ~500).What the best way now to provide feedback/impact data to Apple regarding this? (As of the current 10.11 beta I am still able to bless/netboot to our imaging server (Nothing to RADAR yet))
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Not enough available storage...
I erased/reset my watch and set up as new because it was acting a bit wonky so I have a factory fresh setup with watchOSb1 and only Apple's apps. I tried to add only one, the Fly Delta app to the watch and I get the error Cannot Download - there is not enough available storage...Has anyone else seen this?
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2.1k
Jun ’15
Reply to app won't run
I think the problem lies in that it takes a very long time to install the apps. 5+ minutes for me for simple apps.What I end up doing that works for me is Build/run the iPhone app from Xcode to deploy itStop debugging the app in XcodeMake sure Show App on Apple Watch is enabled for my app in the Apple Watch app on the iPhoneSwitch to the Watch and wait untill the new version of the app is installed (takes forever)Manually launch the app.For the most part I do the same using the Simulator as the install is instant.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Xcode 7 crashes when trying to select the Main.storyboard.
Actually, I think the IBOutlets and actions have always shown as being unlinked until the storyboard is selected once. I hope that a number of other people discover that they have this problem too. Maybe it will push Apple to take a quick look at it.By the way, I noticed that the 'Crustacean' playground also causes Xcode to quit when I try to open the console to see the graphics.
Jun ’15