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Gitlab CI: Unable to find a device matching the provided destination specifier
Gitlab runner on M4 Mac Mini 2024, XCode 26.2, supported platforms: iOS, native UIKit swift project. Cocoapods. Trying to run tests via fastlane: run_tests(workspace: 'Project.xcworkspace', destination: platform=macOS,id=#{deviceId}, scheme: Release, clean: true) And having an error: $ xcodebuild -showBuildSettings -workspace Project.xcworkspace -scheme Release -destination platform=macOS,id=01234567-0123456789B9001C 2>&1 [12:23:53]: Could not read the SUPPORTED_PLATFORMS build setting, assuming that the project supports iOS only. [12:23:54]: Found simulator iPhone 16 Pro (18.5) The tests runs just fine in xcode on My Mac (Designed for iPad) device on the very same machine. Compared the output of xcodebuild -showdestinations in terminal: $ xcodebuild -showdestinations -workspace Project.xcworkspace -scheme Release Available destinations for the Release scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:01234567-0123456789B9001C, name:My Mac
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Reply to CSIdentityQueryExecute - possible results access after release?
I.e. crash occurs on OD-related queue while another thread fetches users’ data via CSIdentityQueryExecute(). It seems that the query is in progress because the thread waits for a semaphore. Yes, that's true. However, looking at our code, there's no way that could be disrupting the other thread, as it only blocks in dispatch_semaphore_wait once (waiting for the entire query to complete) and doesn't do anything until the query finishes. Regarding the feedback, I think we'll file a report soon. Please do and upload full crash logs, posting the number back here once you've got everything uploaded. I'd like to look at a set of full logs to see if I can see anything. Also, do you have any crash logs without asan? And do they look the same? It's not unusual for asan to shift crash behavior (basically, you end up crashing earlier than you normally would) and it can also mask the real crash cause in your app. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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CSIdentityQueryExecute - possible results access after release?
We have a simple function that retrieves users list via CSIdentityQueryCreate() and CSIdentityQueryExecute(). However, sometimes we get crashes in com.apple.opendirectory.odxpc.xpc queue and address sanitizer reports that something inside opendirectory related framework tries to access data that was released: ==327==ERROR: AddressSanitizer: global-buffer-overflow on address 0x000166890010 at pc 0x000109b51f98 bp 0x00016b6f58d0 sp 0x00016b6f5070 READ of size 5 at 0x000166890010 thread T242 #0 0x000109b51f94 in memcpy+0x294 (libclang_rt.asan_osx_dynamic.dylib:arm64e+0x85f94) #1 0x000191c08e64 in __CFStringCreateImmutableFunnel3+0x4f8 (CoreFoundation:arm64e+0x2e64) #2 0x000191d2494c in ____CFBinaryPlistCreateObjectFiltered_block_invoke+0xa4 (CoreFoundation:arm64e+0x11e94c) #3 0x000191c39fc8 in __CFBinaryPlistCreateObjectFiltered+0x698 (CoreFoundation:arm64e+0x33fc8) #4 0x000191c3aff0 in __CFBinaryPlistCreateObjectFiltered+0x16c0 (CoreFoundation:arm64e+0x34ff0) #5 0x000191c20b98 in __CFTryParseBinaryPlist+0xe8 (C
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Reply to Home App Intermittent Hub Not Responding Bug
Network set-up is an ISP router with AmpliFi router. K-MTG- what router are you using and, in particular, is it Ubiquiti hardware as well? Note that I'm only looking for correlations, not assigning responsibility. My own home WiFi network is actually a slightly absurd Unifi installation (I probably don't need 4 APs and a rack-mounted router) and many other Apple engineers use their products. In any case, thanks for the bugs; however, in both cases, the engineering team is going to need more data, as these issues tend to be caused by the interactions among multiple controllers, not the specific device that's actually having an issue. At a minimum, that means a sysdiagnose from both the device showing the issue and the home hub, but they'd love sysdiagnose files from all of the devices. A few notes on that process: Ideally, the device would have the HomeKit profile installed as well, but that's not essential. The logs you collect need to all cover the same time window (the time you reproduced/experienc
Topic: App & System Services SubTopic: General Tags:
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Reply to App Startup with Debugger in Xcode 26 is slow
While I appreciate the movement in the right direction, this still represents a substantial regression from the prior baseline, ~1s in Xcode 16. Hi LWK, I would appreciate it if you could run an experiment to help us understand where the last bits of performance regression are. Open ~/.lldbinit and add this line: settings set target.experimental.swift-tasks-plugin-enabled false It might be best to do this while Xcode is closed, so that we can be sure the setting is read correctly. (You can confirm the setting worked by looking at the thread navigator while stopped in some async function, if you have any in the code, you should no longer see any threads called Tasks). With this setting, do you still experience a slow launch? (please remember to remove that setting, as keeping it on will make stepping through async functions stop working) If you could also open a terminal, run sample lldb-rpc-server 60 --wait -file sample.txt, and then immediately launch your application, this would be very helpful as
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Reply to How to help Instrument's Swift task task lifetime summary group the same tasks so that the count for tasks is not always 1.
Hi CalebAKA, This view is breaking down these statistics per unique task. If you expand the Swift Task column you should see that these names have the task id as the suffix. However, adding an additional layer of grouping by developer provided task names seems reasonable. I would encourage you to file a feedback report using the feedback assistant.
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Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
I've encountered an issue where we need multiple domain associations with separate Apple Pay implementations. Briefly, we have a /.well-known/apple-developer-merchantid-domain-association already setup with Stripe, and now we need another, different version of the file to get setup with FreedomPay. FreedomPay insists this file represents a three-way relationship between all parties and I have no reason to disbelieve them. I'm wondering if anyone has encountered this or if there is a standard procedure. I'm currently trying to find documentation on the exact way Apple Pay verification interacts with this file to see if we can produce it dynamically.
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Reply to Multiple Apple Pay relationships with differing apple-developer-merchantid-domain-association files
This doesn't answer the question unfortunately. The docs still say the merchant needs to host an apple-developer-merchantid-domain-association. Well we already have an existing file from a different apple pay implementation that we need to keep in place, but we need to add a 2nd one. Is replacing the other one with the new one a valid solution? Or will it disrupt our other apple pay implementation from our first provider?
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Reply to Degraded RoomPlan performance
Hey @eliotwjohnson, These types of issues are difficult to track down without additional logging. To keep track of this with our engineering teams I'd greatly appreciate it if you could open a bug report, including whatever assets you have that help illustrate the issues, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. Is the following based off what you've heard or do you have videos and files that show the behavior? overlay is jittery and crooked, and the resulting scan file has significant issues Do you have any logging in place that is capturing any RoomCaptureSession.CaptureError errors in production? It seems like another developer was able to improve performance by resolving a memory leak. Have you profiled the application when performing multiple scans in a row? I found it happened consistently for us when we had a memory leak, and was able to be reconciled by really profiling the app, and making sure all memory is freed befo
Topic: Spatial Computing SubTopic: General Tags:
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Degraded RoomPlan performance
We have been using RoomPlan in our app for 2+ years. Through a combination of in-app and manual coaching on scanning best practices, most users are able to achieve high-quality scans on a consistent basis. In recent weeks, however, we have observed an increase in reports of degraded scanning performance, even from veteran users who had not previously encountered issues. The RoomCaptureView overlay is jittery and crooked, and the resulting scan file has significant issues, even for simple, well-lit rectangular rooms. It is difficult to troubleshoot these issues given the number of variables at play, and the overall volume of reports is still relatively low, but we'd appreciate any guidance on known issues or workarounds that could help unblock our users who are being affected by this. I noticed that this post includes an acknowledgement of FB14454922 and FB15035788. Our issues seem slightly different as the scans are simply inaccurate and jittery without failing outright. I haven't found any other thr
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Reply to Implementing Foveated Streaming with Apple Vision Pro
Hey @John-Doe, There's no supported way for you to track where the user is looking with the APIs currently available. The system performs foveated rendering in a way to preserve privacy and doesn’t provide direct information about where people are looking. If you'd like us to consider adding foveated streaming, please file an enhancement request using Feedback Assistant. Once you file the request, please post the FB number here. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why? Thanks! Michael
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Thank you for your detailed answer. I reproduced your steps and see different outcomes. Let me answer your first two questions and then describe how I reproduced your steps and where I see differences. Answers The first divergence I see is at this step. I don’t have your accessory on my network so no local traffic is generated, so there’s no local network alert Indeed that checkbox makes the app itself send similar data than our hardware, using multicast. I don’t understand how that’s possible if this is a “clean install” of macOS. Where could it possible get a different usage string? I should have been clearer. It shows the string This will allow the app to discover, connect to and collect data from devices on your network. which we did not set ourselves. I could not figure out if it comes from an other app, or if it's the default usage description. Reproduction steps Here's a Dropbox link to our app (zipped): https://www.dropbox.com/scl/fi/btnpz64u8rz7y7t0dicbu/FM-Mac-App-Test-5.1.zip?rlkey=8g43pvph7qrld12h
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Reply to CSIdentityQueryExecute - possible results access after release?
I've looked through several crashes and the only pattern I've noticed is something like this: Thread 30:: thread manager 0 libsystem_kernel.dylib 0x19534dbb0 semaphore_wait_trap + 8 1 libdispatch.dylib 0x1951d9960 _dispatch_sema4_wait + 28 2 libdispatch.dylib 0x1951d9f10 _dispatch_semaphore_wait_slow + 132 3 DirectoryService 0x1aabdb340 _continue_query + 88 4 DirectoryService 0x1aabdae50 dsGetRecordList + 484 5 OSServices 0x1a30f7de4 findRecordsWithNames + 136 6 OSServices 0x1a30e34a0 DSIdentityQuery::performQuery(__CFError**) + 456 7 OSServices 0x1a30e35c8 DSIdentityQuery::execute(unsigned long, __CFError**) + 68 8 OSServices 0x1a30d76f8 CSIdentityQueryExecute + 48 9 libxxx.dylib 0x1032e9450 my::helper::EnumerateUsers(std::__1::function const&, unsigned int) + 1800 ... Thread 42 Crashed:: Dispatch queue: com.apple.opendirectory.odxpc.xpc 0 libsystem_kernel.dylib 0x195356388 __pthread_kill + 8 1 libsystem_pthread.dylib 0x19538f88c pthread_kill + 296 2 libsystem_c.dylib 0x195298a3c abort + 124 3 libclang_r
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Reoccurring data access prompt issue with Swift Playgrounds 4.6.4 on macOS 26.1
Hello, I am having a recurring issue using Swift Playgrounds version 4.6.4 on macOS 26.1. Upon opening a file and every other time I start typing in the code section I get a prompt, the image below, two or three times. It doesn't matter if I accept or decline all or some of the prompts, as soon as I start typing on another line I get prompted another two or three times for permission. It appears to me that prompt generates every time the preview pane tries to update. Declining the prompt breaks the preview but accepting the prompt only gets you through a single line of code before it appears again. I believe this issue started after I updated to macOS26.1 as I had not encountered it before. I've also opened other files with Swift Playgrounds and encounter the same problem. It could also be unrelated to the update and could be an issue with some permission setting somewhere, however, I have been unable to find what or where it could be. Is anyone else experiencing this? Thank you for your tim
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