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Reply to CIRAWFilter.outputImage first-time cost is huge (~3s), subsequent calls are ~3ms. Any official way to pre-initialize RAW pipeline (without taking a real photo)?
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
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Reply to window.opener is null with WKWebview
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
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Promotional offer purchase fails in Sandbox with ASDServerErrorDomain 3902 after payment sheet
Hello, I’m integrating promotional offers for auto-renewable subscriptions using StoreKit 2. The offer is displayed correctly, the Apple purchase sheet appears, and I can start the payment flow. The sheet shows the correct discounted price and the end date of the offer. However, after confirming the purchase, an alert appears saying “Unable to Purchase - Contact the developer for more information” When dismissing the alert, Xcode logs the following: Purchase did not return a transaction: Error Domain=ASDServerErrorDomain Code=3902 No se ha podido realizar la compra UserInfo={ NSLocalizedFailureReason=No se ha podido realizar la compra, client-environment-type=Sandbox, AMSServerErrorCode=3902, storefront-country-code=ESP } Test environment: App installed from Xcode on a real iPhone Logged in with a Sandbox Apple ID Using StoreKit 2 Promotional offer applied using: Product.PurchaseOption.promotionalOffer(_:compactJWS:) On the server side, I generate the promotional offer signature exactly as d
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How can I prevent Intel‑based Macs from downloading my app?
We have initiated the development of a new application, which is exclusively compatible with Apple silicon chips. As our application utilizes artificial intelligence, it is not operational on Intel-based systems due to specific technical constraints. Using the Transporter app, we tried to submit a package that only supports arm64 but we received the following message: Validation failed (409) Invalid bundle. The “live-mac.moises.ai.pkg/Payload/Moises Live.app” bundle supports arm64 but not Intel-based Mac computers. Your build must include the x86_64 architecture to support Intel-based Mac computers. For details, view: https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary. (ID: 8b93f8c7-ac3d-4665-934a-e1a81832cc18) Upon reviewing your documentation, I noticed that: To only support Macs with Apple silicon, your application must require a minimum OS version of macOS Monterey 12 or later and must never have supported Intel-based Macs. Given that we launched a universal package
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Reply to How to properly use PermissionKit to ask permission
the communication permission work for me with xcode and ios 26.2 public release it needs sync contacts and enable communication limit on the child device. Thanks. I also got mine working. Not sure if it was the upgrade to 26.2 actual release from 26.2 RC or changing the Communications limits. I still don't know how to fake my location to texas to test significant app update Two thoughts: Use a VPN GPX file in your project (for testing) - https://techcommunity.microsoft.com/discussions/windows10space/can-i-spoof-gps-location-on-iphone--no-jailbreak-needed/4427403/replies/4427409
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How to delete iOS simulator runtimes?
There are multiple iOS simulator runtimes located at /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which I don't need. I tried the following approaches to delete them but not working. Xcode > Settings > Components > Delete (It can delete some but not all of them) xcrun simctl runtime list (It doesn't show the old runtimes) sudo rm (Operation not permitted) sudo rm -rf cc1f035290d244fca4f74d9d243fcd02d2876c27.asset Password: rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/AssetData/096-69246-684.dmg: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/AssetData: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/Info.plist: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset/version.plist: Operation not permitted rm: cc1f035290d244fca4f74d9d243fcd02d2876c27.asset: Operation not permitted I have two questions: Why xcrun simctl runtime list is unable to list some old runtimes? How to delete them?
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Apple CDN connection error after changing server ip version to v6
The universal links for my apps stopped working. The server where the AASA files where hosted worked on IPV4 exclusively, a few days ago i changed the configuration to IPV6 only. I´ve created new IPV6 entries, renewed all certifactes and deleted all IPV4 entries for the domains. All seemed fine, but at Saturday I realized that my universal links stopped working for new user. What i´ve done to find the issue: Example domain that was used for debugging: https://developffw.burns.fun I´ve verified the AASA file is hosted properly by using different browsers and Postman to retrieve it. The file can be accessed and the certificates look fine. Output of curl -v https://developffw.burns.fun/.well-known/apple-app-site-association * Host developffw.burns.fun:443 was resolved. * IPv6: 2a01:4f8:13b:340a::2 * IPv4: (none) * Trying [2a01:4f8:13b:340a::2]:443... * schannel: disabled automatic use of client certificate * ALPN: curl offers http/1.1 * ALPN: server accepted http/1.1 * Established connection to developffw.burns.
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UIToolbar buttons losing spacing in Xcode 26.1.1 Legacy Mode (UIDesignRequiresCompatibility)
We're using XCode 26.1.1 We do not have resource to adopt Liquid Glass design. Hence, we are using the following workaround UIDesignRequiresCompatibility This is our Storyboard. Pre XCode 26 Before XCode 26.1.1, the bottom toolbar looks great. In XCode 26 However, in XCode 26.1.1, the bottom toolbar buttons seems to Squish together. Do anyone have any idea, how I can make UIToolbar works by enabling UIDesignRequiresCompatibility? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Xcode Cloud fail in task Export archive
I'm seeing a similar issue with just Xcode cloud builds. Feedback here: FB21343022 For us, changing Xcode version on Xcode cloud doesn't resolve. To repeat details from the feedback for those at home: We see the following error on repeated Xcode cloud builds when trying to archive for “iOS App Store”. Export archive for development distribution Command exited with non-zero exit-code: 70 The “Archive Build” step is failing with what looks like some internal error. Xcode Version: 26.1.1 (17B100) macOS Version : macOS Tahoe 26.1 (25B78) Attached are the logs, within the relevant part I see this repeated (truncated here for reference and brevity) 2025-12-14T23:42:24.246116551Z error: exportArchive There is a problem with the request entity 2025-12-14T23:42:24.246119266Z 2025-12-14T23:42:24.246121303Z error: exportArchive No signing certificate iOS Development found 2025-12-14T23:42:24.246124727Z 2025-12-14T23:42:24.246126906Z error: exportArchive There is a problem wit
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