Bonjour, also known as zero-configuration networking, enables automatic discovery of devices and services on a local network using industry standard.

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Local Network Permission Inconsistencies in iOS 17.x and 18.x (Tested on iOS 18.6 beta)
We are developing an IoT companion app that connects to the IoT device's Wi-Fi network and communicates with it through local network APIs. To support this functionality, we have: Added the necessary keys in the Info.plist. NSLocalNetworkUsageDescription , NSBonjourServices Used a Bonjour service at app launch to trigger the local network permission prompt. Problem on iOS 18.x (including 18.6 beta) Even when the user explicitly denies the local network permission, our API communication still works. This is unexpected behavior, as we assume denying permission should restrict access to local network communication. We tested this with the latest iOS 18.6 beta (as per Thread 789461021), but the issue still persists. This behavior raises concerns about inconsistent permission enforcement in iOS 18.x. Problem on iOS 17.x In iOS 17.x, if the user accidentally denies the local network permission and later enables it manually via Settings, the change does not take effect immediately. The app cannot access the local network unless the device is restarted, which results in a confusing and poor user experience. Expected Behavior If local network permission is denied, local API communication should be strictly blocked. If the permission is later enabled via Settings, the app should regain access without requiring a device restart. Request We request clarification and resolution on: Why local network APIs are accessible even when permission is denied on iOS 18.x. Whether the delayed permission update (requiring restart) in iOS 17.x is expected or a known issue. Best practices to ensure consistent and predictable permission handling across iOS versions.
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Jun ’25
Network Framework Ad Hoc Connection via Ethernet
I have an iPad app that uses Network framework to allow iPads to wirelessly communicate via their built-in ad hoc network capability. However, our app is used in an enterprise environment and there's concern about them communicating wirelessly, so I've been tasked with looking into wired communication. Question: I've read that iOS can connect to a wifi network using an Ethernet adapter, but would this work for ad hoc networking? For ex, if I connect 2 iPads via Ethernet cables to each other (not to the wifi router), and have the NWListener start broadcasting itself, can the NWBrowser find it and establish an ad-hoc connection via the Ethernet cables (and not the wireless cards inside the iPads). The iPads don't have any wifi connections established so they wouldn't be able to communicate any other way. My guess is no...though if they did connect, how would I know it has happening via the cables and not via the wireless ad hoc capability, because I'm guessing there's no way to turn off just the wireless part of the ad hoc feature? If you disable the wifi on an iPad, you're also disabling ad hoc, right? I'm pretty sure there's no way to programmatically send data back and forth between iPads using a USB-C cable connection, so I'm trying to determine if Ethernet cables would work.
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Jul ’25
Is there any ways to Determine the Local Network Permission Status in iOS 18.x
Is There a Reliable Way to Check Local Network Permission Status in 2025? I've read many similar requests, but I'm posting this in 2025 to ask: Is there any official or reliable method to check the current Local Network permission status on iOS 18.x? We need this to guide or navigate users to the appropriate Settings page when permission is denied. Background Our app is an IoT companion app, and Local Network access is core to our product's functionality. Without this permission, our app cannot communicate with the IoT hardware. Sadly, Apple doesn't provide any official API to check the current status of this permission. This limitation has caused confusion for many users, and we frequently receive bug reports simply because users have accidentally denied the permission and the app can no longer function as expected. Our App High Level Flow: 1. Trigger Permission We attempt to trigger the Local Network permission using Bonjour discovery and browsing methods. (see the implementation) Since there's no direct API to request this permission, we understand that iOS will automatically prompt the user when the app makes its first actual attempt to communicate with a local network device. However, in our case, this creates a problem: The permission prompt appears only at the time of the first real connection attempt (e.g., when sending an HTTP request to the IoT device). This results in a poor user experience, as the request begins before the permission is granted. The first request fails silently in the background while the permission popup appears unexpectedly. We cannot wait for the user's response to proceed, which leads to unreliable behavior and confusing flows. To avoid this issue, we trigger the Local Network permission proactively using Bonjour-based discovery methods. This ensures that the system permission prompt appears before any critical communication with the IoT device occurs. We’ve tried alternative approaches like sending dummy requests, but they were not reliable or consistent across devices or iOS versions. (see the support ticket) 2. Wi-Fi Connection: Once permission is granted, we allow the user to connect to the IoT device’s local Wi-Fi. 3. IoT Device Configuration: After connecting, we send an HTTP request to a known static IP (e.g., 192.168.4.1) on the IoT network to configure the hardware. I assume this pattern is common among all Wi-Fi-based IoT devices and apps. Problem: Even though we present clear app-level instructions when the system prompt appears, some users accidentally deny the Local Network permission. In those cases, there’s no API to check if the permission was denied, so: We can’t display a helpful message. We can’t guide the user to Settings → Privacy & Security → Local Network to re-enable it. The app fails silently or behaves unpredictably. Developer Needs: As app developers, we want to handle negative cases gracefully by: Detecting if the Local Network permission was denied Showing a relevant message or a prompt to go to Settings Preventing silent failures and improving UX So the question is: What is the current, official, or recommended way to determine whether Local Network permission is granted or denied in iOS 18.x (as of 2025)? This permission is critical for a huge category of apps especially IoT and local communication-based products. We hope Apple will offer a better developer experience around this soon. Thanks in advance to anyone who can share updated guidance.
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Jul ’25
Bonjour TXT record vs Network framework
I'm creating a simple p2p server to advertise a service: // server let txtRecord = NWTXTRecord(["key": "value"]) NWListener.Service(name: name, type: "_p2p._tcp", domain: nil, txtRecord: txtRecord) and client to look that service up: // client switch result.endpoint { case let .service(name: name, type: type, domain: domain, interface: interface): print(result.metadata) The client is getting the advertisement ok, but metadata is nil. I expected to see a txt record there, is that not supported? public let metadata: NWBrowser.Result.Metadata /// Additional metadata provided to the browser by a service. Currently, /// only Bonjour TXT records are supported. Is the above server making a Bonjour TXT record or something else? Basically what I want is to pass a short key/value data as part of advertisement.
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Jul ’25
HTTP Requests via Local Network without Wifi
Hi, I am trying to create an App which connects to a Device via Wifi and then has to do some HTTP Requests. Connecting to the Wifi is working properly but when I try to make an HTTP API Call I get the response that the Domain is unavailable (No Internet Connection). I created the App in Flutter on Android everything works perfectly. The packages are all iOS Compatible. But in Safari the URL works so it is probably a permission Issue. I have the Following permissions granted: NSAppTransportSecurity NSBonjourServices NSLocalNetworkUsageDescription I even have Multicast Networking When I test the App I get asked to grant the access to local Network which I am granting. I don´t know what I should do next can somebody help? Feel free to ask for more Information
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Aug ’25
How to avoid the "Allow XYZ to find devices on local networks" warning when creating a local-system-only Bonjour service and browser?
I'm writing an application that implements a Bonjour service and browser for the purpose of connecting to Logic Pro and interacting with a MIDI Device Script. Because it's connecting to Logic Pro running on the same system as the application, the service and browser do not need to access anything else on the local network. I'm creating the service and browser with calls like this: err = DNSServiceRegister( &serviceRef, 0, kDNSServiceInterfaceIndexLocalOnly, "MyService", "_osc._udp", "local", nullptr, 52854, txtLen, txtRecord, static_cast<DNSServiceRegisterReply>(myCallback), context ); err = DNSServiceBrowse( &browserRef, 0, kDNSServiceInterfaceIndexLocalOnly, "_osc._udp", nullptr, static_cast<DNSServiceBrowseReply>(browserCallback), context ); Despite the fact that I'm passing in kDNSServiceInterfaceIndexLocalOnly for the network interface, it still triggers an "Allow 'Application' to find devices on local networks?" permissions prompt. How can I avoid that prompt? It is both a significant failure point (in case users don't notice it or click 'Don't Allow' by mistake) but it may also scare them away, since it strongly implies my application is scanning devices on the local network, even though it's doing no such thing!
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Aug ’25
Apple sample code: device-to-device connection breaks on second launch (tvOS 18.6 / iPadOS 18.3.2, 18.6)
Hello everyone, Last year I built an application for tvOS and iPadOS that enables device-to-device communication. I based it on Apple’s sample code, available here: https://developer.apple.com/documentation/Network/building-a-custom-peer-to-peer-protocol At that time, everything worked flawlessly. However, this year I had to revisit the project to add new features, and now it no longer works as expected. The first time the app runs it connects fine, but if we relaunch it (on either the iPad, the Apple TV, or both), the connection fails. Most importantly, this is not an issue with my own code — I tested it directly with the original Apple sample code, and the exact same problem occurs there too. Here’s what I see in the logs: nw_endpoint_flow_setup_channel [C1 TicTacToe,65E91B02-890E-4D30-88B8-CE2AB9677BF9 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: utun0, scoped, ipv6)] nexus assignment error Connection refused nw_endpoint_flow_failed_with_error [C1 TicTacToe,65E91B02-890E-4D30-88B8-CE2AB9677BF9 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: utun0, scoped, ipv6)] already failing, returning code-block This happens right after I select the iPad from the device list and try to connect. What’s strange is that the interface being used is utun0. I don’t have a VPN or iCloud Private Relay enabled. I also tried running the app through the iPad’s personal hotspot, but I get the same error. The only workaround I’ve found so far is to restart the Apple TV. Has anyone else run into this problem? Is there any known solution or workaround? Tested on tvOS 18.6 and iPadOS 18.3.2 / 18.6.
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Aug ’25
Feedback NetworkListener: Endpoint, QUIC
Good morning, I have been playing with he new Networking framework released in beta, and i think its amazing how powerful and simple it is. However i have been tackling some issues with it, it seems that the NetworkListener does not allow us to configure a specific endpoint for any of the protocols, UDP, TCP (QUIC, TLS) Is this intended or just not missing features as of the Beta ? I figured out how to use bonjour to get a port (as i am brand new to using Networking on macOS and Swift) I get that the use of this is mainly as a client to connect to servers, but it would make more sense to have a high level abstraction of what already exist, wouldn't it be more intuitive to configure a NetworkEndpoint that contains either a Bonjour Service or an endpoint with configured port that we can then configure on the Listener, instead of doing .service(...) ?
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Sep ’25
Allow "Browser" to find devices on local networks
Hi, I am developing the browser based on Chromium, which initially relies on the nw_browser stack for discovering locally available network resources. We have observed an issue where, after each software update—specifically, whenever additional files are written into the application bundle—a popup appears requesting the user to allow local network access, even if this permission was already granted. The behavior is reproducible: simply overwriting files in the app bundle (we are using rsync as Chromium), even while the application is already running, causes the prompt to reappear. We have also noticed that Chromium itself exhibits the same behavior. Also I found the mess in system settings, it has several Google Chrome for example: https://www.loom.com/share/da401f39ab134628807d77f1ca3185f5?from_recorder=1&focus_title=1 We would like to provide a smoother experience for our users and avoid confusing them with repeated permission prompts. Could you please advise on possible approaches or best practices to improve our update mechanism in this regard?
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Sep ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
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Oct ’25
DeviceDiscoveryUI and Bonjour for iOS
I have some confusion around the usage of DeviceDiscoveryUI. The documentation suggests that it is available only on TVOS. But with the recent announcement of WifiAware, it has been used in iOS devices as well. Within DeviceDiscoveryUI, the DevicePicker or the DevicePairingView documentation seems to be available with iOS. Is this just a documentation mistake? Followup - Can I use DeviceDiscoveryUI's DevicePicker/ DevicePairingView to discover devices through Bonjour and then establish a connection through Network framework?
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Oct ’25
[iPadOS 28] EACCES (Permission Denied) on UDP Broadcast despite Multicast Networking Entitlement
My application (using a nested framework for networking) was working correctly on iPadOS 18, but failed to perform a UDP broadcast operation after upgrading the device to iPadOS 28. The low-level console logs consistently show a "Permission denied" error. Symptoms & Error Message: When attempting to send a UDP broadcast packet using NWConnection (or a similar low-level socket call within the framework), the connection fails immediately with the following error logged in the console: nw_socket_service_writes_block_invoke [C2:1] sendmsg(fd 6, 124 bytes) [13: Permission denied] (Error code 13 corresponds to EACCES). Verification Steps (What I have checked): Multicast Networking Entitlement is Approved and Applied: The necessary entitlement (com.apple.developer.networking.multicast) was granted by Apple. The Provisioning Profile used for signing the Host App Target has been regenerated and explicitly includes "Multicast Networking" capability (see attached screenshot). I confirmed that Entitlements cannot be added directly to the Framework Target, only the Host App Target, which is the expected behavior. Local Network Privacy is Configured: The Host App's Info.plist contains the NSLocalNetworkUsageDescription key with a clear usage string. Crucially, the Local Network Access alert does not reliably appear when the Broadcast function is first called (despite a full reinstall after OS upgrade). Even when Local Network Access is manually enabled in Settings, the Broadcast still fails with EACCES. Code Implementation: The Broadcast is attempted using NWConnection to the host 255.255.255.255 on a specific port. Request: Since all required entitlements and profiles are correct, and the failure is a low-level EACCES on a newly updated OS version, I suspect this may be a regression bug in the iPadOS 28 security sandbox when validating the Multicast Networking Entitlement against a low-level socket call (like sendmsg). Has anyone else encountered this specific Permission denied error on iPadOS 28 with a valid Multicast Entitlement, and is there a known workaround aside from switching to mDNS/Bonjour?
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Oct ’25
[iPadOS 26] EACCES (Permission Denied) on UDP Broadcast despite Multicast Networking Entitlement
My application (using a nested framework for networking) was working correctly on iPadOS 18, but failed to perform a UDP broadcast operation after upgrading the device to iPadOS 26. The low-level console logs consistently show a "Permission denied" error. Symptoms & Error Message: When attempting to send a UDP broadcast packet using NWConnection (or a similar low-level socket call within the framework), the connection fails immediately with the following error logged in the console: nw_socket_service_writes_block_invoke [C2:1] sendmsg(fd 6, 124 bytes) [13: Permission denied] (Error code 13 corresponds to EACCES). Verification Steps (What I have checked): Multicast Networking Entitlement is Approved and Applied: The necessary entitlement (com.apple.developer.networking.multicast) was granted by Apple. The Provisioning Profile used for signing the Host App Target has been regenerated and explicitly includes "Multicast Networking" capability (see attached screenshot). I confirmed that Entitlements cannot be added directly to the Framework Target, only the Host App Target, which is the expected behavior. Local Network Privacy is Configured: The Host App's Info.plist contains the NSLocalNetworkUsageDescription key with a clear usage string. Crucially, the Local Network Access alert does not reliably appear when the Broadcast function is first called (despite a full reinstall after OS upgrade). Even when Local Network Access is manually enabled in Settings, the Broadcast still fails with EACCES. Code Implementation: The Broadcast is attempted using NWConnection to the host 255.255.255.255 on a specific port. Request: Since all required entitlements and profiles are correct, and the failure is a low-level EACCES on a newly updated OS version, I suspect this may be a regression bug in the iPadOS 26 security sandbox when validating the Multicast Networking Entitlement against a low-level socket call (like sendmsg). Has anyone else encountered this specific Permission denied error on iPadOS 26 with a valid Multicast Entitlement, and is there a known workaround aside from switching to mDNS/Bonjour?
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Oct ’25
iOS 26 Network Framework APIs with QUIC
Hello, I have a peer to peer networking setup in my app that uses Network Framework with Bonjour and QUIC via NWBrowser, NWListener, NWConnection, and NWEndpoint and all works as expected. I watched the videos about the new iOS 26 Networking stuff (NetworkBrowser, NetworkListener, NetworkConnection) and wanted to try and migrate all my code to use the the new APIs (still use Bonjour and NOT use Wi-Fi Aware) but hit some issues. I was following how the Wi-Fi Aware example app was receiving messages for try await messageData in connection.messages { but when I got things setup with QUIC in a similar fashion I got the following compile error Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' When I asked Cursor about what I was facing its response was as follows: "The connection.messages stream changed in the new Network APIs: it now yields typed (content, metadata) tuples. Iterating with for try await incoming in connection.messages asks the compiler to conform that tuple to Copyable/Escapable; for QUIC the tuple isn’t copyable, so you hit the conditional-conformance error." I am curious if you've been able to use the new iOS 26 network APIs with QUIC? Thank you, Captadoh
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Nov ’25
How to close / cancel a NetworkConnection
Hello, I have an app that was using the iOS 18 Network Framework APIs. It used Peer to Peer, QUIC and Bonjour. It was all working as expected. I wanted to upgrade to the new iOS 26 Network Framework APIs (NetworkBrowser, NetworkListener, NetworkConnection...). I have things working (multiple devices can discover each other, connection to each other and send messages to each other) but my app crashes when I go to toggle of all the networking stuff. In the iOS 18 Network Framework API NWConnection had a .cancel() function I could use to tell the other side the connection was done. I dont see a cancel function for NetworkConnection. My question is - how do I properly close down a NetworkConnection and also properly tell the other side the connection is done.
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Dec ’25
How to start a NetworkConnection
Hello, I am studying the Building peer-to-peer apps codebase https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps and am wondering why no connection is ever started? I searched the codebase and didn't find .start() be called once. Start function I'm referencing https://developer.apple.com/documentation/network/networkconnection/start() Are NetworkConnections started automatically? Note that I am using QUIC NetworkConnections (NetworkConnection) in what I'm trying to do.
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Dec ’25
iOS 26 Network Framework AWDL not working
Hello, I have an app that is using iOS 26 Network Framework APIs. It is using QUIC, TLS 1.3 and Bonjour. For TLS I am using a PKCS#12 identity. All works well and as expected if the devices (iPhone with no cellular, iPhone with cellular, and iPad no cellular) are all on the same wifi network. If I turn off my router (ie no more wifi network) and leave on the wifi toggle on the iOS devices - only the non cellular iPhone and iPad are able to discovery and connect to each other. My iPhone with cellular is not able to. By sharing my logs with Cursor AI it was determined that the connection between the two problematic peers (iPad with no cellular and iPhone with cellular) never even makes it to the TLS step because I never see the logs where I print out the certs I compare. I tried doing "builder.requiredInterfaceType(.wifi)" but doing that blocked the two non cellular devices from working. I also tried "builder.prohibitedInterfaceTypes([.cellular])" but that also did not work. Is AWDL on it's way out? Should I focus my energy on Wi-Fi Aware? Regards, Captadoh
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Local Network Discovery Works in Debug but Not in TestFlight (Wi-Fi Speaker Connection Issue)
Hi team, I’m having an issue with my iOS app related to local network communication and connecting to a Wi-Fi speaker. My app works similar to the “4Stream” application. The speaker and the mobile device must be on the same Wi-Fi network so the app can discover and connect to the speaker. What’s happening: When I run the app directly from Xcode in debug mode, everything works perfectly. The speaker gets discovered. The speaker gets connected successfully. The connection flow completes without any problem. But when I upload the same build to TestFlight, the behaviour changes completely. The app gets stuck on the “Connecting…” screen. The speaker is not discovered. But the same code is working fine on Android It never moves forward from that state. So basically: Debug Mode: Speaker is detected and connected properly TestFlight: Stuck at “Connecting…”, speaker does NOT get connected This makes me believe something related to local network access, multicast, Wi-Fi info permissions, or Bonjour discovery is not being applied correctly in the release/TestFlight environment. Below is my current Info.plist and Entitlements file, which already include Local Network Usage, Bonjour services, Location usage for SSID, multicast entitlements, wifi-info, etc. My Info.plist <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>Wanwun</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>$(PRODUCT_NAME)</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(MARKETING_VERSION)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(CURRENT_PROJECT_VERSION)</string> <key>LSRequiresIPhoneOS</key> <true/> <!-- Allow HTTP to devices on LAN --> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> <key>NSExceptionDomains</key> <dict> <key>local</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> <key>localhost</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> </dict> </dict> <!-- Local Network Usage --> <key>NSLocalNetworkUsageDescription</key> <string>This app needs local network access to discover and control your sound system device over Wi-Fi.</string> <!-- Bonjour services for discovery --> <key>NSBonjourServices</key> <array> <string>_http._tcp.</string> <string>_wrtn._tcp.</string> <string>_services._dns-sd._udp.</string> </array> <!-- Location for SSID Permission --> <key>NSLocationWhenInUseUsageDescription</key> <string>This app requires location access to read the connected Wi-Fi information.</string> <!-- Camera / Photos --> <key>NSCameraUsageDescription</key> <string>This app needs camera access to capture attendance photos.</string> <key>NSPhotoLibraryAddUsageDescription</key> <string>This app saves captured photos to your gallery.</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to your gallery to upload existing images.</string> <!-- Bluetooth --> <key>NSBluetoothAlwaysUsageDescription</key> <string>This app uses Bluetooth to discover nearby sound system devices.</string> <key>NSBluetoothPeripheralUsageDescription</key> <string>This app uses Bluetooth to connect with your sound system.</string> <!-- Launch screen --> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <!-- Device Capabilities --> <key>UIRequiredDeviceCapabilities</key> <array> <string>arm64</string> </array> <!-- Orientation --> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UIViewControllerBasedStatusBarAppearance</key> <false/> My Entitlements What I need help with: I want to understand why the app behaves correctly in debug mode (where the speaker connects without issues), but the same functionality fails in TestFlight. Is there something additional required for: Local network discovery on TestFlight? Multicast networking? Reading the Wi-Fi SSID? Bonjour, service scanning? Release build / TestFlight network permissions? If any extra entitlement approval, configuration, or specific service type is needed for TestFlight builds, please guide me. Thank you for your help.
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Dec ’25
mDNSResponder: legacy OpenSSL licence
Hello, I’m reviewing the open-source mDNSResponder repository and have a question regarding licensing/provenance in mDNSCore/DNSDigest.c file. That file contains an embedded notice stating that parts of the MD5/digest implementation were derived from older OpenSSL sources and therefore include the legacy OpenSSL/SSLeay license text, even though OpenSSL itself is now Apache-2.0 starting from version 3.0. The legacy OpenSSL/SSLeay license is widely understood to impose additional attribution and notice requirements compared to Apache-2.0, and some downstream projects prefer to avoid it when a permissively licensed alternative is available. Repository: https://github.com/apple-oss-distributions/mDNSResponder File: https://github.com/apple-oss-distributions/mDNSResponder/blob/main/mDNSCore/DNSDigest.c#L66 I’d like to clarify a few points: Is the MD5/digest code in DNSDigest.c still based on pre–OpenSSL-3.0 sources, such that retaining the legacy OpenSSL/SSLeay license block is intentional and required? If the goal were to simplify licensing (Apache-2.0 only), would Apple consider replacing this MD5 implementation with an Apache-2.0–licensed alternative (for example, code derived from OpenSSL 3.x or another permissive implementation)? Are there any technical or policy reasons (compatibility, crypto policy, platform APIs) that make such a replacement undesirable? Since GitHub issues and PRs are restricted for this repository, I’m asking here for guidance. If maintainers agree that such an update would be useful, I’d be happy to help by preparing a PR for review. I've also created a feedback report for this topic, the reference ID is FB21269078. Thanks for any clarification.
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Jan ’26
Bonjour Browser / Listener Connections frequently Fail
I've been working through some issues here attempting to migrate away from the MultiPeer Connectivity following the guidance in here, Moving from Multipeer Connectivity to Network Framework, and implementing a home-grown solution using NWBrowser and NWListener and NWConnections. I feel like I am 95% of the way there, but am experiencing an issue where my connection attempts seem to fail about 50% of the time. If I have two nodes say, one a physical iPad, and one a simulator on my Mac. I can start them both up, and they are both discovered with Bounjour no problem. Sometimes the "connect" no problem. Othertimes however when I attempt to "connect" from one device to the other, I get failures. I'd say it's about 50/50 success - fail at this point. The "dialing" device state enters "preparing" but never progesses past that, and on the "receiving end" I see receive error: POSIXErrorCode(rawValue: 61): Connection refused I'm at my wits end here with this, everything else in my migration I think is done...just need some insights maybe on potential causes for that error...
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Jan ’26
Local Network Permission Inconsistencies in iOS 17.x and 18.x (Tested on iOS 18.6 beta)
We are developing an IoT companion app that connects to the IoT device's Wi-Fi network and communicates with it through local network APIs. To support this functionality, we have: Added the necessary keys in the Info.plist. NSLocalNetworkUsageDescription , NSBonjourServices Used a Bonjour service at app launch to trigger the local network permission prompt. Problem on iOS 18.x (including 18.6 beta) Even when the user explicitly denies the local network permission, our API communication still works. This is unexpected behavior, as we assume denying permission should restrict access to local network communication. We tested this with the latest iOS 18.6 beta (as per Thread 789461021), but the issue still persists. This behavior raises concerns about inconsistent permission enforcement in iOS 18.x. Problem on iOS 17.x In iOS 17.x, if the user accidentally denies the local network permission and later enables it manually via Settings, the change does not take effect immediately. The app cannot access the local network unless the device is restarted, which results in a confusing and poor user experience. Expected Behavior If local network permission is denied, local API communication should be strictly blocked. If the permission is later enabled via Settings, the app should regain access without requiring a device restart. Request We request clarification and resolution on: Why local network APIs are accessible even when permission is denied on iOS 18.x. Whether the delayed permission update (requiring restart) in iOS 17.x is expected or a known issue. Best practices to ensure consistent and predictable permission handling across iOS versions.
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305
Activity
Jun ’25
Network Framework Ad Hoc Connection via Ethernet
I have an iPad app that uses Network framework to allow iPads to wirelessly communicate via their built-in ad hoc network capability. However, our app is used in an enterprise environment and there's concern about them communicating wirelessly, so I've been tasked with looking into wired communication. Question: I've read that iOS can connect to a wifi network using an Ethernet adapter, but would this work for ad hoc networking? For ex, if I connect 2 iPads via Ethernet cables to each other (not to the wifi router), and have the NWListener start broadcasting itself, can the NWBrowser find it and establish an ad-hoc connection via the Ethernet cables (and not the wireless cards inside the iPads). The iPads don't have any wifi connections established so they wouldn't be able to communicate any other way. My guess is no...though if they did connect, how would I know it has happening via the cables and not via the wireless ad hoc capability, because I'm guessing there's no way to turn off just the wireless part of the ad hoc feature? If you disable the wifi on an iPad, you're also disabling ad hoc, right? I'm pretty sure there's no way to programmatically send data back and forth between iPads using a USB-C cable connection, so I'm trying to determine if Ethernet cables would work.
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239
Activity
Jul ’25
Is there any ways to Determine the Local Network Permission Status in iOS 18.x
Is There a Reliable Way to Check Local Network Permission Status in 2025? I've read many similar requests, but I'm posting this in 2025 to ask: Is there any official or reliable method to check the current Local Network permission status on iOS 18.x? We need this to guide or navigate users to the appropriate Settings page when permission is denied. Background Our app is an IoT companion app, and Local Network access is core to our product's functionality. Without this permission, our app cannot communicate with the IoT hardware. Sadly, Apple doesn't provide any official API to check the current status of this permission. This limitation has caused confusion for many users, and we frequently receive bug reports simply because users have accidentally denied the permission and the app can no longer function as expected. Our App High Level Flow: 1. Trigger Permission We attempt to trigger the Local Network permission using Bonjour discovery and browsing methods. (see the implementation) Since there's no direct API to request this permission, we understand that iOS will automatically prompt the user when the app makes its first actual attempt to communicate with a local network device. However, in our case, this creates a problem: The permission prompt appears only at the time of the first real connection attempt (e.g., when sending an HTTP request to the IoT device). This results in a poor user experience, as the request begins before the permission is granted. The first request fails silently in the background while the permission popup appears unexpectedly. We cannot wait for the user's response to proceed, which leads to unreliable behavior and confusing flows. To avoid this issue, we trigger the Local Network permission proactively using Bonjour-based discovery methods. This ensures that the system permission prompt appears before any critical communication with the IoT device occurs. We’ve tried alternative approaches like sending dummy requests, but they were not reliable or consistent across devices or iOS versions. (see the support ticket) 2. Wi-Fi Connection: Once permission is granted, we allow the user to connect to the IoT device’s local Wi-Fi. 3. IoT Device Configuration: After connecting, we send an HTTP request to a known static IP (e.g., 192.168.4.1) on the IoT network to configure the hardware. I assume this pattern is common among all Wi-Fi-based IoT devices and apps. Problem: Even though we present clear app-level instructions when the system prompt appears, some users accidentally deny the Local Network permission. In those cases, there’s no API to check if the permission was denied, so: We can’t display a helpful message. We can’t guide the user to Settings → Privacy &amp; Security → Local Network to re-enable it. The app fails silently or behaves unpredictably. Developer Needs: As app developers, we want to handle negative cases gracefully by: Detecting if the Local Network permission was denied Showing a relevant message or a prompt to go to Settings Preventing silent failures and improving UX So the question is: What is the current, official, or recommended way to determine whether Local Network permission is granted or denied in iOS 18.x (as of 2025)? This permission is critical for a huge category of apps especially IoT and local communication-based products. We hope Apple will offer a better developer experience around this soon. Thanks in advance to anyone who can share updated guidance.
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241
Activity
Jul ’25
Bonjour TXT record vs Network framework
I'm creating a simple p2p server to advertise a service: // server let txtRecord = NWTXTRecord(["key": "value"]) NWListener.Service(name: name, type: "_p2p._tcp", domain: nil, txtRecord: txtRecord) and client to look that service up: // client switch result.endpoint { case let .service(name: name, type: type, domain: domain, interface: interface): print(result.metadata) The client is getting the advertisement ok, but metadata is nil. I expected to see a txt record there, is that not supported? public let metadata: NWBrowser.Result.Metadata /// Additional metadata provided to the browser by a service. Currently, /// only Bonjour TXT records are supported. Is the above server making a Bonjour TXT record or something else? Basically what I want is to pass a short key/value data as part of advertisement.
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234
Activity
Jul ’25
HTTP Requests via Local Network without Wifi
Hi, I am trying to create an App which connects to a Device via Wifi and then has to do some HTTP Requests. Connecting to the Wifi is working properly but when I try to make an HTTP API Call I get the response that the Domain is unavailable (No Internet Connection). I created the App in Flutter on Android everything works perfectly. The packages are all iOS Compatible. But in Safari the URL works so it is probably a permission Issue. I have the Following permissions granted: NSAppTransportSecurity NSBonjourServices NSLocalNetworkUsageDescription I even have Multicast Networking When I test the App I get asked to grant the access to local Network which I am granting. I don´t know what I should do next can somebody help? Feel free to ask for more Information
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182
Activity
Aug ’25
How to avoid the "Allow XYZ to find devices on local networks" warning when creating a local-system-only Bonjour service and browser?
I'm writing an application that implements a Bonjour service and browser for the purpose of connecting to Logic Pro and interacting with a MIDI Device Script. Because it's connecting to Logic Pro running on the same system as the application, the service and browser do not need to access anything else on the local network. I'm creating the service and browser with calls like this: err = DNSServiceRegister( &serviceRef, 0, kDNSServiceInterfaceIndexLocalOnly, "MyService", "_osc._udp", "local", nullptr, 52854, txtLen, txtRecord, static_cast<DNSServiceRegisterReply>(myCallback), context ); err = DNSServiceBrowse( &browserRef, 0, kDNSServiceInterfaceIndexLocalOnly, "_osc._udp", nullptr, static_cast<DNSServiceBrowseReply>(browserCallback), context ); Despite the fact that I'm passing in kDNSServiceInterfaceIndexLocalOnly for the network interface, it still triggers an "Allow 'Application' to find devices on local networks?" permissions prompt. How can I avoid that prompt? It is both a significant failure point (in case users don't notice it or click 'Don't Allow' by mistake) but it may also scare them away, since it strongly implies my application is scanning devices on the local network, even though it's doing no such thing!
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274
Activity
Aug ’25
Apple sample code: device-to-device connection breaks on second launch (tvOS 18.6 / iPadOS 18.3.2, 18.6)
Hello everyone, Last year I built an application for tvOS and iPadOS that enables device-to-device communication. I based it on Apple’s sample code, available here: https://developer.apple.com/documentation/Network/building-a-custom-peer-to-peer-protocol At that time, everything worked flawlessly. However, this year I had to revisit the project to add new features, and now it no longer works as expected. The first time the app runs it connects fine, but if we relaunch it (on either the iPad, the Apple TV, or both), the connection fails. Most importantly, this is not an issue with my own code — I tested it directly with the original Apple sample code, and the exact same problem occurs there too. Here’s what I see in the logs: nw_endpoint_flow_setup_channel [C1 TicTacToe,65E91B02-890E-4D30-88B8-CE2AB9677BF9 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: utun0, scoped, ipv6)] nexus assignment error Connection refused nw_endpoint_flow_failed_with_error [C1 TicTacToe,65E91B02-890E-4D30-88B8-CE2AB9677BF9 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: utun0, scoped, ipv6)] already failing, returning code-block This happens right after I select the iPad from the device list and try to connect. What’s strange is that the interface being used is utun0. I don’t have a VPN or iCloud Private Relay enabled. I also tried running the app through the iPad’s personal hotspot, but I get the same error. The only workaround I’ve found so far is to restart the Apple TV. Has anyone else run into this problem? Is there any known solution or workaround? Tested on tvOS 18.6 and iPadOS 18.3.2 / 18.6.
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242
Activity
Aug ’25
Feedback NetworkListener: Endpoint, QUIC
Good morning, I have been playing with he new Networking framework released in beta, and i think its amazing how powerful and simple it is. However i have been tackling some issues with it, it seems that the NetworkListener does not allow us to configure a specific endpoint for any of the protocols, UDP, TCP (QUIC, TLS) Is this intended or just not missing features as of the Beta ? I figured out how to use bonjour to get a port (as i am brand new to using Networking on macOS and Swift) I get that the use of this is mainly as a client to connect to servers, but it would make more sense to have a high level abstraction of what already exist, wouldn't it be more intuitive to configure a NetworkEndpoint that contains either a Bonjour Service or an endpoint with configured port that we can then configure on the Listener, instead of doing .service(...) ?
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264
Activity
Sep ’25
Allow "Browser" to find devices on local networks
Hi, I am developing the browser based on Chromium, which initially relies on the nw_browser stack for discovering locally available network resources. We have observed an issue where, after each software update—specifically, whenever additional files are written into the application bundle—a popup appears requesting the user to allow local network access, even if this permission was already granted. The behavior is reproducible: simply overwriting files in the app bundle (we are using rsync as Chromium), even while the application is already running, causes the prompt to reappear. We have also noticed that Chromium itself exhibits the same behavior. Also I found the mess in system settings, it has several Google Chrome for example: https://www.loom.com/share/da401f39ab134628807d77f1ca3185f5?from_recorder=1&focus_title=1 We would like to provide a smoother experience for our users and avoid confusing them with repeated permission prompts. Could you please advise on possible approaches or best practices to improve our update mechanism in this regard?
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318
Activity
Sep ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
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320
Activity
Oct ’25
DeviceDiscoveryUI and Bonjour for iOS
I have some confusion around the usage of DeviceDiscoveryUI. The documentation suggests that it is available only on TVOS. But with the recent announcement of WifiAware, it has been used in iOS devices as well. Within DeviceDiscoveryUI, the DevicePicker or the DevicePairingView documentation seems to be available with iOS. Is this just a documentation mistake? Followup - Can I use DeviceDiscoveryUI's DevicePicker/ DevicePairingView to discover devices through Bonjour and then establish a connection through Network framework?
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185
Activity
Oct ’25
[iPadOS 28] EACCES (Permission Denied) on UDP Broadcast despite Multicast Networking Entitlement
My application (using a nested framework for networking) was working correctly on iPadOS 18, but failed to perform a UDP broadcast operation after upgrading the device to iPadOS 28. The low-level console logs consistently show a "Permission denied" error. Symptoms & Error Message: When attempting to send a UDP broadcast packet using NWConnection (or a similar low-level socket call within the framework), the connection fails immediately with the following error logged in the console: nw_socket_service_writes_block_invoke [C2:1] sendmsg(fd 6, 124 bytes) [13: Permission denied] (Error code 13 corresponds to EACCES). Verification Steps (What I have checked): Multicast Networking Entitlement is Approved and Applied: The necessary entitlement (com.apple.developer.networking.multicast) was granted by Apple. The Provisioning Profile used for signing the Host App Target has been regenerated and explicitly includes "Multicast Networking" capability (see attached screenshot). I confirmed that Entitlements cannot be added directly to the Framework Target, only the Host App Target, which is the expected behavior. Local Network Privacy is Configured: The Host App's Info.plist contains the NSLocalNetworkUsageDescription key with a clear usage string. Crucially, the Local Network Access alert does not reliably appear when the Broadcast function is first called (despite a full reinstall after OS upgrade). Even when Local Network Access is manually enabled in Settings, the Broadcast still fails with EACCES. Code Implementation: The Broadcast is attempted using NWConnection to the host 255.255.255.255 on a specific port. Request: Since all required entitlements and profiles are correct, and the failure is a low-level EACCES on a newly updated OS version, I suspect this may be a regression bug in the iPadOS 28 security sandbox when validating the Multicast Networking Entitlement against a low-level socket call (like sendmsg). Has anyone else encountered this specific Permission denied error on iPadOS 28 with a valid Multicast Entitlement, and is there a known workaround aside from switching to mDNS/Bonjour?
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Activity
Oct ’25
[iPadOS 26] EACCES (Permission Denied) on UDP Broadcast despite Multicast Networking Entitlement
My application (using a nested framework for networking) was working correctly on iPadOS 18, but failed to perform a UDP broadcast operation after upgrading the device to iPadOS 26. The low-level console logs consistently show a "Permission denied" error. Symptoms & Error Message: When attempting to send a UDP broadcast packet using NWConnection (or a similar low-level socket call within the framework), the connection fails immediately with the following error logged in the console: nw_socket_service_writes_block_invoke [C2:1] sendmsg(fd 6, 124 bytes) [13: Permission denied] (Error code 13 corresponds to EACCES). Verification Steps (What I have checked): Multicast Networking Entitlement is Approved and Applied: The necessary entitlement (com.apple.developer.networking.multicast) was granted by Apple. The Provisioning Profile used for signing the Host App Target has been regenerated and explicitly includes "Multicast Networking" capability (see attached screenshot). I confirmed that Entitlements cannot be added directly to the Framework Target, only the Host App Target, which is the expected behavior. Local Network Privacy is Configured: The Host App's Info.plist contains the NSLocalNetworkUsageDescription key with a clear usage string. Crucially, the Local Network Access alert does not reliably appear when the Broadcast function is first called (despite a full reinstall after OS upgrade). Even when Local Network Access is manually enabled in Settings, the Broadcast still fails with EACCES. Code Implementation: The Broadcast is attempted using NWConnection to the host 255.255.255.255 on a specific port. Request: Since all required entitlements and profiles are correct, and the failure is a low-level EACCES on a newly updated OS version, I suspect this may be a regression bug in the iPadOS 26 security sandbox when validating the Multicast Networking Entitlement against a low-level socket call (like sendmsg). Has anyone else encountered this specific Permission denied error on iPadOS 26 with a valid Multicast Entitlement, and is there a known workaround aside from switching to mDNS/Bonjour?
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257
Activity
Oct ’25
iOS 26 Network Framework APIs with QUIC
Hello, I have a peer to peer networking setup in my app that uses Network Framework with Bonjour and QUIC via NWBrowser, NWListener, NWConnection, and NWEndpoint and all works as expected. I watched the videos about the new iOS 26 Networking stuff (NetworkBrowser, NetworkListener, NetworkConnection) and wanted to try and migrate all my code to use the the new APIs (still use Bonjour and NOT use Wi-Fi Aware) but hit some issues. I was following how the Wi-Fi Aware example app was receiving messages for try await messageData in connection.messages { but when I got things setup with QUIC in a similar fashion I got the following compile error Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' When I asked Cursor about what I was facing its response was as follows: "The connection.messages stream changed in the new Network APIs: it now yields typed (content, metadata) tuples. Iterating with for try await incoming in connection.messages asks the compiler to conform that tuple to Copyable/Escapable; for QUIC the tuple isn’t copyable, so you hit the conditional-conformance error." I am curious if you've been able to use the new iOS 26 network APIs with QUIC? Thank you, Captadoh
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299
Activity
Nov ’25
How to close / cancel a NetworkConnection
Hello, I have an app that was using the iOS 18 Network Framework APIs. It used Peer to Peer, QUIC and Bonjour. It was all working as expected. I wanted to upgrade to the new iOS 26 Network Framework APIs (NetworkBrowser, NetworkListener, NetworkConnection...). I have things working (multiple devices can discover each other, connection to each other and send messages to each other) but my app crashes when I go to toggle of all the networking stuff. In the iOS 18 Network Framework API NWConnection had a .cancel() function I could use to tell the other side the connection was done. I dont see a cancel function for NetworkConnection. My question is - how do I properly close down a NetworkConnection and also properly tell the other side the connection is done.
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Activity
Dec ’25
How to start a NetworkConnection
Hello, I am studying the Building peer-to-peer apps codebase https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps and am wondering why no connection is ever started? I searched the codebase and didn't find .start() be called once. Start function I'm referencing https://developer.apple.com/documentation/network/networkconnection/start() Are NetworkConnections started automatically? Note that I am using QUIC NetworkConnections (NetworkConnection) in what I'm trying to do.
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312
Activity
Dec ’25
iOS 26 Network Framework AWDL not working
Hello, I have an app that is using iOS 26 Network Framework APIs. It is using QUIC, TLS 1.3 and Bonjour. For TLS I am using a PKCS#12 identity. All works well and as expected if the devices (iPhone with no cellular, iPhone with cellular, and iPad no cellular) are all on the same wifi network. If I turn off my router (ie no more wifi network) and leave on the wifi toggle on the iOS devices - only the non cellular iPhone and iPad are able to discovery and connect to each other. My iPhone with cellular is not able to. By sharing my logs with Cursor AI it was determined that the connection between the two problematic peers (iPad with no cellular and iPhone with cellular) never even makes it to the TLS step because I never see the logs where I print out the certs I compare. I tried doing "builder.requiredInterfaceType(.wifi)" but doing that blocked the two non cellular devices from working. I also tried "builder.prohibitedInterfaceTypes([.cellular])" but that also did not work. Is AWDL on it's way out? Should I focus my energy on Wi-Fi Aware? Regards, Captadoh
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Activity
2d
Local Network Discovery Works in Debug but Not in TestFlight (Wi-Fi Speaker Connection Issue)
Hi team, I’m having an issue with my iOS app related to local network communication and connecting to a Wi-Fi speaker. My app works similar to the “4Stream” application. The speaker and the mobile device must be on the same Wi-Fi network so the app can discover and connect to the speaker. What’s happening: When I run the app directly from Xcode in debug mode, everything works perfectly. The speaker gets discovered. The speaker gets connected successfully. The connection flow completes without any problem. But when I upload the same build to TestFlight, the behaviour changes completely. The app gets stuck on the “Connecting…” screen. The speaker is not discovered. But the same code is working fine on Android It never moves forward from that state. So basically: Debug Mode: Speaker is detected and connected properly TestFlight: Stuck at “Connecting…”, speaker does NOT get connected This makes me believe something related to local network access, multicast, Wi-Fi info permissions, or Bonjour discovery is not being applied correctly in the release/TestFlight environment. Below is my current Info.plist and Entitlements file, which already include Local Network Usage, Bonjour services, Location usage for SSID, multicast entitlements, wifi-info, etc. My Info.plist <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>Wanwun</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>$(PRODUCT_NAME)</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(MARKETING_VERSION)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(CURRENT_PROJECT_VERSION)</string> <key>LSRequiresIPhoneOS</key> <true/> <!-- Allow HTTP to devices on LAN --> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> <key>NSExceptionDomains</key> <dict> <key>local</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> <key>localhost</key> <dict> <key>NSExceptionAllowsInsecureHTTPLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> </dict> </dict> </dict> <!-- Local Network Usage --> <key>NSLocalNetworkUsageDescription</key> <string>This app needs local network access to discover and control your sound system device over Wi-Fi.</string> <!-- Bonjour services for discovery --> <key>NSBonjourServices</key> <array> <string>_http._tcp.</string> <string>_wrtn._tcp.</string> <string>_services._dns-sd._udp.</string> </array> <!-- Location for SSID Permission --> <key>NSLocationWhenInUseUsageDescription</key> <string>This app requires location access to read the connected Wi-Fi information.</string> <!-- Camera / Photos --> <key>NSCameraUsageDescription</key> <string>This app needs camera access to capture attendance photos.</string> <key>NSPhotoLibraryAddUsageDescription</key> <string>This app saves captured photos to your gallery.</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to your gallery to upload existing images.</string> <!-- Bluetooth --> <key>NSBluetoothAlwaysUsageDescription</key> <string>This app uses Bluetooth to discover nearby sound system devices.</string> <key>NSBluetoothPeripheralUsageDescription</key> <string>This app uses Bluetooth to connect with your sound system.</string> <!-- Launch screen --> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <!-- Device Capabilities --> <key>UIRequiredDeviceCapabilities</key> <array> <string>arm64</string> </array> <!-- Orientation --> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UIViewControllerBasedStatusBarAppearance</key> <false/> My Entitlements What I need help with: I want to understand why the app behaves correctly in debug mode (where the speaker connects without issues), but the same functionality fails in TestFlight. Is there something additional required for: Local network discovery on TestFlight? Multicast networking? Reading the Wi-Fi SSID? Bonjour, service scanning? Release build / TestFlight network permissions? If any extra entitlement approval, configuration, or specific service type is needed for TestFlight builds, please guide me. Thank you for your help.
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Activity
Dec ’25
mDNSResponder: legacy OpenSSL licence
Hello, I’m reviewing the open-source mDNSResponder repository and have a question regarding licensing/provenance in mDNSCore/DNSDigest.c file. That file contains an embedded notice stating that parts of the MD5/digest implementation were derived from older OpenSSL sources and therefore include the legacy OpenSSL/SSLeay license text, even though OpenSSL itself is now Apache-2.0 starting from version 3.0. The legacy OpenSSL/SSLeay license is widely understood to impose additional attribution and notice requirements compared to Apache-2.0, and some downstream projects prefer to avoid it when a permissively licensed alternative is available. Repository: https://github.com/apple-oss-distributions/mDNSResponder File: https://github.com/apple-oss-distributions/mDNSResponder/blob/main/mDNSCore/DNSDigest.c#L66 I’d like to clarify a few points: Is the MD5/digest code in DNSDigest.c still based on pre–OpenSSL-3.0 sources, such that retaining the legacy OpenSSL/SSLeay license block is intentional and required? If the goal were to simplify licensing (Apache-2.0 only), would Apple consider replacing this MD5 implementation with an Apache-2.0–licensed alternative (for example, code derived from OpenSSL 3.x or another permissive implementation)? Are there any technical or policy reasons (compatibility, crypto policy, platform APIs) that make such a replacement undesirable? Since GitHub issues and PRs are restricted for this repository, I’m asking here for guidance. If maintainers agree that such an update would be useful, I’d be happy to help by preparing a PR for review. I've also created a feedback report for this topic, the reference ID is FB21269078. Thanks for any clarification.
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Activity
Jan ’26
Bonjour Browser / Listener Connections frequently Fail
I've been working through some issues here attempting to migrate away from the MultiPeer Connectivity following the guidance in here, Moving from Multipeer Connectivity to Network Framework, and implementing a home-grown solution using NWBrowser and NWListener and NWConnections. I feel like I am 95% of the way there, but am experiencing an issue where my connection attempts seem to fail about 50% of the time. If I have two nodes say, one a physical iPad, and one a simulator on my Mac. I can start them both up, and they are both discovered with Bounjour no problem. Sometimes the "connect" no problem. Othertimes however when I attempt to "connect" from one device to the other, I get failures. I'd say it's about 50/50 success - fail at this point. The "dialing" device state enters "preparing" but never progesses past that, and on the "receiving end" I see receive error: POSIXErrorCode(rawValue: 61): Connection refused I'm at my wits end here with this, everything else in my migration I think is done...just need some insights maybe on potential causes for that error...
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Activity
Jan ’26