Continuity Camera

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Support automatic camera switching and high-quality, high-resolution photo capture in your macOS app when iPhone is used as a camera for Mac.

Posts under Continuity Camera tag

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Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: 26.2 Xcode version: 26.1 Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
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256
Mar ’26
Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: [Your macOS version here] Xcode version: [Your Xcode version here] Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
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231
Mar ’26
Mac Studio: Continuity Camera unavailable after reboot unless USB camera is connected
Summary On Mac Studio systems (no built-in camera), macOS does not initialize camera services after a normal reboot if no physical camera is present. As a result, Continuity Camera does not appear anywhere in the system. Observed behavior System Information → Camera reports “No video capture devices were found.” Continuity Camera (iPhone) is completely absent from camera lists. Plugging in any USB UVC webcam immediately initializes camera services and causes both the USB camera and the iPhone (Continuity Camera) to appear. The USB camera can then be unplugged and Continuity Camera continues working until the next reboot. Reproduction steps Use a Mac Studio (no built-in camera) on recent macOS. Ensure no USB webcam or external camera is connected. Reboot the Mac normally. After login, open System Information → Camera. Expected Camera services should initialize even when no physical camera is present, allowing Continuity Camera to be available as the primary camera. Actual No camera devices are present unless a physical USB camera is connected at least once after boot. This reproduces 100% of the time on Mac Studio and appears to be a camera service bootstrap issue where Continuity Camera cannot be the first camera device. Issue has been filed via Feedback Assistant.
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365
Jan ’26
AVCapturePhotoOutput crashes at delegate callback on MacOS 13.7.5
A functioning Multiplatform app, which includes use of Continuity Camera on an M1MacMini running Sequoia 15.5, works correctly capturing photos with AVCapturePhoto. However, that app (and a test app just for Continuity Camera) crashes at delegate callback when run on a 2017 MacBookPro under MacOS 13.7.5. The app was created with Xcode 16 (various releases) and using Swift 6 (but tried with 5). Compiling and running the test app with Xcode 15.2 on the 13.7.5 machine also crashes at delegate callback. The iPhone 15 Continuity Camera gets detected and set up correctly, and preview video works correctly. It's when the CapturePhoto code is run that the crash occurs. The relevant capture code is: func capturePhoto() { let captureSettings = AVCapturePhotoSettings() captureSettings.flashMode = .auto photoOutput.maxPhotoQualityPrioritization = .quality photoOutput.capturePhoto(with: captureSettings, delegate: PhotoDelegate.shared) print("**** CameraManager: capturePhoto") } and the delegate callbacks are: class PhotoDelegate: NSObject, AVCapturePhotoCaptureDelegate { nonisolated(unsafe) static let shared = PhotoDelegate() // MARK: - Delegate callbacks func photoOutput( _ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)? ) { print("**** CameraManager: didFinishProcessingPhoto") guard let pData = photo.fileDataRepresentation() else { print("**** photoOutput is empty") return } print("**** photoOutput data is \(pData.count) bytes") } func photoOutput( _ output: AVCapturePhotoOutput, willBeginCaptureFor resolvedSettings: AVCaptureResolvedPhotoSettings ) { print("**** CameraManager: willBeginCaptureFor") } func photoOutput(_ output: AVCapturePhotoOutput, willCapturePhotoFor resolvedSettings: AVCaptureResolvedPhotoSettings) { print("**** CameraManager: willCaptureCapturePhotoFor") } } The crash report significant parts are..... Crashed Thread: 3 Dispatch queue: com.apple.cmio.CMIOExtensionProviderHostContext Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [30850] VM Region Info: 0 is not in any region. Bytes before following region: 4296495104 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 100175000-10017f000 [ 40K] r-x/r-x SM=COW ...tinuityCamera Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x7ff803aed552 mach_msg2_trap + 10 1 libsystem_kernel.dylib 0x7ff803afb6cd mach_msg2_internal + 78 2 libsystem_kernel.dylib 0x7ff803af4584 mach_msg_overwrite + 692 3 libsystem_kernel.dylib 0x7ff803aed83a mach_msg + 19 4 CoreFoundation 0x7ff803c07f8f __CFRunLoopServiceMachPort + 145 5 CoreFoundation 0x7ff803c06a10 __CFRunLoopRun + 1365 6 CoreFoundation 0x7ff803c05e51 CFRunLoopRunSpecific + 560 7 HIToolbox 0x7ff80d694f3d RunCurrentEventLoopInMode + 292 8 HIToolbox 0x7ff80d694d4e ReceiveNextEventCommon + 657 9 HIToolbox 0x7ff80d694aa8 _BlockUntilNextEventMatchingListInModeWithFilter + 64 10 AppKit 0x7ff806ca59d8 _DPSNextEvent + 858 11 AppKit 0x7ff806ca4882 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1214 12 AppKit 0x7ff806c96ef7 -[NSApplication run] + 586 13 AppKit 0x7ff806c6b111 NSApplicationMain + 817 14 SwiftUI 0x7ff90e03a9fb 0x7ff90dfb4000 + 551419 15 SwiftUI 0x7ff90f0778b4 0x7ff90dfb4000 + 17578164 16 SwiftUI 0x7ff90e9906cf 0x7ff90dfb4000 + 10340047 17 ContinuityCamera 0x10017b49e 0x100175000 + 25758 18 dyld 0x7ff8037d1418 start + 1896 Thread 1: 0 libsystem_pthread.dylib 0x7ff803b27bb0 start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x7ff803b27bb0 start_wqthread + 0 Thread 3 Crashed:: Dispatch queue: com.apple.cmio.CMIOExtensionProviderHostContext 0 ??? 0x0 ??? 1 AVFCapture 0x7ff82045996c StreamAsyncStillCaptureCallback + 61 2 CoreMediaIO 0x7ff813a4358f __94-[CMIOExtensionProviderHostContext captureAsyncStillImageWithStreamID:uniqueID:options:reply:]_block_invoke + 498 3 libxpc.dylib 0x7ff803875b33 _xpc_connection_reply_callout + 36 4 libxpc.dylib 0x7ff803875ab2 _xpc_connection_call_reply_async + 69 5 libdispatch.dylib 0x7ff80398b099 _dispatch_client_callout3 + 8 6 libdispatch.dylib 0x7ff8039a6795 _dispatch_mach_msg_async_reply_invoke + 387 7 libdispatch.dylib 0x7ff803991088 _dispatch_lane_serial_drain + 393 8 libdispatch.dylib 0x7ff803991d6c _dispatch_lane_invoke + 417 9 libdispatch.dylib 0x7ff80399c3fc _dispatch_workloop_worker_thread + 765 10 libsystem_pthread.dylib 0x7ff803b28c55 _pthread_wqthread + 327 11 libsystem_pthread.dylib 0x7ff803b27bbf start_wqthread + 15 Of course, the MacBookPro is an old device - but Continuity Camera works with the installed Photo Booth app, so it's possible. Any thoughts on solving this situation would be appreciated. Regards, Michaela
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563
Nov ’25
Customized IOKit extension not work
Hi guys, How to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker). I want to make use of IOKit extension to hidden or ignore build-in camera to realize the requirement. however the extension can't be loaded for Invalid permissions in MacOS 15.4.1, buildVersion:24E263. I also tried to run in in MacOS 14.4.1, which can be loaded but can't auto load when restart laptop as KDK version not match. Could you please give me some suggestion? Is it possible hidden build-in camera in MacOS M-series chip? Is there any other method to realize the feature. Thanks a lot.
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514
Jun ’25
Lagging Video Feed Using VNGeneratePersonSegmentationRequest in macOS Camera Extension App
I'm developing a macOS application using Swift and a camera extension. I'm utilizing the Vision framework's VNGeneratePersonSegmentationRequest to apply a background blur effect. However, I'm experiencing significant lag in the video feed. I've tried optimizing the request, but the issue persists. Could anyone provide insights or suggestions on how to resolve this lagging issue? Details: Platform: macOS Language: Swift Framework: Vision code snippet I am using are below `class ViewController: NSViewController, AVCaptureVideoDataOutputSampleBufferDelegate { var frameCounter = 0 let frameSkipRate = 2 private let visionQueue = DispatchQueue(label: "com.example.visionQueue") func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) { frameCounter += 1 if frameCounter % frameSkipRate != 0 { return } guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return } let ciImage = CIImage(cvPixelBuffer: pixelBuffer) performPersonSegmentation(on: ciImage) { [self] mask in guard let mask = mask else { return } let blurredBackground = self.applyBlur(to: ciImage) let resultImage = self.composeImage(with: blurredBackground, mask: mask, original: ciImage) let nsImage = ciImageToNSImage(ciImage: resultImage) DispatchQueue.main.async { [self] in // Update your NSImageView or other UI elements with the composite image if needToStream { if (enqueued == false || readyToEnqueue == true), let queue = self.sinkQueue { enqueued = true readyToEnqueue = false if let _ = image, let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) { enqueue(queue, cgImage) } } } } } } private func performPersonSegmentation(on image: CIImage, completion: @escaping (CIImage?) -> Void) { let request = VNGeneratePersonSegmentationRequest() request.qualityLevel = .fast // Adjust quality level as needed request.outputPixelFormat = kCVPixelFormatType_OneComponent8 let handler = VNImageRequestHandler(ciImage: image, options: [:]) visionQueue.async { do { try handler.perform([request]) guard let result = request.results?.first as? VNPixelBufferObservation else { completion(nil) return } let maskPixelBuffer = result.pixelBuffer let maskImage = CIImage(cvPixelBuffer: maskPixelBuffer) completion(maskImage) } catch { print("Error performing segmentation: \(error)") completion(nil) } } } private func composeImage(with blurredBackground: CIImage, mask: CIImage, original: CIImage) -> CIImage { // Invert the mask to blur the background let invertedMask = mask.applyingFilter("CIColorInvert") // Ensure mask is correctly resized to match original image let resizedMask = invertedMask.transformed(by: CGAffineTransform(scaleX: original.extent.width / invertedMask.extent.width, y: original.extent.height / invertedMask.extent.height)) // Blend the images using the mask let blendFilter = CIFilter(name: "CIBlendWithMask")! blendFilter.setValue(blurredBackground, forKey: kCIInputImageKey) blendFilter.setValue(original, forKey: kCIInputBackgroundImageKey) blendFilter.setValue(resizedMask, forKey: kCIInputMaskImageKey) return blendFilter.outputImage ?? original } private func ciImageToNSImage(ciImage: CIImage) -> NSImage { let cgImage = context.createCGImage(ciImage, from: ciImage.extent)! return NSImage(cgImage: cgImage, size: ciImage.extent.size) } private func applyBlur(to image: CIImage) -> CIImage { let blurFilter = CIFilter.gaussianBlur() blurFilter.inputImage = image blurFilter.radius = 7.0 // Adjust the blur radius as needed return blurFilter.outputImage ?? image } }`
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Jul ’24
Continuity for Development Use
Continuity is a very useful feature across Apple devices. Recently, I’d like to integrate continuity into my app by invoking sketch from the app. I couldn’t find an API for this, nor can I can find the program invoked when I right click on finder and try to add a drawing from my iPad. My two questions are: Is the feature officially supported for development use? In general, is it possible to trace what programs are called when I invoke a feature through the MacOS GUI?
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547
Jun ’24
How to prevent continuity camera from correcting orientation?
I am using an AVCaptureSession in a macOS application for real time scan/image feature detection. Since most iPhone cameras are better than most Mac cameras I also support Continuity Camera. This generally works very well. However, when the user wants to point the iPhone/Continuity camera down at a document on the desk, as is most likely the case, the Continuity camera flips and 'corrects' the video orientation to landscape. How can I prevent that? I am using more or less the exact architecture that apple provides in the Supporting Continuity Camera sample app.
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625
Mar ’24
My 14promax urgently needs 24 million pixels
The 24-megapixel camera is most widely used for daily photography, and the 48-megapixel camera is only used for taking landscapes or photos. After all, it takes up too much memory. The biggest problem with the 14promax now is that its photography is lame, and the 12-megapixel camera has long lagged behind Android. There are too many. Adding 24 million modes is much more valuable than updating iOS, and the experience is directly doubled.
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675
Feb ’24
The lack of 24 million pixels in iPhone 14 promax is its biggest shortcoming
iPhone 14 promax uses 12 million pixels to sharpen it so severely that it is impossible to see. Using 48 million pixels takes up too much space. It starts with 128g. How can there be so much space, plus shooting videos. The biggest problem at present is that there are no 24 million pixels, which greatly affects the daily shooting experience. People around me who use the 14pro series say that not having 24 million pixels is the biggest problem at the moment.
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550
Feb ’24
"Import from iPhone or iPad" in UITextView context menu under Mac Catalyst
While working on the Mac Catalyst version of my iOS app, I noticed something interesting. I have a UITextView with the allowsEditingTextAttributes property enabled. When running the app on a Mac, the context menu that appears when right-clicking inside the UITextField includes the menu item "Import from iPhone or iPad". That brings up a menu with 3 options each for my iPhone and iPad that I happen to connected to my Mac recently. There options include "Take Photo", "Scan Documents", and "Add Sketch". I created a brand new iOS app project and simply added a UITextView to the main view controller. After setting allowsEditingTextAttributes to true, it shows the same behavior. Some questions: Is this documented anywhere? I'm guessing this is related to Continuity Camera in some way. But there's no mention of this anywhere that I've seen so far. How can I prevent this menu from appearing? Nothing related to these menus comes through the canPerformAction(_:withSender:) method. And nothing related to these menus is part of the menu item array sent to the UITextViewDelegate textView(_:editMenuForTextIn:suggestedActions:) method. I need to remove this menu in my app because while I support some text attributes (bold, italic, underline), I do not want to allow pictures to be added. Does anything else in iOS under Mac Catalyst automatically get similar support? If so, what?
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1.5k
Jun ’23
How to disable the continuity camera feature programmatically?
The continuity camera feature is enabled by default. I'm developing a desktop app where I have to block this feature. It is very critical for my app. What programming languages, technologies, frameworks I can use to nave opportunity to disable some MacOS system events? I have the same question for disabling the Spotlight Search and the Voice control. Thank you.
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731
Mar ’23
Loading wkweview from other UIViewController is crashing the app
Hello everyone, I am developing a very simple app which contains only 2 view controllers. First one for app introduction (I have used Collection view for sliding images) and second one for loading website in wkwebview. Issue is that the website is a little bit heavy and takes around 5-8 seconds to load. I need that that wekwebview to be loaded in the first view controller and once it is loaded it automatically pushes to the second view controller in which wkwebview is. Following is what I have done till now First view controller class OnBoardingViewController: UIViewController {     @IBOutlet weak var collectionView: UICollectionView!     @IBOutlet weak var pageControl: UIPageControl!     @IBOutlet weak var LoginBtn: UIButton!     @IBOutlet weak var SignupBtn: UIButton!     var slides: [OnboardingSlide] = []     var currenrPage = 0     override func viewDidLoad() {         super.viewDidLoad()         // Do any additional setup after loading the view.         slides = [OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide1")),                   OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide2")),                   OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide3"))]                  let wvc = storyboard!.instantiateViewController(withIdentifier: "webViewController") as! ViewController         //wvc.modalPresentationStyle = .fullScreen         wvc.loadWebView {             self.navigationController?.pushViewController(wvc, animated: true)             //self.present(wvc, animated: true, completion: nil)         }     } Second view controller (wkwebview is in this view controller) import UIKit import WebKit class ViewController: UIViewController {     @IBOutlet weak var myWebView: WKWebView!     var didLoadWebView: (() -> Void)!     func loadWebView(completion: @escaping () -> Void){         loadViewIfNeeded()         didLoadWebView = completion         myWebView.navigationDelegate = self         guard let url = URL(string: "https://fashionhind.com") else {return}         myWebView.load(URLRequest(url: url))         myWebView.allowsBackForwardNavigationGestures = true     }     override func viewDidLoad() {         super.viewDidLoad()         // Do any additional setup after loading the view.         self.navigationController?.isNavigationBarHidden = true     }     override func viewDidAppear(_ animated: Bool) {         self.navigationController?.isNavigationBarHidden = true     } } extension ViewController: WKNavigationDelegate {     func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {         didLoadWebView() // Call back to the presenting view controller     } } Following is the issue Whenever I run the wkwebview loads fine but when I click on any button on the website app crashed with following error in this line "self.navigationController?.pushViewController(wvc, animated: true)" "Exception NSException * "Application tried to present modally a view controller <Fashionhind.ViewController: 0x14bf18ed0> that is already being presented by <UINavigationController: 0x14d81aa00>." 0x0000600001b2d320" Thanks in advance for help
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1.6k
Nov ’22
Logitech Broi C1000e encounter AVFoundationErrorDomain Code=-11800 "The operation could not be completed"
When I use the Logitech Broi C1000e camera to connect my own App on my Mac, it fails to capture. And some log errors are reported as follows: Capture session runtime error: Error Domain=AVFoundationErrorDomain Code=-11800 "The operation could not be completed" UserInfo={NSLocalizedFailureReason=An unknown error occurred (-536870163), NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x6000000e71e0 {Error Domain=NSOSStatusErrorDomain Code=-536870163 "(null)"}} But on the Mac, use the FaceTime App, it works just fine. So there should be something wrong with my app, but I have no clue now, does anyone have an idea? Thanks.
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1.4k
Nov ’22
iPhone Continuity Camera not working
I am using teh following two computers: 2017 MacBook Pro 2022 MacBook Pro - M2 Processor Both are running macOS Ventura Version 13.0 Trying to connect the following iPhones: iPhone 12 Max Pro iPhone 13 Max Pro iPhone 14 Max Pro All are running iOS 16.1 RC But the iPhones are not recognized in browser-based web conference software like GoogleMeets but it does show up in Zoom. It stopped working two updates ago. Anyone have any ideas?
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1.2k
Oct ’22
Continuity Camera Not Detected on Mac Mini 2018 + iPhone 11
I have tried the following steps but still not working, the Mac Mini unable to detect the iPhone. Updated to the latest OS version Wifi & Bluetooth enabled Connected to the same wifi network Internet sharing switched off for both devices iPhone continuity camera option is enabled Signed in to the same Apple ID with 2 factors auth enabled iPhone screen is locked, display turned off and in horizontal position (180 degree) Both devices was restarted after update What else do I miss for wireless detection? For now, I am using USB connection, but I prefer wireless connection.
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1.2k
Oct ’22
Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: 26.2 Xcode version: 26.1 Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
Replies
1
Boosts
0
Views
256
Activity
Mar ’26
Virtual Camera Shows Jittering Frames and Solid Accent Color on macOS
Hello Apple Developer Support, I’m developing a virtual camera using the CMIOExtensionDevice / CMIOExtensionStreamSource APIs on macOS. While the virtual camera appears in system settings and apps like Zoom and Google Meet, the video output exhibits the following issues: Jittering frames: The first frame sometimes appears correctly, but subsequent frames flicker or jitter. Solid color fill: Eventually, the camera feed fills entirely with a solid accent color (e.g., blue), rather than the intended video content. Console logs: Repeated messages appear in Console.app: Invalid display 0x00000000 Setup details: The virtual camera is created using CMIOExtensionDevice and CMIOExtensionStream. Video frames are rendered from NSImage/CGImage using CGContext and copied into CVPixelBuffers. Frame delivery is controlled by a DispatchSourceTimer at 60 FPS. macOS version: [Your macOS version here] Xcode version: [Your Xcode version here] Observations: The Invalid display 0x00000000 logs suggest that CGContext drawing or NSImage operations are failing in headless mode (i.e., there is no real display attached to the virtual camera). Using CIContext with .useSoftwareRenderer = true appears to mitigate some flicker, but not entirely. Questions / Requests: Is it expected that CoreMediaIO virtual cameras cannot reliably render CGImage / NSImage frames offscreen? Are there recommended APIs or approaches to render virtual camera frames fully headless to avoid display-dependent jitter? Is there any documentation or sample code from Apple showing stable video output from a virtual camera extension that does not rely on a physical display? Any guidance or examples would be greatly appreciated. This issue prevents the virtual camera from being used reliably in standard video apps. Thank you, Savvy
Replies
0
Boosts
0
Views
231
Activity
Mar ’26
Mac Studio: Continuity Camera unavailable after reboot unless USB camera is connected
Summary On Mac Studio systems (no built-in camera), macOS does not initialize camera services after a normal reboot if no physical camera is present. As a result, Continuity Camera does not appear anywhere in the system. Observed behavior System Information → Camera reports “No video capture devices were found.” Continuity Camera (iPhone) is completely absent from camera lists. Plugging in any USB UVC webcam immediately initializes camera services and causes both the USB camera and the iPhone (Continuity Camera) to appear. The USB camera can then be unplugged and Continuity Camera continues working until the next reboot. Reproduction steps Use a Mac Studio (no built-in camera) on recent macOS. Ensure no USB webcam or external camera is connected. Reboot the Mac normally. After login, open System Information → Camera. Expected Camera services should initialize even when no physical camera is present, allowing Continuity Camera to be available as the primary camera. Actual No camera devices are present unless a physical USB camera is connected at least once after boot. This reproduces 100% of the time on Mac Studio and appears to be a camera service bootstrap issue where Continuity Camera cannot be the first camera device. Issue has been filed via Feedback Assistant.
Replies
1
Boosts
0
Views
365
Activity
Jan ’26
AVCapturePhotoOutput crashes at delegate callback on MacOS 13.7.5
A functioning Multiplatform app, which includes use of Continuity Camera on an M1MacMini running Sequoia 15.5, works correctly capturing photos with AVCapturePhoto. However, that app (and a test app just for Continuity Camera) crashes at delegate callback when run on a 2017 MacBookPro under MacOS 13.7.5. The app was created with Xcode 16 (various releases) and using Swift 6 (but tried with 5). Compiling and running the test app with Xcode 15.2 on the 13.7.5 machine also crashes at delegate callback. The iPhone 15 Continuity Camera gets detected and set up correctly, and preview video works correctly. It's when the CapturePhoto code is run that the crash occurs. The relevant capture code is: func capturePhoto() { let captureSettings = AVCapturePhotoSettings() captureSettings.flashMode = .auto photoOutput.maxPhotoQualityPrioritization = .quality photoOutput.capturePhoto(with: captureSettings, delegate: PhotoDelegate.shared) print("**** CameraManager: capturePhoto") } and the delegate callbacks are: class PhotoDelegate: NSObject, AVCapturePhotoCaptureDelegate { nonisolated(unsafe) static let shared = PhotoDelegate() // MARK: - Delegate callbacks func photoOutput( _ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)? ) { print("**** CameraManager: didFinishProcessingPhoto") guard let pData = photo.fileDataRepresentation() else { print("**** photoOutput is empty") return } print("**** photoOutput data is \(pData.count) bytes") } func photoOutput( _ output: AVCapturePhotoOutput, willBeginCaptureFor resolvedSettings: AVCaptureResolvedPhotoSettings ) { print("**** CameraManager: willBeginCaptureFor") } func photoOutput(_ output: AVCapturePhotoOutput, willCapturePhotoFor resolvedSettings: AVCaptureResolvedPhotoSettings) { print("**** CameraManager: willCaptureCapturePhotoFor") } } The crash report significant parts are..... Crashed Thread: 3 Dispatch queue: com.apple.cmio.CMIOExtensionProviderHostContext Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [30850] VM Region Info: 0 is not in any region. Bytes before following region: 4296495104 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 100175000-10017f000 [ 40K] r-x/r-x SM=COW ...tinuityCamera Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x7ff803aed552 mach_msg2_trap + 10 1 libsystem_kernel.dylib 0x7ff803afb6cd mach_msg2_internal + 78 2 libsystem_kernel.dylib 0x7ff803af4584 mach_msg_overwrite + 692 3 libsystem_kernel.dylib 0x7ff803aed83a mach_msg + 19 4 CoreFoundation 0x7ff803c07f8f __CFRunLoopServiceMachPort + 145 5 CoreFoundation 0x7ff803c06a10 __CFRunLoopRun + 1365 6 CoreFoundation 0x7ff803c05e51 CFRunLoopRunSpecific + 560 7 HIToolbox 0x7ff80d694f3d RunCurrentEventLoopInMode + 292 8 HIToolbox 0x7ff80d694d4e ReceiveNextEventCommon + 657 9 HIToolbox 0x7ff80d694aa8 _BlockUntilNextEventMatchingListInModeWithFilter + 64 10 AppKit 0x7ff806ca59d8 _DPSNextEvent + 858 11 AppKit 0x7ff806ca4882 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1214 12 AppKit 0x7ff806c96ef7 -[NSApplication run] + 586 13 AppKit 0x7ff806c6b111 NSApplicationMain + 817 14 SwiftUI 0x7ff90e03a9fb 0x7ff90dfb4000 + 551419 15 SwiftUI 0x7ff90f0778b4 0x7ff90dfb4000 + 17578164 16 SwiftUI 0x7ff90e9906cf 0x7ff90dfb4000 + 10340047 17 ContinuityCamera 0x10017b49e 0x100175000 + 25758 18 dyld 0x7ff8037d1418 start + 1896 Thread 1: 0 libsystem_pthread.dylib 0x7ff803b27bb0 start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x7ff803b27bb0 start_wqthread + 0 Thread 3 Crashed:: Dispatch queue: com.apple.cmio.CMIOExtensionProviderHostContext 0 ??? 0x0 ??? 1 AVFCapture 0x7ff82045996c StreamAsyncStillCaptureCallback + 61 2 CoreMediaIO 0x7ff813a4358f __94-[CMIOExtensionProviderHostContext captureAsyncStillImageWithStreamID:uniqueID:options:reply:]_block_invoke + 498 3 libxpc.dylib 0x7ff803875b33 _xpc_connection_reply_callout + 36 4 libxpc.dylib 0x7ff803875ab2 _xpc_connection_call_reply_async + 69 5 libdispatch.dylib 0x7ff80398b099 _dispatch_client_callout3 + 8 6 libdispatch.dylib 0x7ff8039a6795 _dispatch_mach_msg_async_reply_invoke + 387 7 libdispatch.dylib 0x7ff803991088 _dispatch_lane_serial_drain + 393 8 libdispatch.dylib 0x7ff803991d6c _dispatch_lane_invoke + 417 9 libdispatch.dylib 0x7ff80399c3fc _dispatch_workloop_worker_thread + 765 10 libsystem_pthread.dylib 0x7ff803b28c55 _pthread_wqthread + 327 11 libsystem_pthread.dylib 0x7ff803b27bbf start_wqthread + 15 Of course, the MacBookPro is an old device - but Continuity Camera works with the installed Photo Booth app, so it's possible. Any thoughts on solving this situation would be appreciated. Regards, Michaela
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563
Activity
Nov ’25
Customized IOKit extension not work
Hi guys, How to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker). I want to make use of IOKit extension to hidden or ignore build-in camera to realize the requirement. however the extension can't be loaded for Invalid permissions in MacOS 15.4.1, buildVersion:24E263. I also tried to run in in MacOS 14.4.1, which can be loaded but can't auto load when restart laptop as KDK version not match. Could you please give me some suggestion? Is it possible hidden build-in camera in MacOS M-series chip? Is there any other method to realize the feature. Thanks a lot.
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514
Activity
Jun ’25
Lagging Video Feed Using VNGeneratePersonSegmentationRequest in macOS Camera Extension App
I'm developing a macOS application using Swift and a camera extension. I'm utilizing the Vision framework's VNGeneratePersonSegmentationRequest to apply a background blur effect. However, I'm experiencing significant lag in the video feed. I've tried optimizing the request, but the issue persists. Could anyone provide insights or suggestions on how to resolve this lagging issue? Details: Platform: macOS Language: Swift Framework: Vision code snippet I am using are below `class ViewController: NSViewController, AVCaptureVideoDataOutputSampleBufferDelegate { var frameCounter = 0 let frameSkipRate = 2 private let visionQueue = DispatchQueue(label: "com.example.visionQueue") func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) { frameCounter += 1 if frameCounter % frameSkipRate != 0 { return } guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return } let ciImage = CIImage(cvPixelBuffer: pixelBuffer) performPersonSegmentation(on: ciImage) { [self] mask in guard let mask = mask else { return } let blurredBackground = self.applyBlur(to: ciImage) let resultImage = self.composeImage(with: blurredBackground, mask: mask, original: ciImage) let nsImage = ciImageToNSImage(ciImage: resultImage) DispatchQueue.main.async { [self] in // Update your NSImageView or other UI elements with the composite image if needToStream { if (enqueued == false || readyToEnqueue == true), let queue = self.sinkQueue { enqueued = true readyToEnqueue = false if let _ = image, let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) { enqueue(queue, cgImage) } } } } } } private func performPersonSegmentation(on image: CIImage, completion: @escaping (CIImage?) -> Void) { let request = VNGeneratePersonSegmentationRequest() request.qualityLevel = .fast // Adjust quality level as needed request.outputPixelFormat = kCVPixelFormatType_OneComponent8 let handler = VNImageRequestHandler(ciImage: image, options: [:]) visionQueue.async { do { try handler.perform([request]) guard let result = request.results?.first as? VNPixelBufferObservation else { completion(nil) return } let maskPixelBuffer = result.pixelBuffer let maskImage = CIImage(cvPixelBuffer: maskPixelBuffer) completion(maskImage) } catch { print("Error performing segmentation: \(error)") completion(nil) } } } private func composeImage(with blurredBackground: CIImage, mask: CIImage, original: CIImage) -> CIImage { // Invert the mask to blur the background let invertedMask = mask.applyingFilter("CIColorInvert") // Ensure mask is correctly resized to match original image let resizedMask = invertedMask.transformed(by: CGAffineTransform(scaleX: original.extent.width / invertedMask.extent.width, y: original.extent.height / invertedMask.extent.height)) // Blend the images using the mask let blendFilter = CIFilter(name: "CIBlendWithMask")! blendFilter.setValue(blurredBackground, forKey: kCIInputImageKey) blendFilter.setValue(original, forKey: kCIInputBackgroundImageKey) blendFilter.setValue(resizedMask, forKey: kCIInputMaskImageKey) return blendFilter.outputImage ?? original } private func ciImageToNSImage(ciImage: CIImage) -> NSImage { let cgImage = context.createCGImage(ciImage, from: ciImage.extent)! return NSImage(cgImage: cgImage, size: ciImage.extent.size) } private func applyBlur(to image: CIImage) -> CIImage { let blurFilter = CIFilter.gaussianBlur() blurFilter.inputImage = image blurFilter.radius = 7.0 // Adjust the blur radius as needed return blurFilter.outputImage ?? image } }`
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750
Activity
Jul ’24
Continuity for Development Use
Continuity is a very useful feature across Apple devices. Recently, I’d like to integrate continuity into my app by invoking sketch from the app. I couldn’t find an API for this, nor can I can find the program invoked when I right click on finder and try to add a drawing from my iPad. My two questions are: Is the feature officially supported for development use? In general, is it possible to trace what programs are called when I invoke a feature through the MacOS GUI?
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547
Activity
Jun ’24
How to prevent continuity camera from correcting orientation?
I am using an AVCaptureSession in a macOS application for real time scan/image feature detection. Since most iPhone cameras are better than most Mac cameras I also support Continuity Camera. This generally works very well. However, when the user wants to point the iPhone/Continuity camera down at a document on the desk, as is most likely the case, the Continuity camera flips and 'corrects' the video orientation to landscape. How can I prevent that? I am using more or less the exact architecture that apple provides in the Supporting Continuity Camera sample app.
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625
Activity
Mar ’24
My 14promax urgently needs 24 million pixels
The 24-megapixel camera is most widely used for daily photography, and the 48-megapixel camera is only used for taking landscapes or photos. After all, it takes up too much memory. The biggest problem with the 14promax now is that its photography is lame, and the 12-megapixel camera has long lagged behind Android. There are too many. Adding 24 million modes is much more valuable than updating iOS, and the experience is directly doubled.
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Activity
Feb ’24
The lack of 24 million pixels in iPhone 14 promax is its biggest shortcoming
iPhone 14 promax uses 12 million pixels to sharpen it so severely that it is impossible to see. Using 48 million pixels takes up too much space. It starts with 128g. How can there be so much space, plus shooting videos. The biggest problem at present is that there are no 24 million pixels, which greatly affects the daily shooting experience. People around me who use the 14pro series say that not having 24 million pixels is the biggest problem at the moment.
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Activity
Feb ’24
"Import from iPhone or iPad" in UITextView context menu under Mac Catalyst
While working on the Mac Catalyst version of my iOS app, I noticed something interesting. I have a UITextView with the allowsEditingTextAttributes property enabled. When running the app on a Mac, the context menu that appears when right-clicking inside the UITextField includes the menu item "Import from iPhone or iPad". That brings up a menu with 3 options each for my iPhone and iPad that I happen to connected to my Mac recently. There options include "Take Photo", "Scan Documents", and "Add Sketch". I created a brand new iOS app project and simply added a UITextView to the main view controller. After setting allowsEditingTextAttributes to true, it shows the same behavior. Some questions: Is this documented anywhere? I'm guessing this is related to Continuity Camera in some way. But there's no mention of this anywhere that I've seen so far. How can I prevent this menu from appearing? Nothing related to these menus comes through the canPerformAction(_:withSender:) method. And nothing related to these menus is part of the menu item array sent to the UITextViewDelegate textView(_:editMenuForTextIn:suggestedActions:) method. I need to remove this menu in my app because while I support some text attributes (bold, italic, underline), I do not want to allow pictures to be added. Does anything else in iOS under Mac Catalyst automatically get similar support? If so, what?
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Activity
Jun ’23
Ar glasses and iphone security
Hello my name is Newton chau and I want to share some stupid Idea related to Ar glasses and iphone security expect you to interested contact me with the help of phone number
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Activity
May ’23
camera
We want the camera behavior to be just like the native camera in iPhone 14 Pro.
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492
Activity
Mar ’23
How to disable the continuity camera feature programmatically?
The continuity camera feature is enabled by default. I'm developing a desktop app where I have to block this feature. It is very critical for my app. What programming languages, technologies, frameworks I can use to nave opportunity to disable some MacOS system events? I have the same question for disabling the Spotlight Search and the Voice control. Thank you.
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731
Activity
Mar ’23
Can you use lidar while on continuity?
trying to build computer vision using the lidar
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1.4k
Activity
Jan ’23
Loading wkweview from other UIViewController is crashing the app
Hello everyone, I am developing a very simple app which contains only 2 view controllers. First one for app introduction (I have used Collection view for sliding images) and second one for loading website in wkwebview. Issue is that the website is a little bit heavy and takes around 5-8 seconds to load. I need that that wekwebview to be loaded in the first view controller and once it is loaded it automatically pushes to the second view controller in which wkwebview is. Following is what I have done till now First view controller class OnBoardingViewController: UIViewController {     @IBOutlet weak var collectionView: UICollectionView!     @IBOutlet weak var pageControl: UIPageControl!     @IBOutlet weak var LoginBtn: UIButton!     @IBOutlet weak var SignupBtn: UIButton!     var slides: [OnboardingSlide] = []     var currenrPage = 0     override func viewDidLoad() {         super.viewDidLoad()         // Do any additional setup after loading the view.         slides = [OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide1")),                   OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide2")),                   OnboardingSlide(image: UIImage(imageLiteralResourceName: "slide3"))]                  let wvc = storyboard!.instantiateViewController(withIdentifier: "webViewController") as! ViewController         //wvc.modalPresentationStyle = .fullScreen         wvc.loadWebView {             self.navigationController?.pushViewController(wvc, animated: true)             //self.present(wvc, animated: true, completion: nil)         }     } Second view controller (wkwebview is in this view controller) import UIKit import WebKit class ViewController: UIViewController {     @IBOutlet weak var myWebView: WKWebView!     var didLoadWebView: (() -> Void)!     func loadWebView(completion: @escaping () -> Void){         loadViewIfNeeded()         didLoadWebView = completion         myWebView.navigationDelegate = self         guard let url = URL(string: "https://fashionhind.com") else {return}         myWebView.load(URLRequest(url: url))         myWebView.allowsBackForwardNavigationGestures = true     }     override func viewDidLoad() {         super.viewDidLoad()         // Do any additional setup after loading the view.         self.navigationController?.isNavigationBarHidden = true     }     override func viewDidAppear(_ animated: Bool) {         self.navigationController?.isNavigationBarHidden = true     } } extension ViewController: WKNavigationDelegate {     func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {         didLoadWebView() // Call back to the presenting view controller     } } Following is the issue Whenever I run the wkwebview loads fine but when I click on any button on the website app crashed with following error in this line "self.navigationController?.pushViewController(wvc, animated: true)" "Exception NSException * "Application tried to present modally a view controller <Fashionhind.ViewController: 0x14bf18ed0> that is already being presented by <UINavigationController: 0x14d81aa00>." 0x0000600001b2d320" Thanks in advance for help
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Activity
Nov ’22
Logitech Broi C1000e encounter AVFoundationErrorDomain Code=-11800 "The operation could not be completed"
When I use the Logitech Broi C1000e camera to connect my own App on my Mac, it fails to capture. And some log errors are reported as follows: Capture session runtime error: Error Domain=AVFoundationErrorDomain Code=-11800 "The operation could not be completed" UserInfo={NSLocalizedFailureReason=An unknown error occurred (-536870163), NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x6000000e71e0 {Error Domain=NSOSStatusErrorDomain Code=-536870163 "(null)"}} But on the Mac, use the FaceTime App, it works just fine. So there should be something wrong with my app, but I have no clue now, does anyone have an idea? Thanks.
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1.4k
Activity
Nov ’22
iPhone Continuity Camera not working
I am using teh following two computers: 2017 MacBook Pro 2022 MacBook Pro - M2 Processor Both are running macOS Ventura Version 13.0 Trying to connect the following iPhones: iPhone 12 Max Pro iPhone 13 Max Pro iPhone 14 Max Pro All are running iOS 16.1 RC But the iPhones are not recognized in browser-based web conference software like GoogleMeets but it does show up in Zoom. It stopped working two updates ago. Anyone have any ideas?
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1.2k
Activity
Oct ’22
Continuity Camera Not Detected on Mac Mini 2018 + iPhone 11
I have tried the following steps but still not working, the Mac Mini unable to detect the iPhone. Updated to the latest OS version Wifi & Bluetooth enabled Connected to the same wifi network Internet sharing switched off for both devices iPhone continuity camera option is enabled Signed in to the same Apple ID with 2 factors auth enabled iPhone screen is locked, display turned off and in horizontal position (180 degree) Both devices was restarted after update What else do I miss for wireless detection? For now, I am using USB connection, but I prefer wireless connection.
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1.2k
Activity
Oct ’22
how is working when having an incoming call while using iphone as webcam for macbook?
Hi, I'm trying to find a clear policy deck how is working on webcam feature for a various actual consumer scenarios such as How is working when I have an incoming call (Video) while using an iPhone as webcam for a virtual meeting?
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Activity
Oct ’22