Display map or satellite imagery from your app's interface, call out points of interest, and determine placemark information for map coordinates using MapKit.

Posts under MapKit tag

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Warnings - Failed to locate resource
I have a test application I'm working on (so it's a fresh Xcode project under Sonoma - with older map code borrowed from another project). It is a macOS application. And in Obj-C. When the map window is opened the logs contain the following - I've been trying to hunt down and resolve. Thank you in advance for any clues/pointers. Failed to locate resource "default.csv" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite.styl" Couldn't find satellite.styl in framework, file name satellite.styl Authorization status: Authorized The application does have MapKit.framework included.
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2.5k
Dec ’24
Changing MKMapView .preferredConfiguration or .mapType causes crash
If I change MKMapView's .preferredConfiguration property from .realistic to .flat, or .mapType from .hybridFlyover to .hybrid, subsequent scrolling causes a crash: -[MTLDebugRenderCommandEncoder validateDrawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:function:]:6179: failed assertion `Draw Indexed Primitives Validation indexBufferOffset(0) + (indexCount(864) * 2) must be <= [indexBuffer length] (12). For example, changing: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .realistic) to: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .flat) Then, scroll the map view, and it will crash. It is OK the other way around. Or change: self.mapView.mapType = .hybridFlyover to: self.mapView.mapType = .hybrid I've tried everything I can think of, including calling functions like these after the change: mapView.setNeedsDisplay() mapView.setRegion(self.mapView.region, animated: false) .mapType and .preferredConfiguration are settable properties, so they should be possible to change. I could create a new MKMapview, but I'd have to perfectly recreate the state which is not trivial and far from ideal. I'm just trying to work around the issue FB14553276 so my map tiles don't show tiling seems in 2D which is a new issue introduced with iOS 18. This potential workaround still shows the seems in 3D, but is better than always showing seems. Seems like whatever I do, I just can't defeat MapKit bugs and puts me in an impossible situation. :( I've submitted Feedback this issue: FB16153802 It seems like others are experiencing the issue: https://forums.developer.apple.com/forums/thread/730780
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658
Dec ’24
MapKit super slow loading tiles stored on device
Loading tile overlays is slow even when the raster data is locally available on the device running iOS 18.2 and built with Xcode 16.2. In this video (https://3dtopo.com/superSlowTileLoading.mov) it takes 38 seconds to load tiles readily available on the device. Then, the whole screen flashes when tiles that are already drawn are redrawn, making for a very poor user experience. 38 seconds to load a dozen or so small images (512x512) stored locally on the device is simply unacceptable. I can't release a product like this that I've spent the last 1.5 years building and many years developing the maps themselves. This severe issue is new since I committed to basing my app on MapKit. Note that this issue does not occur with Apple's base map tiles. I created a Feedback Assitant case, FB16110803, for this issue. For the video, I disabled loading any tiles from the network and disabled loading any other data, such as polylines. Essentially all I am doing is loading the tiles stored on the device and returning them, such as: public func loadTile(at path: MKTileOverlayPath, result: @escaping (Data?, Error?) -> Void) { fetchData(forKey: key, failure: {error in result(nil, error)}, success: {data in result(data, nil)}) } open func fetchData(forKey key: String, failure fail: ((Error?) -> ())? = nil, success succeed: @escaping (Data) -> ()) { let path = self.path(forKey: key) do { let data = try Data( contentsOf: URL(fileURLWithPath: path), options: Data.ReadingOptions()) succeed(data) self.updateDiskAccessDate(atPath: path) } catch { if let block = fail { block(error) } } }
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1.1k
Dec ’24
How to search location in global rather than in local?
I'm doing a weather app, users can search locations for getting weather, but the problem is, the results only shows locations in my country, not in global. For example, I'm in China, I can't search New York, it just shows nothing. Here's my code: @Observable class SearchPlaceManager: NSObject { var searchText: String = "" let searchCompleter = MKLocalSearchCompleter() var searchResults: [MKLocalSearchCompletion] = [] override init() { super.init() searchCompleter.resultTypes = .address searchCompleter.delegate = self } @MainActor func seachLocation() { if !searchText.isEmpty { searchCompleter.queryFragment = searchText } } } extension SearchPlaceManager: MKLocalSearchCompleterDelegate { func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { withAnimation { self.searchResults = completer.results } } } Also, I've tried to set searchCompleter.region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 0, longitude: 0), span: MKCoordinateSpan(latitudeDelta: 180, longitudeDelta: 360) ), but it doesn't work.
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1.1k
Dec ’24
Separate RealityView inside a RealityView attachment
Hi, I am having some troubles creating a "nested" RealityView content using MapKit attachment. I am building a visionOS app that has horizontal MapKit map as an attachment to RealityView. I want to display 3D pins on that map, therefore I am using native map annotation and inside of these annotations, I create a new RealityView just for the 3D pin. This worked completely fine, unitil I wanted to have those RealityViews interact with each other. By interaction of those RealityViews I mean that I wanted to group entities from the first "main" RealityViews content with the 3D pins using ModelSortGroupComponent. Why I want this? I want to make the map circular, that is not a problem. Problem is that when I move the map with 3D pins, these pins have their own RealityView space and are only bounded by volumetric window dimensions. What happes is that these pins float next to the map (shown on attached image). So I came up with this solution: create a custom "toroid" like 3D entity model that occludes the pins that go outside the map region. In order to occlude only the pins, I need to use ModelSortGroupComponent to group the "toroid" entity with 3D pins entities (as described in another forum thread). To summarize: need the content of the superior RealityView to interact with map attachment annotations RealityView content in order to group them. There might be of course another, better way to achieve my whole goal, so I would naturally appreciate any help or guidance. Image below showing 3D pins on circular map. Since pins RealityView does no know anything about other RealityViews, it just overlows and hangs in space until is cropped by volumetric window boundary. Simplified code: var body: some View { let modelSortGroup = ModelSortGroup(depthPass: .prePass) RealityView { content, attachments in var mainEntity = Entity() // My other entities here... if let mapAttachment = attachments.entity(for: "mapAttachment") { // Edit map properties, position, horizontal layout etc. mainEntity.addChild(mapAttachment) } // Create and add to content mask "toroid" entity mapMaskEntity. Use OcclusionMaterial() material. mapMaskEntity.components.set(ModelSortGroupComponent(group: modelSortGroup, order: 0)) // For all pins, somehow also set the group // 3DPinEntity.components.set(ModelSortGroupComponent(group: modelSortGroup, order: 1)) content.add(mainEntity) } attachments: { Attachment(id: "mapAttachment") { Map { ForEach(mapViewModel.clusters, id: \.id) { cluster in Annotation("", coordinate: cluster.coordinate) { MapPin3DView(cluster: cluster) } } } .clipShape(Circle()) } } } // MapPin3DView is an map annotation view that includes a model of 3D pin and some details like image etc., uses RealityView. struct MapPin3DView: View { var body: some View { RealityView { content in // 3D pin entities... } } }
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609
Dec ’24
Is MapKit.mapCameraKeyframeAnimator broken on macOS 15.2?
Hi! I'm attempting to run the Quakes Sample App^1 from macOS. I am running breakpoints and confirming the mapCameraKeyframeAnimator is being called: .mapCameraKeyframeAnimator(trigger: selectedId) { initialCamera in let start = initialCamera.centerCoordinate let end = quakes[selectedId]?.location.coordinate ?? start let travelDistance = start.distance(to: end) let duration = max(min(travelDistance / 30, 5), 1) let finalAltitude = travelDistance > 20 ? 3_000_000 : min(initialCamera.distance, 3_000_000) let middleAltitude = finalAltitude * max(min(travelDistance / 5, 1.5), 1) KeyframeTrack(\MapCamera.centerCoordinate) { CubicKeyframe(end, duration: duration) } KeyframeTrack(\MapCamera.distance) { CubicKeyframe(middleAltitude, duration: duration / 2) CubicKeyframe(finalAltitude, duration: duration / 2) } } But I don't actually see any map animations taking place when that selection changes. Running the application from iPhone simulator does show the animations. I am building from Xcode Version 16.2 and macOS 15.2. Are there known issues with this API on macOS?
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374
Dec ’24
MapProxy conversion from screen to coords is wrong on macOS
Try the following code on macOS, and you'll see the marker is added in the wrong place, as the conversion from screen coordinates to map coordinates doesn't work correctly. The screenCoord value is correct, but reader.convert(screenCoord, from: .local) offsets the resulting coordinate by the height of the content above the map, despite the .local parameter. struct TestMapView: View { @State var placeAPin = false @State var pinLocation :CLLocationCoordinate2D? = nil @State private var cameraProsition: MapCameraPosition = .camera( MapCamera( centerCoordinate: .denver, distance: 3729, heading: 92, pitch: 70 ) ) var body: some View { VStack { Text("This is a bug demo.") Text("If there are other views above the map, the MapProxy doesn't convert the coordinates correctly.") MapReader { reader in Map( position: $cameraProsition, interactionModes: .all ) { if let pl = pinLocation { Marker("(\(pl.latitude), \(pl.longitude))", coordinate: pl) } } .onTapGesture(perform: { screenCoord in pinLocation = reader.convert(screenCoord, from: .local) placeAPin = false if let pinLocation { print("tap: screen \(screenCoord), location \(pinLocation)") } }) .mapControls{ MapCompass() MapScaleView() MapPitchToggle() } .mapStyle(.standard(elevation: .automatic)) } } } } extension CLLocationCoordinate2D { static var denver = CLLocationCoordinate2D(latitude: 39.742043, longitude: -104.991531) } (FB13135770)
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1.6k
Dec ’24
MapKit in List Breaks Top/Bottom Bar FadeIn/Out Effect
I've encountered a weird issue with the new Map for iOS 17. In my list, which includes a MapView among other elements, I've observed that with the new initializer, the top and bottom bars are persistently displayed. They don't hide and only appear when scrolling, as they should. This problem doesn't occur with the old, now-deprecated initializer. To illustrate this, I have two screenshots: one with the map enabled and the other with the map disabled, demonstrating the issue. Here is also my new Map code: struct MapListRowView: View { @Binding internal var location: LocationModel @State internal var user: Bool = true private var position: CLLocationCoordinate2D { .init(latitude: location.latitude, longitude: location.longitude) } private var isPad: Bool { UIDevice.current.userInterfaceIdiom == .pad ? true : false } var body: some View { Map(bounds: .init(minimumDistance: 1250)) { if user { UserAnnotation() } Annotation("", coordinate: position) { ZStack { Circle().fill().foregroundColor(.white).padding(1) Image(systemName: "mappin.circle.fill") .resizable() .foregroundColor(.indigo) }.frame(width: 20, height: 20).opacity(user ? .zero : 1.0) } } .frame(height: isPad ? 200 : 100) .cornerRadius(8) .listRowInsets(.init(top: -5, leading: .zero, bottom: -5, trailing: .zero)) .padding(.vertical, 5) .disabled(true) } }
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842
Dec ’24
Deriving Apple Place ID from CLPlacemark or MKMapItem
I am trying to derive the Apple Place ID from a CLPlacemark (or via a MKMapItem derived from it) created via either CLGeocoder().reverseGeocodeLocation() or CLGeocoder().geocodeAddressString(). In many cases, the placemark returned from these functions contains detailed information (name, address, coordinates, etc), implying that the Apple Place ID is known, but the identifier is not present. The only way I have found to get a Place ID is via MKLocalSearch. Wondering if I am missing something here.
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590
Dec ’24
MapKit - render a line above everything, including annotations
I have a map application that needs to show a line (representing a direct route) that is above everything, including annotations. This is important because the map has lots of annotations (possibly hundreds) and the line is representing a route from point to another. With that many annotations being on top the line / route is basically useless because you can't see it. I've looked at things like MKOverlayLevel but it only supports .aboveRoads or .aboveLabels. Is there a way to set the z-axis of a map overlay so that it truly is on top of everything else on the map, including annotations? And if not directly in MapKit, what other options might I have? Worth noting that I'm targeting 16.4 and above, so that's my limitation on this
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531
Dec ’24
Swift 6 Concurrency Errors with MKLocalSearchCompleterDelegate results
Has anyone found a thread-safe pattern that can extract results from completerDidUpdateResults(MKLocalSearchCompleter) in the MKLocalSearchCompleterDelegate ? I've downloaded the code sample from Interacting with nearby points of interest and notice the conformance throws multiple errors in Xcode 16 Beta 5 with Swift 6: extension SearchDataSource: MKLocalSearchCompleterDelegate { nonisolated func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { Task { let suggestedCompletions = completer.results await resultStreamContinuation?.yield(suggestedCompletions) } } Error: Task-isolated value of type '() async -> ()' passed as a strongly transferred parameter; later accesses could race and Error: Sending 'suggestedCompletions' risks causing data races Is there another technique I can use to share state of suggestedCompletions outside of the delegate in the code sample?
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2.5k
Dec ’24
SwiftUI Color Issue
I have ran into an issue that is illustrated by the code in the following GitHub repository. https://github.com/dougholland/ColorTest When a SwiftUI color originates from the ColorPicker it can be persisted correctly and renders the same as the original color. When the color originates from the MapFeature.backgroundColor, it is always rendered with the light appearance version of the color and not the dark appearance version. The readme in the GitHub repo has screenshots that show this. Any assistance would be greatly appreciated as this is affecting an app that is in development and I'd like to resolve this before the app is released. If this is caused by a framework bug, any possible workaround would be greatly appreciated also. I suspect it maybe a framework issue, possibly with some code related to the MapFeature.backgroundColor, because the issue does not occur when the color originates from the ColorPicker.
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655
Dec ’24
How to set the ZPriority of a MapKit Annotation with SwiftUI
Am displaying a number of annotations on a map which vary their location over time and can inherently cluster together. I'd like to be able to set the Z order on the annotations as I have simple logic how to order them in the Z direction. I see the ZPriority property on UIKit Annotation view, but unclear how I can do that in SwiftUI. Is this exposed in any manner? I thought I could create a viewModifier and using the content parameter I'd be able to drop down into the UIKIt view to apply the value to the property, but alas I'm not seeing a clear way to do so. Is this at all possible without dropping down entirely to creating a NSViewRepresentable/UIViewRepresentable implementation of Map?
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400
Dec ’24
iOS 18 MapKit discrepancy between physical devices and simulators
I have noticed a discrepancy between behavior on physical devices and simulators in iOS 18. I am using the latest MapKit APIs to fetch MKMapItems using the following MKLocalSearch: private func performLocalSearch(_ query: String) async throws -> [MKMapItem] { let request = MKLocalSearch.Request() request.naturalLanguageQuery = query let search = MKLocalSearch(request: request) return try await search.start().mapItems } This returns an array of MKMapItem on both the simulator and physical device. The key difference is my physical device (iOS 18.1.1) is missing the MKMapItem's identifier value. On the simulator, identifier is always populated in addition to my search. Any ideas on how to resolve this? The new MapKit API for those curious: @available(iOS 6.0, *) open class MKMapItem : NSObject { @available(iOS 18.0, *) open var identifier: MKMapItem.Identifier? { get }
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606
Nov ’24
Map in SwiftUI just wont follows users heading when first shown
I want to use a Map to show current location and heading, but the map first show, it just wont work. And when I switch off and switch on again, it works. codes below: BackgroundMapView.swift import SwiftUI import MapKit struct BackgroundMapView: View { var scope: Namespace.ID? private var cameraPosition: MapCameraPosition = .userLocation( followsHeading: true, fallback: .automatic ) private var locations: [Location] init(_ scope: Namespace.ID? = nil, locations: [Location]) { self.scope = scope self.locations = locations } var body: some View { Map( initialPosition: cameraPosition, scope: scope ) { MapPolyline(coordinates: locations.map({ $0.coordinate.toGCJ02 })) .stroke( .red, lineWidth: 3 ) } .mapControlVisibility(.hidden) } } #Preview { MainView() } HomeVIew.swift import SwiftUI struct HomeView: View { @StateObject private var locationManager = LocationManager() @State private var isMapEnabled = UserDefaults.isHomeMapEnabled { didSet { UserDefaults.isHomeMapEnabled = isMapEnabled } } @Namespace private var mapScope var body: some View { if isMapEnabled { BackgroundMapView(mapScope, locations: locationManager.locations) .mapScope(mapScope) } } }
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606
Nov ’24
Horizontal window/map on visionOS
Hi, would anyone be so kind and try to guide me, which technologies, Kits, APIs, approaches etc. are useful for creating a horizontal window with map (preferrably MapKit) on visionOS using SwiftUI? I was hoping to achieve scenario: User can walk around and interact with horizontal map window and also interact with (3D) pins on the map. Similar thing was done by SAP in their "SAP Analytics Cloud" app (second image from top). Since I am complete beginner in this area, I was looking for a clean, simple solution. I need to know, if AR/RealityKit is necessary or is this achievable only using native SwiftUI? I tried using just Map() with .rotation3DEffect() which actually makes the map horizontal, but gestures on the map are out of sync and I really dont know, if this approach is valid or complete rubbish. Any feedback appreciated.
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652
Nov ’24
Multi Polygons MapKit
Is MultiPolygon overlay support going to be integrated with SwiftUI? I have made a post on here previously without a reply :( Any suggestions on how to display multi-polygons within MapKit for SwiftUI(https://developer.apple.com/documentation/mapkit/mappolygon)? At the moment it is not supported and only supported by MapKit for UIKit(https://developer.apple.com/documentation/mapkit/mkmultipolygon).
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1.3k
Nov ’24
How the duck can I use .p8 to get the Mapkit Server API token to use it without 7 day duration?
https://developer.apple.com/documentation/applemapsserverapi/creating-and-using-tokens-with-maps-server-api This doesn't really say what to do with .p8 private key. I know I am a noob but I really don't understand Apple Doc at all. There is no example or anything like that. const appleMapKit = await fetch("https://maps-api.apple.com/v1/token", { headers: { Authorization: `Bearer ${server_api_token}`, }, }); This is what I did but because I created the token on website, server_api_token only lasts 7 days. So, I tried to use Profile - Key to replace that. I have .p8 file and how can I use this to create the token for the server api?
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863
Nov ’24
SwiftUI MapKit Map - Selecting Points of Interest
Is it possible to let the user select points of interest on the Map, such as restaurants, grocery stores, gas stations etc. I want the user to be able to select these points of interest that are already on the map, not those that I add to the map. Is this possible with the SwiftUI version of the MapKit Map?
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1.5k
Nov ’24
MapCameraPosition & userLocation
I have a Map within a SwiftUI. I initialize a variable like this: var cameraPosition: MapCameraPosition = .userLocation(followsHeading: true, fallback: .automatic) and then I want to zoom map, code like this: let userRegion = MKCoordinateRegion( center: userLocation.coordinate, span: MKCoordinateSpan( latitudeDelta: 0.01, longitudeDelta: 0.01 ) ) cameraPosition = .region(userRegion) But it does't work. How can I solve this problem?
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425
Nov ’24
Warnings - Failed to locate resource
I have a test application I'm working on (so it's a fresh Xcode project under Sonoma - with older map code borrowed from another project). It is a macOS application. And in Obj-C. When the map window is opened the logs contain the following - I've been trying to hunt down and resolve. Thank you in advance for any clues/pointers. Failed to locate resource "default.csv" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite.styl" Couldn't find satellite.styl in framework, file name satellite.styl Authorization status: Authorized The application does have MapKit.framework included.
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2
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2.5k
Activity
Dec ’24
Changing MKMapView .preferredConfiguration or .mapType causes crash
If I change MKMapView's .preferredConfiguration property from .realistic to .flat, or .mapType from .hybridFlyover to .hybrid, subsequent scrolling causes a crash: -[MTLDebugRenderCommandEncoder validateDrawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:function:]:6179: failed assertion `Draw Indexed Primitives Validation indexBufferOffset(0) + (indexCount(864) * 2) must be <= [indexBuffer length] (12). For example, changing: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .realistic) to: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .flat) Then, scroll the map view, and it will crash. It is OK the other way around. Or change: self.mapView.mapType = .hybridFlyover to: self.mapView.mapType = .hybrid I've tried everything I can think of, including calling functions like these after the change: mapView.setNeedsDisplay() mapView.setRegion(self.mapView.region, animated: false) .mapType and .preferredConfiguration are settable properties, so they should be possible to change. I could create a new MKMapview, but I'd have to perfectly recreate the state which is not trivial and far from ideal. I'm just trying to work around the issue FB14553276 so my map tiles don't show tiling seems in 2D which is a new issue introduced with iOS 18. This potential workaround still shows the seems in 3D, but is better than always showing seems. Seems like whatever I do, I just can't defeat MapKit bugs and puts me in an impossible situation. :( I've submitted Feedback this issue: FB16153802 It seems like others are experiencing the issue: https://forums.developer.apple.com/forums/thread/730780
Replies
0
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1
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658
Activity
Dec ’24
MapKit super slow loading tiles stored on device
Loading tile overlays is slow even when the raster data is locally available on the device running iOS 18.2 and built with Xcode 16.2. In this video (https://3dtopo.com/superSlowTileLoading.mov) it takes 38 seconds to load tiles readily available on the device. Then, the whole screen flashes when tiles that are already drawn are redrawn, making for a very poor user experience. 38 seconds to load a dozen or so small images (512x512) stored locally on the device is simply unacceptable. I can't release a product like this that I've spent the last 1.5 years building and many years developing the maps themselves. This severe issue is new since I committed to basing my app on MapKit. Note that this issue does not occur with Apple's base map tiles. I created a Feedback Assitant case, FB16110803, for this issue. For the video, I disabled loading any tiles from the network and disabled loading any other data, such as polylines. Essentially all I am doing is loading the tiles stored on the device and returning them, such as: public func loadTile(at path: MKTileOverlayPath, result: @escaping (Data?, Error?) -> Void) { fetchData(forKey: key, failure: {error in result(nil, error)}, success: {data in result(data, nil)}) } open func fetchData(forKey key: String, failure fail: ((Error?) -> ())? = nil, success succeed: @escaping (Data) -> ()) { let path = self.path(forKey: key) do { let data = try Data( contentsOf: URL(fileURLWithPath: path), options: Data.ReadingOptions()) succeed(data) self.updateDiskAccessDate(atPath: path) } catch { if let block = fail { block(error) } } }
Replies
6
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1.1k
Activity
Dec ’24
How to search location in global rather than in local?
I'm doing a weather app, users can search locations for getting weather, but the problem is, the results only shows locations in my country, not in global. For example, I'm in China, I can't search New York, it just shows nothing. Here's my code: @Observable class SearchPlaceManager: NSObject { var searchText: String = "" let searchCompleter = MKLocalSearchCompleter() var searchResults: [MKLocalSearchCompletion] = [] override init() { super.init() searchCompleter.resultTypes = .address searchCompleter.delegate = self } @MainActor func seachLocation() { if !searchText.isEmpty { searchCompleter.queryFragment = searchText } } } extension SearchPlaceManager: MKLocalSearchCompleterDelegate { func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { withAnimation { self.searchResults = completer.results } } } Also, I've tried to set searchCompleter.region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 0, longitude: 0), span: MKCoordinateSpan(latitudeDelta: 180, longitudeDelta: 360) ), but it doesn't work.
Replies
2
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0
Views
1.1k
Activity
Dec ’24
Separate RealityView inside a RealityView attachment
Hi, I am having some troubles creating a "nested" RealityView content using MapKit attachment. I am building a visionOS app that has horizontal MapKit map as an attachment to RealityView. I want to display 3D pins on that map, therefore I am using native map annotation and inside of these annotations, I create a new RealityView just for the 3D pin. This worked completely fine, unitil I wanted to have those RealityViews interact with each other. By interaction of those RealityViews I mean that I wanted to group entities from the first "main" RealityViews content with the 3D pins using ModelSortGroupComponent. Why I want this? I want to make the map circular, that is not a problem. Problem is that when I move the map with 3D pins, these pins have their own RealityView space and are only bounded by volumetric window dimensions. What happes is that these pins float next to the map (shown on attached image). So I came up with this solution: create a custom "toroid" like 3D entity model that occludes the pins that go outside the map region. In order to occlude only the pins, I need to use ModelSortGroupComponent to group the "toroid" entity with 3D pins entities (as described in another forum thread). To summarize: need the content of the superior RealityView to interact with map attachment annotations RealityView content in order to group them. There might be of course another, better way to achieve my whole goal, so I would naturally appreciate any help or guidance. Image below showing 3D pins on circular map. Since pins RealityView does no know anything about other RealityViews, it just overlows and hangs in space until is cropped by volumetric window boundary. Simplified code: var body: some View { let modelSortGroup = ModelSortGroup(depthPass: .prePass) RealityView { content, attachments in var mainEntity = Entity() // My other entities here... if let mapAttachment = attachments.entity(for: "mapAttachment") { // Edit map properties, position, horizontal layout etc. mainEntity.addChild(mapAttachment) } // Create and add to content mask "toroid" entity mapMaskEntity. Use OcclusionMaterial() material. mapMaskEntity.components.set(ModelSortGroupComponent(group: modelSortGroup, order: 0)) // For all pins, somehow also set the group // 3DPinEntity.components.set(ModelSortGroupComponent(group: modelSortGroup, order: 1)) content.add(mainEntity) } attachments: { Attachment(id: "mapAttachment") { Map { ForEach(mapViewModel.clusters, id: \.id) { cluster in Annotation("", coordinate: cluster.coordinate) { MapPin3DView(cluster: cluster) } } } .clipShape(Circle()) } } } // MapPin3DView is an map annotation view that includes a model of 3D pin and some details like image etc., uses RealityView. struct MapPin3DView: View { var body: some View { RealityView { content in // 3D pin entities... } } }
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609
Activity
Dec ’24
Is MapKit.mapCameraKeyframeAnimator broken on macOS 15.2?
Hi! I'm attempting to run the Quakes Sample App^1 from macOS. I am running breakpoints and confirming the mapCameraKeyframeAnimator is being called: .mapCameraKeyframeAnimator(trigger: selectedId) { initialCamera in let start = initialCamera.centerCoordinate let end = quakes[selectedId]?.location.coordinate ?? start let travelDistance = start.distance(to: end) let duration = max(min(travelDistance / 30, 5), 1) let finalAltitude = travelDistance > 20 ? 3_000_000 : min(initialCamera.distance, 3_000_000) let middleAltitude = finalAltitude * max(min(travelDistance / 5, 1.5), 1) KeyframeTrack(\MapCamera.centerCoordinate) { CubicKeyframe(end, duration: duration) } KeyframeTrack(\MapCamera.distance) { CubicKeyframe(middleAltitude, duration: duration / 2) CubicKeyframe(finalAltitude, duration: duration / 2) } } But I don't actually see any map animations taking place when that selection changes. Running the application from iPhone simulator does show the animations. I am building from Xcode Version 16.2 and macOS 15.2. Are there known issues with this API on macOS?
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374
Activity
Dec ’24
MapProxy conversion from screen to coords is wrong on macOS
Try the following code on macOS, and you'll see the marker is added in the wrong place, as the conversion from screen coordinates to map coordinates doesn't work correctly. The screenCoord value is correct, but reader.convert(screenCoord, from: .local) offsets the resulting coordinate by the height of the content above the map, despite the .local parameter. struct TestMapView: View { @State var placeAPin = false @State var pinLocation :CLLocationCoordinate2D? = nil @State private var cameraProsition: MapCameraPosition = .camera( MapCamera( centerCoordinate: .denver, distance: 3729, heading: 92, pitch: 70 ) ) var body: some View { VStack { Text("This is a bug demo.") Text("If there are other views above the map, the MapProxy doesn't convert the coordinates correctly.") MapReader { reader in Map( position: $cameraProsition, interactionModes: .all ) { if let pl = pinLocation { Marker("(\(pl.latitude), \(pl.longitude))", coordinate: pl) } } .onTapGesture(perform: { screenCoord in pinLocation = reader.convert(screenCoord, from: .local) placeAPin = false if let pinLocation { print("tap: screen \(screenCoord), location \(pinLocation)") } }) .mapControls{ MapCompass() MapScaleView() MapPitchToggle() } .mapStyle(.standard(elevation: .automatic)) } } } } extension CLLocationCoordinate2D { static var denver = CLLocationCoordinate2D(latitude: 39.742043, longitude: -104.991531) } (FB13135770)
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1.6k
Activity
Dec ’24
MapKit in List Breaks Top/Bottom Bar FadeIn/Out Effect
I've encountered a weird issue with the new Map for iOS 17. In my list, which includes a MapView among other elements, I've observed that with the new initializer, the top and bottom bars are persistently displayed. They don't hide and only appear when scrolling, as they should. This problem doesn't occur with the old, now-deprecated initializer. To illustrate this, I have two screenshots: one with the map enabled and the other with the map disabled, demonstrating the issue. Here is also my new Map code: struct MapListRowView: View { @Binding internal var location: LocationModel @State internal var user: Bool = true private var position: CLLocationCoordinate2D { .init(latitude: location.latitude, longitude: location.longitude) } private var isPad: Bool { UIDevice.current.userInterfaceIdiom == .pad ? true : false } var body: some View { Map(bounds: .init(minimumDistance: 1250)) { if user { UserAnnotation() } Annotation("", coordinate: position) { ZStack { Circle().fill().foregroundColor(.white).padding(1) Image(systemName: "mappin.circle.fill") .resizable() .foregroundColor(.indigo) }.frame(width: 20, height: 20).opacity(user ? .zero : 1.0) } } .frame(height: isPad ? 200 : 100) .cornerRadius(8) .listRowInsets(.init(top: -5, leading: .zero, bottom: -5, trailing: .zero)) .padding(.vertical, 5) .disabled(true) } }
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3
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842
Activity
Dec ’24
Deriving Apple Place ID from CLPlacemark or MKMapItem
I am trying to derive the Apple Place ID from a CLPlacemark (or via a MKMapItem derived from it) created via either CLGeocoder().reverseGeocodeLocation() or CLGeocoder().geocodeAddressString(). In many cases, the placemark returned from these functions contains detailed information (name, address, coordinates, etc), implying that the Apple Place ID is known, but the identifier is not present. The only way I have found to get a Place ID is via MKLocalSearch. Wondering if I am missing something here.
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2
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590
Activity
Dec ’24
MapKit - render a line above everything, including annotations
I have a map application that needs to show a line (representing a direct route) that is above everything, including annotations. This is important because the map has lots of annotations (possibly hundreds) and the line is representing a route from point to another. With that many annotations being on top the line / route is basically useless because you can't see it. I've looked at things like MKOverlayLevel but it only supports .aboveRoads or .aboveLabels. Is there a way to set the z-axis of a map overlay so that it truly is on top of everything else on the map, including annotations? And if not directly in MapKit, what other options might I have? Worth noting that I'm targeting 16.4 and above, so that's my limitation on this
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531
Activity
Dec ’24
Swift 6 Concurrency Errors with MKLocalSearchCompleterDelegate results
Has anyone found a thread-safe pattern that can extract results from completerDidUpdateResults(MKLocalSearchCompleter) in the MKLocalSearchCompleterDelegate ? I've downloaded the code sample from Interacting with nearby points of interest and notice the conformance throws multiple errors in Xcode 16 Beta 5 with Swift 6: extension SearchDataSource: MKLocalSearchCompleterDelegate { nonisolated func completerDidUpdateResults(_ completer: MKLocalSearchCompleter) { Task { let suggestedCompletions = completer.results await resultStreamContinuation?.yield(suggestedCompletions) } } Error: Task-isolated value of type '() async -> ()' passed as a strongly transferred parameter; later accesses could race and Error: Sending 'suggestedCompletions' risks causing data races Is there another technique I can use to share state of suggestedCompletions outside of the delegate in the code sample?
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4
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2.5k
Activity
Dec ’24
SwiftUI Color Issue
I have ran into an issue that is illustrated by the code in the following GitHub repository. https://github.com/dougholland/ColorTest When a SwiftUI color originates from the ColorPicker it can be persisted correctly and renders the same as the original color. When the color originates from the MapFeature.backgroundColor, it is always rendered with the light appearance version of the color and not the dark appearance version. The readme in the GitHub repo has screenshots that show this. Any assistance would be greatly appreciated as this is affecting an app that is in development and I'd like to resolve this before the app is released. If this is caused by a framework bug, any possible workaround would be greatly appreciated also. I suspect it maybe a framework issue, possibly with some code related to the MapFeature.backgroundColor, because the issue does not occur when the color originates from the ColorPicker.
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2
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655
Activity
Dec ’24
How to set the ZPriority of a MapKit Annotation with SwiftUI
Am displaying a number of annotations on a map which vary their location over time and can inherently cluster together. I'd like to be able to set the Z order on the annotations as I have simple logic how to order them in the Z direction. I see the ZPriority property on UIKit Annotation view, but unclear how I can do that in SwiftUI. Is this exposed in any manner? I thought I could create a viewModifier and using the content parameter I'd be able to drop down into the UIKIt view to apply the value to the property, but alas I'm not seeing a clear way to do so. Is this at all possible without dropping down entirely to creating a NSViewRepresentable/UIViewRepresentable implementation of Map?
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400
Activity
Dec ’24
iOS 18 MapKit discrepancy between physical devices and simulators
I have noticed a discrepancy between behavior on physical devices and simulators in iOS 18. I am using the latest MapKit APIs to fetch MKMapItems using the following MKLocalSearch: private func performLocalSearch(_ query: String) async throws -> [MKMapItem] { let request = MKLocalSearch.Request() request.naturalLanguageQuery = query let search = MKLocalSearch(request: request) return try await search.start().mapItems } This returns an array of MKMapItem on both the simulator and physical device. The key difference is my physical device (iOS 18.1.1) is missing the MKMapItem's identifier value. On the simulator, identifier is always populated in addition to my search. Any ideas on how to resolve this? The new MapKit API for those curious: @available(iOS 6.0, *) open class MKMapItem : NSObject { @available(iOS 18.0, *) open var identifier: MKMapItem.Identifier? { get }
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606
Activity
Nov ’24
Map in SwiftUI just wont follows users heading when first shown
I want to use a Map to show current location and heading, but the map first show, it just wont work. And when I switch off and switch on again, it works. codes below: BackgroundMapView.swift import SwiftUI import MapKit struct BackgroundMapView: View { var scope: Namespace.ID? private var cameraPosition: MapCameraPosition = .userLocation( followsHeading: true, fallback: .automatic ) private var locations: [Location] init(_ scope: Namespace.ID? = nil, locations: [Location]) { self.scope = scope self.locations = locations } var body: some View { Map( initialPosition: cameraPosition, scope: scope ) { MapPolyline(coordinates: locations.map({ $0.coordinate.toGCJ02 })) .stroke( .red, lineWidth: 3 ) } .mapControlVisibility(.hidden) } } #Preview { MainView() } HomeVIew.swift import SwiftUI struct HomeView: View { @StateObject private var locationManager = LocationManager() @State private var isMapEnabled = UserDefaults.isHomeMapEnabled { didSet { UserDefaults.isHomeMapEnabled = isMapEnabled } } @Namespace private var mapScope var body: some View { if isMapEnabled { BackgroundMapView(mapScope, locations: locationManager.locations) .mapScope(mapScope) } } }
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606
Activity
Nov ’24
Horizontal window/map on visionOS
Hi, would anyone be so kind and try to guide me, which technologies, Kits, APIs, approaches etc. are useful for creating a horizontal window with map (preferrably MapKit) on visionOS using SwiftUI? I was hoping to achieve scenario: User can walk around and interact with horizontal map window and also interact with (3D) pins on the map. Similar thing was done by SAP in their "SAP Analytics Cloud" app (second image from top). Since I am complete beginner in this area, I was looking for a clean, simple solution. I need to know, if AR/RealityKit is necessary or is this achievable only using native SwiftUI? I tried using just Map() with .rotation3DEffect() which actually makes the map horizontal, but gestures on the map are out of sync and I really dont know, if this approach is valid or complete rubbish. Any feedback appreciated.
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2
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652
Activity
Nov ’24
Multi Polygons MapKit
Is MultiPolygon overlay support going to be integrated with SwiftUI? I have made a post on here previously without a reply :( Any suggestions on how to display multi-polygons within MapKit for SwiftUI(https://developer.apple.com/documentation/mapkit/mappolygon)? At the moment it is not supported and only supported by MapKit for UIKit(https://developer.apple.com/documentation/mapkit/mkmultipolygon).
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4
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1.3k
Activity
Nov ’24
How the duck can I use .p8 to get the Mapkit Server API token to use it without 7 day duration?
https://developer.apple.com/documentation/applemapsserverapi/creating-and-using-tokens-with-maps-server-api This doesn't really say what to do with .p8 private key. I know I am a noob but I really don't understand Apple Doc at all. There is no example or anything like that. const appleMapKit = await fetch("https://maps-api.apple.com/v1/token", { headers: { Authorization: `Bearer ${server_api_token}`, }, }); This is what I did but because I created the token on website, server_api_token only lasts 7 days. So, I tried to use Profile - Key to replace that. I have .p8 file and how can I use this to create the token for the server api?
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863
Activity
Nov ’24
SwiftUI MapKit Map - Selecting Points of Interest
Is it possible to let the user select points of interest on the Map, such as restaurants, grocery stores, gas stations etc. I want the user to be able to select these points of interest that are already on the map, not those that I add to the map. Is this possible with the SwiftUI version of the MapKit Map?
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3
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1.5k
Activity
Nov ’24
MapCameraPosition & userLocation
I have a Map within a SwiftUI. I initialize a variable like this: var cameraPosition: MapCameraPosition = .userLocation(followsHeading: true, fallback: .automatic) and then I want to zoom map, code like this: let userRegion = MKCoordinateRegion( center: userLocation.coordinate, span: MKCoordinateSpan( latitudeDelta: 0.01, longitudeDelta: 0.01 ) ) cameraPosition = .region(userRegion) But it does't work. How can I solve this problem?
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425
Activity
Nov ’24