Reality Converter

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Convert, view, and customize USDZ 3D objects on Mac using Reality Converter.

Reality Converter Documentation

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Currently, I have a requirement to use models created in Unity for use in Reality Kit, so I need to convert the models to USDZ formats. I used this approach (How to easily create AR content for iPhone using Unity), but the result was not as expected. Converted models do not display correctly, and animation on objects does not appear in their converted files. It was also noticed that objects made using the Unity particle system (e.g., confetti) were not converted using this approach. I also tried to convert by selecting the ‘Export selected as USDZ’ menu from Unity’s main menu bar, but nothing worked. So is there any effective way to convert the unity models, including the particle systems, to USDZ?
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Hello, I created in Blender a simple cube with 2 animations, one animation move up and down the cube and second one rotating cube on his position. I exported this file in glb format and I tried to converted using Reality Converter, unfortunately I can only see 1 animation. Is there any limitation of Reality Converter? Can I include more than 1 animation? The original file glb has the 2 animation inside, as you can see from the screenshot I checked the file using a online viewer for glb and there are no problem, both animations are in. The converter unfortunately see only the last one created. Any reason or explanation? I believe is a limitation on Reality Converter Regards
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I've tried converting a gltf to usdz but it only puts out a USDZ-conversion error. Under deatils it only says "An unexpected error occurred while converting this file to USDZ. Please fix any other errors and try again." This error just showed up recently. I'm on MacOS 12.3.1 and Reality Converter 1.0 (47.1)
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Are there any good tutorials or suggestions on creating models in Blender and exporting with the associated materials and nodes? Specifically I'm looking to see if there is an ability to export translucency associated with an object (i.e. glass bottle). I have created a simple cube with a Principled BSDF shader, but the transmission and IOR settings are not porting over. Any tips or suggestions would be helpful.
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