ScreenCaptureKit

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ScreenCaptureKit brings high-performance screen capture, including audio and video, to macOS.

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Value of type 'SCRecordingOutput' has no member 'delegate'
Hello, I am trying to capture screen recording ( output.mp4 ) using ScreenCaptureKit and also the mouse positions during the recording ( mouse.json ). The recording and the mouse positions ( tracked based on mouse movements events only ) needs to be perfectly synced in order to add effects in post editing. I started off by using the await stream?.startCapture() and after that starting my mouse tracking function :- try await captureEngine.startCapture(configuration: config, filter: filter, recordingOutput: recordingOutput) let captureStartTime = Date() mouseTracker?.startTracking(with: captureStartTime) But every time I tested, there is a clear inconsistency in sync between the recorded video and the recorded mouse positions. The only thing I want is to know when exactly does the recording "actually" started so that I can start the mouse capture at that same time, and thus I tried using the Delegates, but being able to set them up perfectly. import Foundation import AVFAudio import ScreenCaptureKit import OSLog import Combine class CaptureEngine: NSObject, @unchecked Sendable { private let logger = Logger() private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? private var recordingOutput: SCRecordingOutput? private let videoSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.VideoSampleBufferQueue") private let audioSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.AudioSampleBufferQueue") private let micSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.MicSampleBufferQueue") func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { // Create the stream output delegate. let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) self.recordingOutput = recordingOutput recordingOutput.delegate = self try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } func stopCapture() async throws { do { try await stream?.stopCapture() } catch { logger.error("Failed to stop capture: \(error.localizedDescription)") throw error } } func update(configuration: SCStreamConfiguration, filter: SCContentFilter) async { do { try await stream?.updateConfiguration(configuration) try await stream?.updateContentFilter(filter) } catch { logger.error("Failed to update the stream session: \(String(describing: error))") } } func stopRecordingOutputForStream(_ recordingOutput: SCRecordingOutput) throws { try self.stream?.removeRecordingOutput(recordingOutput) } } // MARK: - SCRecordingOutputDelegate extension CaptureEngine: SCRecordingOutputDelegate { func recordingOutputDidStartRecording(_ recordingOutput: SCRecordingOutput) { let startTime = Date() logger.info("Recording output did start recording \(startTime)") } func recordingOutputDidFinishRecording(_ recordingOutput: SCRecordingOutput) { logger.info("Recording output did finish recording") } func recordingOutput(_ recordingOutput: SCRecordingOutput, didFailWithError error: any Error) { logger.error("Recording output failed with error: \(error.localizedDescription)") } } private class CaptureEngineStreamOutput: NSObject, SCStreamOutput, SCStreamDelegate { private let logger = Logger() override init() { super.init() } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of outputType: SCStreamOutputType) { guard sampleBuffer.isValid else { return } switch outputType { case .screen: break case .audio: break case .microphone: break @unknown default: logger.error("Encountered unknown stream output type:") } } func stream(_ stream: SCStream, didStopWithError error: Error) { logger.error("Stream stopped with error: \(error.localizedDescription)") } } I am getting error Value of type 'SCRecordingOutput' has no member 'delegate' Even though I am targeting macOs 15+ ( macOs 26 actually ) and macOs only. What is the best way to achieving the desired result? Is there any other / better way to do it?
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409
Oct ’25
Recorded video looks blurry, color-washed, low bitrate, compressed using ScreenCaptureKit
Hello everyone, I am trying to implement ScreenCaptureKit into my project, I am using MacOs 26 for the target version and followed this official project from apple regarding the screencapture kit. https://developer.apple.com/documentation/ScreenCaptureKit/capturing-screen-content-in-macos I used the official exact code and implemented in my app, but the results are not good. The video look blurry, unclear, lost colors and its like 720p honestly. The 1st video frame t is result when I integrate it in my app. After that, I used another app ( which was built in electron, they were using screencapturekit as well ) and there results were a lot better. The 2nd video frame is when I recorded using their application. It appears as close to as system display I tried multiple things, but no impressive results. For my purpose, I want to the final recorded video to be as good as the display quality of the system. I also applied .hdr local display and coronolicial, but no help with that as well. Changed codecs to .mov, .hevc, but still no help Why is not the recoded video as high quality as the display
3
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521
Oct ’25
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
5
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1.1k
Oct ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* }, __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected value Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared var config = SCContentSharingPicker.shared.defaultConfiguration //SCContentSharingPickerConfiguration() config.allowedPickerModes = .singleDisplay config.allowsChangingSelectedContent = false config.excludedBundleIDs.append(Bundle.main.bundleIdentifier!) picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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167
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* , __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected offset Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Additional Information The picker is configured with .singleDisplay mode I'm excluding the current app's bundle ID from capture The captured content visually appears correct, only the reported coordinates seem off Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) // 10 FPS self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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96
Sep ’25
Guidance on Blocking Screenshots/Screen Recordings in macOS App (Unity 6000.0.51f1)
Dear Team, We have developed a macOS app using Unity (6000.0.51f1) that includes learning activities, assessments/tests, audio recording, and video playback functionalities. For security and content protection, we want to restrict the ability for users to capture screenshots or screen recordings of the app (especially via the built-in Cmd+Shift+5 / Screenshot toolbar). We have attempted several approaches, but they have not been reliable. We would appreciate guidance from Apple or the developer community on the feasibility of this requirement. Our requirements: Block or disable screenshots/screen recordings (particularly the built-in Cmd+Shift+5) for the app. Preferably achieve this using public APIs so that the app remains App Store compatible and passes review. If full blocking is not possible, then at least ensure that any captured content appears blank/black for sensitive sections of the app. Additionally, we would like our app’s window behavior to work like other apps do: Red button → Close the application completely. Yellow button → Minimize the application to the Dock. Green button → Maximize to full screen while still allowing access to the Dock and menu bar. Any advice, best practices, or references to relevant documentation would be highly valuable. Thank you for your support.
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347
Sep ’25
ScreenCapture + CMSampleBuffer logic issue
i'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with swift programming and apple APIs. i was able to get it running for the past '30 seconds' and record and store it. however i realised that there was a core issue with my solution: i was defining the SCStreamConfiguration.queueDepth = 900 (to account for 30fps for 30 seconds) which goes completely against apple's instructions: https://developer.apple.com/documentation/screencapturekit/scstreamconfiguration/queuedepth?language=objc now when i changed queueDepth back to 8, i am only able to record 8 frames and it saves only those first 8 frames. i am unsure what the flow of the apis should be while dealing with screenCaptureKit. for context, here's my recording manager code that handles this logic (queueDepth = 900) import Foundation import ScreenCaptureKit import AVFoundation class RecordingManager: NSObject, ObservableObject, SCStreamDelegate { static let shared = RecordingManager() @Published var isRecording = false private var isStreamActive = false // Custom state flag private var stream: SCStream? private var streamOutputQueue = DispatchQueue(label: "com.clipback.StreamOutput", qos: .userInteractive) private var screenStreamOutput: ScreenStreamOutput? // Strong reference to output private var lastDisplayID: CGDirectDisplayID? private let displayCheckQueue = DispatchQueue(label: "com.clipback.DisplayCheck", qos: .background) // In-memory rolling buffer for last 30 seconds private var rollingFrameBuffer: [(CMSampleBuffer, CMTime)] = [] private let rollingFrameBufferQueue = DispatchQueue(label: "com.clipback.RollingBuffer", qos: .userInteractive) private let rollingBufferDuration: TimeInterval = 30.0 // seconds // Track frame statistics private var frameCount: Int = 0 private var lastReportTime: Date = Date() // Monitor for display availability private var displayCheckTimer: Timer? private var isWaitingForDisplay = false func startRecording() { print("[DEBUG] startRecording called.") guard !isRecording && !isWaitingForDisplay else { print("[DEBUG] Already recording or waiting, ignoring startRecording call") return } isWaitingForDisplay = true isStreamActive = true // Set active state checkForDisplay() } private func setupAndStartRecording(for display: SCDisplay, excluding appToExclude: SCRunningApplication?) { print("[DEBUG] setupAndStartRecording called for display: \(display.displayID)") let excludedApps = [appToExclude].compactMap { $0 } let filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) let config = SCStreamConfiguration() config.width = display.width config.height = display.height config.minimumFrameInterval = CMTime(value: 1, timescale: 30) // 30 FPS config.queueDepth = 900 config.showsCursor = true print("[DEBUG] SCStreamConfiguration created: width=\(config.width), height=\(config.height), FPS=\(config.minimumFrameInterval.timescale)") stream = SCStream(filter: filter, configuration: config, delegate: self) print("[DEBUG] SCStream initialized.") self.screenStreamOutput = ScreenStreamOutput { [weak self] sampleBuffer, outputType in guard let self = self else { return } guard outputType == .screen else { return } guard sampleBuffer.isValid else { return } guard let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]], let statusRawValue = attachments.first?[.status] as? Int, let status = SCFrameStatus(rawValue: statusRawValue), status == .complete else { return } self.trackFrameRate() self.handleFrame(sampleBuffer) } do { try stream?.addStreamOutput(screenStreamOutput!, type: .screen, sampleHandlerQueue: streamOutputQueue) stream?.startCapture { [weak self] error in print("[DEBUG] SCStream.startCapture completion handler.") guard error == nil else { print("[DEBUG] Failed to start capture: \(error!.localizedDescription)") self?.handleStreamError(error!) return } DispatchQueue.main.async { self?.isRecording = true self?.isStreamActive = true // Update state on successful start print("[DEBUG] Recording started. isRecording = true.") } } } catch { print("[DEBUG] Error adding stream output: \(error.localizedDescription)") handleStreamError(error) } } private func handleFrame(_ sampleBuffer: CMSampleBuffer) { rollingFrameBufferQueue.async { [weak self] in guard let self = self else { return } let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) var retainedBuffer: CMSampleBuffer? CMSampleBufferCreateCopy(allocator: kCFAllocatorDefault, sampleBuffer: sampleBuffer, sampleBufferOut: &retainedBuffer) guard let buffer = retainedBuffer else { print("[DEBUG] Failed to copy sample buffer") return } self.rollingFrameBuffer.append((buffer, pts)) if let lastPTS = self.rollingFrameBuffer.last?.1 { while let firstPTS = self.rollingFrameBuffer.first?.1, CMTimeGetSeconds(CMTimeSubtract(lastPTS, firstPTS)) > self.rollingBufferDuration { self.rollingFrameBuffer.removeFirst() } } } } func stream(_ stream: SCStream, didStopWithError error: Error) { print("[DEBUG] Stream stopped with error: \(error.localizedDescription)") displayCheckQueue.async { [weak self] in // Move to displayCheckQueue for synchronization self?.handleStreamError(error) } } what could be the reason for this and what would be the possible fix logically? i dont understand why it's dependant on queueDepth, and if it is, how can I empty and append new recorded frames to it so that it continues working? any help or resource is greatly appreciated!
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318
Jul ’25
On macOS 15.4+, NSWindow with kCGWindowSharingStateSharingNone still captured by ScreenCaptureKit
I have a custom NSWindow that I want to exclude from screen capture by setting its sharing state to kCGWindowSharingStateSharingNone. The goal is to prevent this window from appearing in the content captured by ScreenCaptureKit. [window setSharingType:NSWindowSharingType::NSWindowSharingNone]; However, on macOS 15.4+ (Sequoia), the window is still captured by ScreenCaptureKit and appears in the shared content. Does anyone know if kCGWindowSharingStateSharingNone is still effective with ScreenCaptureKit on macOS 15.4 and later?
1
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653
Jul ’25
MacOS app on Sonoma with xcode Version 16.3 (16E140)
We are working on a screen capture app. I have provisioning setup for a developer id certificate for do direct distribution and a distribution certificate for Mac Store distribution; I submitted the app to the store with the distribution certificate provisioning active. We need to add documentation so while we are waiting, we decided to distribute the app directly and this is where the problems come in. I made the developer id certificate and archive-&gt;exported the app. Then I manually stapled the app with "xcrun stapler staple Madshot360.app". I created a dmg file with the exported app. The problems are; The app captures screen area with ScreenCaptureKit. A prior version of the app used a development certificate. When a user runs this new developer id cert app. the macos gets confused because it doesn't connect the new version to the already permissioned older app version. The user has to manually delete the old permission and then restart the app so the new version creates a new record which can then be enabled. This is confusing for the user since the permission says the app is enabled but it really isn't. We experimented with IT using a command line to delete the old app permission. That did not remove the old permission but now the user can't delete this record at all. What can I do to force the removal of a permission that is broken. The command we ran was this. "sudo tccutil reset ScreenCapture com.madwire.Madshot360" The app used to display it's normal warning that screen recording needed the users permission. This is the permission I talk about above. Now there is a second permission screen that states the following; "Madshot360" is requesting to bypass the system private window picker and directly access your screen and audio. This will allow Madshot360 to record your screen and system audio, including personal or sensitive information that may be visible or audible. Allow, Open System Settings. This is basically what the normal alert does. Why the second window and how can I stop it from appearing when the user has already allowed it. Is it because the binary is distributed directly from my computer? Summary: What can I do when a permission is broken? Is there a command that IT can use to remove any old permissions before installing the app. This app is to be used internally. Is there a command line that will remove a specific app's permission before installing the app? Remember, the command line I showed you basically further broke the permissions for this app. What is causing this second warning dialog to be displayed?
4
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362
Jun ’25
Value of type 'SCRecordingOutput' has no member 'delegate'
Hello, I am trying to capture screen recording ( output.mp4 ) using ScreenCaptureKit and also the mouse positions during the recording ( mouse.json ). The recording and the mouse positions ( tracked based on mouse movements events only ) needs to be perfectly synced in order to add effects in post editing. I started off by using the await stream?.startCapture() and after that starting my mouse tracking function :- try await captureEngine.startCapture(configuration: config, filter: filter, recordingOutput: recordingOutput) let captureStartTime = Date() mouseTracker?.startTracking(with: captureStartTime) But every time I tested, there is a clear inconsistency in sync between the recorded video and the recorded mouse positions. The only thing I want is to know when exactly does the recording "actually" started so that I can start the mouse capture at that same time, and thus I tried using the Delegates, but being able to set them up perfectly. import Foundation import AVFAudio import ScreenCaptureKit import OSLog import Combine class CaptureEngine: NSObject, @unchecked Sendable { private let logger = Logger() private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? private var recordingOutput: SCRecordingOutput? private let videoSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.VideoSampleBufferQueue") private let audioSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.AudioSampleBufferQueue") private let micSampleBufferQueue = DispatchQueue(label: "com.francestudio.phia.MicSampleBufferQueue") func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { // Create the stream output delegate. let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) self.recordingOutput = recordingOutput recordingOutput.delegate = self try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } func stopCapture() async throws { do { try await stream?.stopCapture() } catch { logger.error("Failed to stop capture: \(error.localizedDescription)") throw error } } func update(configuration: SCStreamConfiguration, filter: SCContentFilter) async { do { try await stream?.updateConfiguration(configuration) try await stream?.updateContentFilter(filter) } catch { logger.error("Failed to update the stream session: \(String(describing: error))") } } func stopRecordingOutputForStream(_ recordingOutput: SCRecordingOutput) throws { try self.stream?.removeRecordingOutput(recordingOutput) } } // MARK: - SCRecordingOutputDelegate extension CaptureEngine: SCRecordingOutputDelegate { func recordingOutputDidStartRecording(_ recordingOutput: SCRecordingOutput) { let startTime = Date() logger.info("Recording output did start recording \(startTime)") } func recordingOutputDidFinishRecording(_ recordingOutput: SCRecordingOutput) { logger.info("Recording output did finish recording") } func recordingOutput(_ recordingOutput: SCRecordingOutput, didFailWithError error: any Error) { logger.error("Recording output failed with error: \(error.localizedDescription)") } } private class CaptureEngineStreamOutput: NSObject, SCStreamOutput, SCStreamDelegate { private let logger = Logger() override init() { super.init() } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of outputType: SCStreamOutputType) { guard sampleBuffer.isValid else { return } switch outputType { case .screen: break case .audio: break case .microphone: break @unknown default: logger.error("Encountered unknown stream output type:") } } func stream(_ stream: SCStream, didStopWithError error: Error) { logger.error("Stream stopped with error: \(error.localizedDescription)") } } I am getting error Value of type 'SCRecordingOutput' has no member 'delegate' Even though I am targeting macOs 15+ ( macOs 26 actually ) and macOs only. What is the best way to achieving the desired result? Is there any other / better way to do it?
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409
Activity
Oct ’25
[SCShareableContent getShareableContentWithCompletionHandler:] takes over 5+seconds before returning response
We use SCK to screen share, however [SCShareableContent getShareableContentWithCompletionHandler:] takes over 5+ seconds before returning the response. Is it normal? What we can do to reduce the time consumption?
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1
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0
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235
Activity
Oct ’25
Recorded video looks blurry, color-washed, low bitrate, compressed using ScreenCaptureKit
Hello everyone, I am trying to implement ScreenCaptureKit into my project, I am using MacOs 26 for the target version and followed this official project from apple regarding the screencapture kit. https://developer.apple.com/documentation/ScreenCaptureKit/capturing-screen-content-in-macos I used the official exact code and implemented in my app, but the results are not good. The video look blurry, unclear, lost colors and its like 720p honestly. The 1st video frame t is result when I integrate it in my app. After that, I used another app ( which was built in electron, they were using screencapturekit as well ) and there results were a lot better. The 2nd video frame is when I recorded using their application. It appears as close to as system display I tried multiple things, but no impressive results. For my purpose, I want to the final recorded video to be as good as the display quality of the system. I also applied .hdr local display and coronolicial, but no help with that as well. Changed codecs to .mov, .hevc, but still no help Why is not the recoded video as high quality as the display
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3
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0
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521
Activity
Oct ’25
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
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Activity
Oct ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* }, __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected value Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared var config = SCContentSharingPicker.shared.defaultConfiguration //SCContentSharingPickerConfiguration() config.allowedPickerModes = .singleDisplay config.allowsChangingSelectedContent = false config.excludedBundleIDs.append(Bundle.main.bundleIdentifier!) picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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Activity
Sep ’25
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0
SCStreamUpdateFrameContentRect X coordinate always returns 48 instead of expected 0 Environment Device: MacBook Pro 13-inch macOS: Sequoia 15.6.1 Xcode: 16.4 Framework: Screen Capture Kit Issue Description I'm experiencing an unexpected behavior with Screen Capture Kit where the SCStreamUpdateFrameContentRect X coordinate consistently returns 48 instead of the expected 0. Code Context I'm using SCContentSharingPicker to capture screen content and implementing the SCStreamOutput protocol to receive frame data. In my stream(_:didOutputSampleBuffer:of:) method, I'm extracting the content rect information from the sample buffer attachments: func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) // X coordinate always shows 48 /* , __C.SCStreamFrameInfo(_rawValue: SCStreamUpdateFrameContentRect): { Height = 540; Width = 864; X = 48; <<-- unexpected offset Y = 0; }] */ return // ... other cases } } Expected vs Actual Behavior Expected: X coordinate should be 0 (indicating the content starts at the left edge of the screen) Actual: X coordinate is consistently 48 Visual verification: When I display the captured screen content, it appears correctly without any offset, suggesting the actual content should indeed start at X=0 Additional Information The picker is configured with .singleDisplay mode I'm excluding the current app's bundle ID from capture The captured content visually appears correct, only the reported coordinates seem off Main ViewModel Class import Foundation import ScreenCaptureKit import SwiftUICore class VM: NSObject, ObservableObject, SCContentSharingPickerObserver, SCStreamDelegate, SCStreamOutput { @State var isRecording = false // Error handling delegate func stream(_ stream: SCStream, didStopWithError error: Error) { DispatchQueue.main.async { self.isRecording = false } } var picker: SCContentSharingPicker? func createPicker() -> SCContentSharingPicker { if let p = picker { return p } let picker = SCContentSharingPicker.shared picker.add(self) picker.isActive = true SCContentSharingPicker.shared.present(using: .display) return picker } var stream: SCStream? let videoSampleBufferQueue = DispatchQueue(label: "com.example.apple-samplecode.VideoSampleBufferQueue") // observer call back for picker func contentSharingPicker(_ picker: SCContentSharingPicker, didUpdateWith filter: SCContentFilter, for stream: SCStream?) { if let stream = stream { stream.updateContentFilter(filter) } else { let config = SCStreamConfiguration() config.capturesAudio = false config.captureMicrophone = false config.captureResolution = .automatic config.captureDynamicRange = .SDR config.showMouseClicks = false config.showsCursor = false // Set the frame rate for screen capture config.minimumFrameInterval = CMTime(value: 1, timescale: 5) // 10 FPS self.stream = SCStream(filter: filter, configuration: config, delegate: self) do { try self.stream?.addStreamOutput(self, type: .screen, sampleHandlerQueue: self.videoSampleBufferQueue) } catch { print("\(error)") } self.stream?.updateContentFilter(filter) DispatchQueue.main.async { self.stream?.startCapture() } } } func contentSharingPicker(_ picker: SCContentSharingPicker, didCancelFor stream: SCStream?) {} func contentSharingPickerStartDidFailWithError(_ error: any Error) { print(error) } func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { switch type { case .screen: guard let attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]] else { return } guard let attachments = attachmentsArray.first else { return } if !attachments.keys.contains(.contentRect) { return } print(attachments) return case .audio: return case .microphone: return @unknown default: return } } func outputVideoEffectDidStart(for stream: SCStream) { print("outputVideoEffectDidStart") } func outputVideoEffectDidStop(for stream: SCStream) { print("outputVideoEffectDidStop") } func streamDidBecomeActive(_ stream: SCStream) { print("streamDidBecomeActive") } func streamDidBecomeInactive(_ stream: SCStream) { print("streamDidBecomeInactive") } }
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96
Activity
Sep ’25
Guidance on Blocking Screenshots/Screen Recordings in macOS App (Unity 6000.0.51f1)
Dear Team, We have developed a macOS app using Unity (6000.0.51f1) that includes learning activities, assessments/tests, audio recording, and video playback functionalities. For security and content protection, we want to restrict the ability for users to capture screenshots or screen recordings of the app (especially via the built-in Cmd+Shift+5 / Screenshot toolbar). We have attempted several approaches, but they have not been reliable. We would appreciate guidance from Apple or the developer community on the feasibility of this requirement. Our requirements: Block or disable screenshots/screen recordings (particularly the built-in Cmd+Shift+5) for the app. Preferably achieve this using public APIs so that the app remains App Store compatible and passes review. If full blocking is not possible, then at least ensure that any captured content appears blank/black for sensitive sections of the app. Additionally, we would like our app’s window behavior to work like other apps do: Red button → Close the application completely. Yellow button → Minimize the application to the Dock. Green button → Maximize to full screen while still allowing access to the Dock and menu bar. Any advice, best practices, or references to relevant documentation would be highly valuable. Thank you for your support.
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347
Activity
Sep ’25
ScreenCapture + CMSampleBuffer logic issue
i'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with swift programming and apple APIs. i was able to get it running for the past '30 seconds' and record and store it. however i realised that there was a core issue with my solution: i was defining the SCStreamConfiguration.queueDepth = 900 (to account for 30fps for 30 seconds) which goes completely against apple's instructions: https://developer.apple.com/documentation/screencapturekit/scstreamconfiguration/queuedepth?language=objc now when i changed queueDepth back to 8, i am only able to record 8 frames and it saves only those first 8 frames. i am unsure what the flow of the apis should be while dealing with screenCaptureKit. for context, here's my recording manager code that handles this logic (queueDepth = 900) import Foundation import ScreenCaptureKit import AVFoundation class RecordingManager: NSObject, ObservableObject, SCStreamDelegate { static let shared = RecordingManager() @Published var isRecording = false private var isStreamActive = false // Custom state flag private var stream: SCStream? private var streamOutputQueue = DispatchQueue(label: "com.clipback.StreamOutput", qos: .userInteractive) private var screenStreamOutput: ScreenStreamOutput? // Strong reference to output private var lastDisplayID: CGDirectDisplayID? private let displayCheckQueue = DispatchQueue(label: "com.clipback.DisplayCheck", qos: .background) // In-memory rolling buffer for last 30 seconds private var rollingFrameBuffer: [(CMSampleBuffer, CMTime)] = [] private let rollingFrameBufferQueue = DispatchQueue(label: "com.clipback.RollingBuffer", qos: .userInteractive) private let rollingBufferDuration: TimeInterval = 30.0 // seconds // Track frame statistics private var frameCount: Int = 0 private var lastReportTime: Date = Date() // Monitor for display availability private var displayCheckTimer: Timer? private var isWaitingForDisplay = false func startRecording() { print("[DEBUG] startRecording called.") guard !isRecording && !isWaitingForDisplay else { print("[DEBUG] Already recording or waiting, ignoring startRecording call") return } isWaitingForDisplay = true isStreamActive = true // Set active state checkForDisplay() } private func setupAndStartRecording(for display: SCDisplay, excluding appToExclude: SCRunningApplication?) { print("[DEBUG] setupAndStartRecording called for display: \(display.displayID)") let excludedApps = [appToExclude].compactMap { $0 } let filter = SCContentFilter(display: display, excludingApplications: excludedApps, exceptingWindows: []) let config = SCStreamConfiguration() config.width = display.width config.height = display.height config.minimumFrameInterval = CMTime(value: 1, timescale: 30) // 30 FPS config.queueDepth = 900 config.showsCursor = true print("[DEBUG] SCStreamConfiguration created: width=\(config.width), height=\(config.height), FPS=\(config.minimumFrameInterval.timescale)") stream = SCStream(filter: filter, configuration: config, delegate: self) print("[DEBUG] SCStream initialized.") self.screenStreamOutput = ScreenStreamOutput { [weak self] sampleBuffer, outputType in guard let self = self else { return } guard outputType == .screen else { return } guard sampleBuffer.isValid else { return } guard let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]], let statusRawValue = attachments.first?[.status] as? Int, let status = SCFrameStatus(rawValue: statusRawValue), status == .complete else { return } self.trackFrameRate() self.handleFrame(sampleBuffer) } do { try stream?.addStreamOutput(screenStreamOutput!, type: .screen, sampleHandlerQueue: streamOutputQueue) stream?.startCapture { [weak self] error in print("[DEBUG] SCStream.startCapture completion handler.") guard error == nil else { print("[DEBUG] Failed to start capture: \(error!.localizedDescription)") self?.handleStreamError(error!) return } DispatchQueue.main.async { self?.isRecording = true self?.isStreamActive = true // Update state on successful start print("[DEBUG] Recording started. isRecording = true.") } } } catch { print("[DEBUG] Error adding stream output: \(error.localizedDescription)") handleStreamError(error) } } private func handleFrame(_ sampleBuffer: CMSampleBuffer) { rollingFrameBufferQueue.async { [weak self] in guard let self = self else { return } let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) var retainedBuffer: CMSampleBuffer? CMSampleBufferCreateCopy(allocator: kCFAllocatorDefault, sampleBuffer: sampleBuffer, sampleBufferOut: &retainedBuffer) guard let buffer = retainedBuffer else { print("[DEBUG] Failed to copy sample buffer") return } self.rollingFrameBuffer.append((buffer, pts)) if let lastPTS = self.rollingFrameBuffer.last?.1 { while let firstPTS = self.rollingFrameBuffer.first?.1, CMTimeGetSeconds(CMTimeSubtract(lastPTS, firstPTS)) > self.rollingBufferDuration { self.rollingFrameBuffer.removeFirst() } } } } func stream(_ stream: SCStream, didStopWithError error: Error) { print("[DEBUG] Stream stopped with error: \(error.localizedDescription)") displayCheckQueue.async { [weak self] in // Move to displayCheckQueue for synchronization self?.handleStreamError(error) } } what could be the reason for this and what would be the possible fix logically? i dont understand why it's dependant on queueDepth, and if it is, how can I empty and append new recorded frames to it so that it continues working? any help or resource is greatly appreciated!
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318
Activity
Jul ’25
On macOS 15.4+, NSWindow with kCGWindowSharingStateSharingNone still captured by ScreenCaptureKit
I have a custom NSWindow that I want to exclude from screen capture by setting its sharing state to kCGWindowSharingStateSharingNone. The goal is to prevent this window from appearing in the content captured by ScreenCaptureKit. [window setSharingType:NSWindowSharingType::NSWindowSharingNone]; However, on macOS 15.4+ (Sequoia), the window is still captured by ScreenCaptureKit and appears in the shared content. Does anyone know if kCGWindowSharingStateSharingNone is still effective with ScreenCaptureKit on macOS 15.4 and later?
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653
Activity
Jul ’25
Mirroring MacBook screen onto app
Hello all, I saw this interesting VisionOS app: https://apps.apple.com/us/app/splitscreen-multi-display/id6478007837 I was wondering if there was any documentation on the Swift APIs that were used to create this app.
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297
Activity
Jun ’25
MacOS app on Sonoma with xcode Version 16.3 (16E140)
We are working on a screen capture app. I have provisioning setup for a developer id certificate for do direct distribution and a distribution certificate for Mac Store distribution; I submitted the app to the store with the distribution certificate provisioning active. We need to add documentation so while we are waiting, we decided to distribute the app directly and this is where the problems come in. I made the developer id certificate and archive-&gt;exported the app. Then I manually stapled the app with "xcrun stapler staple Madshot360.app". I created a dmg file with the exported app. The problems are; The app captures screen area with ScreenCaptureKit. A prior version of the app used a development certificate. When a user runs this new developer id cert app. the macos gets confused because it doesn't connect the new version to the already permissioned older app version. The user has to manually delete the old permission and then restart the app so the new version creates a new record which can then be enabled. This is confusing for the user since the permission says the app is enabled but it really isn't. We experimented with IT using a command line to delete the old app permission. That did not remove the old permission but now the user can't delete this record at all. What can I do to force the removal of a permission that is broken. The command we ran was this. "sudo tccutil reset ScreenCapture com.madwire.Madshot360" The app used to display it's normal warning that screen recording needed the users permission. This is the permission I talk about above. Now there is a second permission screen that states the following; "Madshot360" is requesting to bypass the system private window picker and directly access your screen and audio. This will allow Madshot360 to record your screen and system audio, including personal or sensitive information that may be visible or audible. Allow, Open System Settings. This is basically what the normal alert does. Why the second window and how can I stop it from appearing when the user has already allowed it. Is it because the binary is distributed directly from my computer? Summary: What can I do when a permission is broken? Is there a command that IT can use to remove any old permissions before installing the app. This app is to be used internally. Is there a command line that will remove a specific app's permission before installing the app? Remember, the command line I showed you basically further broke the permissions for this app. What is causing this second warning dialog to be displayed?
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362
Activity
Jun ’25