How does one know the fitting width of a UIDatePicker in a selector hooked up with UIControlEventValueChanged? By fitting width, I mean the width of the grey background rounded box displayed with the date -- I need to get the width of that whenever the date is changed.
UIKit
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import UIKit
class KeyboardViewController: UIInputViewController {
// MARK: - Properties
private var keyboardView: KeyboardView!
private var heightConstraint: NSLayoutConstraint!
private var hasInitialLayout = false
// 存储系统键盘高度和动画参数
private var systemKeyboardHeight: CGFloat = 300
private var keyboardAnimationDuration: Double = 0.25
private var keyboardAnimationCurve: UIView.AnimationOptions = .curveEaseInOut
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
setupKeyboard()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// 在视图显示前更新键盘高度,避免闪动
if !hasInitialLayout {
hasInitialLayout = true
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
}
// MARK: - Setup
private func setupKeyboard() {
// 创建键盘视图
keyboardView = KeyboardView()
keyboardView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(keyboardView)
// 设置约束 - 确保键盘贴紧屏幕底部
NSLayoutConstraint.activate([
keyboardView.leftAnchor.constraint(equalTo: view.leftAnchor),
keyboardView.rightAnchor.constraint(equalTo: view.rightAnchor),
keyboardView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
// 设置初始高度约束(使用系统键盘高度或默认值)
let initialHeight = systemKeyboardHeight
heightConstraint = keyboardView.heightAnchor.constraint(equalToConstant: initialHeight)
heightConstraint.isActive = true
}
// MARK: - Layout Events
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
}
override func viewSafeAreaInsetsDidChange() {
super.viewSafeAreaInsetsDidChange()
}
// MARK: - 键盘高度请求
// 这个方法可以确保键盘扩展报告正确的高度给系统
override func updateViewConstraints() {
super.updateViewConstraints()
// 确保我们的高度约束是最新的
if heightConstraint == nil {
let height = systemKeyboardHeight > 0 ? systemKeyboardHeight : 216
heightConstraint = NSLayoutConstraint(
item: self.view!,
attribute: .height,
relatedBy: .equal,
toItem: nil,
attribute: .notAnAttribute,
multiplier: 0.0,
constant: height
)
heightConstraint.priority = UILayoutPriority(999)
view.addConstraint(heightConstraint)
} else {
let height = systemKeyboardHeight > 0 ? systemKeyboardHeight : 216
heightConstraint.constant = height
}
}
}
// MARK: - Keyboard View Implementation
class KeyboardView: UIView {
private var keysContainer: UIStackView!
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setupView()
}
private func setupView() {
backgroundColor = UIColor(red: 0.82, green: 0.84, blue: 0.86, alpha: 1.0)
// 创建按键容器
keysContainer = UIStackView()
keysContainer.axis = .vertical
keysContainer.distribution = .fillEqually
keysContainer.spacing = 8
keysContainer.translatesAutoresizingMaskIntoConstraints = false
addSubview(keysContainer)
// 添加约束 - 确保内容在安全区域内
NSLayoutConstraint.activate([
keysContainer.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 8),
keysContainer.leftAnchor.constraint(equalTo: safeAreaLayoutGuide.leftAnchor, constant: 8),
keysContainer.rightAnchor.constraint(equalTo: safeAreaLayoutGuide.rightAnchor, constant: -8),
keysContainer.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -8)
])
// 添加键盘行
}
}
Summary:
When running our iPad app on macOS (“Designed for iPad”), invoking
UIPrintInteractionController intermittently fails to show a working print sheet. The same code works reliably on iPad or iOS devices and also on macOS pre 26.
This regression started after updating to macOS Tahoe Version 26.0 (25A354)
Steps to Reproduce:
Launch the attached minimal sample on macOS (Designed for iPad).
Tap “Print plain text”
Expected Results:
The print panel should appear and discover AirPrint printers reliably, as on iPad/iOS or previous mac versions.
Actual Results:
On macOS, the panel fails to appear.
Mac version:
macOS Tahoe 26.0 (25A354)
xCode version:
26.0 (17A324)
Sample Reproduction Code:
struct ContentView: View {
var body: some View {
Button("Print plain text") {
printPlainText()
}
.buttonStyle(.borderedProminent)
.padding()
}
func printPlainText() {
let text = "This is just a sample print"
guard UIPrintInteractionController.isPrintingAvailable else {
NSLog("Printing not available on this device")
return
}
let info = UIPrintInfo(dictionary: nil)
info.outputType = .general
info.jobName = "Plain Text"
let formatter = UISimpleTextPrintFormatter(text: text)
formatter.perPageContentInsets = UIEdgeInsets(top: 36, left: 36, bottom: 36, right: 36)
let ctrl = UIPrintInteractionController.shared
ctrl.printInfo = info
ctrl.printFormatter = formatter
DispatchQueue.main.async {
ctrl.present(animated: true) { _, completed, error in
if let error { NSLog("Print error: \(error.localizedDescription)") }
else { NSLog(completed ? "Print completed" : "Print cancelled") }
}
}
}
}
Also I have added the following values to info.plist:
<key>NSLocalNetworkUsageDescription</key>
<string>This app needs local network access to discover AirPrint printers.</string>
<key>NSBonjourServices</key>
<array>
<string>_ipp._tcp.</string>
<string>_ipps._tcp.</string>
<string>_printer._tcp.</string>
</array>
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear.
Some relevant code in a UIViewController shown as the root view controller of a UINavigationController:
private func setupSearch() {
let sc = UISearchController(searchResultsController: UIViewController())
sc.delegate = self
sc.obscuresBackgroundDuringPresentation = true
// Setup search bar with scope buttons
let bar = sc.searchBar
bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ]
bar.selectedScopeButtonIndex = 0
bar.delegate = self
// Apply the search controller to the nav bar
navigationItem.searchController = sc
// BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all
// when using integrated placement in the nav bar.
// Ensure the scope buttons appear immediately upon activating the search controller
sc.scopeBarActivation = .onSearchActivation
// This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs
//sc.scopeBarActivation = .automatic
if #available(iOS 26.0, *) {
// Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton
navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton
// My toolbar is full so I need the search in the navigation bar
navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar
} else {
// Under iOS 18 put the search bar in the nav bar below the title
navigationItem.preferredSearchBarPlacement = .stacked
}
}
I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation.
This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
Dear Apple Support,
We are encountering an issue with deep linking on iOS 26 when using Safari and App Store redirection. Below are the detailed steps to reproduce the problem:
The app is not installed on the device.
User clicks on a Branch link:
For example:- https://qewed.app.link/99u88ef9f?uuid=88dbwh5ubd4b
Safari opens and displays the fallback page.
User taps on “Get the App”, which navigates to the App Store.
User installs and opens the app.
Expected Behavior:
The app should receive the Branch link parameters (in this case, uuid=88dbwh5ubd4b) upon first open.
Actual Behavior:
The app opens successfully, but the uuid parameter is not passed to the app.
This issue seems specific to the Safari → App Store → App flow on iOS 26, as other flows behave correctly.
Could you please advise whether this is a known issue or if there are recommended adjustments on our side to ensure parameters are consistently delivered after App Store redirection?
Note: We are using Branch SDK version 3.11.0 (Cocoapods dependency)
Thank you for your assistance.
Hello,
I have been receiving crash reports on iOS 26 related to a view containing a UITextField. Although I have not been able to reproduce the issue locally and the exact reproduction steps are unknown, the call stack suggests the crash may be related to language or input method changes.
If anyone has encountered a similar crash on iOS 26 or has any insights regarding language/input-related issues impacting UITextField behavior, your help would be greatly appreciated. The call stack from the reports is attached below.
Exception
NSInvalidArgumentException
-[__NSPlaceholderArray initWithObjects:count:]
attempt to insert nil object from objects[1]
Fatal Exception: NSInvalidArgumentException
0 CoreFoundation 0xc98c8 __exceptionPreprocess
1 libobjc.A.dylib 0x317c4 objc_exception_throw
2 CoreFoundation 0xe1d7c -[__NSPlaceholderArray initWithObjects:count:]
3 CoreFoundation 0x1485d0 +[NSArray arrayWithObjects:count:]
4 UIKitCore 0xfc4d44 -[UIInlineInputSwitcher updateInputModes:withHUD:]
5 UIKitCore 0xfc4fe0 -[UIIndicatorInputSwitcher switchMode:withHUD:withDelay:]
6 UIKitCore 0xfc31d4 -[UIInputSwitcher showsLanguageIndicator:]
7 UIKitCore 0xa16dc8 __140-[_UIKeyboardStateManager _setupDelegate:delegateSame:hardwareKeyboardStateChanged:endingInputSessionIdentifier:force:delayEndInputSession:]_block_invoke_4
8 libdispatch.dylib 0x1abc _dispatch_call_block_and_release
9 libdispatch.dylib 0x1b7cc _dispatch_client_callout
10 libdispatch.dylib 0x38af0 _dispatch_main_queue_drain.cold.5
11 libdispatch.dylib 0x10ea8 _dispatch_main_queue_drain
12 libdispatch.dylib 0x10de4 _dispatch_main_queue_callback_4CF
13 CoreFoundation 0x6b520 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
14 CoreFoundation 0x1dd14 __CFRunLoopRun
15 CoreFoundation 0x1cc44 _CFRunLoopRunSpecificWithOptions
16 GraphicsServices 0x1498 GSEventRunModal
17 UIKitCore 0xaa6d8 -[UIApplication _run]
18 UIKitCore 0x4ec24 UIApplicationMain
Thank you!
When preparing the app for the new iOS 26, I came across an unpleasant design decision. Specifically, in the new design, the keyboard has rounded corners, under which the system background is visible. And here we have only two options, a light/dark background, which breaks all keyboard calls in the application.
Can you tell me if there is any way around this problem?
I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing.
Code to create the document picker is like:
NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil];
UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes];
documentPicker.delegate = self;
[self presentViewController:documentPicker animated:YES completion:nil];
So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file.
In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission.
error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}
--
If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
Hello,
I’m seeing a layout issue where the system window controls overlap the navigation bar’s right-side buttons when the app window is resized on iPadOS 26.
Environment
Xcode: 16.4
Simulator: iPadOS 26.0, device profile iPad Pro 13-inch
Physical device: iPad updated to iPadOS 26 (same behavior)
UI stack: UIKit + Storyboards (no SwiftUI)
App structure: Root UINavigationController
Summary
Since iPadOS 26 introduced freely resizable app windows, the system’s window management controls (close/minimize/resize at the top-right) begin to overlap the navigation bar buttons as the window size becomes smaller. At maximum window size there’s no issue. Additionally, the navigation bar buttons themselves appear to scale down visually when the window gets smaller.
Steps to Reproduce
Build with Xcode 16.4 and run on iPadOS 26.0 (simulator or device).
Open a screen embedded in a UINavigationController with right-side bar button items.
Resize the app window to a smaller size.
Observe the top-right system window controls overlapping the navigation bar buttons.
Expected Result
System window controls should not overlap app content; the navigation bar should remain usable and properly spaced at all supported window sizes.
Actual Result
When the window is small, the system window controls overlap the right-side navigation bar buttons. The bar button items also appear to shrink as the window size decreases.
Notes
Reproducible on both simulator and a real device updated to iPadOS 26.
Project uses UIKit + Storyboards only (no SwiftUI).
Safe areas and basic constraints look fine, so the root cause is unclear.
Questions
Is this a known issue with iPadOS 26 resizable windows?
Any recommended workaround (e.g., API to reserve space near the window controls, UINavigationBar configuration, or trait/size-class handling)?
I can provide a minimal sample project and screenshots if helpful.
Thank you!
Platform: iOS 26 RC / Xcode 26 RC
Component: UIKit - UITextField
Description:
When typing a Japanese character (or other IME input) as the first character in a UITextField and then losing focus (by pressing Enter or tapping elsewhere), the character is incorrectly duplicated. This issue only happens in iOS26 beta.
Steps to Reproduce:
Create a UITextField with shouldChangeCharactersIn delegate
Switch to Japanese keyboard
Type "あ" (or any hiragana character)
Press Enter or tap outside the text field
Observe the character count becomes 2 instead of 1
Expected Result:
Character count should remain 1
Actual Result:
Character is duplicated, count becomes 2
Sample Code:
func shouldChangeText(
in range: NSRange,
replacementText string: String,
maximumNumberOfCharacters: Int,
regexValidation: String? = nil) -> (String, Bool) {
guard let stringRange = Range(range, in: currentText) else {
return (currentText, false)
}
if let regex = regexValidation,
string != "", // delete key
!string.room.checkPattern(regex) {
return (currentText, false)
}
let changedText = currentText.replacingCharacters(in: stringRange, with: string)
let allowChange = changedText.utf16.count <= maximumNumberOfCharacters
print("=== stringRange: \(stringRange), currentText: \(currentText), replacementText: \(string) changedText: \(changedText), allowChange: \(allowChange) ===")
guard !allowChange else {
return (changedText, allowChange)
}
// Accept text deletion even if changedText count is more than maximumNumberCharacters
guard !string.isEmpty else {
return (changedText, true)
}
insert(text: string, maximumNumberOfCharacters: maximumNumberOfCharacters)
return (currentText, allowChange)
}
I’m creating a UITabBarController with a simple array of UITab instances. I’m setting the mode to .tabSideBar. How do I prevent editing? I don’t want the Edit button to appear at all. I’ve tried setting the tab controller’s customizableViewControllers property to both nil and an empty array but neither is preventing the Edit button from appearing. I scanned the various delegates and I don‘t see any relevant methods.
So far I’ve tested this on a simulated iPad running iPadOS 26 using Xcode 26 RC.
After updating to iPad OS 26, when moving around the app, I can not see the back button, title, and the right menu button on the navigation bar unless I scroll down, then everything is fine.
Any advice ?
Thanks
I’m using the new preferredTransition = .zoom(...) API introduced in iOS 18.
Here’s a simplified version of what I do on app startup:
let listVC = CollectionViewController(collectionViewLayout: layout)
let detailVC = DetailViewController()
detailVC.preferredTransition = .zoom(sourceViewProvider: { context in
let indexPath = IndexPath(row: 0, section: 0)
let cell = listVC.collectionView.cellForItem(at: indexPath)
return cell
})
let nav = UINavigationController()
nav.setViewControllers([listVC, detailVC], animated: false)
window?.rootViewController = nav
window?.makeKeyAndVisible()
This is meant to restore the UI state from a previous session — the app should launch directly into the DetailViewController.
The Problem
When I launch the app with setViewControllers([listVC, detailVC], animated: false), the transition from listVC to detailVC appears correctly (i.e., no animation, as intended), but the drag-to-dismiss gesture does not work. The back button appears, and tapping it correctly triggers the zoom-out transition back to the cell, so the preferredTransition = .zoom(...) itself is properly configured.
Interestingly, if I delay the push with a DispatchQueue.main.async and instead do:
nav.setViewControllers([listVC], animated: false)
DispatchQueue.main.async {
nav.pushViewController(detailVC, animated: true)
}
…then everything works perfectly — including the interactive swipe-to-dismiss gesture — but that introduces an unwanted visual artifact: the user briefly sees the listVC, and then it pushes to detailVC, which I’m trying to avoid.
My Question
Is there a way to enable the swipe-to-dismiss gesture when using setViewControllers([listVC, detailVC], animated: false)
It can be very confusing for users if swipe-to-dismiss only works in certain cases inconsistently.
Thanks
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression.
func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) {
if let tabItems = tabbar.tabBar.items, index < tabItems.count {
let tabItem = tabItems[index]
tabItem.isEnabled = isEnable
}
}
iOS 18
iOS 26
Code that disables a tab bar item via UITabBarItem.isEnabled = false used to both grey out the item and block taps on iOS 18. On iOS 26, the item often remains tappable and selectable, even though isEnabled is set to false. This looks like a behavior change or regression.
func disableTabbarItems(tabbar: UITabBarController, isEnable: Bool, index: Int) {
if let tabItems = tabbar.tabBar.items {
let tabItem = tabItems[index] tabItem.isEnabled = isEnable
}

}

My app encountered a crash problem. The analysis stack seems to be related to the keyboard. The system keyboard code is unresponsive for a long time until it crash. The feature of the stack, BrowserEngineKit, seems to indicate the webview scene. Xcode debugging found that tap the input box on the webview page can reproduce the same stack as the crash, but the crash cannot be reproduced. I noticed a feedback link https://developer.apple.com/forums/thread/784718, which is the same as the top of the crash stack I encountered, so the root cause of the problem may be similar, caused by the locking operation related to UIKeyboardTaskQueue. Hope to give some suggestions. Thanks.
crash log:
Incident Identifier: 39E3AFE6-43B1-4DE6-AC2B-D62C5EC89752
CrashReporter Key: AppleMetricKit
Hardware Model: iPhone17,2
Process: iAliexpress
Code Type: ARM-64
Parent Process: ? [1]
Date/Time: 2025-07-02 22:59:00
Launch Time: Unknown
OS Version: iPhone OS 18.1.1 (22B91)
Report Version: 104
Exception Type: EXC_CRASH
Exception Codes: KERN_SUCCESS
Triggered by Thread: 0
Application Specific Information:
<RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app<com.alibaba.iAliexpress(A182346C-2A09-4082-9AAE-0EC7A1A1B5AB)>:2263 exhausted real (wall clock) time allowance of 10.00 seconds
ProcessVisibility: Unknown
ProcessState: Running
WatchdogEvent: scene-update
WatchdogVisibility: Background
WatchdogCPUStatistics: (
"Elapsed total CPU time (seconds): 15.280 (user 9.430, system 5.850), 25% CPU",
"Elapsed application CPU time (seconds): 0.210, 0% CPU"
) reportType:CrashLog maxTerminationResistance:Interactive>
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000001ea7f7f90 __psynch_cvwait :8 (in libsystem_kernel.dylib)
1 libsystem_pthread.dylib 0x000000022296aa7c _pthread_cond_wait :1248 (in libsystem_pthread.dylib)
2 Foundation 0x000000019908fa9c -[NSCondition waitUntilDate:] :132 (in Foundation)
3 Foundation 0x000000019908bea8 -[NSConditionLock lockWhenCondition:beforeDate:] :80 (in Foundation)
4 UIKitCore 0x000000019d05cbb4 -[UIKeyboardTaskQueue lockWhenReadyForMainThread] :784 (in UIKitCore)
5 UIKitCore 0x000000019d05c85c -[UIKeyboardTaskQueue waitUntilAllTasksAreFinished] :160 (in UIKitCore)
6 UIKitCore 0x000000019d56720c -[_UIKeyboardStateManager prepareForSelectionChange] :128 (in UIKitCore)
7 UIKitCore 0x000000019d5674f4 -[_UIKeyboardStateManager selectionWillChange:] :72 (in UIKitCore)
8 BrowserEngineKit 0x0000000257671688 -[BETextInteraction selectionWillChange:] :84 (in BrowserEngineKit)
9 UIKitCore 0x000000019d75d654 -[UIAsyncTextInteraction selectionWillChange:] :68 (in UIKitCore)
10 UIKitCore 0x000000019dbae374 -[_UIKeyboardTextSelectionController beginSelectionChange] :64 (in UIKitCore)
11 UIKitCore 0x000000019df5fed0 -[UITextSelectionInteraction tappedToPositionCursorWithGesture:atPoint:granularity:completionHandler:] :476 (in UIKitCore)
12 UIKitCore 0x000000019df5f948 -[UITextSelectionInteraction _checkForRepeatedTap:gestureLocationOut:] :1072 (in UIKitCore)
13 UIKitCore 0x000000019df60488 -[UITextSelectionInteraction _handleMultiTapGesture:] :852 (in UIKitCore)
14 UIKitCore 0x000000019cf879cc -[UIApplication sendAction:to:from:forEvent:] :100 (in UIKitCore)
15 UIKitCore 0x000000019d84ce98 -[UITextMultiTapRecognizer onStateUpdate:] :280 (in UIKitCore)
16 UIKitCore 0x000000019cfb6ac4 -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] :128 (in UIKitCore)
17 UIKitCore 0x000000019cfb6934 _UIGestureRecognizerSendTargetActions :92 (in UIKitCore)
18 UIKitCore 0x000000019cfb66f4 _UIGestureRecognizerSendActions :284 (in UIKitCore)
19 UIKitCore 0x000000019cc69b28 -[UIGestureRecognizer _updateGestureForActiveEvents] :572 (in UIKitCore)
20 UIKitCore 0x000000019cc3b724 _UIGestureEnvironmentUpdate :2488 (in UIKitCore)
21 UIKitCore 0x000000019cd2fa00 -[UIGestureEnvironment _deliverEvent:toGestureRecognizers:usingBlock:] :336 (in UIKitCore)
22 UIKitCore 0x000000019cecffe4 -[UIGestureEnvironment _updateForEvent:window:] :188 (in UIKitCore)
23 UIKitCore 0x000000019cecf3c8 -[UIWindow sendEvent:] :2948 (in UIKitCore)
24 iAliexpress 0x0000000104e92000 -[UIWindow(AliHA) aliHASwizzledSendEvent:] UIWindow+AliHA.m:18 (in iAliexpress)
25 UIKitCore 0x000000019cd63b70 -[UIApplication sendEvent:] :376 (in UIKitCore)
26 iAliexpress 0x0000000104e91c84 -[UIApplication(SPM) alg_sendEvent:] AFSPMManager.m:0 (in iAliexpress)
27 UIKitCore 0x000000019cd6409c __dispatchPreprocessedEventFromEventQueue :1048 (in UIKitCore)
28 UIKitCore 0x000000019cd6df3c __processEventQueue :5696 (in UIKitCore)
29 UIKitCore 0x000000019cc66c60 updateCycleEntry :160 (in UIKitCore)
30 UIKitCore 0x000000019cc649d8 _UIUpdateSequenceRun :84 (in UIKitCore)
31 UIKitCore 0x000000019cc64628 schedulerStepScheduledMainSection :172 (in UIKitCore)
32 UIKitCore 0x000000019cc6559c runloopSourceCallback :92 (in UIKitCore)
33 CoreFoundation 0x000000019a434328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ :28 (in CoreFoundation)
34 CoreFoundation 0x000000019a4342bc __CFRunLoopDoSource0 :176 (in CoreFoundation)
35 CoreFoundation 0x000000019a431dc0 __CFRunLoopDoSources0 :244 (in CoreFoundation)
36 CoreFoundation 0x000000019a430fbc __CFRunLoopRun :840 (in CoreFoundation)
37 CoreFoundation 0x000000019a430830 CFRunLoopRunSpecific :588 (in CoreFoundation)
38 GraphicsServices 0x00000001e64101c4 GSEventRunModal :164 (in GraphicsServices)
39 UIKitCore 0x000000019cf96eb0 -[UIApplication _run] :816 (in UIKitCore)
40 UIKitCore 0x000000019d0455b4 UIApplicationMain :340 (in UIKitCore)
41 iAliexpress 0x0000000104e9b0b8 _main main.m:17 (in iAliexpress)
42 dyld 0x00000001bfe1eec8 start :2724 (in dyld)
Hi all,
I’m subclassing UITextView and overriding insertText(_:) to intercept and log input:
class TWTextView: UITextView {
override func insertText(_ text: String) {
print("insertText() : \(text)")
super.insertText(text)
}
}
This works fine, but I’ve noticed that insertText(_:) is invoked both when:
The user types something in the text view (via hardware/software keyboard).
I programmatically call myTextView.insertText("Hello") from my own code.
I’d like to be able to distinguish between these two cases — i.e., know whether the call was triggered by the user or by my own programmatic insert.
Is there any recommended way or system-provided signal to differentiate this?
Thanks in advance!
I currently have a SwiftUI TabView that has 5 Tab's. The first tab has a UIScrollView in a UIViewRepresentible with scrollView.scrollsToTop = false and that works fine for when the user hits the navigation bar, however if the user taps the first tab when it is already selected my UIScrollView scrolls to top.
My UIScrollView is essentially 5 views, a center view, top, bottom, right, and left view. All views except for the center are offscreen but available for the user to scroll horizontal or vertical (and the respective views get updated based on the new center view).
The issue I have is that clicking the first tab when its already selected, sets the content offset (for the y axis) to 0, which messes me up 2x, first it scrolls up but since its not really scrolling the right, left, and upper views dont exist, which makes the user think it can't be scrolled or it's broken.
For now I subclassed UIScrollView like this
class NoScrollToTopScrollView: UIScrollView {
override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) {
if contentOffset.y == .zero {
// Ignore SwiftUI’s re-tap scroll-to-top
return
}
super.setContentOffset(contentOffset, animated: animated)
}
}
which seems to work, but I'm just wondering if there is a better way to do this, or maybe a way to disable SwiftUI Tab from doing its default action which can help with a SwiftUI ScrollView as well?
In WWDC25 video 284: Build a UIKit app with the new design, there is mention of a cornerConfiguration property on UIVisualEffectView. But this properly isn't documented and Xcode 26 isn't aware of any such property.
I'm trying to replicate the results of that video in the section titled Custom Elements starting at the 19:15 point. There is a lot of missing details and typos in the code associated with that video.
My attempts with UIGlassEffect and UIViewEffectView do not result in any capsule shapes. I just get rectangles with no rounded corners at all.
As an experiment, I am trying to recreate the capsule with the layers/location buttons in the iOS 26 version of the Maps app.
I put the following code in a view controller's viewDidLoad method
let imgCfgLayer = UIImage.SymbolConfiguration(hierarchicalColor: .systemGray)
let imgLayer = UIImage(systemName: "square.2.layers.3d.fill", withConfiguration: imgCfgLayer)
var cfgLayer = UIButton.Configuration.plain()
cfgLayer.image = imgLayer
let btnLayer = UIButton(configuration: cfgLayer, primaryAction: UIAction(handler: { _ in
print("layer")
}))
var cfgLoc = UIButton.Configuration.plain()
let imgLoc = UIImage(systemName: "location")
cfgLoc.image = imgLoc
let btnLoc = UIButton(configuration: cfgLoc, primaryAction: UIAction(handler: { _ in
print("location")
}))
let bgEffect = UIGlassEffect()
bgEffect.isInteractive = true
let bg = UIVisualEffectView(effect: bgEffect)
bg.contentView.addSubview(btnLayer)
bg.contentView.addSubview(btnLoc)
view.addSubview(bg)
btnLayer.translatesAutoresizingMaskIntoConstraints = false
btnLoc.translatesAutoresizingMaskIntoConstraints = false
bg.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
btnLayer.leadingAnchor.constraint(equalTo: bg.contentView.leadingAnchor),
btnLayer.trailingAnchor.constraint(equalTo: bg.contentView.trailingAnchor),
btnLayer.topAnchor.constraint(equalTo: bg.contentView.topAnchor),
btnLoc.centerXAnchor.constraint(equalTo: bg.contentView.centerXAnchor),
btnLoc.topAnchor.constraint(equalTo: btnLayer.bottomAnchor, constant: 15),
btnLoc.bottomAnchor.constraint(equalTo: bg.contentView.bottomAnchor),
bg.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor),
bg.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 40),
])
The result is pretty close other than the complete lack of capsule shape.
What changes would be needed to get the capsule shape? Is this even the proper approach?
I have an app where the user can choose if the dark / light mode is enabled automatically during the night / day (dusk and dawn times are calculated according to to the date and location of the user).
I also have an UITabBarController, with two tabs which have a GMSMapView (Google Map View from their SDK), and three tabs with UITableViews.
I have noticed that when the automatic change of dark / light mode is performed from dark to light mode, and the user is in a tab with GMSMapView, the tabBar does not change to light model, it remains in dark mode.
I perform the switch by setting the self.window.overrideUserInterfaceStyle of the UIWindow of the UIScene. All the views change to light mode, including the navigation bar, but not the tab bar. If I move between the tabs with GMSMapView, the tabBar stays in dark mode. As soon as I move to a tab which contains a UITableView, the tabBar switches to light mode.
If the switch to light mode is performed while the user is in tab with the UITableViews, the tabBar switches to light mode immediately, as expected. When moving to the tabs with the GMSMapViews, the tabBar stays in light mode, also as expected.
I have also noticed the same problem in CarPlay, in CPMapTemplate (with a UIViewController whose view is GMSMapView), in the buttons with are set with the property “mapButtons”, and with the panning buttons. When the switch from dark mode to light mode is performed by setting the self.window.overrideUserInterfaceStyle of the UIWindow of CarPlay scene, the mapButtons keeps the glyphs in white, and set the background of the buttons to almost white, so the glyphs are barely visible unless you put png images on them instead of SF Symbols.
With the panning buttons there is not workaround, since you cannot set custom images for the panning buttons. This happens even if the panning buttons are not being displayed when the switch is performed to light mode, and you enable them later.
Is this a bug? Why does this only happen with view over GMSMapView (Google Maps view for a map from their SDK)? Can you think of any viable workaround?
Thank you.