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Having trouble with Accessibility API of the ApplicationServices framework
After replacing Big Sur OSX 11.0 with the latest 11.5, my app's AXObserverAddNotification methods fails. Here is sample code I tested from StackOverflow: https://stackoverflow.com/questions/853833/how-can-my-app-detect-a-change-to-another-apps-window AXUIElementRef app = AXUIElementCreateApplication(82695); // the pid for front-running Xcode 12.5.1 CFTypeRef frontWindow = NULL; AXError err = AXUIElementCopyAttributeValue( app, kAXFocusedWindowAttribute, &frontWindow );     if ( err != kAXErrorSuccess ){         NSLog(@"failed with error: %i",err);     } NSLog(@"app: %@  frontWindow: %@",app,frontWindow); 'frontWindow' reference is never created and I get the error number -25204. It seems like the latest Big Sur 11.5 has revised the Accessibility API or perhaps there is some permission switch I am unaware of that would make things work. What am I doing wrong?
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814
Aug ’21
VoiceOver and currency - high amounts
I’ve noticed that the VoiceOver reads currency amounts correctly when they are below thousand. Then, for higher amounts, for example 12.225,34 € VoiceOver reads ‘twelve point two two five thirty four euros’ If the amount is formatted without the thousand separator (12225,34 €) this problem doesn’t exist. (VO reads twelve thousand two hundred and twenty five euros and thirty four cents) Why is the thousand separator a problem for VoiceOver if this formatting is coming from the currency and locale? This issue exists in English. I changed my device language to Italian and German and in both cases the number was read correctly even with the separator. Is there a way to make it work in English?
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2.3k
Nov ’22
¿How do I make Siri announce the local currency on notifications?
I'm currently testing the announce notifications feature and I can't seem to find out how to make Siri read aloud the current currency instead of dollars. My locale is es-CL (Chile). It uses the currency symbol $ and reads as Pesos locally or Chilean Pesos where the number 5000.1 is represented as 5.000,1 This is the notification content         let content = UNMutableNotificationContent()         content.body = "¡Has recibido un pago por $5.000!" Siri reads it aloud as "¡Has recibido un pago por 5.000 Dolares!" which translates to "You have received a payment for 5,000 Dollars", instead of the expected "¡Has recibido un pago por 5.000 Pesos!" -> "You have received a payment for 5,000 Pesos" I've tried changing the development region of the app, interpolating the string with NumberFormatter.localizedString(from: 5000, number: .currency), and with others styles( .currencyAccounting, .currencyISOCode and .currencyPlural) without good results. The last one seems to work buts it's not ideal since it outputs "5.000 pesos chilenos" which gets read as "5 pesos chilenos" which is not the correct amount (bug), it's as is you're not on Chile and I personally prefer it to be a symbol instead of words. I'm testing with my device which is setup with the region "Chile" Could someone help me find a solution?
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1.4k
Jan ’23
iOS 18 open settings URLs
A lot of apps use undocumented App-prefs URLs to help users get to the iOS Settings screen needed to set up the app. In iOS 18, it seems like these all stopped working. Here are the ones I currently use: App-prefs:MESSAGES - broken in iOS 18 Used for SMS Protection. App-prefs:Phone - broken in iOS 18 Used for Live Voicemail, Silence Unknown Callers, and SMS Reporting. Some but not most paths have specific documented replacements. E.g. for Call Blocking & Identification you can use CXCallDirectoryManager.sharedInstance.openSettings() and this still works in iOS 18. But I don't see any other direct replacements. Apple probably doesn't consider this a bug but I filed FB14378568 anyway. I consider this an accessibility issue because many older, inexperienced, or users with disabilities have trouble finding the right Settings screen based on a textual description alone.
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14k
Jul ’24
`accessibilityUserInputLabels` is ignored on `UIBarButtonItem`
accessibilityUserInputLabels is working fine with any view I tried this on. Meaning that the control can be toggled with the provided alternative names when using Voice Control. When setting this property on any UIBarButtonItem though, it seems Voice Control ignores the alternative names provided by setting accessibilityUserInputLabels. For comparison, accessibilityLabel works perfectly when set on UIBarButtonItem. Is anyone facing the same issue? Using Xcode 16.0 (16A242) on iOS 18
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618
Oct ’24
How to capture 48MP capture with Ultra wide lens using iPhone 16 pro max
I am working on capturing 48MP images using the iPhone 16 Pro Max with the Ultra-wide camera. I’ve updated the code to capture the maximum supported dimensions with the following snippet: if #available(iOS 16.0, *) { photoOutput.maxPhotoDimensions = device.activeFormat.supportedMaxPhotoDimensions.last! photoSettings.maxPhotoDimensions = .init(width: 5712, height: 4284) } However, I’m still not getting the expected results. My goal is to capture 48MP images, and I want to confirm if the Ultra-wide camera supports this resolution or if I’m missing any other configuration. Any guidance would be appreciated!
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907
Oct ’24
Unable to Accept Invite
I am getting this issue when trying to accept an invite to a new test version of our app. ****Unable to Accept invite This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.**** Can you help please?
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4.4k
Jan ’25
Components with Earcon haptic feedback for VoiceOver users
I want to understand which component types are intended to have an associated hint text, haptic feedback, or earcon associated with it for VoiceOver screen reader users. Is there a list somewhere or a HIG guideline for which transition types should have a sound? Some transitions in Apple apps generally include different beep sounds, such as opening a new screen screen dimming when a VoiceOver user swipes from the header / navbar to the body a scraping sound when swiping up or down a page. the beginning or end of the body section in Calculator when swiping from one row to the next. opening a pop up menu I would also appreciate any direction on what code strings are associated with these sounds and how custom components can capture these sounds or haptics or hints where it is expected? On the other hand, I don't want to get that info and then dictate that every component needs a specific beep type since these sounds appear to be used for specific purposes.
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826
Jan ’25
Microphone Not Working When Running Unity Vision Pro App Normally
} // Start listening to the microphone public void StartListening() { if (!isListening) { #if UNITY_IOS || UNITY_TVOS microphoneInput = Microphone.Start(null, true, 10, 44100); #else try { microphoneInput = Microphone.Start(null, true, 10, 16000); // Use 16,000 Hz instead of 44,100 if (microphoneInput == null) { microphoneInput = Microphone.Start(null, true, 10, AudioSettings.outputSampleRate); } #endif isListening = true; Debug.Log(Microphone.devices.Length + " Started listening..."); debugText.text = Microphone.devices.Length + "- Started listening..."; } catch (System.Exception e) { Debug.LogError($"Starting microphone failed: {e.Message}"); debugText.text = $"Starting microphone failed: {e.Message}"; } } } void Update() { if (isListening && microphoneInput != null) { // Analyze the audio for voice activity float volume = GetAverageVolume(); if (volume > detectionThreshold) { Debug.Log("User is speaking!"); lastVoiceTime = Time.time; SoundDetected = true; if (Time.time - lastVoiceTime > silenceDuration) { Debug.Log("User is silent."); debugText.text = volume.ToString() + " - User is silent."; } slider.value = volume; } } } private float GetAverageVolume() { float[] samples = new float[128]; microphoneInput.GetData(samples, Microphone.GetPosition(null)); float sum = 0f; foreach (float sample in samples) { sum += Mathf.Abs(sample); } return sum / samples.Length; } Problem: When I build and run the app from Xcode, the microphone works fine, and I receive input. However, when running the app normally (outside of Xcode), I can’t seem to access the microphone. The debug logs indicate no microphone is detected. Question: Is there any additional configuration I need to do for the microphone to work in a normal (non-Xcode) run on Vision Pro? Or any common issues that could be causing the microphone access to fail in this scenario? Thanks in advance for any insights! Best, Siddharth
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501
Feb ’25
Screen reader not reading the month July when we use the shorter version "Jul" in app
When iOS screen reader reads the month "July" in its shorter version "Jul" its not reading it correctly as month, where as all other months name it reading it correctly in shorter version, so as a result all dates comes under that month when we display in front end and use a screen reader to read it then it will read out as number not date. I have tried the longer version with the screen reader and then its reads correctly July as well.
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7.3k
Feb ’25
WKWebView not scrollable with a physical keyboard
Hello all. Currently I am trying to get WKWebView to scroll with a physical keyboard and it just will not work. I tried allowsKeyboardScrolling( ) and it did not work. UIWebView works but its no longer supported. Trying to get full keyboard access to work to make our app more accessible but WKWebView does not want to play nice. Has anyone else had issues trying to use WKWebView with an external keyboard, and if so did you find any solutions? Greatly appreciated!
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473
Feb ’25
When using UIScrollView and UITextView together, inserting a link causes the following text to disappear.
Since UITextView does not support the zoom function, the zoom function of UITextView with addSubview is used in UIScrollView. However, when I use the link here, the text behind it is missing. Ex) https://appstoreconnect.apple.com/login\nApple Developer Login -> The text “Apple Developer Login” does not appear. If anyone has experienced the same problem as me or knows a solution, please leave a comment. Note) It is working normally in iOS16, but the text behind the link disappears in iOS18. The text is not visible, but you can copy it and paste it to retrieve the missing text.
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260
Feb ’25
Too many verification codes have been sent.
Hello, I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year. This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all. No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days. Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
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1.3k
Feb ’25
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I have a Twitter account that I registered with Apple id and I still don't know the PIN and I'm having a problem with it knowing the PIN I need help privaterelay.appleid.com
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269
Feb ’25
Bulgarian cyrillic alphabet appears to be Russian, but should look Bulgarian
Hello So if you use the Bulgarian keyboard, you get these characters: явертъуиопюасдфгхйклшщзьцжбнмч This isn’t really right for Bulgaria, because т should look like m, and д should look like g, and other characters should look like rotated or mirrored Latin characters. E.g., г should look like a backwards s. Compare the Bulgaria Wikipedia page in Bulgarian: https://bg.m.wikipedia.org/wiki/%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D0%B8%D1%8F with the Bulgaria Wikipedia page in Russian: https://ru.m.wikipedia.org/wiki/%D0%91%D0%BE%D0%BB%D0%B3%D0%B0%D1%80%D0%B8%D1%8F Notice that the letters are different. Anyhow, the ios Bulgarian font is just Russian Cyrillic, and that seems like an unintended bug rather than an intentional stylistic choice, basically.
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359
Feb ’25