After doing a software update I can only view iMessages older than 12hrs (from a single contact) if the other person replies to and older message. Every time I leave the Massages app and go back in the issue occurs again.
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Hi everyone,
We’re seeing a rare but frustrating issue in our iOS VoIP app and would appreciate any advice.
What’s happening:
In some VoIP calls between two users (let’s say A and B), B can’t hear A’s voice, but A can still hear B just fine.
It doesn’t happen often, but once it does, the issue persists until the device is restarted.
Users who experience this issue typically have other voice or conferencing apps installed and actively use them.
They report that when our app runs into this problem, those other apps continue to work normally.
⸻
What we’ve ruled out:
• AVAudioSession has microphone permission, and audio input works under normal conditions
• Network conditions are stable
• App-side logic seems solid — the issue occurs extremely rarely (e.g., 1 out of several thousand calls), making it unlikely to be caused by a consistent bug in our call flow
⸻
What we’ve tried to fix it (all ineffective):
Restarting the call — no effect
Force-quitting and relaunching the app — no effect
Toggling Bluetooth: disconnecting and reconnecting audio route, or switching back to built-in mic — no effect
Replugging wired headphones or switching to the default iPhone audio input — no effect
⸻
What actually works (so far):
• Restarting the device — this is the only action that reliably fixes the issue
⸻
What we’re looking for help with:
1. Does this sound like an iOS-level AVAudioSession routing or audio stack issue?
2. Is there any way to recover from this state without rebooting the device — either through iOS system settings or programmatically?
3. Are there any known audio routing or input bugs in iOS that match this behavior?
Thanks in advance — any suggestions or pointers would be greatly appreciated!
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Hi,
Visual Intelligence doesn't work for my screenshot.
Does anyone know why? I'm in Greece, maybe it's the region, or something to set up?
Thanks
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When I use the screenshot feature, I find that the screenshot becomes darker in color compared to the original image, this seems to be a bug in iOS 18. can anyone help me?
updated my iPhone 15 to iOS 26 last night and now when I put the alert slider on silent, my notifications won’t vibrate. Even after checking all settings in sounds and haptics to be correct, it still isn't vibrating on silent.
Also the apple music search bar is a little flimsy? Merging the text and microphone options
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Dear Community,
We are in the process of developing a mobile banking application and have a key requirement related to NFC-based peer-to-peer (P2P) transactions. Our goal is to enable secure and seamless money transfers between two devices using NFC.
Business Requirement:
The application will provide a feature where users can initiate money transfers via NFC.
The sender starts an NFC payment session from their device.
Simultaneously, the receiver starts an NFC session to accept the payment.
The sender's device should be able to detect the receiver’s NFC tag and process the transaction securely.
We would like to confirm whether iOS supports such a use case.
Your guidance on the feasibility of this feature, along with any technical or policy-related considerations, would be highly valuable.
Looking forward to your response.
Is it possible to pay for a Apple Developer membership with a managed Apple ID as the account holder?
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Hello Devs,
I wanted to bring this up to display the frustration that I have obtaining the CarPlay entitlements. First and foremost they don't give you a set timeline and there is no contact number to speak to someone about this. When you call developer support they go on and say it is a different department. There is an email but all I have received is an automated response back to me.
Has anyone received the navigation entitlements and if so what was the timeline of you receiving it?
Based a quick research, comfort and fit, noise cancellation issues and durability seems to be the most consistent issues with pilot headsets. I wouldn’t say there is a problem here, because you can easily throw out the faulty headset and spend another $1000 on a new one. However, what if apple can profit by introducing their version of pilot headsets? Besides, most airlines use Apple iPads for Navigation, crew scheduling etc. Make it a one stop shop. Apple already has the framework for music headsets, why not use it as a base for pilot headsets? Disrupt an already stagnant market and give pilots a great alternative. Tap into the interests of a new generation of pilots again most which already uses Apple products. Come up with a new fresh look of ‘pilot comms.’ A good idea is to pitch to the GA (general aviation) industry maybe include Apple headsets with the purchase of a new aircraft.
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This inquiry concerns how cellular data is managed on the Apple Watch with WatchOS 11.
All the following scenarios assume that the Apple Watch is activated with a cellular plan and cellular functionality is enabled.
Up to WatchOS 10(Including 8 and 9), if a specific app’s cellular data toggle was turned off in the Apple Watch’s cellular settings (Settings → Cellular → Cellular Data Usage), the app could still update its data using the iPhone’s cellular data instead of the Watch’s cellular data. In other words:
When the app’s cellular data is enabled on the Watch:
Apple Watch → (uses Watch’s cellular data to receive data) → App data updates on the Watch.
When the app’s cellular data is disabled on the Watch:
Apple Watch → (fails to receive data using Apple Watch’s cellular data) → (attempts to use iPhone’s cellular data to receive data) → App data updates on the Watch.
However, starting with WatchOS 11:
When an app’s cellular data is turned off on the Watch, it fails to receive data outright without attempting to use the iPhone’s cellular data as a fallback.
This effectively means that cellular data usage for the Apple Watch and the iPhone can no longer be managed separately when the Watch is on a cellular plan.
This behavior is causing significant issues for the app I’ve developed, as this separation of data management was critical for its functionality. It has led to major disruptions in sales.
Is this a bug in WatchOS 11, or is this an intentional change?
If it is intentional, I strongly believe users should be given an option to manage this behavior.
Please provide a response as this issue is extremely critical.
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I have been working on telecommunication testing of ALE Softwar. Since no invite email received, I can’t unable to test in my IPhone.
there is no options to add my test app.
this that app url
https://apps.apple.com/in/app/ale-softphone/id1588713865
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After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.
I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.
Previous Setup:
Unity was successfully integrated into this iOS app and running fine before the update.
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
I’m running macOS 26 Beta 1 (build 25A5279m) on a 2019 Mac Pro (MacPro7,1) with a single 4K display connected via HDMI. Whenever I attempt to launch Finder, WindowServer immediately aborts and the machine reboots.
Crash details:
Process: WindowServer (PID 1441)
Exception: EXC_CRASH (SIGABRT) triggered in thread 0 (ws_main_thread)
Termination Reason: Abort trap: 6
Backtrace highlights:
CA::OGL::MetalContext::draw(MTLPrimitiveType, …) hits an internal __assert_rtn in libsystem_c.dylib
Subsequent calls all stem from QuartzCore’s OpenGL/Metal bridge (CA::OGL::render_layers, LayerNode::apply, etc.)
Related threads:
Thread 2 (com.apple.coreanimation.render-server) idle in mach_msg_overwrite
Thread 1 shows AmbientDisplay and ColorSync callbacks running
Hardware/Software:
MacPro7,1 (2019)
macOS 26.0 Beta 1 (25A5279m)
4K monitor via HDMI
System Integrity Protection enabled
What I’ve tried so far:
Safe-boot (crash still occurs)
Switching display profiles in System Settings → Displays → Color (no effect)
Happy to provide any additional logs or verbose console output. Let me know if there’s any other data that would help diagnose the Metal/OpenGL integration issue in this beta.
“At this rate, I’m starting to get frustrated. I’ve registered for the developer program twice, but they’re still asking me for the registration fee, and my registration is not being approved. Moreover, I haven’t received any response to my emails, and since the information is limited in English, I can’t search for solutions. Could someone please take care of this issue now?”
I download a demo from:https://applepaydemo.apple.com/wallet-extensions
And I run my WalletUIExtention,but it's failed.
This is some key in my info.plist
<key>NSExtensionMainStoryboard</key>
<string>MainInterface</string>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.PassKit.issuer-provisioning.authorization</string>
<key>NSExtensionPrincipalClass</key>
<string>MyAUViewController</string>
But I found that deleting the key: NSExtendesionPrincipalClass or NSExtendeionMainStoryboard in the info.plist file can make it run.
Should I delete the key ? Whitch key ?
This is it alert:
This it's message:
2025-05-06 09:15:02.946890+0800 WalletUIExt[626:13530] Successfully load keyboard extensions
Line: 1 Col:1
2025-05-06 09:15:02.972702+0800 WalletUIExt[626:13597] [xpc.exceptions]<NSXPCConnection: 0x2830c30c0> connection from pid 584
on mach service named com.bank.app.WalletUIExt.viewservice: Exception caught during decoding of received
selector __connectToViewControllerFromRemoteViewController:replyHandler:, dropping incoming message.
Exception:<NSXPCDecoder: Qx12a82bc00> received a message or reply block that is not in the interface of the remote object
(__connectToViewControllerFromRemoteViewController:replyHandler:),
When I run a mixed OC and SWFit project, systems running before iOS 18 will experience the following crashes
i am running iOS 18.5 beta 3 (iPhone 16 pro max) and my phone will not connect wirelessly to any of my vehicles. When connected via the apple certified usb-c cord, it will connect just fine. I have removed all vehicles from my phone, then removed my phone from both vehicle, reconnected, and it still will not connect wirelessly.
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Hi,
I am trying to use the new FileProvider feature available on macOS 15 to create a FileProvder domain on an external drive.
I am creating the domain with the initializer
init(displayName:, userInfo:, volumeURL:)
But when I try to add the domain with NSFileProviderManager.add()
I get error NSCocoaErrorDomain, code 3328 - feature not supported.
My external drive is APFS formatted and encrypted. I am checking its eligibility with
NSFileProviderManager.checkDomainsCanBeStoredOnVolume(at:)
and the result is "eligible".
What should be done to solve this problem - is there a specific entitlement I have to add? I checked the possible entitlements and I don't see anything pointing in this direction.
I will be very grateful for any help!
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I have implemented subscription renewals in my app and now want to integrate a referral system. Each user should receive a unique referral code that they can share with others. When a new user signs up using a referral code, both the referrer and the referred user should receive a bonus.
What is the best approach to implementing this feature efficiently?
I have raised a support ticket regadring a concern I had with apple developer account. I got a respose via email, asking some more details. After that I have replied to the same mail thread with requested details. But I havent got any respose after that. I would like to is that the correct way of responding to support ticket ? Am I suppose to get the response for the same mail thread , after I reply ? or Every time I have open a new support tikcet ?
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