I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR.
This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions.
Is this expected behavior?
Are images treated with a different lighting model in Reality Composer?
Is there any recommended way to get more consistent light response for image-based artworks?
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RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Can I use the “apple.intelligence” SF symbol to refer to the functionality of Foundation Models frameworks within my app, or does it specifically refer to Apple Intelligence and not a feature of my own creation that is built upon Apple Intelligence?
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
Hi,
Anybody knows will this occurs when using navigationStack at iOS 18.3? The navigationStack not stay at safeareas
the code as simple as that:
NavigationStack(path: $navManager.path) {
VStack {
Text("Hello")
}
.navigationDestination(for: Route.self) { route in
switch route {
....
}
}
}
.environmentObject(navManager)
.environment(logic)
ปุ่ม ฝ เอาไปสลับกะปุ่ม backspace น่าจะใช้สะดวกขึ้น
I found that unofficial apps like ChatGPT and Shadowrocket can use widgets in VisionOS 26. How is this achieved? How can I also enable widgets for apps I develop?
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black.
To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself.
Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Hi Apple team,
We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1
Questions:
is there any official documentation about the QR code button on this screen?
What happens when user clicks on QR button?
What're the suggestions to show/hide that button, and can we customize it?
Thanks.
I've noticed that the App Store app tends to make the selected tab indicator darker on light mode and lighter on dark mode.
Is there any easy way to ensure better legibility out of the box with Tab View (SwiftUI) when using the tint modifier with custom colors?
While build now I receive this error help me to resolve it
Showing Recent Errors Only
Prepare build
error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Can the vehicle‑side UWB module, acting as a Nearby Accessory, perform ranging with multiple iOS phones simultaneously while iOS cell uses background ranging with the vehicle‑side UWB (which involves BLE GATT services)?
I mean, when the IOS cell works in the background, it will read the nearby gatt characteristic automatically. If there were multiple phones perform ranging with the accessory, the read characteristic from the accessory side, what shall its content be?
Or does the accessory only perform ranging with one phone at a time?
Hi friends, I need a design and coding team to publish a fintech app. Can anyone help me with this?
Hi,
Just want to check is there a requirement for Apple that for App Digital Wallet provisioning that Apple Pay button is not more than 2 taps away from Home Screen?
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities.
Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu.
It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either.
Any suggestions out there?
Thanks very much
Brian
Where is the Figma App Icon Template mentioned in the Developer session https://developer.apple.com/videos/play/wwdc2025/361?
Not sure if anyone else has this issue, however with the new appearances when i use the dark appearance and then open the app "TickTick", the icon goes to its original colour until the app is closed.
https://developer.apple.com/documentation/appstoreconnectapi/devicecreaterequest/data-data.dictionary/attributes-data.dictionary
According to the API documentation above, the parameter values for platform can be three: IOS, MAC-OS, and UNIVERSAL. After debugging, it was found that IOS and MAC-OS can be used normally, but UNIVERSAL encountered an error UNIVERSAL' is not a valid value for the attribute 'platform'. Expected one of: 'IOS', 'MAC_OS', I would like to know if this value has been deprecated or if the API interface requires new version support, and how to use this value! Please help me solve it! thank you!
Does iOS 26 support HDR images for app icons to be rendered in High Dynamic Range for Springboard or not?
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels).
Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all.
But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ?
and which library is replacing InsPersistantContainer.framework ?
Have a good day
Guy Desbief
Showing Recent Errors Only
Prepare build
error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'