Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta.
For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
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I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Just updated to newest beta of 18.2. The update corrects several major email issues but now I am only able to pull sone of my emails when I open mail.
after opening my mail on the 18.2 iPhone 15 pro max I am ablevto pull only 1 message from Xfinity. When I check on my pc using outlook 2016 I am able to pull 18 additional messages. Going back to my iPhone after a half hour the additional mail messages still do not show up even after doing a hard reset of the phone.
apologies, but these mail issues need to be resolved. It is bothersome that ios 18 was even released to the public at all with these type of issues.
Hi Apple developer community. I have a question a lot of users don’t like the new control center and notification center. Are you guys gonna blur the background or are you guys gonna keep it the same?
Below is the sample css code where I render a web page in my webview screens fonts became too small after 18.4 and its so hard to read when I launch my app . Any workarounds to address this issue
.sg-labels-canvas {
font-size: 15px;
display: flex;
flex-direction: column;
font-family: -apple-system, BlinkMacSystemFont, 'Helvetica Neue', Roboto, sans-serif;
font-style: normal;
}
The following icon has been introduced in Safari's address bar for iOS 18:
I’d like to use it in my app to guide users on how to enable my Safari extension, but I couldn’t find it in SF Symbols beta 6.0 (99).
Is this because it’s still in beta and will be available for third-party use later, or is it a private icon that only Apple can use? I hope I just overlooked something.
H
ello there. I just installed IOS 26 on my iPhone 15 Pro Max. But i think i found a Bug with a Widget where you have an overview of all devices and their battery. In IOS 18 when we used the Dark Theme (Dark Icons etc.) this widget was dark aswell (look at the picture) and now in IOs everything is dark except this widget. Its kinda annoying…
I accedently removed my info.plist can someone help me make one based on this image
Hello,
You are developing iOS 26. I hope you will fix the issue where the AṀ/PM is missing from the Time Display.
Thanks
We all know that the feature “Always On Display” is available only on pro models.
I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result.
When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”.
So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not..
**Possible reason: **
I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
Hi everyone,
I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned.
Both screenshots are from the exact same screen and time. First is simulator, second is iPhone.
Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings?
Thanks in advance!
There is a display issue when browsing wireless networks in the dropdown menu.
In iOS version 18.1.1, the Wi-Fi switch is in the closed state;
Step 1: Open the notification dropdown, and the first image bug appears;
It will take some time for it to display [normally.]
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated:
SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app.
Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum:
Struggling creating a custom SF Symbol: The provided variants are not interpolatable
Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode.
You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post.
Marc
In Carplay, is it possible to update the navigation title and also add right tab bar items? Couldn't find these details in the documentation. Please suggest
Hi,
It would be sure if Apple creates a Fgima plug in to convert designs to SwiftUI, no one can do it like Apple and it would be SUPER and super time saving !
--
Kind Regards
As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7.
It works with iOS18 or earlier.
Is this iOS26 bug?
Hi everyone,
I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut.
The UI I want to build would have:
A horizontal beat ruler that follows BPM and shows beat positions
Several vertical tracks stacked below it (for things like events or markers)
Horizontal zooming and scrolling
A preview panel on the right side that stays in sync with the timeline
I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two.
My questions:
Where should I start when building something like this?
What’s the best way to make the beat ruler and all track layers scroll together?
How should I handle zooming in/out and syncing the display to a BPM timeline?
Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
In Apple Vision Pro, I want to implement a HUD page similar to the one in Medivis' SuricalAR product (i.e. the UI is fixed on the screen field of view rather than in space). How should I do it?
What type of licensing does it apply for the usage of FONT_FAMILY='System' in Apple/iOS app?
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World") .padding() .glassEffect()