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Looking for a visionOS collaborator (brief + feedback for spatial prototype)
Hi everyone, I’m a mixed reality designer currently building visionOS experiences (RealityKit + SwiftUI), and I’m working on a course at Arizona State University where we develop a project in response to a real-world client. I’m looking to collaborate with someone in the visionOS ecosystem who would be open to sharing a simple prompt or brief (nothing confidential), which I can use to create a proposal response. The outcome would include: Spatial concept + storyboard Interaction design direction Rough scope, timeline, and team structure Optional small prototype in visionOS The goal on my side is to better understand how spatial work is framed and communicated in real-world scenarios, especially within Apple’s ecosystem. The ask is very lightweight: 1–2 short check-ins during April or async feedback via email A bit about my work: Built Spatial Synesthesia for Apple Vision Pro Eye tracking interaction that isolates instruments in a live orchestral mix based on color perception Working with computer vision and spatial anchoring in Unity and visionOS Focused on perception-driven interaction and minimal UI systems If you’re a developer, designer, or part of a small studio working in visionOS and this sounds interesting, I’d love to connect. Thanks in advance. Leo
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0
914
Apr ’26
i am struggling to get my tab view to work,
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this? struct ContentView: View { @Environment(.colorScheme) var colorMode let Color1: Color = .cyan var Color2: Color { colorMode == .dark ? .black : .white } var TextColor: Color{ colorMode == .dark ? .black : .black } let tax: Double = 0.0875 var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"] var BreakfeastFoods: [Food] = [ Food(Name: "Eggs Benedict", Price: 9.50), Food(Name: "Avocado Toast", Price: 5.75), Food(Name: "French Toast", Price: 12.50), Food(Name: "Waffles", Price: 7.25), Food(Name: "Pancakes", Price: 8.60) ] var LunchFoods: [Food] = [ Food(Name: "Tuna Salad", Price: 11.25), Food(Name: "Pizza", Price: 22.50), Food(Name: "Chicken Sandwitch", Price: 8.95), Food(Name: "French Fries", Price: 5.15), Food(Name: "Macaroni and Cheese", Price: 7.50) ] var DinnerFoods: [Food] = [ Food(Name: "Ribeye Steak", Price: 18.99), Food(Name: "Pork Ribs", Price: 21.75), Food(Name: "Salmon", Price: 15.00), Food(Name: "Burrito Bowl", Price: 13.99), Food(Name: "Chicken Fajitas", Price: 20.50) ] var DessertFoods: [Food] = [ Food(Name: "Ice Cream Sundae", Price: 10.00), Food(Name: "Fudge Brownie", Price: 4.85), Food(Name: "Chocolate Cake Slice", Price: 6.10), Food(Name: "Pumpkin Pie", Price: 6.10), Food(Name: "Ice Cream Float", Price: 3.50) ] var Drinks: [Food] = [ Food(Name: "Water", Price: 0.00), Food(Name: "Sparkling Water", Price: 2.15), Food(Name: "Soda", Price: 3.00), Food(Name: "Coffee", Price: 2.50), Food(Name: "Hot Chocolate", Price: 3.50) ] @State var MyCart: [Food] = [] var body: some View { NavigationStack{ ZStack{ LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea() VStack(spacing: 40){ ForEach(OptionTypes, id: \.self){ OptionType in NavigationLink(value: OptionType){ Text(OptionType) }.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16) } }.navigationDestination(for: String.self) { OptionType in switch OptionType{ case "Breakfeast": BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2) case "Lunch": LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2) case "Dinner": DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2) case "Dessert": DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2) case "Drinks": DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2) // case "My Cart": // MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2) default: Text("Error") } } } .navigationTitle("Choose Menu") TabView{ Tab("Menu", systemImage: "fork.knife"){ } Tab("My-Cart", systemImage: "cart.fill"){ } Tab("Store Location", systemImage: "mappin"){ } } } } }
Topic: Design SubTopic: General Tags:
2
0
490
Jul ’25
First attempt at a PKPass
This is my first attempt at creating a Wallet pass, actually a generic store card. When I see it with Pass Viewer on macOS, I get 1 look, when I see it with the iPhone simulator or iPhone proper, I get a different view. Neither is what I was hoping for, a simple vertical layout of an address. Could someone steer me in the correct direction? My json: "formatVersion": 1, "passTypeIdentifier": "pass.org.danleys.4KSBarcode", "serialNumber": "__SERIAL__", "teamIdentifier": "----", "organizationName": "4 K.I.D.S. Sake", "description": "4KSBarcode", "logoText": "4 K.I.D.S. Sake", "foregroundColor": "rgb(255, 255, 255)", "backgroundColor": "rgb(255,0,0)", "storeCard" : { "primaryFields" : [ { "key" : "ClientID", "label" : "", "value" : "" } ], "auxiliaryFields": [ { "key": "street", "label": "Address", "value": "339 Remington Blvd" }, { "key": "city", "label": "", "value": "Bolingbrook, IL 60440" } ] }, "barcode": { "format": "PKBarcodeFormatCode128", "message": "__SERIAL__", "altText": "__SERIAL__", "messageEncoding": "iso-8859-1" } } On macOS: On iOS: Thank you. Ed
Topic: Design SubTopic: General Tags:
2
0
1.5k
Mar ’26
iOS 27 feature suggestion
I am requesting a dedicated toggle in Settings > Display & Brightness (or Accessibility) to enable/disable the Liquid Glass UI effects so that I am able to get frosted glass thingy effect that was in iOS 18 back.
Topic: Design SubTopic: General Tags:
1
0
1.1k
Mar ’26
iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than of Apple’s signature design language. For someone who’s chosen Apple specifically because of its clean, crisp, and elegant UI, this shift is disappointing. iOS has always felt visually mature and thoughtfully minimal. With this update, it starts to feel overly stylized and visually heavy, which I don’t associate with Apple’s identity. Camera App – Icon Design: While I don’t have major concerns with the layout of the Camera app itself, the new Camera app icon is something I feel very strongly about. The previous design was balanced, clear, and professional — instantly recognizable. The new icon, is completely different, and it has more the camera that look like the actual iPhone camera, which I can respect the want to identify the app the iPhone. But this is not the effect I felt it has, I feel like it is less professional than before, which again makes me think a little bit about androids. This minor change feels bit because icons are what we see every day, and this one doesn’t feel quite right for Apple. Along with the new camera icon, the other new icons like the notes app, and the slight change in the message app icon, these small shifts aren’t ones I was overly pleased with, kind of felt like something that wasn’t broke and didn’t need fixed Messages App: The Messages app is where I felt the biggest disconnect. The updated keyboard with the “keys” looking more bubbly which again, makes me think android. And with the new monogram icons (initials in thick fonts with purple backgrounds), make the app feel — again — much more like an Android UI. While that might sound superficial, it doesn’t make me feel like it’s an iPhone. As someone who’s always preferred the Apple system, I’ve come to expect a particular standard of visual design — one that’s distinct from other platforms. This new look blurs that line. The once refined look of Messages is not as clean and simple as it used to be. I also preferred the gray background for monogram icons. The new colors and heavy fonts draw attention in ways that don’t feel as clean and simplistic which I have loved Apple for in the past. Control Center: Another area where I noticed a slight change is the Control Center. It’s not a big difference to the previous one, which I liked. The main difference I noticed was the brightness and sounds “bar” seems more elongated. Not a major difference but I would rather see the older design if I were to be honest. What I Did Like: There are some positives: I think the new lock screen notification styling works well, and the Liquid Glass effect looks great in that specific context. I actually really like the looks that it has with the notifications on the lock screen, having it be that transparent gives a clean and simple look. Lots of the new things that can be done in this update are very nice and convent, the more customization is great. Final Thoughts: To be clear, I offer this feedback not because I’m resisting change, but because I value what makes iOS feel like iOS. This update, while visually bold, feels like a departure from Apple’s strengths — the clean and simplistic look. If there’s one big takeaway I hope you’ll consider, some of the new looks that have been put in place give a feeling that’s not Apple, and more Android. it’s that many of these new visual styles would be better received as optional customizations, not system-wide defaults. I would love to see an update to help fix some of this. I don’t believe there is a way to “un-update” my phone but if I could I would, even though some of these new things do look and feel good.
Topic: Design SubTopic: General
2
0
554
Sep ’25
glassEffect() in SwiftUI always renders as white
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
1
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145
Jul ’25
Macos26 Tahoé is Hell with "Relocated Items"
I just discover that feature (a folder lost in the middle of others desktop folder ). so with each updates: -/usr/local is emptied -somes apps in the Application folder, are deleted, even paid apps .. -i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........ 296go of apps Franckly : c'est la merde !!! I am using a MacBook Pro 16" 2019 any way to stop this behavior ? thank you !!!
Topic: Design SubTopic: General
0
0
694
Sep ’25
New to macOS Development. How Do I Build a Timeline Editor UI Like Logic Pro?
Hi everyone, I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut. The UI I want to build would have: A horizontal beat ruler that follows BPM and shows beat positions Several vertical tracks stacked below it (for things like events or markers) Horizontal zooming and scrolling A preview panel on the right side that stays in sync with the timeline I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two. My questions: Where should I start when building something like this? What’s the best way to make the beat ruler and all track layers scroll together? How should I handle zooming in/out and syncing the display to a BPM timeline? Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
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189
Jun ’25
Effect liquid glass on app icon
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Topic: Design SubTopic: General
1
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790
Oct ’25
Recollecting Source Code and Binary
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
Topic: Design SubTopic: General
1
0
137
Aug ’25
Resize Window Form After Loading
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it. Here is one code snippet that works to size the form during the design phase. self.view.window?.contentMinSize = CGSize(width: 1100, height: 310) I have tried code like below to increase the window size after the Form loads if let myWindow = self.view.window ?? NSApplication.shared.mainWindow { // Increase window size and position after it loads let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900) } It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want. I read elsewhere that I had to disable constraints to resize the Form, so I tried code below. let tableView = NSTableView() tableView.translatesAutoresizingMaskIntoConstraints = false let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600) myWindow?.setFrame(newRect, display: true) That code did not seem to do anything as well. Also, the Form displays in the lower left of the screen. Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
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234
Oct ’25
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
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239
Jul ’25
iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
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815
Oct ’25
Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
2
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938
Dec ’25
Correct way to handle 2 to 3 column switch
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar. Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist. Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to: Spacer() .navigationSplitViewColumnWidth(0) This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here? NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
Topic: Design SubTopic: General Tags:
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853
Oct ’25
iOS 26.0.1: Different Liquid Glass Effects
Hello everyone, In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14). This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data). It changes very often... I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass. (please also check the screenshots)
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869
Oct ’25
Looking for a visionOS collaborator (brief + feedback for spatial prototype)
Hi everyone, I’m a mixed reality designer currently building visionOS experiences (RealityKit + SwiftUI), and I’m working on a course at Arizona State University where we develop a project in response to a real-world client. I’m looking to collaborate with someone in the visionOS ecosystem who would be open to sharing a simple prompt or brief (nothing confidential), which I can use to create a proposal response. The outcome would include: Spatial concept + storyboard Interaction design direction Rough scope, timeline, and team structure Optional small prototype in visionOS The goal on my side is to better understand how spatial work is framed and communicated in real-world scenarios, especially within Apple’s ecosystem. The ask is very lightweight: 1–2 short check-ins during April or async feedback via email A bit about my work: Built Spatial Synesthesia for Apple Vision Pro Eye tracking interaction that isolates instruments in a live orchestral mix based on color perception Working with computer vision and spatial anchoring in Unity and visionOS Focused on perception-driven interaction and minimal UI systems If you’re a developer, designer, or part of a small studio working in visionOS and this sounds interesting, I’d love to connect. Thanks in advance. Leo
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914
Activity
Apr ’26
i am struggling to get my tab view to work,
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this? struct ContentView: View { @Environment(.colorScheme) var colorMode let Color1: Color = .cyan var Color2: Color { colorMode == .dark ? .black : .white } var TextColor: Color{ colorMode == .dark ? .black : .black } let tax: Double = 0.0875 var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"] var BreakfeastFoods: [Food] = [ Food(Name: "Eggs Benedict", Price: 9.50), Food(Name: "Avocado Toast", Price: 5.75), Food(Name: "French Toast", Price: 12.50), Food(Name: "Waffles", Price: 7.25), Food(Name: "Pancakes", Price: 8.60) ] var LunchFoods: [Food] = [ Food(Name: "Tuna Salad", Price: 11.25), Food(Name: "Pizza", Price: 22.50), Food(Name: "Chicken Sandwitch", Price: 8.95), Food(Name: "French Fries", Price: 5.15), Food(Name: "Macaroni and Cheese", Price: 7.50) ] var DinnerFoods: [Food] = [ Food(Name: "Ribeye Steak", Price: 18.99), Food(Name: "Pork Ribs", Price: 21.75), Food(Name: "Salmon", Price: 15.00), Food(Name: "Burrito Bowl", Price: 13.99), Food(Name: "Chicken Fajitas", Price: 20.50) ] var DessertFoods: [Food] = [ Food(Name: "Ice Cream Sundae", Price: 10.00), Food(Name: "Fudge Brownie", Price: 4.85), Food(Name: "Chocolate Cake Slice", Price: 6.10), Food(Name: "Pumpkin Pie", Price: 6.10), Food(Name: "Ice Cream Float", Price: 3.50) ] var Drinks: [Food] = [ Food(Name: "Water", Price: 0.00), Food(Name: "Sparkling Water", Price: 2.15), Food(Name: "Soda", Price: 3.00), Food(Name: "Coffee", Price: 2.50), Food(Name: "Hot Chocolate", Price: 3.50) ] @State var MyCart: [Food] = [] var body: some View { NavigationStack{ ZStack{ LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea() VStack(spacing: 40){ ForEach(OptionTypes, id: \.self){ OptionType in NavigationLink(value: OptionType){ Text(OptionType) }.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16) } }.navigationDestination(for: String.self) { OptionType in switch OptionType{ case "Breakfeast": BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2) case "Lunch": LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2) case "Dinner": DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2) case "Dessert": DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2) case "Drinks": DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2) // case "My Cart": // MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2) default: Text("Error") } } } .navigationTitle("Choose Menu") TabView{ Tab("Menu", systemImage: "fork.knife"){ } Tab("My-Cart", systemImage: "cart.fill"){ } Tab("Store Location", systemImage: "mappin"){ } } } } }
Topic: Design SubTopic: General Tags:
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2
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0
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490
Activity
Jul ’25
First attempt at a PKPass
This is my first attempt at creating a Wallet pass, actually a generic store card. When I see it with Pass Viewer on macOS, I get 1 look, when I see it with the iPhone simulator or iPhone proper, I get a different view. Neither is what I was hoping for, a simple vertical layout of an address. Could someone steer me in the correct direction? My json: "formatVersion": 1, "passTypeIdentifier": "pass.org.danleys.4KSBarcode", "serialNumber": "__SERIAL__", "teamIdentifier": "----", "organizationName": "4 K.I.D.S. Sake", "description": "4KSBarcode", "logoText": "4 K.I.D.S. Sake", "foregroundColor": "rgb(255, 255, 255)", "backgroundColor": "rgb(255,0,0)", "storeCard" : { "primaryFields" : [ { "key" : "ClientID", "label" : "", "value" : "" } ], "auxiliaryFields": [ { "key": "street", "label": "Address", "value": "339 Remington Blvd" }, { "key": "city", "label": "", "value": "Bolingbrook, IL 60440" } ] }, "barcode": { "format": "PKBarcodeFormatCode128", "message": "__SERIAL__", "altText": "__SERIAL__", "messageEncoding": "iso-8859-1" } } On macOS: On iOS: Thank you. Ed
Topic: Design SubTopic: General Tags:
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2
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0
Views
1.5k
Activity
Mar ’26
iOS 27 feature suggestion
I am requesting a dedicated toggle in Settings > Display & Brightness (or Accessibility) to enable/disable the Liquid Glass UI effects so that I am able to get frosted glass thingy effect that was in iOS 18 back.
Topic: Design SubTopic: General Tags:
Replies
1
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0
Views
1.1k
Activity
Mar ’26
iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than of Apple’s signature design language. For someone who’s chosen Apple specifically because of its clean, crisp, and elegant UI, this shift is disappointing. iOS has always felt visually mature and thoughtfully minimal. With this update, it starts to feel overly stylized and visually heavy, which I don’t associate with Apple’s identity. Camera App – Icon Design: While I don’t have major concerns with the layout of the Camera app itself, the new Camera app icon is something I feel very strongly about. The previous design was balanced, clear, and professional — instantly recognizable. The new icon, is completely different, and it has more the camera that look like the actual iPhone camera, which I can respect the want to identify the app the iPhone. But this is not the effect I felt it has, I feel like it is less professional than before, which again makes me think a little bit about androids. This minor change feels bit because icons are what we see every day, and this one doesn’t feel quite right for Apple. Along with the new camera icon, the other new icons like the notes app, and the slight change in the message app icon, these small shifts aren’t ones I was overly pleased with, kind of felt like something that wasn’t broke and didn’t need fixed Messages App: The Messages app is where I felt the biggest disconnect. The updated keyboard with the “keys” looking more bubbly which again, makes me think android. And with the new monogram icons (initials in thick fonts with purple backgrounds), make the app feel — again — much more like an Android UI. While that might sound superficial, it doesn’t make me feel like it’s an iPhone. As someone who’s always preferred the Apple system, I’ve come to expect a particular standard of visual design — one that’s distinct from other platforms. This new look blurs that line. The once refined look of Messages is not as clean and simple as it used to be. I also preferred the gray background for monogram icons. The new colors and heavy fonts draw attention in ways that don’t feel as clean and simplistic which I have loved Apple for in the past. Control Center: Another area where I noticed a slight change is the Control Center. It’s not a big difference to the previous one, which I liked. The main difference I noticed was the brightness and sounds “bar” seems more elongated. Not a major difference but I would rather see the older design if I were to be honest. What I Did Like: There are some positives: I think the new lock screen notification styling works well, and the Liquid Glass effect looks great in that specific context. I actually really like the looks that it has with the notifications on the lock screen, having it be that transparent gives a clean and simple look. Lots of the new things that can be done in this update are very nice and convent, the more customization is great. Final Thoughts: To be clear, I offer this feedback not because I’m resisting change, but because I value what makes iOS feel like iOS. This update, while visually bold, feels like a departure from Apple’s strengths — the clean and simplistic look. If there’s one big takeaway I hope you’ll consider, some of the new looks that have been put in place give a feeling that’s not Apple, and more Android. it’s that many of these new visual styles would be better received as optional customizations, not system-wide defaults. I would love to see an update to help fix some of this. I don’t believe there is a way to “un-update” my phone but if I could I would, even though some of these new things do look and feel good.
Topic: Design SubTopic: General
Replies
2
Boosts
0
Views
554
Activity
Sep ’25
glassEffect() in SwiftUI always renders as white
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
Replies
1
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0
Views
145
Activity
Jul ’25
Macos26 Tahoé is Hell with "Relocated Items"
I just discover that feature (a folder lost in the middle of others desktop folder ). so with each updates: -/usr/local is emptied -somes apps in the Application folder, are deleted, even paid apps .. -i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........ 296go of apps Franckly : c'est la merde !!! I am using a MacBook Pro 16" 2019 any way to stop this behavior ? thank you !!!
Topic: Design SubTopic: General
Replies
0
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0
Views
694
Activity
Sep ’25
New to macOS Development. How Do I Build a Timeline Editor UI Like Logic Pro?
Hi everyone, I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut. The UI I want to build would have: A horizontal beat ruler that follows BPM and shows beat positions Several vertical tracks stacked below it (for things like events or markers) Horizontal zooming and scrolling A preview panel on the right side that stays in sync with the timeline I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two. My questions: Where should I start when building something like this? What’s the best way to make the beat ruler and all track layers scroll together? How should I handle zooming in/out and syncing the display to a BPM timeline? Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
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189
Activity
Jun ’25
Effect liquid glass on app icon
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Topic: Design SubTopic: General
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1
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790
Activity
Oct ’25
Recollecting Source Code and Binary
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
Topic: Design SubTopic: General
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1
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137
Activity
Aug ’25
Resize Window Form After Loading
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it. Here is one code snippet that works to size the form during the design phase. self.view.window?.contentMinSize = CGSize(width: 1100, height: 310) I have tried code like below to increase the window size after the Form loads if let myWindow = self.view.window ?? NSApplication.shared.mainWindow { // Increase window size and position after it loads let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900) } It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want. I read elsewhere that I had to disable constraints to resize the Form, so I tried code below. let tableView = NSTableView() tableView.translatesAutoresizingMaskIntoConstraints = false let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600) myWindow?.setFrame(newRect, display: true) That code did not seem to do anything as well. Also, the Form displays in the lower left of the screen. Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
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234
Activity
Oct ’25
Xcode 26 Beta 3 – SwiftUI Previews & Project Window State Broken After Minor Edits?
Hi everyone, since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly: • Previews stopped working completely, with vague or no error messages. • Even when I changed the color back to what it was before, the previews still refused to build. • In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it. This all happened without touching any project settings or code structure – just a simple color swap. Has anyone else run into this with Xcode 26 Beta 3? Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried). Thanks!
Topic: Design SubTopic: General
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239
Activity
Jul ’25
iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
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815
Activity
Oct ’25
Window Title Justification OS 26 Tahoe
I am working on a Mac App that was developed with Objective C and Interface Builder. In earlier versions of Mac OS the window title was centered. Now in Tahoe it's left-justified. Is there some way to set this? There is no setting for this in Interface Builder and I can't see any way to do it programmatically by reading the developer documentation. Is this even possible?
Topic: Design SubTopic: General Tags:
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2
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938
Activity
Dec ’25
Correct way to handle 2 to 3 column switch
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar. Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist. Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to: Spacer() .navigationSplitViewColumnWidth(0) This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here? NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.
Topic: Design SubTopic: General Tags:
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853
Activity
Oct ’25
help making an info.plist
I accedently removed my info.plist can someone help me make one based on this image
Topic: Design SubTopic: General
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1
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118
Activity
Jun ’25
Shadow on top of a Vision OS icon
Hi guys, I've exported pngs for the middle and front images of an icon but I still se this weird shadow on top of the icon. Do anyone knows how to solve this?
Topic: Design SubTopic: General
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1.4k
Activity
Nov ’25
Where can I find a 2022 Style Guide?
I have the June 2025 version, but I'd like to find the 2022. There was something removed from the 2022 that I would like to check out.
Topic: Design SubTopic: General
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791
Activity
Oct ’25
iOS 26.0.1: Different Liquid Glass Effects
Hello everyone, In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14). This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data). It changes very often... I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass. (please also check the screenshots)
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869
Activity
Oct ’25
HDR app icon support
Does iOS 26 support HDR images for app icons to be rendered in High Dynamic Range for Springboard or not?
Topic: Design SubTopic: General Tags:
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204
Activity
Nov ’25