Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hey!
So tell me guys, in iOS 19, i think it would be a great idea to make a nostalgic mode or “old” mode of iOS!
Like iOS 1, slide to unlock was really cool for me.
It would change the icons, like with the YouTube app for example.
If you had the app, it could change to the very old icon, and the app interface maybe can possibly change.
This was all i had in mind, but if you wanna comment on here and give more ideas, feel free!
Dear Apple Innovation Team,
I have a game-changing iPhone concept and want Apple to explore it first.
📱 iPhone 18 – The First True Portless iPhone
No ports – MagSafe 2.0 with high-speed data transfer.
Under-display Face ID & Camera – No security compromise.
Seamless OLED Display – No interruptions, just pure screen.
📂 iPhone 20 – The Perfect Foldable
Crease-free foldable design – Apple perfects what others failed to.
Optimized iOS for foldables – Smooth UI & app integration.
Apple leads the foldable market.
🚀 Why This Matters: Apple can set a new standard & dominate both innovations.
Looking forward to your response.
Best,
Saksham Sethi
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
🔍 Context
The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements.
⸻
🚫 Current Limitation
• After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats.
• No option is available to apply rounded corners to the crop.
• As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need.
⸻
✅ Proposed Solution
Add a rounded corner cropping feature to the screenshot editor.
This could be implemented as:
• A toggle to activate “Rounded Crop”.
• A radius slider (or predefined corner radius presets).
• Optional: an export option to save the result with transparent background, useful for designers and mockups.
⸻
🎯 Why it matters
• Aligns better with the iOS design language (cards, notifications, widgets, etc.).
• Saves time for users who currently have to rely on external editing apps.
• Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases.
• Useful across many professions: developers, designers, content creators, educators, marketers.
⸻
📷 Visual Example
Here’s a mockup to illustrate the proposed feature:
(Add your image here)
⸻
💡 Bonus Suggestion
Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
This update seems to have taken away customization features. So now I just have to have the same lock screen and home screen background? There’s no way to have 2 separate images anymore? Also I have my phone in darkmode so now I just have to deal with the ugly black thumbnails for the app? I can’t revert them to normal colors while keeping dark mode?
How do I import a Reality Composer project into Blender (Windows x86_64)
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Hi everyone,
I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut.
The UI I want to build would have:
A horizontal beat ruler that follows BPM and shows beat positions
Several vertical tracks stacked below it (for things like events or markers)
Horizontal zooming and scrolling
A preview panel on the right side that stays in sync with the timeline
I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two.
My questions:
Where should I start when building something like this?
What’s the best way to make the beat ruler and all track layers scroll together?
How should I handle zooming in/out and syncing the display to a BPM timeline?
Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
I am creating a shooting game which uses Game Center for multiplayer and I want to make the Matchmaker view look different. How can I do that?
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
We're using StoreKit for in-app purchases on iOS, and our backend has the server notification URL configured. However, during subscription renewals, Apple's server doesn't send any requests to our endpoint. What could be causing this?
In Apple Vision Pro, I want to implement a HUD page similar to the one in Medivis' SuricalAR product (i.e. the UI is fixed on the screen field of view rather than in space). How should I do it?
Bonjour,
Je me permet d'écrire un message car je rencontre un souci avec la vue canvas j'ai le message d'erreur suivant " CrashReportError: XCPreviewAgent crashed because Adjust.framework is missing" je ne sais pas trop comment identifié le problème j'utilise pod
En vous remerciant par avance
I recently submitted a new app for review, but it has been rejected multiple times for vague reasons. The most recent rejection reason I received was unclear, leaving me unsure of what improvements are needed to get the app approved for the App Store.
Does anyone have any advice on how to address this?
Additionally, to Apple reviewers: Could you please provide more detailed feedback to help developers improve their apps? The repeated review process takes a significant amount of time, and guessing what needs to be fixed without clear guidance makes it even more challenging.
#################################
The latest rejection reason I got is:
Guideline 4.0 - Design
We noticed an issue in your app that contributes to a lower-quality user experience than App Store users expect:
Your app included hard to read type or typography.
Since App Store users expect apps to be simple, refined, and easy to use, we want to call your attention to this design issue so you can make the appropriate changes.
Next Steps
Please revise your app to address all instances of the issue identified above.
What type of licensing does it apply for the usage of FONT_FAMILY='System' in Apple/iOS app?
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World") .padding() .glassEffect()
I'm coding an iPhone app using Swift and I'm getting this scoping error. Attached.
App Store