Some reason the image 'Ren' is not being loaded even though it is in the project how can I resolve this issue in Xcode Playgrounds?
Swift Playground
RSS for tagLearn and explore coding in Swift through interactive learning experiences on the Swift Playground app for iPadOS and macOS.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
I just wonder if it’s possible to add push notifications to an app made it Swift Playgrounds or if it always has to be exported to XCode first
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
APNS
Swift Playground
SwiftUI
User Notifications
I am running Swift Playgrounds 4.51 under OSX 14.7 on a Mac mini M2 Pro.
Under App settings for my app, I select "Install on this Mac." I get an error "An error occurred during installation Please check Console.app for further information"
I can't find any entry in the console logs for this.
I have a personal (free) developer account.
Is there a way to create a Finder launchable app with Swift Playgrounds?
I found part of the problem. My main user that I use for "normal" activity does not have administrative rights. If I give that user administrative rights, the create app succeeds and the app is added to the global Applications folder.
Is there a way to have the app added to my User Application folder that then shouldn't require administrative access?
Hello! I would like to use Speech Framework on my App Playground for this year challenge. But I still can't understand if I am allowed to use it to respect the rule of "not rely on a network connection". That's why:
Speech framework can use on-device Speech recognition –
No internet connection needed ✅.
But it can ask to download an Apple's native language package to use it for this on-device recognition – To get this, you need to be connected to the Internet ❌.
When I try to add a Speech Recognition Capabilities on my App Playground, its' description says: "Required to perform speech recognition using Apple's servers." (screenshot is attached). Does it mean that I won't be able to use on-device recognition on my App Playground? – And therefore, only online-version of this framework is available and I can't use it to participate on the challenge successfully❓.
If it's possible, could you please make it clearer? This framework is crucial for my App Playground and I really need this to make it work.
Thanks for your help in advance! And a have a good day!
Hello! I have a quick question about locking orientation and disabling Multitasking/Slide Over in a .swiftpm for the Swift Student Challenge.
A .swiftpm file contains a Package.swift file. At the top of this file, there is a very scary warning that directs you to not edit it. However, being unable to edit this means that I cannot lock the orientation of an iPad and disable Multitasking/Slide Over.
I have read that it does not break your project if you ignore the warning and I tried it out for myself — editing the file does indeed lock orientation and disable Multitasking/Slide Over! Although, as you can imagine, this is quite nerve-wracking.
What are the actual technical implications of doing this? Are participants allowed to do this?
If this does not seem like a good idea, would judges follow through with a note that tells them to simply not use certain orientations and Multitasking/Slide Over? (Yeah, I know… not an ideal thing but if there’s anyone to understand it would be Apple employees).
I am faced with two uncertain options: ignore a warning and get what I need or follow the warning but then have a very poorly designed experience (some apps just aren’t meant for portrait and Multitasking/Slide Over, even if this is not a full app).
I definitely don’t want hundreds of hours of work to go down the drain or risk rejection because of some type of problem with this, that’s for sure. Perhaps a “hack” would work if I were creating an actual app, but the stakes become higher when it is for this challenge.
Thanks! :)
I updated my iPad to iOS 18, but when I went into Swift Playgrounds it only had the iOS 17 SDK.
Maybe it has to with the fact that I’m on an iPad 9th Gen and it doesn’t have the Apple intelligence features so it can’t run the AI features.
I’m just wondering if I will be getting the new SwiftUI features such as the new [TabBar](https://developer.apple.com/videos/play/wwdc2024/10147/) or [MeshGradients.](https://developer.apple.com/videos/play/wwdc2024/10151/?time=381)
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Thanks for the upgrade, the new project selection screen is nice and I’m happy that the SDK has been updated. But I notices some issues
Since update to 4.6
In an app project, if one of the file contains an error and I select another file. The error is not reported and the upper icon shows a checked mark as if the project contains no compilation errors.
Also, if I’m on the file that contains the error the upper icon turn in red (that is ok) but if I press the icon then the error message, the editor does not jump to the error
It was working fine on the previous version
(I use it on a iPad pro (A12Z) with the latest iPad OS version)
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Hi, I encountered an issue after the latest update on Swift Playground.
I’m using the iPad Pro 3rd Gen, first time reporting a bug hopefully I’m on the right platform.
When I create a new Swift file or folder, it’ll auto revert the file/folder name to the default naming upon creation.
Tested this one on a few existing projects, it’s the same for all of them.
Initially when I created a new project to verify, those files/folders can be renamed without the issue of reverting.
But after testing it again, seems like the same issue is happening to it as well.
I‘ve tried restarting my iPad but the problem persists.
So I thought to report it and from my search seems like this is the platform for it? Thanks.
I'm unable to rename my Swift Playground or add/change the app icon when I imported a package dependency after upgraded my Swift Playgrounds App to the newest version. Every time I tried to do that, the whole project will be destroyed and showed error message below.
I wonder if anyone have same experience with me or someone can tell me the solution, it terrifies me and I'm worried that I'll be unable to submit my project on time because of that.
Fatal Error in Swift Playground
Description
I'm experiencing a catastrophic error when importing Package Dependency in any Swift Playgrounds that has icon or name that caused the whole Playground won't work anymore with error messages below.
I'm current running macOS Sequoia 15.3 (24D60) and Swift Playgrounds 4.6.1. They're all up-to-date.
Reproduction
Open Swift Playgrounds and and create a new project.
Import a package dependency
https://github.com/simibac/ConfettiSwiftUI.git
Rename the project and add an icon
Then you should able the reproduce the problem. I strongly believed that this is a serious bug.
You'll find that Assets in the left column are disappeared and appeared Assets.xcassets, you're unable to reveal the Dependency in the column like the reference picture above. The whole Playground is destroyed now and unable to work anymore.
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Packages
Swift
Swift Playground
第一次接触swift编程,swift playground里面编程入门挺简单的,因为英语也不好,不知道怎么入手了
Hi, friends!
I have a Keynote file, in which I create design for macOS applications settings and system settings, that I use and which are installed on my Mac.
I like to record my settings so that every time I reinstall the system or an application I can open my file and set it up exactly the way I want. It's like a user manual, only it looks nice with Mac design elements. And I do it in a presentation (Keynote). I also use a Sketch for the design.
I want to turn all this into an app for myself, using Swift Playground.
Does anyone know how to, for example, add a macOS Dock icon from a Sketch to Swift Playground?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Hello the community, how are you?
Since few days, this messages displays as an error into my code: "The compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions"
Since all these days, I'm not able to solve this problem. My app is almost done and the code is good. But I don't find where the problem is from.
Here's the block where the message appears:
var body: some View { //The compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions
VStack {
TextField("Search invoices...", text: $searchText)
.padding(10)
.background(Color.gray.opacity(0.1))
.cornerRadius(10)
.padding(.horizontal)
HStack {
ForEach(BillFilter.allCases) { filter in
Button(action: {
selectedFilter = filter
}) {
Text(filter.rawValue)
.padding()
.background(selectedFilter == filter ? Color.accentColor : Color.gray.opacity(0.2))
.foregroundColor(selectedFilter == filter ? .white : .black)
.cornerRadius(8)
}
}
All the best,
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Certain documentation seems to suggest I can submit a swift playground to the App Store. I am a paid $99 a year developer. In the submission process they ask for my team ID. I am not part of a team. I am an individual. However, my individual account has a team ID associated with it, but they don’t allow me to enter that number in the space provided. There is an * note saying some teams are not permitted to upload to the Apple store connect.
How do I, a paid up developer, submit a swift playgrounds app to the App Store?.
Hello
I'm getting this error in my code and I don't know why. Can somebody explain this or point me at a help article.
import UIKit
var greeting = "Hello, playground"
let imageView = UIImageView()
imageView.image = UIImage(named: "image")
Utils.getImageSize(view: imageView)
class Utils {
static func getImageSize(view imageView: UIImageView) {
let image = imageView.image
print("Image size = \(image?.size ?? CGSize.zero)")
}
}
The error is as follows:
Cheers
Murray
While demonstrating Swift Playground to my students, I noticed that, unlike Xcode, it doesn’t seem possible to predefine or insert custom code snippets. In Xcode, we can easily create and reuse our own code snippets to improve teaching and development efficiency, but I couldn’t find a similar feature in Swift Playground.
Is there currently a way to predefine or insert custom code snippets in Swift Playground? Are there any recommended workarounds, or plans to support this feature in the future? Any suggestions or insights would be greatly appreciated.
Hello everyone,
I’m completely new to programming and Apple development, but I’ve always had the strong wish to learn coding and to work more deeply with Apple’s system structures. My main questions are:
How should I best start learning? For example, is Swift Playgrounds the right first step?
How should I continue afterwards to gain further knowledge, possibly in areas like system architecture, cybersecurity, or cloud computing (even though I don’t want to commit too early to one direction)?
Can you recommend a learning schedule or intensity (e.g., how often per day or week I should practice) for someone who works full-time?
Is my current MacBook Air (2020, Intel i3, 8 GB RAM, 250 GB SSD) still suitable for learning and beginner development, or would you recommend upgrading to a newer model?
On top of that, my English is not perfect yet – is it possible to improve it alongside learning coding?
I’m very motivated to finally start this journey, even though I once turned down an IBM apprenticeship when I was younger. Now I want to give it a real try.
Any advice, personal experiences, or learning resources would be very much appreciated.
Thank you in advance!
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
I am trying to implement a ML model with Core ML in a playground for a Student Challenge project, but I can not get it to work. I have already tried everything I found online but nothing seems to work (the tutorials where posted long time ago). Anyone knows how to do this with Xcode 15 and the most recent updates?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Playground
Swift Student Challenge
Create ML
I am currently developing my submission for the SSC and I noticed that the swift playgrounds app for iOS does not have support for the new swift ui features in iOS 18. Are we allowed to submit apps that use these iOS 18 only features?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Student Challenge
SwiftUI
Swift Playground
I’m curious about the situation since the Playgrounds haven’t released a new version to support the numerous new frameworks released this year at WWDC24. How are we supposed to build with these new frameworks if they haven’t even been released for Playgrounds for the Swift Student Challenge?
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift
Swift Playground
Playground Support
SwiftUI