My procedural animation using IKRig occasionally jitters and throws this warning. It completely breaks immersion.
getMoCapTask: Rig must be of type kCoreIKSolverTypePoseRetarget
Any idea where to start looking or what could be causing this?
RealityKit
RSS for tagSimulate and render 3D content for use in your augmented reality apps using RealityKit.
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I'm currently converting my game from SceneKit to RealityKit. What's the easiest way to run an animation in which every frame I want to run custom code, similar to SCNAction.customAction which accepts a callback that is called repeatedly until the action completes?