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Background location indicator stuck in dynamic island when using CLServiceSession and CLBackgroundActivitySession
We have a setup that's really close to the one used in the example project - Monitoring location changes with Core Location. In short, we have a flag that indicates whether or not we should start background location monitoring. If the flag is on, after the app starts, we Create a CLServiceSession with authorization: .always Create a CLBackgroundActivitySession The user can perform an action (press a button) to toggle the flag off, in which case we invalidate and dispose of the CLServiceSession and CLBackgroundActivitySession instances and cancel any liveUpdates observation. So far, so good, everything works as expected. However, we're experiencing a weird behavior on iPhones with Dynamic Island after there's an app update. When the user is on the same app version, the behavior is correct. have the flag on, background location monitoring works fine, when the app is in the the background, there's correctly a location indicator in Dynamic Island the user can go back to the app and turn the flag off (disposing of instances, cancelling location observation), and when the app is in the background, there is no location indicator in Dynamic Island The problem arises when the user updates the app open version 1.0 of the app have the flag on, background location monitoring works fine, when the app is in the the background, there's correctly a location indicator in Dynamic Island download an app update - version 2.0 the app restarts, didFinishLaunchingWithOptions gets called again and we start the background services dynamic island indicator is correctly showing a location indicator the user goes into the app, toggles the flag off - turning location observation off, we dispose of everything now, when the app is moved to the background, there's still a location indicator in the Dynamic Island, even though we're no longer observing location The indicator is hard to get rid of, there are only 2 ways we've found restart the device, or uninstall the app The question is - is this a bug in the system? Or is there anything we should be doing actively after an app update? Thank you!
1
1
197
May ’25
Unable to use altitude for our use case (NYC MTA)
We’re building a new subway/bus app at the MTA. Our system includes roughly 300 underground stations, around 150 elevated stations (i.e., above street level), and about 5 at-grade stations (i.e., at street level). We serve roughly 5 million riders a day. We’re diving deep into Core Location on iOS and have found that the altitude values returned from two fields we’re testing aren’t accurate enough for our use case: CLLocation.altitude CMAbsoluteAltitudeData.altitude We need to reliably distinguish whether a user is: At street level On an elevated platform (see attached picture) On any platform in an underground station — most have a single platform level, but some, like 59 St (see attached), have multiple platforms at different elevations. These levels typically differ by at least 15 feet, which should in theory be well within the precision range of a properly calibrated barometric pressure sensor. However, the absolute altitude values we’re seeing from these APIs are often inaccurate and inconsistent — not only compared to ground truth, but also across devices. For example, holding two phones side-by-side frequently yields altitude readings that differ by more than 15 feet. That level of variation makes the data unreliable for our needs. Please see the below photos for more context. URLs.md
8
0
336
Apr ’25
UIKit mapView color annotations
I have tried to make colored annotations in mapView (shown in the commented sections) but they always appear in black. Any help would be appreciated. func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? { let annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: "TempAnnotationView") annotationView.canShowCallout = true annotationView.rightCalloutAccessoryView = UIButton(type: .detailDisclosure) let configuration = UIImage.SymbolConfiguration(pointSize: 10, weight: .thin, scale: .default) if annotation.title == "Start" { // let config = UIImage.SymbolConfiguration.preferringMulticolor() // let image = UIImage(systemName: "flag.fill", withConfiguration: config) // // palette // let config2 = UIImage.SymbolConfiguration(paletteColors: [.systemRed, .systemGreen, .systemBlue]) // let image2 = UIImage(systemName: "person.3.sequence.fill", withConfiguration: config2) // // hierarchical symbols // let config3 = UIImage.SymbolConfiguration(hierarchicalColor: .systemIndigo) // let image3 = UIImage(systemName: "square.stack.3d.down.right.fill", withConfiguration: config3) // // color // let image4 = UIImage(systemName: "cone.fill")?.withTintColor(.systemRed, renderingMode: .alwaysTemplate) // annotationView.image = image4 annotationView.image = UIImage(systemName: "poweron", withConfiguration: configuration) } return annotationView }
3
0
806
Apr ’25
Issue with calculating the distance between two points on a map
I have an error issue that I haven’t been able to solve despite doing extensive research. In fact the similar examples I have found so far have been educational but I have not been able to make work. The example below I am hoping will be easy to fix as it is only producing errors with one line of code… import SwiftUI import CoreLocation var currentLon = Double() var currentLat = Double() extension CLLocation { class func distance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance { let from = CLLocation(latitude: from.latitude, longitude: from.longitude) let to = CLLocation(latitude: to.latitude, longitude: to.longitude) return from.distance(from: to) } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { currentLon = (locations.last?.coordinate.longitude)! currentLat = (locations.last?.coordinate.latitude)! }/*⚠️ Not sure if this function will work? (Update User Location coordinates on the move?)*/ } struct Positions: Identifiable { let id = UUID() let name: String let latitude: Double let longitude: Double var coordinate: CLLocationCoordinate2D { CLLocationCoordinate2D(latitude: latitude, longitude: longitude) } } struct GameMapView: View { let from = CLLocationCoordinate2D(latitude: currentLon, longitude: currentLat) let to = CLLocationCoordinate2D(latitude: thisCardPositionLongitude, longitude: thisCardPositionLongitude) let distanceFrom = from.distance(from: to) /*⚠️ ERRORS: 1. Cannot use instance member 'from' within property initializer; property initializers run before 'self' is available. 2. Cannot use instance member 'to' within property initializer; property initializers run before 'self' is available. 3. Value of type 'CLLocationCoordinate2D' has no member 'distance'. */ @State private var region = MKCoordinateRegion( center: CLLocationCoordinate2D( latitude: thisCardPositionLatitude, longitude: thisCardPositionLongitude), span: MKCoordinateSpan( latitudeDelta: 0.0001, longitudeDelta: 0.0001) ) var body: some View { Map(coordinateRegion: $region, showsUserLocation: true, annotationItems: locations){ place in MapMarker(coordinate: place.coordinate,tint: Color.accentColor) } .edgesIgnoringSafeArea(.all) VStack { Print("Distance from Location: \(distanceFrom)") font(.largeTitle) padding() }
1
0
164
Apr ’25
Specify location for SwiftUI Previews
I'm working on an app that uses MapKit and CoreLocation. Is there a way to specify what location is simulated for a Preview, or create a preview that behaves as if the user denied location permissions, so that I can easily test my app's behavior in different scenarios? I know that you can simulate different locations in the Simulator, but haven't been able to get the previews within Xcode to have a location other than the center of Apple Park.
0
1
146
Apr ’25
Background Modes - App Identifiers
Hey All, Seem to be in a loop and unable to proceed. New app specific for iOS being built on xCode. Project is configured only to deploy and use iOS, not macOS or anything else. Trying to create a new App iD always see it default to all platforms which means "Background Modes" is not visible or available. Automatic signing etc in xcode can't seem to get around this and just continues to flag I'm missing the entitlement for locations.background. Not sure what I am missing as I cannot manually configure the ID for iOS only and xcode is also generating new ID's with the same platform structure and constraints. Any thoughts or insights here please?
5
0
203
Apr ’25
Can a Location-Based Audio AR Experience Run in the Background on iOS?
Hi everyone! I’ve developed a location-based Audio AR app in Unity with FMOD & Resonance Audio and AirPods Pro Head-Tracking to create a ubiquitous augmented soundscape experience. Think of it as an audio version of Pokémon Go, but with a more precise location requirement to ensure spatial audio is placed correctly. I want this experience to run in the background on iOS, but from what I’ve gathered, it seems Unity doesn’t support this well. So, I’m considering developing a Swift version instead. Since this is primarily for research purposes, privacy concerns are not a major issue in my case. However, I’ve come across some potential challenges: Real-time precise location updates – Can iOS provide fully instantaneous, high-accuracy location updates in the background? Continuous real-time data processing – Can an app continuously process spatial audio, head-tracking, and location data while running in the background? I’m not sure if newer iOS versions have improved in these areas or if there are workarounds to achieve this. Would this kind of experience be feasible to run in the background on iOS? Any insights or pointers would be greatly appreciated! I’m very new to iOS development, so apologies if this is a basic question. Thanks in advance!
0
0
110
Apr ’25
Background location indicator stuck in dynamic island when using CLServiceSession and CLBackgroundActivitySession
We have a setup that's really close to the one used in the example project - Monitoring location changes with Core Location. In short, we have a flag that indicates whether or not we should start background location monitoring. If the flag is on, after the app starts, we Create a CLServiceSession with authorization: .always Create a CLBackgroundActivitySession The user can perform an action (press a button) to toggle the flag off, in which case we invalidate and dispose of the CLServiceSession and CLBackgroundActivitySession instances and cancel any liveUpdates observation. So far, so good, everything works as expected. However, we're experiencing a weird behavior on iPhones with Dynamic Island after there's an app update. When the user is on the same app version, the behavior is correct. have the flag on, background location monitoring works fine, when the app is in the the background, there's correctly a location indicator in Dynamic Island the user can go back to the app and turn the flag off (disposing of instances, cancelling location observation), and when the app is in the background, there is no location indicator in Dynamic Island The problem arises when the user updates the app open version 1.0 of the app have the flag on, background location monitoring works fine, when the app is in the the background, there's correctly a location indicator in Dynamic Island download an app update - version 2.0 the app restarts, didFinishLaunchingWithOptions gets called again and we start the background services dynamic island indicator is correctly showing a location indicator the user goes into the app, toggles the flag off - turning location observation off, we dispose of everything now, when the app is moved to the background, there's still a location indicator in the Dynamic Island, even though we're no longer observing location The indicator is hard to get rid of, there are only 2 ways we've found restart the device, or uninstall the app The question is - is this a bug in the system? Or is there anything we should be doing actively after an app update? Thank you!
Replies
1
Boosts
1
Views
197
Activity
May ’25
Unable to use altitude for our use case (NYC MTA)
We’re building a new subway/bus app at the MTA. Our system includes roughly 300 underground stations, around 150 elevated stations (i.e., above street level), and about 5 at-grade stations (i.e., at street level). We serve roughly 5 million riders a day. We’re diving deep into Core Location on iOS and have found that the altitude values returned from two fields we’re testing aren’t accurate enough for our use case: CLLocation.altitude CMAbsoluteAltitudeData.altitude We need to reliably distinguish whether a user is: At street level On an elevated platform (see attached picture) On any platform in an underground station — most have a single platform level, but some, like 59 St (see attached), have multiple platforms at different elevations. These levels typically differ by at least 15 feet, which should in theory be well within the precision range of a properly calibrated barometric pressure sensor. However, the absolute altitude values we’re seeing from these APIs are often inaccurate and inconsistent — not only compared to ground truth, but also across devices. For example, holding two phones side-by-side frequently yields altitude readings that differ by more than 15 feet. That level of variation makes the data unreliable for our needs. Please see the below photos for more context. URLs.md
Replies
8
Boosts
0
Views
336
Activity
Apr ’25
UIKit mapView color annotations
I have tried to make colored annotations in mapView (shown in the commented sections) but they always appear in black. Any help would be appreciated. func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? { let annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: "TempAnnotationView") annotationView.canShowCallout = true annotationView.rightCalloutAccessoryView = UIButton(type: .detailDisclosure) let configuration = UIImage.SymbolConfiguration(pointSize: 10, weight: .thin, scale: .default) if annotation.title == "Start" { // let config = UIImage.SymbolConfiguration.preferringMulticolor() // let image = UIImage(systemName: "flag.fill", withConfiguration: config) // // palette // let config2 = UIImage.SymbolConfiguration(paletteColors: [.systemRed, .systemGreen, .systemBlue]) // let image2 = UIImage(systemName: "person.3.sequence.fill", withConfiguration: config2) // // hierarchical symbols // let config3 = UIImage.SymbolConfiguration(hierarchicalColor: .systemIndigo) // let image3 = UIImage(systemName: "square.stack.3d.down.right.fill", withConfiguration: config3) // // color // let image4 = UIImage(systemName: "cone.fill")?.withTintColor(.systemRed, renderingMode: .alwaysTemplate) // annotationView.image = image4 annotationView.image = UIImage(systemName: "poweron", withConfiguration: configuration) } return annotationView }
Replies
3
Boosts
0
Views
806
Activity
Apr ’25
Issue with calculating the distance between two points on a map
I have an error issue that I haven’t been able to solve despite doing extensive research. In fact the similar examples I have found so far have been educational but I have not been able to make work. The example below I am hoping will be easy to fix as it is only producing errors with one line of code… import SwiftUI import CoreLocation var currentLon = Double() var currentLat = Double() extension CLLocation { class func distance(from: CLLocationCoordinate2D, to: CLLocationCoordinate2D) -> CLLocationDistance { let from = CLLocation(latitude: from.latitude, longitude: from.longitude) let to = CLLocation(latitude: to.latitude, longitude: to.longitude) return from.distance(from: to) } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { currentLon = (locations.last?.coordinate.longitude)! currentLat = (locations.last?.coordinate.latitude)! }/*⚠️ Not sure if this function will work? (Update User Location coordinates on the move?)*/ } struct Positions: Identifiable { let id = UUID() let name: String let latitude: Double let longitude: Double var coordinate: CLLocationCoordinate2D { CLLocationCoordinate2D(latitude: latitude, longitude: longitude) } } struct GameMapView: View { let from = CLLocationCoordinate2D(latitude: currentLon, longitude: currentLat) let to = CLLocationCoordinate2D(latitude: thisCardPositionLongitude, longitude: thisCardPositionLongitude) let distanceFrom = from.distance(from: to) /*⚠️ ERRORS: 1. Cannot use instance member 'from' within property initializer; property initializers run before 'self' is available. 2. Cannot use instance member 'to' within property initializer; property initializers run before 'self' is available. 3. Value of type 'CLLocationCoordinate2D' has no member 'distance'. */ @State private var region = MKCoordinateRegion( center: CLLocationCoordinate2D( latitude: thisCardPositionLatitude, longitude: thisCardPositionLongitude), span: MKCoordinateSpan( latitudeDelta: 0.0001, longitudeDelta: 0.0001) ) var body: some View { Map(coordinateRegion: $region, showsUserLocation: true, annotationItems: locations){ place in MapMarker(coordinate: place.coordinate,tint: Color.accentColor) } .edgesIgnoringSafeArea(.all) VStack { Print("Distance from Location: \(distanceFrom)") font(.largeTitle) padding() }
Replies
1
Boosts
0
Views
164
Activity
Apr ’25
Specify location for SwiftUI Previews
I'm working on an app that uses MapKit and CoreLocation. Is there a way to specify what location is simulated for a Preview, or create a preview that behaves as if the user denied location permissions, so that I can easily test my app's behavior in different scenarios? I know that you can simulate different locations in the Simulator, but haven't been able to get the previews within Xcode to have a location other than the center of Apple Park.
Replies
0
Boosts
1
Views
146
Activity
Apr ’25
Background Modes - App Identifiers
Hey All, Seem to be in a loop and unable to proceed. New app specific for iOS being built on xCode. Project is configured only to deploy and use iOS, not macOS or anything else. Trying to create a new App iD always see it default to all platforms which means "Background Modes" is not visible or available. Automatic signing etc in xcode can't seem to get around this and just continues to flag I'm missing the entitlement for locations.background. Not sure what I am missing as I cannot manually configure the ID for iOS only and xcode is also generating new ID's with the same platform structure and constraints. Any thoughts or insights here please?
Replies
5
Boosts
0
Views
203
Activity
Apr ’25
Can a Location-Based Audio AR Experience Run in the Background on iOS?
Hi everyone! I’ve developed a location-based Audio AR app in Unity with FMOD & Resonance Audio and AirPods Pro Head-Tracking to create a ubiquitous augmented soundscape experience. Think of it as an audio version of Pokémon Go, but with a more precise location requirement to ensure spatial audio is placed correctly. I want this experience to run in the background on iOS, but from what I’ve gathered, it seems Unity doesn’t support this well. So, I’m considering developing a Swift version instead. Since this is primarily for research purposes, privacy concerns are not a major issue in my case. However, I’ve come across some potential challenges: Real-time precise location updates – Can iOS provide fully instantaneous, high-accuracy location updates in the background? Continuous real-time data processing – Can an app continuously process spatial audio, head-tracking, and location data while running in the background? I’m not sure if newer iOS versions have improved in these areas or if there are workarounds to achieve this. Would this kind of experience be feasible to run in the background on iOS? Any insights or pointers would be greatly appreciated! I’m very new to iOS development, so apologies if this is a basic question. Thanks in advance!
Replies
0
Boosts
0
Views
110
Activity
Apr ’25