Photos & Camera

RSS for tag

Explore technical aspects of capturing high-quality photos and videos, including exposure control, focus modes, and RAW capture options.

Posts under Photos & Camera subtopic

Post

Replies

Boosts

Views

Activity

WWDC25 Camera & Photos group lab summary (Part 1 of 3)
(Note: this is part 1 of a 3 part posting. See Part 2 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Introductory kick-off questions Question 1 Tell us a little about the new AVFoundation Capture APIs we've made available in the new iOS 26 developer preview? Cinematic Capture API (strong/weak focus, tracking focus)(scene monitoring)(simulated aperture)(dog/cat heads/groupIDs) Camera Controls and AirPod Stem Clicks Spatial Audio and Studio Quality AirPod Mics in Camera Lens Smudge Detection Exposure and Focus Rect of Interest Question 2 I built QR code scanning into my app, but on newer iPhones I have to hold the phone very far away from the QR code, otherwise the image is blurry and it doesn't scan. Why is this happening and how can I fix it? Every year, the cameras get better and better as we push the state of the art on iPhone photography and videography. This sometimes results in changes to the characteristics of the lenses. min focus distance newer phones have multiple lenses automatic switching behavior Use virtual device like the builtInDualWide or built in Triple, rather than just the builtInWide Set the videoZoomFactor to 2. You're done. Question 3 Last year, we saw some exciting new APIs introduced in AVFoundation in the health space. With Constant Color photography, developers can take pictures that have constant color regardless of ambient lighting. There are some further advancements this year. Davide, could you tell us about them? constant color photography is mean to remove the "tone mapping" applied to photograph captured with camera app, usually incldsuing artistic intent, and instead try to be a close as possible to the real color of the scene, regardless of the illumination constant color images could be captured in HEIF anf JPEG laste year. this year we are adding Support for the DICOM medical imaging photo format. It is a fomrat used by the health industry to store images related to medical subjects like MRI, skin problems, xray and so on. It's writable and also readable format on all OS26, supported through AVCapturePhotoOutput APIs and through the coregraphics api. for coregrapphics there is a new DICOM entry in the property dictionary which includes all the dicom availbale and defined propertie in a file. finder will also display all those in the info panel (Address why a developer would want to use it) - not for regualr picture taking apps. for those HEIF and JPEG are the preferred delivery format. use dicom if your app produces output that are health related, that you can also share with health providers or your doctors Main session developer questions Question 1 LiDAR vs. Dual Camera depth generation: Which resolution does the LiDAR sensor natively have (iPhone 16 Pro) and when to prefer LiDAR over Dual Camera? Both report formats with output resolutions (we don't advertise sensor resolution) Lidar vs Dual, etc: Lidar: Best for absolute depth, real world scale and computer vision Dual, etc: relative, disparity-based, less power, photo effects Also see: 2022 WWDC session "Discovery advancements in iOS camera capture: Depth, focus and multitasking" Question 2 Can true depth and lidar camera run at 60fps? Lidar can do 30fps (edited) Front true depth can do 60fps. Question 3 What’s the first class way to use PhotoKit to reimplement a high performance photo grid? We’ve been using a LazyVGrid and the photos caching manager, but are never able to hit the holy trinity (60hz, efficient memory footprint, minimal flashes of placeholder/empty cells) use the PHCachingImageManager to get media content delivered before you need to display it specify the size you need for grid sized display set the options PHVideoRequestOptionsDeliveryModeFastFormat, PHImageRequestOptionsDeliveryModeFastFormat and PHImageRequestOptionsResizeModeFast Question 4 For rending live preview of video stream, Is there performance overhead from using async and Swift UI for image updates vs UIViewRepresentable + AVCaptureVideoPreviewLayer.self? AVCaptureVideoPreviewLayer is the most efficient display path Use VDO + AVSampleBufferDisplayLayer if you need to modify the image data Swift UI image is optimized for static image content Question 5 Is there a way to configure the AVFoundation BuiltInLiDarDepthCamera mode to provide a depth map as accurate as ARKit at close range? The AVCaptureDepthDataOutput supports filtering that reduces noise and fills in invalid values. Consider using this for smoother depth maps Question 6 Pyramid-based photo editing in core image (such as adobe camera raw highlights and shadows)? First off you may want to look a the builtin filter called CIHighlightShadowAdjust Also the noise reduction in the CIRawFilter uses a pyramid-based algorithm. You can also write your own pyramid-based algorithms by taking an input image: down sample it by two multiply times using imageByApplyingAffineTransform apply additional CIKernels to each downsampled image as needed. use a custom CIKernel to combine the results. Question 7 Is the best way to integrate an in-app camera for a “non-camera” app UIImagePickerController? Yes, UIImagePickerController provides system-provided UI for capturing photos and movies. Question 8 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 9 For shipping photo style assets in the app that need transparency what is the best format to use? JPEG2000? will moving to this save a lot of space comapred to PNG or other options? If you want lossless compression PNG is good and supports unpremutiplied alpha If you want lossy compression HEIF supports premutiplied or unpremutiplied alpha (Note: this is part 1 of a 3 part posting. See Part 2 or Part 3)
0
0
520
Jul ’25
WWDC25 Camera & Photos group lab summary (Part 2 of 3)
(Note: this is part 2 of a 3 part posting. See Part 1 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 10 Can we directly integrate auto-capture triggers (e.g., when image is steady or text is detected) using Vision and AVFoundation? Yes apps can use AVCaptureSession's VDO + AVCapturePhotoOutput, run vision on VDO buffers and capture photo when certain scene or text is detected. Just to be careful to run Vision on VDO buffers async so it doesn't cause frame drops. Question 11 What Camera or Photos framework features support working with images from external media, like connected cameras or SD cards? Any best practices? The ImageCaptureCore framework supports camera devices, memory cards, scanners read and write, where supported check out the docs to see how to browse connected devices, folders, files, etc. Question 12 Hi Brad, to follow up on your SwiftUI cautionary note: using AVCaptureVideoPreview inside a UIViewRepresentable, is okay, right? Thanks all for the great info! Yes, this is totally fine. AppKit or UIKit views inside appropriate SwiftUI representables should be equivalent performance Question 13 What’s the “right” way to transition media in my photos app between HDR modes? When I’m in a one-up view, we use HDR, but in other contexts (like thumbnail) we don’t want HDR. Is there a nice way to tone map? There’s a suite of new System Tone Mapper APIs in this years’ OSes CoreImage ImageKit CoreAnimation, CoreGraphics For example: CoreImage: new CISystemToneMap filter. CoreAnimation: layer.preferredDynamicRange = CADynamicRangeConstrainedHigh Using image views (NSImageView/UIImageView/SwiftUI Image/CALayer) support animations on preferredDynamicRange Can go from high to constrained to standard Tone mapping is provided by the system (CISystemToneMap for controllable example) Question 14 What is your recommendation to preprocess and upscale your depth map in order to render a realistic portrait mode image? One way to do this: the CIEdgePreserveUpsample CIFilter can be use to upsample a lower resolution depth map by using a higher resolution RGB image as a guide. Question 15 For buffering frames for later processing from real-time camera output should we prefer a AVSampleBufferDisplayLayer centered approach or AVCaptureVideoDataOutputSampleBufferDelegate centered approach? When would we use each? AVSampleBufferDisplayLayer and AVCaptureVideoDataOutputSampleBufferDelegate are used hand in hand for custom camera preview. For buffering for later processing, ensure you make copies of VDO buffers to not drop frames from the output Question 16 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 17 Is digital zoom (e.g., 1.5x) before taking a photo the same as cropping the photo afterward? digital zoom upscales the image to output dimensions and cropping will yield a smaller output image while digital zoom will crop, it also upscales Question 18 How do you design camera interfaces that work for both casual users and photography enthusiasts? Progressive disclosure: Put the most common controls up front, and make it easy for pros to drill down. Sensible Defaults: Choose defaults that work well for casual users, but allow those defaults to be modified for photography enthusiasts A good philosophy is: Keep the simple things easy, make the hard things possible Question 19 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 20 a couple of years ago at WWDC, the option of replacing a camera with a virtual camera was mentioned. How does one do that - make the “physical” camera effectively disappear, so only the virtual camera is accessible to the user? You can't prevent the built-in camera from being available to the user Question 21 Can developers now integrate custom Core ML models with Vision for on-device photo analysis more seamlessly? Yes they can, use CoreMLRequest , provide their model container Been supported for a while (iOS 18/macOS 15) For more details go to Machine Learning & AI group lab Thursday use smaller images for better performance Question 22 What would you recommend for capture of the new immersive and spatial formats? To capture Spatial Video use AVCaptureMovieFileOutput’s spatialVideoCaptureEnabled property Not all device formats support spatial capture, check AVCaptureDevice.activeFormat.spatialVideoCaptureSupported See WWDC 2024 talk “Build compelling spatial photo and video experiences” for more details Question 23 You mentioned JPEG-XL. What is the current status of support on iOS and macOS for encoding and decoding? For decoding, we support JPEG-XL files in all our OSes, regular SDR files, as well as ISO HDR files. For encoding, we only support JPEG-XL for ProRAW DNG capture in the Camera app or via third-party AVFoundation APIs. If you have any requests for improvement or new features related to JPEG-XL, please file a Feedback request using the Feedback Assistant. (Note: this is part 2 of a 3 part posting. See Part 1 or Part 3)
0
0
379
Jul ’25
WWDC25 Camera & Photos group lab summary (Part 3 of 3)
(Note: this is part 3 of a 3 part posting. See Part 1 or Part 2) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 24 What’s the best approach for optimizing barcode scanning using AVFoundation or Vision in low-light or angled scenarios Turn on flash in low-light scenarios Lower framerate to improve exposure and reduce noise Wait until the capture is in focus/notify your user that they need to get closer Question 25 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 26 Is there a way to quickly create a thumbnail after the user selects an image with PhotosPicker? File provider API Additional questions from the WWDC25 in-person labs that occurred later in the WWDC week Question 1 When should I build my custom photo picker instead of using the system one? Always start with the system picker -> try embeddable customization APIs -> fallback to custom picker for very special needs Question 2 I'm building a new camera app for pros and I want to give my users the most un-processed image possible, and the most control over the capture as possible. How can I do that with AVCapture? If stills, Brief Bayer RAW capture overview, or Pro RAW if you want Apple's processing and dynamic range If video, talk about prores LOG. Custom exposure settings are available throguh the apis maybe global/local tonemapping discussion?
0
0
356
Jul ’25
Unable to Fetch Videos from Recently Deleted Album Using Photos Framework in iOS 18.3.1
Hello everyone, I’m working on an iOS app that fetches videos from the "Recently Deleted" album using the Photos framework in Swift. However, I’m unable to fetch any videos, even though the "Recently Deleted" album contains 233 items (including videos), as seen in the Photos app. Environment: iOS Version: 18.3.1 Xcode Version: 16.2 Swift Version: Swift 5 Device: iPhone (simulator and physical device both tested) Photo Library Permission: "All Photos" access granted Recently Deleted Lock: Face ID/Passcode is disabled for "Recently Deleted"
2
0
159
Mar ’25
Generating Live Photo from JPG and MOV fails
I am working on an iOS application using SwiftUI where I want to convert a JPG and a MOV file to a live photo. I am utilizing the LivePhoto Class from Github for this. The JPG and MOV files are displayed correctly in my WallpaperDetailView, but I am facing issues when trying to download the live photo to the gallery and generate the Live Photo. Here is the relevant code and the errors I am encountering: Console prints: Play button should be visible Image URL fetched and set: Optional("https://firebasestorage.googleapis.com/...") Video is ready to play Video downloaded to: file:///var/mobile/Containers/Data/Application/.../tmp/CFNetworkDownload_7rW5ny.tmp Failed to generate Live Photo I have verified that the app has the necessary permissions to access the Photo Library. The JPEG and MOV files are successfully downloaded and can be displayed in the app. The issue seems to occur when generating the Live Photo from the downloaded files. struct WallpaperDetailView: View { var wallpaper: Wallpaper @State private var isLoading = false @State private var isImageSaved = false @State private var imageURL: URL? @State private var livePhotoVideoURL: URL? @State private var player: AVPlayer? @State private var playerViewController: AVPlayerViewController? @State private var isVideoReady = false @State private var showBuffering = false var body: some View { ZStack { if let imageURL = imageURL { GeometryReader { geometry in KFImage(imageURL) .resizable() ... } } if let playerViewController = playerViewController { VideoPlayerViewController(playerViewController: playerViewController) .frame(maxWidth: .infinity, maxHeight: .infinity) .clipped() .edgesIgnoringSafeArea(.all) } } .onAppear { PHPhotoLibrary.requestAuthorization { status in if status == .authorized { loadImage() } else { print("User denied access to photo library") } } } private func loadImage() { isLoading = true if let imageURLString = wallpaper.imageURL, let imageURL = URL(string: imageURLString) { self.imageURL = imageURL if imageURL.scheme == "file" { self.isLoading = false print("Local image URL set: \(imageURL)") } else { fetchDownloadURL(from: imageURLString) { url in self.imageURL = url self.isLoading = false print("Image URL fetched and set: \(String(describing: url))") } } } if let livePhotoVideoURLString = wallpaper.livePhotoVideoURL, let livePhotoVideoURL = URL(string: livePhotoVideoURLString) { self.livePhotoVideoURL = livePhotoVideoURL preloadAndPlayVideo(from: livePhotoVideoURL) } else { self.isLoading = false print("No valid image or video URL") } } private func preloadAndPlayVideo(from url: URL) { self.player = AVPlayer(url: url) let playerViewController = AVPlayerViewController() playerViewController.player = self.player self.playerViewController = playerViewController let playerItem = AVPlayerItem(url: url) playerItem.preferredForwardBufferDuration = 1.0 self.player?.replaceCurrentItem(with: playerItem) ... print("Live Photo Video URL set: \(url)") } private func saveWallpaperToPhotos() { if let imageURL = imageURL, let livePhotoVideoURL = livePhotoVideoURL { saveLivePhotoToPhotos(imageURL: imageURL, videoURL: livePhotoVideoURL) } else if let imageURL = imageURL { saveImageToPhotos(url: imageURL) } } private func saveImageToPhotos(url: URL) { ... } private func saveLivePhotoToPhotos(imageURL: URL, videoURL: URL) { isLoading = true downloadVideo(from: videoURL) { localVideoURL in guard let localVideoURL = localVideoURL else { print("Failed to download video for Live Photo") DispatchQueue.main.async { self.isLoading = false } return } print("Video downloaded to: \(localVideoURL)") self.generateAndSaveLivePhoto(imageURL: imageURL, videoURL: localVideoURL) } } private func generateAndSaveLivePhoto(imageURL: URL, videoURL: URL) { LivePhoto.generate(from: imageURL, videoURL: videoURL, progress: { percent in print("Progress: \(percent)") }, completion: { livePhoto, resources in guard let resources = resources else { print("Failed to generate Live Photo") DispatchQueue.main.async { self.isLoading = false } return } print("Live Photo generated with resources: \(resources)") self.saveLivePhotoToLibrary(resources: resources) }) } private func saveLivePhotoToLibrary(resources: LivePhoto.LivePhotoResources) { LivePhoto.saveToLibrary(resources) { success in DispatchQueue.main.async { if success { self.isImageSaved = true print("Live Photo saved successfully") } else { print("Failed to save Live Photo") } self.isLoading = false } } } private func fetchDownloadURL(from gsURL: String, completion: @escaping (URL?) -> Void) { let storageRef = Storage.storage().reference(forURL: gsURL) storageRef.downloadURL { url, error in if let error = error { print("Failed to fetch image URL: \(error)") completion(nil) } else { completion(url) } } } private func downloadVideo(from url: URL, completion: @escaping (URL?) -> Void) { let task = URLSession.shared.downloadTask(with: url) { localURL, response, error in guard let localURL = localURL, error == nil else { print("Failed to download video: \(String(describing: error))") completion(nil) return } completion(localURL) } task.resume() } }```
1
1
932
Mar ’25
PHPickerResult take loong time to load large video
On some devices, loadFileRepresentation(forTypeIdentifier: completionHandler) take a loong time(about two minute) to callback result for some large video(about 200 MB, take by device camera). environment: Model: iPhone 12 Model Number: MGGM3CH/A iOS Version: 18.3.2 PHPickerResult.NSItemProvider.loadFileRepresentation() // import PhotosUI func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true, completion: nil) guard let provider = results.last?.itemProvider else { return } guard provider.hasItemConformingToTypeIdentifier(UTType.movie.identifier) else { return } Task { provider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in guard let url = url else { return } // Do some stuff... } } } ps: I also try some other function, eg: provide.loadItem(forTypeIdentifier:), but not work too.
1
0
130
Mar ’25
PHPickerResult return different data for the one media
On some devices, when i select the same media multiple times, the data by` loadFileRepresentation(forTypeIdentifier: completionHandler) ` returned is different(data.count is not equal). environment: * Model: iPhone 12 * Model Number: MGGM3CH/A * iOS Version: 18.3.2 ```Swift // import PhotosUI func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true, completion: nil) guard let provider = results.last?.itemProvider else { return } guard provider.hasItemConformingToTypeIdentifier(UTType.movie.identifier) else { return } Task { provider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in guard let url = url else { return } if let data = try? Data(contentsOf: url) { print("data count is: \(data.count)") } } } } ``` ps: I also try some other function, eg: ` provide.loadItem(forTypeIdentifier:)`, but not work too.
1
0
68
Mar ’25
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
6
0
707
Apr ’25
When getting the PHPickerResult from user selecting media in the Photos app, how to check file extension?
when I get results from picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) and I load the image using itemProvider .loadFileRepresentation (the itemProvider is the NSItemProvider provided by the PHPickerResult) will the url that's returned by this method be guaranteed to have the file extension ie, "file://image.jpeg" not "file://image" I want to know if i need to just check the extension to know its file type. (FYI in case this makes a difference, im only interested in user screenshots and screenrecordings)
7
0
235
Apr ’25
Moving photos to a shared library programmatically
Hello everyone, I am looking for a solution to programmatically, e.g. using AppleScript to import photos into the Photos library on MacOS and also push them to the shared library, like it can be done using the standard GUI of the Photos application. Maybe it is not possible using AppleScript, but using a short Swift script and PhotoKit, I do not not know. Any help is appreciated! Thomas
6
0
213
Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
1
0
204
Apr ’25
NonLiDAR Photogrammetry
Hello! In iOS1.7.5, photogrammetry sessions cannot be performed on iPhones without LiDAR, but I don't think there is much difference in GPU performance between those with and without LiDAR. For example, the chips installed in the iPhone 14 Pro and iPhone 15 are the same A16 Bionic, and I think the GPU performance is also the same. Despite this, photogrammetry can be performed on the iPhone 14 Pro but not on the iPhone 15. Why is this? In fact, we have confirmed that if you transfer images taken with an iPhone 16 without LiDAR to an iPhone 16 Pro and run a photogrammetry session using those images, a 3D model can be generated. Also, will photogrammetry be able to be performed on high-performance iPhones without LiDAR in the future?
0
0
90
Apr ’25
Impact on iOS Due to Image Policy Changes with Android Target SDK 34
As the image access policy has changed with Android targeting SDK 34, I’m planning to update the way our app accesses photos. We are using the react-native-image-picker library to access images. On Android, the system no longer prompts the user for image access permissions, but on iOS, permission requests still appear. Since Android no longer requires explicit permissions, I’ve removed the permission request logic for Android. In this case, is it also safe to remove the permission request for iOS? In our app, photo access is only used for changing the user profile picture and attaching images when writing a post on the bulletin board. Are there any limitations or considerations for this kind of usage?
1
0
108
Apr ’25
Failed to launch Photo Editing Extension from Mac Catalyst app
I have an iOS app that includes a Photo Editing Extension and is optimized for Mac Catalyst so you can edit photos in the Photos app on your Mac. This has worked really well but now I am encountering an error alert trying to open the photo editing extension: RBSLaunchRequest error trying to launch plugin com.company.TestEditor. TestPhotoEditor (B7A616A7-2 5A8-4E02-8B32-5CAB37C8B4B2): ErrorDomain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x7f08fafd0 {ErrorDomain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}} Create a new iOS app project in Xcode Create a new target and choose iOS > Photo Editing Extension For both targets in the project, add Mac Catalyst as a supported destination Run the app on My Mac (Mac Catalyst) Open the Photos app, double click a photo, click Edit, click the more plugins button, and click TestPhotoEditor in the list macOS 15.4.1 + Xcode 16.3
1
0
333
May ’25
[iOS 18.0] PHImageManager request image crash
I am seeing a crash on iOS 18.0 in my app due to PHImageManager.default().requestImage. Same crash is seen even while using requestImageDataAndOrientation. Not sure why this is happening only on iOS 18.0. Any help on this would be appreciated. Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000010 Exception Codes: 0x0000000000000001, 0x0000000000000010 VM Region Info: 0x10 is not in any region. Bytes before following region: 4310777840 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [695] Triggered by Thread: 14 Thread 14 name: Dispatch queue: */file=33) .Generic Thread 14 Crashed: 0 libobjc.A.dylib 0x1944d7020 objc_msgSend + 32 1 PhotoLibraryServices 0x1b080262c +[PLUniformTypeIdentifier utiWithCompactRepresentation:conformanceHint:] + 40 2 Photos 0x1b0081354 _resourceInfoFromResultDict + 1048 3 Photos 0x1b0080a7c fetchResourcesForChoosing + 584 4 Photos 0x1b0080714 ___fetchNonHintResources_block_invoke.227 + 152 5 PhotoLibraryServices 0x1b026b3c4 __53-[PLManagedObjectContext _directPerformBlockAndWait:]_block_invoke + 48 6 CoreData 0x19f171b00 developerSubmittedBlockToNSManagedObjectContextPerform + 228 7 libdispatch.dylib 0x19eeff584 _dispatch_client_callout + 16 8 libdispatch.dylib 0x19eef5728 _dispatch_lane_barrier_sync_invoke_and_complete + 56 9 CoreData 0x19f1c2a0c -[NSManagedObjectContext performBlockAndWait:] + 308 10 PhotoLibraryServices 0x1b026cea4 -[PLManagedObjectContext _directPerformBlockAndWait:] + 144 11 PhotoLibraryServices 0x1b026cdf8 -[PLManagedObjectContext performBlockAndWait:] + 196 12 Photos 0x1b00804a4 _fetchNonHintResources + 292 13 Photos 0x1afeedb38 PHChooserListContinueEnumerating + 144 14 Photos 0x1afeed9f8 -[PHImageResourceChooser presentNextQualifyingResource] + 412 15 Photos 0x1afeed1d0 -[PHImageRequest startRequest] + 2424 16 libdispatch.dylib 0x19eee5aac _dispatch_call_block_and_release + 32 17 libdispatch.dylib 0x19eeff584 _dispatch_client_callout + 16 18 libdispatch.dylib 0x19eeee2d0 _dispatch_lane_serial_drain + 740 19 libdispatch.dylib 0x19eeeede0 _dispatch_lane_invoke + 440 20 libdispatch.dylib 0x19eef91dc _dispatch_root_queue_drain_deferred_wlh + 292 21 libdispatch.dylib 0x19eef8a60 _dispatch_workloop_worker_thread + 540 22 libsystem_pthread.dylib 0x2214d5660 _pthread_wqthread + 292 23 libsystem_pthread.dylib 0x2214d29f8 start_wqthread + 8
6
0
191
May ’25
PhotosPicker obtains the result information of the selected video
In the AVP project, a selector pops up, only wanting to filter spatial videos. When selecting the material of one of the spatial videos, the selection result returns empty. How can we obtain the video selected by the user and get the path and the URL of the file The code is as follows: PhotosPicker(selection: $selectedItem, matching: .videos) { Text("Choose a spatial photo or video") } func loadTransferable(from imageSelection: PhotosPickerItem) -> Progress { return imageSelection.loadTransferable(type: URL.self) { result in DispatchQueue.main.async { // guard imageSelection == self.imageSelection else { return } print("加载成功的图片集合:(result)") switch result { case .success(let url?): self.selectSpatialVideoURL = url print("获取视频链接:(url)") case .success(nil): break // Handle the success case with an empty value. case .failure(let error): print("spatial错误:(error)") // Handle the failure case with the provided error. } } } }
4
0
186
May ’25
How to Get Device Orientation in Background (PiP) Mode?
My app is a camera app that supports Picture-in-Picture (PiP) mode. Normally, when the device rotates, I get the device orientation from iOS and use it to rotate the camera feed so that the preview stays correctly aligned. However, when the app enters PiP mode, it is considered to be in the background, and I can no longer receive orientation updates from the system. As a result, I can’t apply rotation corrections to the camera video in PiP mode. Is there any way to retrieve device orientation while the app is in the background (specifically during PiP mode)? Any guidance would be greatly appreciated. Thank you!
0
0
73
May ’25