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SwiftUI Entry Point - Proper Location In Project
Hi In C#, one can define associated functions by the following. Notice that "Declarations DE" is a reference to a function in another C# project file. This lets the compiler know that there are other references in the project. Likewise, "Form_Load" is the entry point of the code, similar to "main" in C. Any calls to related functions can be made in this section, to the functions that have been previously defined above. So I set out trying to find similar information about SwiftUI, and found several, but only offer partial answers to my questions. The YouTube video... Extracting functions and subviews in SwiftUI | Bootcamp #20 - YouTube ... goes into some of the details, but still leaves me hanging. Likewise... SOLVED: Swift Functions In Swift UI – SwiftUI – Hacking with Swift forums ... has further information, but nothing concrete that I am looking for. Now in the SwiftUI project, I tried this... The most confusing thing for me, is where is "main"? I found several examples that call functions from the structure shown above, BUT I have no reason as to why. So one web example on StackOverFlow called the function from position 1. That did not work. Position 2 worked to call the function at position 3, but really, why? All this activity brings up a lot of questions for me, such as: Does SwiftUI need function callouts similar to C#, and they are called out even before running "main". I seem to recall Borland Delphi being this way as well. How does SwiftUI make references to other classes (places where other functions are stored in separate files)? Does SwiftUI actually make use of "main" in the normal sense, i.e. similar to C, C#, Rust and so on? I did notice that once a SwiftUI function is called, it makes reference to data being passed very similar to other languages, at least for the examples I found. Note that I looked at official SwiftUI documentation, but did not come across information that answers the above.
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523
Dec ’24
swift_asyncLet_begin crashed
Crashed: com.apple.root.user-initiated-qos.cooperative 0 libswift_Concurrency.dylib 0x67f40 swift_task_create_commonImpl(unsigned long, swift::TaskOptionRecord*, swift::TargetMetadataswift::InProcess const*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, void*, unsigned long) + 528 1 libswift_Concurrency.dylib 0x64d78 swift_asyncLet_begin + 40 2 AAAA 0x47aef28 (1) suspend resume partial function for ActivityContextModule.fetchRecord(startDate:endDate:) + 50786796 3 libswift_Concurrency.dylib 0x60f5c swift::runJobInEstablishedExecutorContext(swift::Job*) + 252 4 libswift_Concurrency.dylib 0x62514 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 144 5 libdispatch.dylib 0x15ec0 _dispatch_root_queue_drain + 392 6 libdispatch.dylib 0x166c4 _dispatch_worker_thread2 + 156 7 libsystem_pthread.dylib 0x3644 _pthread_wqthread + 228 8 libsystem_pthread.dylib 0x1474 start_wqthread + 8
6
0
100
May ’25
Using Dynamic Member Lookup in a Superclass
As a fun project, I'm wanting to model an electronic circuit. Components inherit from a superclass (ElectronicComponent). Each subclass (e.g. Resistor) has certain methods to return properties (e.g. resistance), but may vary by the number of outlets (leads) they have, and what they are named. Each outlet connects to a Junction. In my code to assemble a circuit, while I'm able to manually hook up the outlets to the junctions, I'd like to be able to use code similar to the following… class Lead: Hashable // implementation omitted { let id = UUID() unowned let component: ElectronicComponent weak var connection: Junction? init(component: ElectronicComponent, to connection: Junction? = nil) { self.component = component self.connection = connection } } @dynamicMemberLookup class ElectronicComponent { let id = UUID() var connections: Set<Lead> = [] let label: String? init(label: String) { self.label = label } subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } func connect(lead: KeyPath<ElectronicComponent, Lead>, to junction: Junction) { let lead = self[keyPath: lead] lead.connection = junction connections.insert(lead) } } class Resistor: ElectronicComponent { var input, output: Lead? let resistance: Measurement<UnitElectricResistance> init(_ label: String, resistance: Measurement<UnitElectricResistance>) { self.resistance = resistance super.init(label: label) } } let resistorA = Resistor("R1", resistance: .init(value: 100, unit: .ohms)) let junctionA = Junction(name: "A") resistorA.connect(lead: \.outlet2, to: junctionA) While I'm able to do this by implementing @dynamicMemberLookup in each subclass, I'd like to be able to do this in the superclass to save repeating the code. subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } Unfortunately, the compiler is not allowing me to do this as the superclass doesn't know about the subclass properties, and at the call site, the subclass isn't seen as ElectronicComponent. I've been doing trial and error with protocol conformance and other things, but hitting walls each time. One possibility is replacing the set of outlets with a dictionary, and using Strings instead of key paths, but would prefer not to. Another thing I haven't tried is creating and adopting a protocol with the method implemented in there. Another considered approach is using macros in the subclasses, but I'd like to see if there is a possibility of achieving the goal using my current approach, for learning as much as anything.
6
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351
Aug ’25
String functions problems on iOS18
On iOS 18 some string functions return incorrect values in some cases. Found problems on replacingOccurrences() and split() functions, but there may be others. In the results of these functions in some cases a character is left in the result string when it shouldn't. This did not happen on iOS17 and older versions. I created a very simple Test Project to reproduce the problem. If I run these tests on iOS17 or older the tests succeed. If I run these tests on iOS18 the tests fail. test_TestStr1() function shows a problem in replacingOccurrences() directly using strings. test_TestStr2() function shows a problem in split() that seems to happen only when bridging from NSString to String. import XCTest final class TestStrings18Tests: XCTestCase { override func setUpWithError() throws { // Put setup code here. This method is called before the invocation of each test method in the class. } override func tearDownWithError() throws { // Put teardown code here. This method is called after the invocation of each test method in the class. } func test_TestStr1() { let str1 = "_%\u{7}1\u{7}_"; let str2 = "%\u{7}1\u{7}"; let str3 = "X"; let str4 = str1.replacingOccurrences(of: str2, with: str3); //This should be true XCTAssertTrue(str4 == "_X_"); } func test_TestStr2() { let s1 = "TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\""; let s2 = s1.components(separatedBy: "\u{11}201"); let t1 = NSString("TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"") as String; let t2 = t1.components(separatedBy: "\u{11}201"); XCTAssertTrue(s2.count == t2.count); let c = s2.count //This should be True XCTAssertTrue(s2[0] == t2[0]); } }
6
0
493
Feb ’25
Function types as return types
func oneStepForward(_ input: Int) -> Int { return input + 1 } func oneStepBackward(_ input: Int) -> Int { return input - 1 } func chooseStepFunction(backward: Bool) -> (Int) -> Int { return backward ? oneStepBackward : oneStepForward //Error. type of expression is ambiguous without a type annotation } Why am I getting this error ? If I change this function to the following it works and will compile. func chooseStepFunction(backward: Bool) -> (Int) -> Int { if backward { return oneStepBackward } else { return oneStepForward } } // Why am I getting the error in the previous version while it works in the second version ? Thx in advance.
6
0
414
Aug ’25
Alternative to CoreTelephony for Accessing Cellular Network Information in Private iOS App
Hello, I am developing a private internal Flutter app for our customer, which will not be published on the Apple Store. One of the key features of this app is to collect RF strength metrics to share user experience with the network. For Android, we successfully implemented the required functionality and are able to collect the following metrics: Signal strength level (0-4) Signal strength in dBm RSSI RSRQ Cell ID Location Area Code Carrier name Mobile country code Mobile network code Radio access technology Connection status Duplex mode However, for iOS, we are facing challenges with CoreTelephony, which is not returning the necessary data. We are aware that CoreTelephony is deprecated and are looking for alternatives. We noticed that a lot of the information we need is available via FTMInternal-4. Is there a way to access this data for a private app? Are there any other recommended approaches or frameworks that can be used to gather cellular network information on iOS for an app that won't be distributed via the Apple Store? my swift code import Foundation import CoreTelephony class RfSignalStrengthImpl: RfSignalStrengthApi { func getCellularSignalStrength(completion: @escaping (Result<CellularSignalStrength, Error>) -> Void) { let networkInfo = CTTelephonyNetworkInfo() guard let carrier = networkInfo.serviceSubscriberCellularProviders?.values.first else { completion(.failure(NSError(domain: "com.xxxx.yyyy", code: 0, userInfo: [NSLocalizedDescriptionKey: "Carrier not found"]))) return } let carrierName = carrier.carrierName ?? "Unknown" let mobileCountryCode = carrier.mobileCountryCode ?? "Unknown" let mobileNetworkCode = carrier.mobileNetworkCode ?? "Unknown" let radioAccessTechnology = networkInfo.serviceCurrentRadioAccessTechnology?.values.first ?? "Unknown" var connectionStatus = "Unknown" ... ... } Thank you for your assistance.
6
0
1.7k
Jun ’25
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
6
0
2.6k
1w
Jetsam memory crash during Network framework usage
I'm using Network Framework to transfer files between 2 devices. The "secondary" device sends file requests to the "primary" device, and the primary sends the files back. When the primary gets the request, it responds like this: do { let data = try Data(contentsOf: filePath) let priSecDataFilePacket = PriSecDataFilePacket(fileName: filename, dataBlob: data) let jsonData = try JSONEncoder().encode(priSecDataFilePacket) let message = NWProtocolFramer.Message(priSecMessageType: PriSecMessageType.priToSecDataFile) let context = NWConnection.ContentContext(identifier: "TransferUtility", metadata: [message]) connection.send(content: encodedJsonToSend, contentContext: context, isComplete: true, completion: .idempotent) } catch { print("\(error)") } It works great, even for hundreds of file requests. The problem arises if some files being requested are extremely large, like 600MB. You can see the memory speedometer on the primary quickly ramp up to the yellow zone, at which point iOS kills the app for high memory use, and you see the Jetsam log. I changed the code to skip JSON encoding the binary file as a test, and that helped a bit, but it still goes too high; the real offender is the step where it loads the 600MB file into the data var: let data = try Data(contentsOf: filePath) If I remark out everything else and just leave that one line, I can still see the memory use spike. As a fix, I'm rewriting this so the secondary requests the file in 5MB chunks by telling the primary a byte range such as "0-5242880" or "5242881-10485760", and then reassembling the chunks on the secondary once they all come in. So far this seems promising, but it's a fair amount of work. My question: Does Network Framework have a built-in way to stream those bytes straight from disk as it sends them? So that I could send all the data in one single request without having to load the bytes into memory?
5
0
390
Mar ’25
Swift is new for me
i have macos 15 and xcode 16 swift 6 and want to make apps to run on macintosh. i know the syntax of this programming language, but i need informations like which libraries i have to import for func's which name i do not know, and parameters i have not found on websites or the tutorial on swift. i need procedures like open window at x,y,width,height draw rectangle at x,y,width,height,color draw text at x,y,width,height,color,size read keyboard-letter,up/dn,shift read mouse x,y,buttons
5
0
574
Oct ’24
[WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. What does this mean?
Getting this error several times when presenting a modal window over my splitview window when running it on my Mac using Swift/Mac Catalyst in XCode 14.2. When I click the Cancel button in the window then I get Scene destruction request failed with error: (null) right after an unwind segue. 2023-07-04 16:50:45.488538-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.488972-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496702-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.496800-0500 Recipes[27836:1295134] [WindowHosting] UIScene property of UINSSceneViewController was accessed before it was set. 2023-07-04 16:50:45.994147-0500 Recipes[27836:1295134] Unbalanced calls to begin/end appearance transitions for <UINavigationController: 0x7f7fdf068a00>. bleep 2023-07-04 16:51:00.655233-0500 Recipes[27836:1297298] Scene destruction request failed with error: (null) I don't quite understand what all all this means. (The "bleep" was a debugging print code I put in the unwind segue). I'm working through Apple's Mac Catalyst tutorial but it seems to be riddled with bugs and coding issues, even in the final part of the completed app which I dowmloaded and ran. I don't see these problems on IPad simulator. I don't know if it's because Catalyst has problems itself or there's something else going on that I can fix myself. Any insight into these errors would be very much appreciated! PS: The app seems to run ok on Mac without crashing despite the muliple issues
5
3
2.0k
Jan ’25
New unexpected compile behavior in Xcode 16.3
I have a macro that converts expression into a string literal, e.g.: #toString(variable) -> "variable" #toString(TypeName) -> "TypeName" #toString(\TypeName.property) -> "property" In Xcode 16.3 #toString(TypeName) stopped to work, compilation throws 'Expected member name or initializer call after type name' error. Everything works fine in Xcode 16.2. I tried to compare build settings between 16.2 and 16.3 but haven't noticed differences that may cause this new error. The following works in both Xcode versions: #toString(variable) -> "variable" #toString(\TypeName.property) -> "property" Seems like Xcode tries to compile code that shouldn't be compiled because of macro expansion. Does anybody know what new has appeared in 16.3 and, perhaps, how to fix the problem?
5
1
183
Apr ’25
Crash in libswiftCore with swift::RefCounts
I'm seeing somewhat regular crash reports from my app which appear to be deep in the Swift libraries. They're happening in the same spot, so I'm apt to believe something is likely getting deallocated behind the scenes - but I don't really know how to guard against it. Here's the specific crash thread: 0 libsystem_kernel.dylib 0x00000001d51261dc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x000000020eaa8b40 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x000000018c5592d0 abort + 124 (abort.c:122) 3 libsystem_malloc.dylib 0x0000000194d14cfc malloc_vreport + 892 (malloc_printf.c:251) 4 libsystem_malloc.dylib 0x0000000194d14974 malloc_report + 64 (malloc_printf.c:290) 5 libsystem_malloc.dylib 0x0000000194d0e8b4 ___BUG_IN_CLIENT_OF_LIBMALLOC_POINTER_BEING_FREED_WAS_NOT_ALLOCATED + 32 (malloc_common.c:227) 6 Foundation 0x0000000183229f40 __DataStorage.__deallocating_deinit + 104 (Data.swift:563) 7 libswiftCore.dylib 0x0000000182f556c8 _swift_release_dealloc + 56 (HeapObject.cpp:847) 8 libswiftCore.dylib 0x0000000182f5663c bool swift::RefCounts&lt;swift::RefCountBitsT&lt;(swift::RefCountInlinedness)1&gt;&gt;::doDecrementSlow&lt;(swift::PerformDeinit)1&gt;(swift::RefCountBitsT&lt;(swift::RefCountInlinedness)1&gt;, unsigned int) + 152 (RefCount.h:1052) 9 TAKAware 0x000000010240c688 StreamParser.parseXml(dataStream:) + 1028 (StreamParser.swift:0) 10 TAKAware 0x000000010240cdb4 StreamParser.processXml(dataStream:forceArchive:) + 16 (StreamParser.swift:85) 11 TAKAware 0x000000010240cdb4 StreamParser.parseCoTStream(dataStream:forceArchive:) + 360 (StreamParser.swift:108) 12 TAKAware 0x000000010230ac3c closure #1 in UDPMessage.connect() + 252 (UDPMessage.swift:68) 13 Network 0x000000018506b68c closure #1 in NWConnectionGroup.setReceiveHandler(maximumMessageSize:rejectOversizedMessages:handler:) + 200 (NWConnectionGroup.swift:458) 14 Network 0x000000018506b720 thunk for @escaping @callee_guaranteed (@guaranteed OS_dispatch_data?, @guaranteed OS_nw_content_context, @unowned Bool) -&gt; () + 92 (&lt;compiler-generated&gt;:0) 15 Network 0x0000000185185df8 invocation function for block in nw_connection_group_handle_incoming_packet(NWConcrete_nw_connection_group*, NSObject&lt;OS_nw_endpoint&gt;*, NSObject&lt;OS_nw_endpoint&gt;*, NSObject&lt;OS_nw_interface&gt;*, NSObje... + 112 (connection_group.cpp:1075) 16 libdispatch.dylib 0x000000018c4ad2b8 _dispatch_block_async_invoke2 + 148 (queue.c:574) 17 libdispatch.dylib 0x000000018c4b7584 _dispatch_client_callout + 16 (client_callout.mm:85) 18 libdispatch.dylib 0x000000018c4d325c _dispatch_queue_override_invoke.cold.3 + 32 (queue.c:5106) 19 libdispatch.dylib 0x000000018c4a21f8 _dispatch_queue_override_invoke + 848 (queue.c:5106) 20 libdispatch.dylib 0x000000018c4afdb0 _dispatch_root_queue_drain + 364 (queue.c:7342) 21 libdispatch.dylib 0x000000018c4b054c _dispatch_worker_thread2 + 156 (queue.c:7410) 22 libsystem_pthread.dylib 0x000000020eaa5624 _pthread_wqthread + 232 (pthread.c:2709) 23 libsystem_pthread.dylib 0x000000020eaa29f8 start_wqthread + 8 (:-1) Basically we're receiving a message via UDP that is an XML packet. We're parsing that packet using what I think it pretty straightforward code that looks like this: func parseXml(dataStream: Data?) -&gt; Array&lt;String&gt; { var events: [String] = [] guard let data = dataStream else { return events } currentDataStream.append(data) var str = String(decoding: currentDataStream, as: UTF8.self) while str.contains(StreamParser.STREAM_DELIMTER) { let splitEvent = str.split(separator: StreamParser.STREAM_DELIMTER, maxSplits: 1) let cotEvent = splitEvent.first! var restOfString = "" if splitEvent.count &gt; 1 { restOfString = String(splitEvent.last!) } events.append("\(cotEvent)\(StreamParser.STREAM_DELIMTER)") str = restOfString } currentDataStream = Data(str.utf8) return events } the intention is that the message may be broken across multiple packets, so we build them up here. Is there anything I can do to guard against these crashes?
5
0
178
Jul ’25
Swift 6 conversion for IBOutlet
I'm struggling to convert Swift 5 to Swift 6. As advised in doc, I first turned strict concurrency ON. I got no error. Then, selected swift6… and problems pop up. I have a UIViewController with IBOutlets: eg a TextField. computed var eg duree func using UNNotification: func userNotificationCenter I get the following error in the declaration line of the func userNotificationCenter: Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' So, I declared the func as non isolated. This func calls another func func2, which I had also to declare non isolated. Then I get error on the computed var used in func2 Main actor-isolated property 'duree' can not be referenced from a nonisolated context So I declared duree as nonsilated(unsafe). Now comes the tricky part. The computed var references the IBOutlet dureeField if dureeField.text == "X" leading to the error Main actor-isolated property 'dureeField' can not be referenced from a nonisolated context So I finally declared the class as mainActor and the textField as nonisolated @IBOutlet nonisolated(unsafe) weak var dureeField : UITextField! That silences the error (but declaring unsafe means I get no extra robustness with swift6) just to create a new one when calling dureeField.text: Main actor-isolated property 'text' can not be referenced from a nonisolated context Question: how to address properties inside IBOutlets ? I do not see how to declare them non isolated and having to do it on each property of each IBOutlet would be impracticable. The following did work, but will make code very verbose: if MainActor.assumeIsolated({dureeField.text == "X"}) { So I must be missing something.
5
0
617
Aug ’25
Modifying an associated value of an existing enum instance
Hi, I would like to modify an associated value of an existing enum instance of the the following enum: enum FilterItem: Equatable, Hashable { case work(isSelected: Bool) ... var filterName: String { switch self { case .work: return "Work" ... } } var isSelected: Bool { switch self { case .work(let isSelected): return isSelected ... } } I want to be able to switch on the FilterItem type and then to be able to modify the isSelected property of the instance like: let itemToChange: FilterItem switch item { case .work(let isSelected): itemToChange.isSelected = !isSelected I know the above code doesn't compile, but I was wondering if there was a way I could modify my enum instance without creating a totally new enum instance.
5
0
366
Jul ’25
Struggling with async/await: Fetching an image off the main thread
Hey everyone, I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts: Is using Task { @MainActor the better approach? I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely? Does calling fetchImage() on @MainActor force it to run entirely on the main thread? I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread? Is using Task.detached overkill here? I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit? class ViewController : UIViewController{ override func viewDidLoad() { super.viewDidLoad() //MARK: First approch Task{@MainActor in showLoading() let image = try? await fetchImage() //Will the image fetch happen on main thread? updateImageView(image:image) hideLoading() } //MARK: 2nd approch Task{@MainActor in showLoading() let detachedTask = Task.detached{ try await self.fetchImage() } updateImageView(image:try? await detachedTask.value) hideLoading() } } func fetchImage() async throws -> UIImage { let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")! //Async data function call let (data, response) = try await URLSession.shared.data(from: url) guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { throw URLError(.badServerResponse) } guard let image = UIImage(data: data) else { throw URLError(.cannotDecodeContentData) } return image } func showLoading(){ //Show Loader handling } func hideLoading(){ //Hides the loader } func updateImageView(image:UIImage?){ //Image view updated } }
5
0
1.2k
Jan ’25
Collection and Index error on Xcode 16
Hi, After update to Xcode 16 a lot of errors happen, for example: import Foundation extension Collection {     func get(at i: Index) -&gt; Element? {         return indices.contains(i) ? self[i] : nil     } } Errors: Cannot find type 'Index' in scope Cannot find 'indices' in scope What is wrong? Thanks.
5
0
698
Sep ’24
Cast Any to Sendable
I'm continuing with the migration towards Swift 6. Within one of our libraries, I want to check whether a parameter object: Any? confirms to Sendable. I tried the most obvious one: if let sendable = object as? Sendable { } But that results into the compiler error "Marker protocol 'Sendable' cannot be used in a conditional cast". Is there an other way to do this?
5
0
1.4k
Mar ’25
Opening file from main bundle in Xcode 16
I've just upgraded to Xcode 16 and my app now fails when attempting to read a text file from the main bundle. It finds the path but can't open the file so this snippet prints: "File read error for path: /private/var/containers/Bundle/Application/AABAD428-96BC-4B34-80B4-97FA80B77E58/Test.app/csvfile.csv" This worked fine up to 15.4. Has something changed? Thanks. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let bundle = Bundle.main let path = bundle.path(forResource: "csvfile", ofType: "csv")! do { let content = try String(contentsOfFile: path, encoding: String.Encoding.ascii) } catch { print("File read error for path: \(String(describing: path))") } } }
5
0
1.3k
Oct ’24