I have a transformation function that takes in data, executes some instructions, and returns an output. This function is dynamic and not shipped with the binary. Currently, I’m executing it using JavaScriptCore.JSContext, which works well, but the function itself is written in JavaScript.
Is there a way to achieve something similar using Swift – such as executing a dynamic Swift script, either directly or through other means? I know this is possible on macOS, but I’m not sure about iOS. I’ve also heard that extensions might open up some possibilities here. Any insights or alternative approaches would be appreciated.
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func textField(
_ textField: UITextField,
shouldChangeCharactersIn range: NSRange,
replacementString string: String
) -> Bool {
if
let delegate = delegate,
let shouldChangeCharactersIn = delegate.textField {
return shouldChangeCharactersIn(textField, range, string)
}
return true
}
This is from an extension
extension TextInput: UITextFieldDelegate, ObservableTextFieldDelegateProtocol {
The delegate is already a UITextFieldDelegate, but when you click on the error, it returns 7 instances of:
"Found this candidate in module 'UIKit' (UIKit.UITextFieldDelegate.textField)"
This doesn't give an error in Xcode 16. Is this an Xcode 26 bug?
I have my project running perfectly fine on Xcode 16. However, in Xcode 26 it doesn't build due to an error that I do not understand. I have three files that pertain to this error:
// FriendListResponse.swift
import Foundation
struct FriendListResponse: Decodable {
var friendships: [Friendship]
var collections: [FriendCollection]
}
// Friendship.swift
import Foundation
struct Friendship: Decodable {
var createdAt: String
var friendId: Int
var friendUserId: Int // user ID of the friend
var friendUsername: String
var id: Int
var tagNames: [String]
}
// FriendCollection.swift
struct FriendCollection: Decodable {
var id: Int
var permalink: String
var tagNames: [String]
var title: String
}
On the first file, FriendListResponse.swift, I am the simple error message "circular reference." I do not understand how these self-contained structs could create a circular reference. Although I have other data types in my project, none of them are even referenced in these files except for Friendship and FriendCollection.
The FriendListResponse is a struct that is created from JSON values that are fetched from an API. This is the function that fetches the JSON:
public static func listFriends(username: String) async throws -> [Friendship] {
let data = try await sendGETRequest(
url: "people/\(username)/friends/list.json"
)
print(String(data: data, encoding: .utf8)!)
let decoder = JSONDecoder()
decoder.keyDecodingStrategy = .convertFromSnakeCase
let wrapper = try decoder.decode(FriendListResponse.self, from: data)
return wrapper.friendships
}
// Note: the function sendGETRequest is just
// a function that I have created that takes a set
// of parameters and returns a data object
// using the HTTP GET protocol. I don't think
// that it is related to this issue. However, if you
// think that it is, I can share the code for that.
This error has also happened in a few other cases within contained networks of my data structure.
I do not know why this error is only appearing once I launch Xcode 26 beta with my project files. I would think that this error also would appear in Xcode 16.4.
Any help would be greatly appreciated in my process to compile my project on Xcode 26!
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors:
Linker command failed with exit code 1 (use -v to see invocation)
Linker command failed with exit code 1 (use -v to see invocation)
Topic:
Programming Languages
SubTopic:
Swift
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this:
Given this example code:
public protocol Contentable: Identifiable {
var id: UUID { get }
}
final class ContentModel: Contentable {
let id: UUID = UUID()
}
I get the warning:
Multiline
Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode
The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase.
Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
Hey everyone,
I have a problem with an app im creating. The code doesn't have any errors but the console has this that pops up:
Snapshot request 0x1054191d0 complete with error: <NSError: 0x10541a970; domain: FBSSceneSnapshotErrorDomain; code: 4; "an unrelated condition or state was not satisfied"> {
NSLocalizedDescription = an error occurred during a scene snapshotting operation;
}
With Swift being brought to new places, is anyone working on interoperability with PHP? I'd love to replace much of my PHP and Javascript web code with Swift (and ideally SwiftUI for UI design). Are there any projects/people working in this space?
Hi,
I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years.
Thanks!
Last night my iPhone game crashed while running in debug mode on my iPhone. I just plugged it into my Mac, and was able to find the ips file. The stack trace shows the function in my app where it crashed, and then a couple of frames in libswiftCore.dylib before an assertion failure.
My question is - I've got absolutely no idea what the assertion failure actually was, all I have is...
0 libswiftCore.dylib 0x1921412a0 closure #1 in closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 228
1 libswiftCore.dylib 0x192141178 closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 327
2 libswiftCore.dylib 0x192140b4c _assertionFailure(_:_:file:line:flags:) + 183
3 MyGame.debug.dylib 0x104e52818 SentryBrain.takeTurn(actor:) + 1240
...
How do I figure out what the assertion failure was that triggered the crash? How do I figure out what line of code in takeTurn(...) triggered the failing assertion failure?
I'm encountering an issue where certain images are not displaying on some iOS devices, while the same code works perfectly on others. There’s no error or crash — just some images fail to load or display. I've confirmed the image URLs and formats are correct.
Has anyone faced a similar issue or could suggest what might be causing this inconsistent behavior?
Thanks in advance!
Topic:
Programming Languages
SubTopic:
Swift
Is there any way that I can import a Java module for use from Swift?
Topic:
Programming Languages
SubTopic:
Swift
I have a s hared library in C++ that was built with GNU Libtool, and I want to bundle it with my Swift app and call it from the app. How can I bundle it and call it?
i am trying to build my code and have ran into this error.
"Trailing closure passed to parameter of type 'DispatchWorkItem' that does not accept a closure"
i have been trying to figure it out for so long, and even ai cant figure it out. is this a bug, or am i missing some obvious way to fix this ?
func loadUser(uid: String, completion: (() -> Void)? = nil) {
db.collection("users").document(uid).getDocument { [weak self] snapshot, error in
guard let data = snapshot?.data(), error == nil else { completion?(); return }
DispatchQueue.main.async {
self?.currentUser = User(
username: data["username"] as? String ?? "Learner",
email: data["email"] as? String ?? "",
profileImageName: "person.circle.fill",
totalXP: data["totalXP"] as? Int ?? 0,
currentStreak: data["currentStreak"] as? Int ?? 0,
longestStreak: data["longestStreak"] as? Int ?? 0,
level: data["level"] as? Int ?? 1,
levelProgress: data["levelProgress"] as? Double ?? 0.0,
xpToNextLevel: data["xpToNextLevel"] as? Int ?? 100,
completedLessons: data["completedLessons"] as? [String] ?? []
)
self?.saveUser()
completion?()
}
}
}
We are migrating to swift 6 from swift 5 using Xcode 16.2. we are getting below errors in almost each of our source code files :
Call to main actor-isolated initializer 'init(storyboard:bundle:)' in a synchronous non isolated context
Main actor-isolated property 'delegate' can not be mutated from a nonisolated context
Call to main actor-isolated instance method 'register(cell:)' in a synchronous nonisolated context
Call to main actor-isolated instance method 'setup()' in a synchronous nonisolated context
Few questions related to these compile errors.
Some of our functions arguments have default value set but swift 6 does not allow to set any default values. This requires a lot of code changes throughout the project. This would be lot of source code re-write.
Using annotations like @uncheck sendable , @Sendable on the class (Main actor) name, lot of functions within those classes , having inside some code which coming from other classes which also showing main thread issue even we using @uncheck sendable.
There are so many compile errors, we are still seeing other than what we have listed here. Fixing these compile errors throughout our project, would be like a re-write of our whole application, which would take lot of time. In order for us to migrate efficiently, we have few questions where we need your help with. Below are the questions.
Are there any ways we can bypass these errors using any keywords or any other way possible?
Can Swift 5 and Swift 6 co-exist? so, we can slowly migrate over a period of time.
We have FrameworkA which needs to use another FrameworkB internally to fetch a token.
Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'.
But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues.
So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
Just read about the new @concurrent option coming to Swift 6.2 and lover it, but...
It just me, but I which these options would pick a case and stick with it...
@Sendable
@unchecked
@MainActor
@concurrent
@Observable
@ObservationIgnored
I have a Settings class that conform to the TestProtocol. From the function of the protocol I need to call the setString function and this function needs to be on the MainActor. Is there a way of make this work in Swift6, without making the protocol functions running on @MainActor
The calls are as follows:
class Settings: TestProtocol{
var value:String = ""
@MainActor func setString( _ string:String ){
value = string
}
func passString(string: String) {
Task{
await setString(string)
}
}
}
protocol TestProtocol{
func passString( string:String )
}
Hi all,
In Swift, I often see static helper functions grouped in an enum without any cases, like this:
enum StringUtils {
static func camelCaseToSnakeCase(_ input: String) -> String {
// implementation
}
}
Since this enum has no cases, it cannot be instantiated – which is exactly the point.
It’s meant to group related functionality without any stored state, and without the need for instantiation.
This pattern avoids writing a struct with a private init() and makes the intent clearer:
"This is just a static utility, not an object."
You’ll often see this used for things like:
AnalyticsEvents.track(_:)
My question:
Is this use of a case-less enum considered good practice in Swift when building static-only helpers?
Or is there a better alternative for expressing intent and preventing instantiation?
I’d appreciate any insight – especially if there’s official guidance or references from the Swift core team.
Thanks!
Topic:
Programming Languages
SubTopic:
Swift
Crashed: com.apple.root.user-initiated-qos.cooperative
0 libswift_Concurrency.dylib 0x67f40 swift_task_create_commonImpl(unsigned long, swift::TaskOptionRecord*, swift::TargetMetadataswift::InProcess const*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, void*, unsigned long) + 528
1 libswift_Concurrency.dylib 0x64d78 swift_asyncLet_begin + 40
2 AAAA 0x47aef28 (1) suspend resume partial function for ActivityContextModule.fetchRecord(startDate:endDate:) + 50786796
3 libswift_Concurrency.dylib 0x60f5c swift::runJobInEstablishedExecutorContext(swift::Job*) + 252
4 libswift_Concurrency.dylib 0x62514 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 144
5 libdispatch.dylib 0x15ec0 _dispatch_root_queue_drain + 392
6 libdispatch.dylib 0x166c4 _dispatch_worker_thread2 + 156
7 libsystem_pthread.dylib 0x3644 _pthread_wqthread + 228
8 libsystem_pthread.dylib 0x1474 start_wqthread + 8
I am currently encountering two deprecated errors in my code. Could someone please identify the issues with the code?
Errors:
'init(coordinateRegion:interactionModes:showsUserLocation:userTrackingMode:annotationItems:annotationContent:)' was deprecated in iOS 17.0: Use Map initializers that take a MapContentBuilder instead.
'MapAnnotation' was deprecated in iOS 17.0: Use Annotation along with Map initializers that take a MapContentBuilder instead.
Code:
// MARK: - Stores Map (Dynamic)
struct StoresMapView: View {
@State private var storeLocations: [StoreLocation] = []
@State private var region = MKCoordinateRegion(
center: CLLocationCoordinate2D(latitude: -31.95, longitude: 115.86),
span: MKCoordinateSpan(latitudeDelta: 0.5, longitudeDelta: 0.5)
)
var body: some View {
Map(coordinateRegion: $region, interactionModes: .all, annotationItems: storeLocations) { store in
MapAnnotation(coordinate: CLLocationCoordinate2D(latitude: store.latitude, longitude: store.longitude)) {
VStack(spacing: 4) {
Image(systemName: "leaf.circle.fill")
.font(.title)
.foregroundColor(.green)
Text(store.name)
.font(.caption)
.fixedSize()
}
}
}
.onAppear(perform: loadStoreData)
.navigationTitle("Store Locator")
}
private func loadStoreData() {
guard let url = URL(string: "https://example.com/cop092/StoreLocations.json") else { return }
URLSession.shared.dataTask(with: url) { data, _, _ in
if let data = data, let decoded = try? JSONDecoder().decode([StoreLocation].self, from: data) {
DispatchQueue.main.async {
self.storeLocations = decoded
if let first = decoded.first {
self.region.center = CLLocationCoordinate2D(latitude: first.latitude, longitude: first.longitude)
}
}
}
}.resume()
}
}