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Asynchronous json retrieval
Hello, I am getting an error message "Cannot convert value of type 'URLSessionDataTask' to expected argument type 'Data'" for the last line of this code. Please can you tell me what the problem is? Thank you struct Item : Codable { var id: String var name: String var country: String var type: String var overallrecsit: String var dlastupd: String var doverallrecsit: String } let url = URL(string:"https://www.TEST_URL.com/api_ios.php") let json = try? JSONDecoder().decode(Item.self, from: URLSession.shared.dataTask(with: url!))
1
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307
Mar ’25
json array shows in debugger but can't parse
Hello, I have a json array showing in Xcode debugger (from the line "print(dataString)"): Optional("[{\"id\":\"8e8tfdcssu4u2hn7a71tkveahjhn8xghqcfkwf1bzvtrw5nu0b89w\",\"name\":\"Ameliana\",\"country\":\"France\",\"type\":\"Private\\/Corporate\",\"overallrecsit\":\"Positive\",\"dlastupd\":\"1741351633\",\"doverallrecsit\":\"1546848000\"},{\"id\":\"z69718a1a5z2y5czkwrhr1u37h7h768v05qr3pf1fegh4r4yrt5a68\",\"name\":\"Timberland\",\"country\":\"Switzerland\",\"type\":\"Charter\",\"overallrecsit\":\"Negative\",\"dlastupd\":\"1741351615\",\"doverallrecsit\":\"1740434582\"}, But my JSON decoder is throwing the catch error "Error in JSON parsing" This is the code: super.viewDidLoad() let urlString = "https://www.pilotjobsnetwork.com/service_ios.php" let url = URL(string: urlString) guard url != nil else { return } let session = URLSession.shared let dataTask = session.dataTask(with: url!) { (data, response, error) in var dataString = String(data: data!, encoding: String.Encoding.utf8) print(dataString) if error == nil && data != nil { // Parse JSON let decoder = JSONDecoder() do { let newsFeed = try decoder.decode(NewsFeed.self, from: data!) print(newsFeed) print(error) } catch{ print("Error in JSON parsing") } } } // Make the API Call dataTask.resume() } And this is my Codable file NewsFeed.swift: struct NewsFeed: Codable { var id: String var name: String var country: String var type: String var overallrecsit: String var dlastupd: String var doverallrecsit: String } Please do you know why the parsing may be failing? Is it significant that in the debugging window the JSON is displaying backslashes before the quotation marks? Thank you for any pointers :-)
2
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323
Mar ’25
Entering debugger: Cannot create Swift scratch context (couldn't create a ClangImporter)
similiar to Error when debugging: Cannot creat… | Apple Developer Forums - https://developer.apple.com/forums/thread/651375 Xcode 12 beta 1 po command in de… | Apple Developer Forums - https://developer.apple.com/forums/thread/651157 which do not resolve this issue that I am encountering Description of problem I am seeing an error which prevents using lldb debugger on Swift code/projects. It is seen on any Swift or SwiftUI project that I've tried. This is the error displayed in lldb console when first breakpoint is encountered: Cannot create Swift scratch context (couldn't create a ClangImporter)(lldb)  Xcode Version 12.3 (12C33) macOS Big Sur Intel M1 Troubleshooting I originally thought this was also working on an Intel Mac running Big Sur/Xcode 12.3, but was mistaken. Using my customized shell environment on the following setups, I encounter the same couldn't create a ClangImporter. M1 Mac mini, main account (an "Admin" account) same M1 Mac mini, new "dev" account (an "Admin" account) Intel MBP, main account They are all using an Intel Homebrew install, and my customized shell environment if that provides a clue? I captured some lldb debugging info by putting expr types in ~/.lldbinit but the outputs were basically identical (when discounting scratch file paaths and memory addresses) compared to the "working clean" account log (described below) log enable -f /tmp/lldb-log.txt lldb expr types works in a "clean" user account I created a new, uncustomized "Standard" testuser account on the M1 Mac mini, and launched the same system Xcode.app. There was no longer this error message, and was able to inspect variables at a swift program breakpoint in Swift context, including po symbol. Impact Effectively this makes the debugger in Swift on Xcode projects on my systems essentially unable to inspect Swift contexts' state.
6
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5.4k
Nov ’24
IPad OS 16.1, Playgrounds and input fields
I have installed the latest beta on my iPad , iPadOS 16.1 (20B5050f) On running in app in Playgrounds that has a TextField, external keyboard input do not seem to be working. Tapping on the Text field inserts the cursor but no text can be entered on my external keyboard. (TextEditor field also do not work) Tested with both a Smart Keyboard and a Magic Keyboard. The keyboard works to enter the code in playgrounds, so it is not a keyboard connection issue. Disconnecting the keyboard, the onscreen keyboard is displayed and works correctly. Is this a Playgrounds issue or an iPadOS 16.1 issue or a compatibility issue with Playgrounds & iPadOS 16.1 ? import SwiftUI struct ContentView: View {     @State var field: String = "Test input"          var body: some View {         VStack {             Image(systemName: "globe")                 .imageScale(.large)                 .foregroundColor(.accentColor)             Text("Hello, world!")             TextField("", text: $field)                 .frame(height: 100)         }     } }
3
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1.4k
3h
How to implement thread-safe property wrapper notifications across different contexts in Swift?
I’m trying to create a property wrapper that that can manage shared state across any context, which can get notified if changes happen from somewhere else. I'm using mutex, and getting and setting values works great. However, I can't find a way to create an observer pattern that the property wrappers can use. The problem is that I can’t trigger a notification from a different thread/context, and have that notification get called on the correct thread of the parent object that the property wrapper is used within. I would like the property wrapper to work from anywhere: a SwiftUI view, an actor, or from a class that is created in the background. The notification preferably would get called synchronously if triggered from the same thread or actor, or otherwise asynchronously. I don’t have to worry about race conditions from the notification because the state only needs to reach eventuall consistency. Here's the simplified pseudo code of what I'm trying to accomplish: // A single source of truth storage container. final class MemoryShared<Value>: Sendable { let state = Mutex<Value>(0) func withLock(_ action: (inout Value) -> Void) { state.withLock(action) notifyObservers() } func get() -> Value func notifyObservers() func addObserver() } // Some shared state used across the app static let globalCount = MemoryShared<Int>(0) // A property wrapper to access the shared state and receive changes @propertyWrapper struct SharedState<Value> { public var wrappedValue: T { get { state.get() } nonmutating set { // Can't set directly } } var publisher: Publisher {} init(state: MemoryShared) { // ... } } // I'd like to use it in multiple places: @Observable class MyObservable { @SharedState(globalCount) var count: Int } actor MyBackgroundActor { @SharedState(globalCount) var count: Int } @MainActor struct MyView: View { @SharedState(globalCount) var count: Int } What I’ve Tried All of the examples below are using the property wrapper within a @MainActor class. However the same issue happens no matter what context I use the wrapper in: The notification callback is never called on the context the property wrapper was created with. I’ve tried using @isolated(any) to capture the context of the wrapper and save it to be called within the state in with unchecked sendable, which doesn’t work: final class MemoryShared<Value: Sendable>: Sendable { // Stores the callback for later. public func subscribe(callback: @escaping @isolated(any) (Value) -> Void) -> Subscription } @propertyWrapper struct SharedState<Value> { init(state: MemoryShared<Value>) { MainActor.assertIsolated() // Works! state.subscribe { MainActor.assertIsolated() // Fails self.publisher.send() } } } I’ve tried capturing the isolation within a task with AsyncStream. This actually compiles with no sendable issues, but still fails: @propertyWrapper struct SharedState<Value> { init(isolation: isolated (any Actor)? = #isolation, state: MemoryShared<Value>) { let (taskStream, continuation) = AsyncStream<Value>.makeStream() // The shared state sends new values to the continuation. subscription = state.subscribe(continuation: continuation) MainActor.assertIsolated() // Works! let task = Task { _ = isolation for await value in taskStream { _ = isolation MainActor.assertIsolated() // Fails } } } } I’ve tried using multiple combine subjects and publishers: final class MemoryShared<Value: Sendable>: Sendable { let subject: PassthroughSubject<T, Never> // ... var publisher: Publisher {} // ... } @propertyWrapper final class SharedState<Value> { var localSubject: Subject init(state: MemoryShared<Value>) { MainActor.assertIsolated() // Works! handle = localSubject.sink { MainActor.assertIsolated() // Fails } stateHandle = state.publisher.subscribe(localSubject) } } I’ve also tried: Using NotificationCenter Making the property wrapper a class Using NSKeyValueObserving Using a box class that is stored within the wrapper. Using @_inheritActorContext. All of these don’t work, because the event is never called from the thread the property wrapper resides in. Is it possible at all to create an observation system that notifies the observer from the same context as where the observer was created? Any help would be greatly appreciated!
2
0
442
Mar ’25
Using `@ObservedObject` in a function
No real intruduction for this, so I'll get to the point: All this code is on GitHub: https://github.com/the-trumpeter/Timetaber-for-iWatch But first, sorry; /* I got roasted, last time I posted; for not defining my stuff. This'll be different, but's gonna be rough; 'cuz there's lots and lots to get through: */ //this is 'Timetaber Watch App/Define (No expressions)/Courses_vDef.swift' on the GitHub: struct Course { let name: String let icon: String let room: String let colour: String let listName: String let listIcon: String let joke: String init(name: String, icon: String, room: String? = nil, colour: String, listName: String? = nil, listIcon: String? = nil, joke: String? = nil) { self.name = name self.icon = icon self.room = room ?? "None" self.colour = colour self.listName = listName ?? name self.listIcon = listIcon ?? (icon+".circle.fill") self.joke = joke ?? "" } } //this is 'Timetaber Watch App/TimeManager_fDef.swift' on the GitHub: func getCurrentClass(date: Date) -> Array<Course> { //returns the course in session depending on the input date //it is VERY long but //all you really need to know is what it returns: //basically: return [rightNow, nextUp] } /* I thought that poetry would be okay, But poorly thought things through: For I'll probably find that people online will treat my rhymes like spew. */ So into the question: I have a bunch of views, all (intendedly) watching two variables inside of a class: //Github: 'Timetaber Watch App/TimetaberApp.swift' class GlobalData: ObservableObject { @Published var currentCourse: Course = getCurrentClass(date: .now)[0] // the current timetabled class in session. @Published var nextCourse: Course = getCurrentClass(date: .now)[1] // the next timetabled class in session } ...and a bunch of views using them in different ways as follows: (Sorry, don't have the characters to define functions called in these) import SwiftUI //Github: 'Timetaber Watch App/Views/HomeView.swift' struct HomeView: View { @StateObject var data = GlobalData() var body: some View { //HERE: let icon = data.currentCourse.icon let name = data.currentCourse.name let colour = data.currentCourse.colour let room = roomOrBlank(course: data.currentCourse) let next = data.nextCourse VStack { //CURRENT CLASS Image(systemName: icon) .foregroundColor(Color(colour))//add an SF symbol element .imageScale(.large) .font(.system(size: 25).weight(.semibold)) Text(name) .font(.system(size:23).weight(.bold)) .foregroundColor(Color(colour)) .padding(.bottom, 0.1) //ROOM Text(room+"\n") .multilineTextAlignment(.center) .foregroundStyle(.gray) .font(.system(size: 15)) if next.name != noSchool.name { Spacer() //NEXT CLASS Text(nextPrefix(course: next)) .font(.system(size: 15)) Text(getNextString(course: next)) .font(.system(size: 15)) .multilineTextAlignment(.center) } }.padding() } } // Github: 'Timetaber Watch App/Views/ListView.swift' struct listTemplate: View { @StateObject var data = GlobalData() var listedCourse: Course = failCourse(feedback: "lT.12") var courseTime: String = "" init(course: Course, courseTime: String) { self.courseTime = courseTime self.listedCourse = course } var body: some View { let localroom = if listedCourse.room == "None" { "" } else { listedCourse.room } let image = if listedCourse.listIcon == "custom1" { Image(.paintbrushPointedCircleFill) } else { Image(systemName: listedCourse.listIcon) } HStack{ image .foregroundColor(Color(listedCourse.colour)) .padding(.leading, 5) Text(listedCourse.name) .bold() Spacer() Text(courseTime) Text(localroom).bold().padding(.trailing, 5) } .padding(.bottom, 1) .background(data.currentCourse.name==listedCourse.name ? Color(listedCourse.colour).colorInvert(): nil) //HERE } } struct listedDay: View { let day: Dictionary<Int, Course> var body: some View { let dayKeys = Array(day.keys).sorted(by: <) List { ForEach((0...dayKeys.count-2), id: \.self) { let num = $0 listTemplate(course: day[dayKeys[num]] ?? failCourse(feedback: "lD.53"), courseTime: time24toNormal(time24: dayKeys[num])) } } } } struct ListView: View { var body: some View { if storage.shared.termRunningGB && weekdayFunc(inDate: .now) != 1 && weekdayFunc(inDate: .now) != 7 { ScrollView { listedDay( day: getTimetableDay( isWeekA: getIfWeekIsA_FromDateAndGhost( originDate: .now, ghostWeek: storage.shared.ghostWeekGB ), weekDay: weekdayFunc(inDate: .now) ) ) } } else if !storage.shared.termRunningGB { Text("There's no term running.\nThe day's classes will be displayed here.") .multilineTextAlignment(.center) .foregroundStyle(.gray) .font(.system(size: 13)) } else { Text("No school today.\nThe day's classes will be displayed here.") .multilineTextAlignment(.center) .foregroundStyle(.gray) .font(.system(size: 13)) } } } //There's one more view but I can't fit it for characters. //On GitHub: 'Timetaber Watch App/Views/SettingsView.swift' So... THE FUNCTION: This function is called when changes are made that will affect the correct output of getCurrentClass. It is intended to reload the views and the current/next variables to reflect those changes.\ //GHub: 'Timetaber Watch App/StorageManager.swift' func reload() -> Void { @ObservedObject var globalData: GlobalData //this line is erroring, I don't know how to fix it. Is this even the best/proper way to do this? let courseData = getCurrentClass(date: .now) globalData.currentCourse = courseData[0] globalData.nextCourse = courseData[1] //Variable '_globalData' used by function definition before being initialized //that is the error appearing on those above two redefinitions. print("Setup done\n") } Thanks! -Gill
1
0
256
Mar ’25
json array shows in debugger but can't parse
Hello, I asked this question on 9th March but was asked to provide a project file and can't edit the original post. Please find the original question below and please find the new test project file at https://we.tl/t-fqAu8FrgUw. I have a json array showing in Xcode debugger (from the line "print(dataString)"): Optional("[{\"id\":\"8e8tcssu4u2hn7a71tkveahjhn8xghqcfkwf1bzvtrw5nu0b89w\",\"name\":\"Test name 0\",\"country\":\"Test country 0\",\"type\":\"Test type 0\",\"situation\":\"Test situation 0\",\"timestamp\":\"1546848000\"},{\"id\":\"z69718a1a5z2y5czkwrhr1u37h7h768v05qr3pf1h4r4yrt5a68\",\"name\":\"Test name 1\",\"country\":\"Test country 1\",\"type\":\"Test type 1\",\"situation\":\"Test situation 1\",\"timestamp\":\"1741351615\"},{\"id\":\"fh974sv586nhyysbhg5nak444968h7hgcgh6yw0usbvcz9b0h69\",\"name\":\"Test name 2\",\"country\":\"Test country 2\",\"type\":\"Test type 2\",\"situation\":\"Test situation 2\",\"timestamp\":\"1741351603\"},{\"id\":\"347272052385993\",\"name\":\"Test name 3\",\"country\":\"Test country 3\",\"type\":\"Test type 3\",\"situation\":\"Test situation 3\",\"timestamp\":\"1741351557\"}]") But my JSON decoder is throwing the catch error "Error in JSON parsing" This is the code: let urlString = "https://www.notafunnyname.com/jsonmockup.php" let url = URL(string: urlString) guard url != nil else { return } let session = URLSession.shared let dataTask = session.dataTask(with: url!) { (data, response, error) in var dataString = String(data: data!, encoding: String.Encoding.utf8) print(dataString) if error == nil && data != nil { // Parse JSON let decoder = JSONDecoder() do { let newsFeed = try decoder.decode(NewsFeed.self, from: data!) print(newsFeed) print(error) } catch{ print("Error in JSON parsing") } } } // Make the API Call dataTask.resume() } And this is my Codable file NewsFeed.swift: struct NewsFeed: Codable { var id: String var name: String var country: String var type: String var overallrecsit: String var dlastupd: String var doverallrecsit: String } Please do you know why the parsing may be failing? Is it significant that in the debugging window the JSON is displaying backslashes before the quotation marks? Thank you for any pointers :-)
1
0
319
Mar ’25
Upgrade old App to Swift 4
I have an old app that I just got a notice will be pulled form the App Store if I don't upgrade. I tried to open in Xcode but it says I need to use Xcode 10.1 to convert to Swift 4. Exact message - "Use Xcode 10.1 to migrate the code to Swift 4." I downloaded Xcode 10.1 , now the OS (Sequoia ) says can't do it, have to use the latest version of Xcode. Exact message - "The version of Xcode installed on this Mac is not compatible with macOS Sequoia. Download the latest version for free from the App Store." Any experience with this and suggestions would be greatly appreciated.
1
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435
Dec ’24
json array shows in debugger but can't parse (corrected question)
Hello, Please see the test project at https://we.tl/t-aWAu7kk9lD I have a json array showing in Xcode debugger (from the line "print(dataString)"): Optional("[{\"id\":\"8e8tcssu4u2hn7a71tkveahjhn8xghqcfkwf1bzvtrw5nu0b89w\",\"name\":\"Test name 0\",\"country\":\"Test country 0\",\"type\":\"Test type 0\",\"situation\":\"Test situation 0\",\"timestamp\":\"1546848000\"},{\"id\":\"z69718a1a5z2y5czkwrhr1u37h7h768v05qr3pf1h4r4yrt5a68\",\"name\":\"Test name 1\",\"country\":\"Test country 1\",\"type\":\"Test type 1\",\"situation\":\"Test situation 1\",\"timestamp\":\"1741351615\"},{\"id\":\"fh974sv586nhyysbhg5nak444968h7hgcgh6yw0usbvcz9b0h69\",\"name\":\"Test name 2\",\"country\":\"Test country 2\",\"type\":\"Test type 2\",\"situation\":\"Test situation 2\",\"timestamp\":\"1741351603\"},{\"id\":\"347272052385993\",\"name\":\"Test name 3\",\"country\":\"Test country 3\",\"type\":\"Test type 3\",\"situation\":\"Test situation 3\",\"timestamp\":\"1741351557\"}]") But my JSON decoder is throwing a catch error Line 57, Error in JSON parsing typeMismatch(Swift.Dictionary<Swift.String, Any>, Swift.DecodingError.Context(codingPath: [], debugDescription: "Expected to decode Dictionary<String, Any> but found an array instead.", underlyingError: nil)) This is the code: let urlString = "https://www.notafunnyname.com/jsonmockup.php" let url = URL(string: urlString) guard url != nil else { return } let session = URLSession.shared let dataTask = session.dataTask(with: url!) { (data, response, error) in var dataString = String(data: data!, encoding: String.Encoding.utf8) print(dataString) if error == nil && data != nil { // Parse JSON let decoder = JSONDecoder() do { let newsFeed = try decoder.decode(NewsFeed.self, from: data!) print("line 51") print(newsFeed) print(error) } catch{ print("Line 57, Error in JSON parsing") print(error) } } } // Make the API Call dataTask.resume() } And this is my Codable file NewsFeed.swift: struct NewsFeed: Codable { var id: String var name: String var country: String var type: String var situation: String var timestamp: String } Please do you know how to resolve the typeMismatch error?
2
0
329
Mar ’25
Not understanding synchronous/asynchronous code
Hello, For the below code please can you tell me why the test code print("line 64") is being printed after the test code print("line 84") ? (i.e. how do I stop that happening?) I would like the program to wait until the results array has been parsed before continuing the code (otherwise it does not have content to present). I'm a bit confused why this is happening because I haven't written "async" anywhere. import UIKit struct NewsFeed: Codable { var id: String var name: String var country: String var type: String var situation: String var timestamp: String } class QuoteTableViewController: UITableViewController { var newsFeed: [[String: String]] = [] override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { // let selectedQuote = quotes[indexPath.row] // performSegue(withIdentifier: "moveToQuoteDetail", sender: selectedQuote) } override func viewDidLoad() { super.viewDidLoad() // tableView.dataSource = self } // Uncomment the following line to preserve selection between presentations // self.clearsSelectionOnViewWillAppear = false // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem // MARK: - Table view data source override func numberOfSections(in tableView: UITableView) -> Int { // #warning Incomplete implementation, return the number of sections return 1 } override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { // (viewDidLoad loads after tableView) // try getting array results here let urlString = "https://www.notafunnyname.com/jsonmockup.php" let url = URL(string: urlString) let session = URLSession.shared let dataTask = session.dataTask(with: url!) { (data, response, error) in var dataString = String(data: data!, encoding: String.Encoding.utf8) if error == nil && data != nil { // Parse JSON let decoder = JSONDecoder() do { var newsFeed = try decoder.decode([NewsFeed].self, from: data!) print("line 64") // print(newsFeed) // print("line 125") // print(newsFeed.count) print(error) } catch{ print("Line 72, Error in JSON parsing") print(error) } } } // Make the API Call dataTask.resume() // #warning Incomplete implementation, return the number of rows print("line 84") print(newsFeed.count) return 10 } override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { // let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath) let cell = UITableViewCell () cell.textLabel?.text = "test" return cell } /* // Override to support conditional editing of the table view. override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the specified item to be editable. return true } */ /* // Override to support editing the table view. override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) { if editingStyle == .delete { // Delete the row from the data source tableView.deleteRows(at: [indexPath], with: .fade) } else if editingStyle == .insert { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) { } */ /* // Override to support conditional rearranging of the table view. override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the item to be re-orderable. return true } */ // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destination. // Pass the selected object to the new view controller. // getPrice() print("test_segue") if let quoteViewController = segue.destination as? QuoteDetailViewController{ if let selectedQuote = sender as? String { quoteViewController.title = selectedQuote } } } } Many thanks
1
0
97
Mar ’25
Execute Swift scripts dynamically in iOS
I have a transformation function that takes in data, executes some instructions, and returns an output. This function is dynamic and not shipped with the binary. Currently, I’m executing it using JavaScriptCore.JSContext, which works well, but the function itself is written in JavaScript. Is there a way to achieve something similar using Swift – such as executing a dynamic Swift script, either directly or through other means? I know this is possible on macOS, but I’m not sure about iOS. I’ve also heard that extensions might open up some possibilities here. Any insights or alternative approaches would be appreciated.
4
0
315
Jul ’25
Runtime race condition warning when calling PHPhotoLibrary.shared().performChanges async
I have enabled runtime concurrency warnings to check for future problems concerning concurrency: Build Setting / Other Swift Flags: -Xfrontend -warn-concurrency -Xfrontend -enable-actor-data-race-checks When trying to call the async form of PHPhotoLibrary.shared().performChanges{} I get the following runtime warning: warning: data race detected: @MainActor function at ... was not called on the main thread in the line containing performChanges. My sample code inside a default Xcode multi platform app template is as follows: import SwiftUI import Photos @MainActor class FotoChanger{     func addFotos() async throws{         await PHPhotoLibrary.requestAuthorization(for: .addOnly)         try! await PHPhotoLibrary.shared().performChanges{             let data = NSDataAsset(name: "Swift")!.data             let creationRequest = PHAssetCreationRequest.forAsset()             creationRequest.addResource(with: .photo, data: data, options: PHAssetResourceCreationOptions())         }     } } struct ContentView: View {     var body: some View {         ProgressView()             .task{                 try! await FotoChanger().addFotos()             }     } } You would have to have a Swift data asset inside the asset catalog to run the above code, but the error can even be recreated if the data is invalid. But what am I doing wrong? I have not found a way to run perform changes, the block or whatever causes the error on the main thread. PS: This is only test code to show the problem, don't mind the forced unwraps.
2
0
2.3k
Dec ’24
Overall Code Structure Of Swift Project
I was a long time C# programmer, and recently started learning Rust. Now that I recently purchased my first Mac, I ran into several issues trying to run binaries on the Mac, due to various restrictions. On another forum post here, it was mentioned that I should take a look at Swift, as a development tool. This comment brings up an entirely new topic for me, as I discovered that the Swift project file structure seems daunting. But first let's backtrack to when I used C#. C# The first graphic show the default file structure that I used to start a new C# project. I would copy this entire folder structure to the clipboard and paste it where my new project folder was located, and start coding. Using this same principle, I wrote my own music player, and again the file structure for the entire project was as below. For those that may not know, the "bin" folder contains both debug and release folders and appropriate contents. Swift I created a Windows UI called "Test" using Swift, and then started poking around the file system, trying to determine the file structure that was created. Unbeknownst to me at the time, part of the project files ended up on the Desktop in a folder called Test. I did not expect Swift to place the files there. When I click on the Test folder and look inside, I see a file with a "xcodeproj" extension, which makes sense to me, as this is similar to C#. What I don't see however, is any file labeled Test.App. I also don't see either debug or release folders for this project. Obviously there are additional files for this project that are "somewhere", just not in a location I am aware of.
7
0
1k
Dec ’24
Why does Array's contains(_:) method cause an error when comparing an optional value with a non-optional value in Swift?
I’m working with Swift and encountered an issue when using the contains method on an array. The following code works fine: let result = ["hello", "world"].contains(Optional("hello")) // ✅ Works fine However, when I try to use the same contains method with the array declared in a separate constant(or variable), I get a compile-time error: let stringArray = ["hello", "world"] let result = stringArray.contains(Optional("hello")) // ❌ Compile-time error The compiler produces the following error message: Cannot convert value of type 'Optional<String>' to expected argument type 'String' Both examples seem conceptually similar, but the second one causes a compile-time error, while the first one works fine. This confuses me because I know that Swift automatically promotes a non-optional value to an optional when comparing it with an optional value. This means "hello" should be implicitly converted to Optional("hello") for the comparison. What I understand so far: The contains(_:) method is defined as: func contains(_ element: Element) -> Bool Internally, it calls contains(where:), as seen in the Swift source code: 🔗 Reference contains(where:) takes a closure that applies the == operator for comparison. Since Swift allows comparing String and String? directly (String is implicitly promoted to String? when compared with an optional), I expected contains(where:) to work the same way. My Questions: Why does the first example work, but the second one fails with a compile-time error? What exactly causes this error in the second case, even though both cases involve comparing an optional value with a non-optional value? Does contains(_:) behave differently when used with an explicit array variable rather than a direct array literal? If so, why? I know that there are different ways to resolve this, like using nil coalescing or optional binding, but what I’m really looking for is a detailed explanation of why this issue occurs at the compile-time level. Can anyone explain the underlying reason for this behavior?
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104
Mar ’25
Struggling with async/await: Fetching an image off the main thread
Hey everyone, I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts: Is using Task { @MainActor the better approach? I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely? Does calling fetchImage() on @MainActor force it to run entirely on the main thread? I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread? Is using Task.detached overkill here? I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit? class ViewController : UIViewController{ override func viewDidLoad() { super.viewDidLoad() //MARK: First approch Task{@MainActor in showLoading() let image = try? await fetchImage() //Will the image fetch happen on main thread? updateImageView(image:image) hideLoading() } //MARK: 2nd approch Task{@MainActor in showLoading() let detachedTask = Task.detached{ try await self.fetchImage() } updateImageView(image:try? await detachedTask.value) hideLoading() } } func fetchImage() async throws -> UIImage { let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")! //Async data function call let (data, response) = try await URLSession.shared.data(from: url) guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { throw URLError(.badServerResponse) } guard let image = UIImage(data: data) else { throw URLError(.cannotDecodeContentData) } return image } func showLoading(){ //Show Loader handling } func hideLoading(){ //Hides the loader } func updateImageView(image:UIImage?){ //Image view updated } }
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1.2k
Jan ’25
Help Understanding Concurrency Error with Protocol Listener and Actor
Hi all, I'm running into a Swift Concurrency issue and would appreciate some help understanding what's going on. I have a protocol and an actor set up like this: protocol PersistenceListener: AnyObject { func persistenceDidUpdate(key: String, newValue: Any?) } actor Persistence { func addListener(_ listener: PersistenceListener) { listeners.add(listener) } /// Removes a listener. func removeListener(_ listener: PersistenceListener) { listeners.remove(listener) } // MARK: - Private Properties private var listeners = NSHashTable<AnyObject>.weakObjects() // MARK: - Private Methods /// Notifies all registered listeners on the main actor. private func notifyListeners(key: String, value: Any?) async { let currentListeners = listeners.allObjects.compactMap { $0 as? PersistenceListener } for listener in currentListeners { await MainActor.run { listener.persistenceDidUpdate(key: key, newValue: value) } } } } When I compile this code, I get a concurrency error: "Sending 'listener' risks causing data races"
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98
Apr ’25
SwiftUI Entry Point - Proper Location In Project
Hi In C#, one can define associated functions by the following. Notice that "Declarations DE" is a reference to a function in another C# project file. This lets the compiler know that there are other references in the project. Likewise, "Form_Load" is the entry point of the code, similar to "main" in C. Any calls to related functions can be made in this section, to the functions that have been previously defined above. So I set out trying to find similar information about SwiftUI, and found several, but only offer partial answers to my questions. The YouTube video... Extracting functions and subviews in SwiftUI | Bootcamp #20 - YouTube ... goes into some of the details, but still leaves me hanging. Likewise... SOLVED: Swift Functions In Swift UI – SwiftUI – Hacking with Swift forums ... has further information, but nothing concrete that I am looking for. Now in the SwiftUI project, I tried this... The most confusing thing for me, is where is "main"? I found several examples that call functions from the structure shown above, BUT I have no reason as to why. So one web example on StackOverFlow called the function from position 1. That did not work. Position 2 worked to call the function at position 3, but really, why? All this activity brings up a lot of questions for me, such as: Does SwiftUI need function callouts similar to C#, and they are called out even before running "main". I seem to recall Borland Delphi being this way as well. How does SwiftUI make references to other classes (places where other functions are stored in separate files)? Does SwiftUI actually make use of "main" in the normal sense, i.e. similar to C, C#, Rust and so on? I did notice that once a SwiftUI function is called, it makes reference to data being passed very similar to other languages, at least for the examples I found. Note that I looked at official SwiftUI documentation, but did not come across information that answers the above.
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523
Dec ’24
Help!
I am a Chinese student beginner ,do you have any advice for me to learn swift?I don't know how to start it.Please!🙏
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141
Apr ’25
Warning: Reference to captured var 'hashBag' in concurrently-executing code
I get many warnings like this when I build an old project. I asked AI chatbot which gave me several solutions, the recommended one is: var hashBag = [String: Int]() func updateHashBag() async { var tempHashBag = hashBag // make copy await withTaskGroup(of: Void.self) { group in group.addTask { tempHashBag["key1"] = 1 } group.addTask { tempHashBag["key2"] = 2 } } hashBag = tempHashBag // copy back? } My understanding is that in the task group, the concurrency engine ensures synchronized modifications on the temp copy in multiple tasks. I should not worry about this. My question is about performance. What if I want to put a lot of data into the bag? Does the compiler do some kind of magics to optimize low level memory allocations? For example, the temp copy actually is not a real copy, it is a special reference to the original hash bag; it is only grammar glue that I am modifying the copy.
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116
Apr ’25