Dive into the world of programming languages used for app development.

All subtopics
Posts under Programming Languages topic

Post

Replies

Boosts

Views

Activity

Opening file from main bundle in Xcode 16
I've just upgraded to Xcode 16 and my app now fails when attempting to read a text file from the main bundle. It finds the path but can't open the file so this snippet prints: "File read error for path: /private/var/containers/Bundle/Application/AABAD428-96BC-4B34-80B4-97FA80B77E58/Test.app/csvfile.csv" This worked fine up to 15.4. Has something changed? Thanks. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let bundle = Bundle.main let path = bundle.path(forResource: "csvfile", ofType: "csv")! do { let content = try String(contentsOfFile: path, encoding: String.Encoding.ascii) } catch { print("File read error for path: \(String(describing: path))") } } }
5
0
1.3k
Oct ’24
async let combination crashes on XCode 16 with iOS 15 as minimum deployment
We started building our project in XCode 16 only to find a super weird crash that was 100% reproducible. I couldn't really understand why it was crashing, so I tried to trim down the problematic piece of code to something that I could provide in a side project. The actual piece of code crashing for us is significantly different, but this small example showcases the crash as well. https://github.com/Elih96/XCode16CrashReproducer our observation is, that this combination of async let usage + struct structure leads to a SIGABRT crash in the concurrency library. In both the main project and the example project, moving away from async let and using any other concurrency mechanism fixes the crash. This was reproducible only on Xcode 16 with iOS 15 set as minimum deployment for the target. It works fine on Xcode 15, and if we bump the min deployment to 16 on Xcode 16, it also runs fine. I've attached a small project that reproduces the error. I'm sure I didn't provide the ideal reproduction scenario, but that's what I managed to trim it down to. Making random changes such as removing some properties from the B struct or remove the: let _ = A().arrayItems.map { _ in "123" } will stop the crash from happening, so I just stopped making changes. The stack trace from the crash: frame #0: 0x00000001036d1008 libsystem_kernel.dylib`__pthread_kill + 8 frame #1: 0x0000000102ecf408 libsystem_pthread.dylib`pthread_kill + 256 frame #2: 0x00000001801655c0 libsystem_c.dylib`abort + 104 frame #3: 0x000000020a8b7de0 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28 frame #4: 0x000000020a8b7dfc libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28 frame #5: 0x000000020a8baf54 libswift_Concurrency.dylib`swift_task_dealloc + 124 frame #6: 0x000000020a8b72c8 libswift_Concurrency.dylib`asyncLet_finish_after_task_completion(swift::AsyncContext*, swift::AsyncLet*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, swift::AsyncContext*, void*) + 72 * frame #7: 0x000000010344e6e4 CrashReproducer.debug.dylib`closure #1 in closure #1 in CrashReproducerApp.body.getter at CrashReproducerApp.swift:17:46 frame #8: 0x00000001cca0a560 SwiftUI`___lldb_unnamed_symbol158883 frame #9: 0x00000001cca09fc0 SwiftUI`___lldb_unnamed_symbol158825 frame #10: 0x00000001cca063a0 SwiftUI`___lldb_unnamed_symbol158636 frame #11: 0x00000001cca09268 SwiftUI`___lldb_unnamed_symbol158726
5
4
1.3k
Oct ’24
The compiler is unable to type-check this expression in reasonable time
This is one of the worst errors you can encounter while developing with Xcode. It looks like it's related to a problem inside the compiler itself: when there are lot of lines of code, it becomes unable to identify them all and start asking you to break down the code in smaller pieces. Sometimes you can, sometimes not. First of all, in your code there is FOR SURE an error, so in case of the second option, begin commenting entires sections of your code: this can lead to two options: You commented a section that contains the error: Xcode give you the preview and you check the commented section to find the error You commented enough code to let the compiler do its job, and you'll have the normal error reported in your code: again, fix it! Once errors have been fixed, normally you can uncomment what you excluded and all will go up and ok again. The most common errors that can lead to this behavior (but it's just a hint) are those involving parameters got or passed to other SwiftUI objects: parameters label (mistyped, missing, exceeding) parameters values (not $/& present, $/& present but not required) parameters types (you passed a wrong type) Well, I hope that this post could be useful to others that, like I did, are struggling a lot to understand the exact nature of this peculiar error. Code well and Prosper!
0
1
592
Oct ’24
Getting error on xcode 15.3 underlying Objective-C module 'FirebaseSharedSwift' not found
underlying Objective-C module 'FirebaseSharedSwift' not found aymodazhnyneylcscdggrsgjocui/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/FirebaseSharedSwift.build/Objects-normal/x86_64/FirebaseSharedSwift.private.swiftinterface:5:19: underlying Objective-C module 'FirebaseSharedSwift' not found Command SwiftCompile failed with a nonzero exit code
0
0
491
Oct ’24
Applescript text item delimiters not working
I have a string of the form “Mon 22nd April”. I’m trying to extract the day (i.e. Mon), the date (i.e. 22nd) and the month (i.e. April) using this Applescript: set originalDateString to “Mon 22nd April” -- Extract the components by splitting the string set AppleScript's text item delimiters to " " set dayOfWeekAbbrev to text item 1 of originalDateString set dayOfMonth to text item 2 of originalDateString set monthName to text item 3 of originalDateString When I run this on its own it works as expected: dayOfWeekAbbrev is set to “Mon” dayOfMonth is set to “22nd” monthName is set to “April” When I run this inside a bigger script involving Numbers, the text item delimiters fails to work, no compile or run time errors occur and I end up with: dayOfWeekAbbrev is set to “M” dayOfMonth is set to “o” monthName is set to “n” I.e the first three characters of the string. If I replace originalDateString with the literal string “Mon 22nd April” I get the same result. In other words, text items and being recognized as individual characters, no delimiter (or delimiter is null). Totally confused.
5
0
972
Oct ’24
Is there any way to write a screensaver for macOS using Python Pygame?
I want to be able to write a cross-platform screensaver that works on both Windows and macOS using the Pygame 2D graphics library in Python. On Windows, this is super easy - you just write your program with three possible command line arguments: /p for preview mode, /c for the configuration dialog mode, and /s for the actual full-screen screensaver mode. Then you just use pyinstaller to build an .exe file and rename the extension to .scr, and you're good to go. However, it seems that making a screensaver on macOS is a pretty convoluted process, and there was stuff about specific Objective-C functions that you had to write, and I didn't really understand the documentation. Could you please tell me if there is any way to simply get my Python Pygame program to build as a proper .saver file? Thanks!
2
0
710
Oct ’24
Xcode "Build documentation" not working with Swift Macro package in project
I have a workspace with my project and a Swift Macro. When I use the "Build Documentation" command the build fails with this error: fatal error: module map file '/Users/me/Library/Developer/Xcode/DerivedData/Project-fmdkuqlofexbqdhhitpgjnoqzyrz/Build/Intermediates.noindex/GeneratedModuleMaps-iphoneos/Macros.modulemap' not found Is there a way around this?
3
4
1.2k
Oct ’24
Sending 'self' risks causing data races
Hi! I'm trying to implement Swift 6 in my code but can't fix one problem. Here is my code example which could be run in playground: import UIKit import WatchConnectivity public final class MulticastDelegate<T>: Sendable { nonisolated(unsafe) private var delegates = [WeakWrapper]() public init() { } public var isEmpty: Bool { return delegates.isEmpty } public func addDelegate(_ delegate: T) { let wrapper = WeakWrapper(value: delegate as AnyObject) delegates.append(wrapper) } public func removeDelegate(_ delegate: T) { delegates = delegates.filter { $0.value !== delegate as AnyObject } } public func invokeDelegates(_ invocation: (T) -> Void) { for (index, delegate) in delegates.enumerated().reversed() { if let delegate = delegate.value as? T { invocation(delegate) } else { delegates.remove(at: index) } } } public func invokeDelegatesCheckingResponse(_ invocation: (T) -> Bool) -> Bool { var isHandled = false for delegate in delegates { if let delegate = delegate.value as? T { if invocation(delegate) { isHandled = true break } } } return isHandled } private final class WeakWrapper: Sendable { nonisolated(unsafe) weak var value: AnyObject? init(value: AnyObject) { self.value = value } } } @globalActor public actor WatchActor { public static var shared = WatchActor() } @MainActor @objc public protocol WatchCommunicatorDelegate: NSObjectProtocol { @objc optional func watchCommunicatorDidRequestDataUpdate(_ controller: WatchCommunicator) } @WatchActor @objc public final class WatchCommunicator: NSObject { private let multicastDelegate = MulticastDelegate<WatchCommunicatorDelegate>() } extension WatchCommunicator: @preconcurrency WCSessionDelegate { public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: (any Error)?) { multicastDelegate.invokeDelegates { delegate in Task { @MainActor in delegate.watchCommunicatorDidRequestDataUpdate?(self) } } } public func sessionDidBecomeInactive(_ session: WCSession) { } public func sessionDidDeactivate(_ session: WCSession) { } } I want to work with WatchCommunicator in global actor and WatchCommunicatorDelegate should be call in main actor and should have reference to WatchCommunicator. Help please
2
0
3.6k
Oct ’24
Testing the content of a `Task` in a non-async method
Hi, Considering this method I'd like to test: public func play(_ soundFileName: String, shouldLoop: Bool) { Task { await dataSource.play(soundFileName, shouldLoop: shouldLoop) } } Previously, with XCTest we could use an expectation and wait for it to be fulfilled: func test() sut.play("", shouldLoop: false) wait(for: [mockedAudioPlayerDataSource.invokedPlayExpectation]) XCTAssertEqual(mockedAudioPlayerDataSource.invokedPlayCount, 1) With Swift Testing, I am unsure what a unit test looks like.
4
0
936
Oct ’24
SPM show-dependencies broken
I have a Package.swift // swift-tools-version: 5.9 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( name: "SharedUI", defaultLocalization: "en_US", platforms: [.iOS(.v16)], products: [ .library( name: "SharedUI", targets: [ "AppTheme", ] ), ], dependencies: [ .package(url: "https://github.com/apple/swift-markdown.git", "0.2.0"..<"0.3.0"), ], targets: [ .target( name: "AppTheme", dependencies: [ .product(name: "Markdown", package: "swift-markdown"), ], path: "AppTheme" ), ] ) Run swift package show-dependencies shows error yuantong-macbookpro2:Downloads yuantong$ swift package show-dependencies Fetching https://github.com/apple/swift-markdown.git from cache Fetched https://github.com/apple/swift-markdown.git (0.67s) error: Couldn’t get the list of tags: fatal: cannot use bare repository '/Users/yuantong/Downloads/.build/repositories/swift-markdown-b692ce3c' (safe.bareRepository is 'explicit') which I think used to work before Xcode 15.
8
4
2.3k
Oct ’24
Applescript seems to run in Rosetta on M2
When calling a perl script from an apple script (by dropping a file on it), I get the error: Can't load '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' for module Encode: dlopen(/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle, 0x0001): tried: '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (no such file), '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')) at /System/Library/Perl/5.34/XSLoader.pm line 96. at /Library/Perl/5.34/darwin-thread-multi-2level/Encode.pm line 12. When I call the script manually from terminal, it runs fine. Why is Applescript running as X86 on M2?
2
0
814
Oct ’24
@Observable in command line app
I have a problem with the following code, I am not being notified of changes to the progress property of my Job object, which is @Observable... This is a command-line Mac application (the same code works fine in a SwiftUI application). I must have missed something? do { let job = AsyncJob() withObservationTracking { let progress = job.progress } onChange: { print("Current progress: \(job.progress)") } let _ = try await job.run() print("Done...") } catch { print(error) } I Try this without any success: @main struct MyApp { static func main() async throws { // my code here } }
10
1
1.1k
Oct ’24
Swift is new for me
i have macos 15 and xcode 16 swift 6 and want to make apps to run on macintosh. i know the syntax of this programming language, but i need informations like which libraries i have to import for func's which name i do not know, and parameters i have not found on websites or the tutorial on swift. i need procedures like open window at x,y,width,height draw rectangle at x,y,width,height,color draw text at x,y,width,height,color,size read keyboard-letter,up/dn,shift read mouse x,y,buttons
5
0
574
Oct ’24
Trace/BPT trap in very simple C code compiled with clang
I wonder if this is correct behavior. I was surprised to get this result when compiling and running the following C code with Apple clang version 14.0.0 (clang-1400.0.29.102) target arm64-apple-darwin21.6.0 on a M1 Pro 12.7.6 with cc -O2 file.c: #include <stdio.h> #include <stdlib.h> unsigned long long factorial(int n) { unsigned long long fac = 1; while (n > 0) fac *= n; return fac; } int main() { return factorial(1); } Compiling with -O2 and running this code gives "Trace/BPT trap". Checking with LLDB: $ lldb ./a.out (lldb) target create "./a.out" Current executable set to '/Users/engelen/Projects/Euler/a.out' (arm64). (lldb) run Process 79580 launched: '/Users/engelen/Projects/Euler/a.out' (arm64) Process 79580 stopped * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BREAKPOINT (code=1, subcode=0x100003fb4) frame #0: 0x0000000100003fb4 a.out`main at 20.c:9:3 [opt] 6 unsigned long long fac = 1; 7 while (n > 0) 8 fac *= n; -> 9 return fac; 10 } 11 12 int main() The loop is non-terminating. But a breakpoint trap is triggered at the return statement. The code should just hang in the loop IMO, not trap, because it never updates variable n (a correct factorial function should decrement n). Never seen this before (not since I started wiring C code in the 80s.) If I change the update *= into += then there is no trap.
1
0
648
Nov ’24
Crash due to missing symbols from libc++ [macOS 11.7.10] [Big Sur]
We are seeing a crash on Big Sur 11.7.10 after switching the build system to use Xcode 15 Excerpt from crash Time Awake Since Boot: 1700 seconds System Integrity Protection: enabled Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x4] Symbol missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Symbol not found: __ZNSt3__17codecvtIDiDu11__mbstate_tE2idE Referenced from: /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Expected in: /usr/lib/libc++.1.dylib in /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Build system has the following specs : ProductName: macOS ProductVersion: 14.3.1 BuildVersion: 23D60 Xcode 15.2 Build version 15C500b CMAKE PROPS set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
5
0
976
Nov ’24
Is it possible to execute machine code on iOS with permission
When Xcode is connected to the mobile phone for debugging, the app that contains the logic of executing machine code runs normally, but if Xcode is disconnected and the app is run alone, it will crash. First use the xcode-run execution function to start the app The machine code logic executes normally Disconnect the phone from xcode Start the app 5.Crash Here is the test code:https://gitee.com/FanChiang_admin/demo.git
1
0
479
Nov ’24
How to Remove OpaqueTypeErasure from SwiftUI
I am using swiftui lately in my iOS mobile app, The Mobile app already has a pipeline that detect any experimental features and throw an error I am using swift 5 and as you all know SwiftUI is using some of OpaqueTypeErasure utility types like "some" I heard that in swift 6 the OpaqueTypeErasure is not experimental anymore But upgrading the app swift version will be a very long process Also changing the pipeline will be a very long and tiring process So i want to know if there is a way to remove OpaqueTypeErasure from SwiftUI and what is the alternatives for bypassing the error that being thrown from the pipeline
3
0
670
Nov ’24
Directly operating on memory pointed by UnsafeMutableRawPointer
In my project, i have a Swift class with a class level property of type string. Like this : class TWSwiftString { var pString:String! init(_ pString: String) { self.pString = pString } } I am creating intance of this class and then creating a opaque pointer to this intance. Like this : let str = TWSwiftString("World") // Increasing RC by 1 strptr = Unmanaged.passRetained(str).toOpaque() Now using this opaque pointer i want to modify the value of pString by directly operating on memory. Like this: withUnsafeMutablePointer(to: &strptr.pString) { strPointer in strPointer.pointee = "World" } Although i am able to modify pString like this and print. Lets assume i have a approach to make sure memory remains valid when it is operated on and freeing of memory is also handled somehow . Will this approach work if i have 100s of intance of this string which are being operated in this manner ? What if the size of new value is greater than existing string value ? For this i am thinking of chunk of memory initially and then keep on increasing size of it as bigger string then this chunk comes. Does this approach seems feasible ? Any other problems i can encounter by using this approach ? Chatgpt gave this answer : To directly update the memory of a Swift class’s property, particularly to alter a String property, is generally discouraged due to Swift's memory safety model. However, if we want to access and modify a class property directly, the best practice is to use a property accessor, as manually altering memory could lead to undefined behavior or even crashes. Why Direct Memory Manipulation Is Risky When you attempt to manipulate memory directly, especially with Swift’s memory model, you might alter not only the value but also the memory layout of Swift’s String type, which could break things internally. The Swift compiler may store String differently based on the internal structure, so even if we manage to locate the correct memory address, directly modifying it is unreliable. do you have any opinion around chatgpt resoponse ?
1
0
479
Nov ’24
Memory crash at String._bridgeToObjectiveCImpl()
I'll describe my crash with an example, looking for some insights into the reason why this is happening. @objc public protocol LauncherContainer { var launcher: Launcher { get } } @objc public protocol Launcher: UIViewControllerTransitioningDelegate { func initiateLaunch(url: URL, launchingHotInstance: Bool) } @objc final class LauncherContainer: NSObject, LauncherContainer, TabsContentCellTapHandler { ... init( ... ) { ... super.init() } ... // // ContentCellTapHandler // public func tabContentCellItemDidTap( tabId: String ) { ... launcher.initiateNewTabNavigation( tabId: tabId // Crash happens here ) } public class Launcher: NSObject, Launcher, FooterPillTapHandler { public func initiateNewTabNavigation(tabId: String) { ... } } public protocol TabsContentCellTapHandler: NSObject { func tabContentCellItemDidTap( tabId: String, } Crash stack last 2 lines are- libswiftCore.dylib swift_unknownObjectRetain libswiftCore.dylib String._bridgeToObjectiveCImpl() String._bridgeToObjectiveCImpl() gets called when the caller and implementation is in Swift file I believe due to @objc class LauncherContainer there'd be bridging header generated. Does that mean tabId passed to tabContentCellItemDidTap is a String but the one passed to initiateNewTabNavigation is NSString? TabId is UUID().uuidString if that helps. Wondering if UUID().uuidString has something to do with this. Thanks a ton for helping. Please find attached screenshot of the stack trace.
1
0
522
Nov ’24