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Infinite loop getting "_dismiss changed"
I'm working on a NavigationStack based app. Somewhere I'm using: @Environment(\.dismiss) private var dismiss and when trying to navigate to that view it gets stuck. I used Self._printChanges() and discovered the environment variable dismiss is changing repeatedly. Obviously I am not changing that variable explicitly. I wasn't able to reproduce this in a small project so far, but does anybody have any idea what kind of thing I could be doing that might be causing this issue? iOS 17.0.3
11
7
2.4k
Jan ’26
SwiftUI view state resetting after alert is shown
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown. In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected. struct ContentView: View { var body: some View { NavigationStack { List { VStack { LibraryView(title: "Show view (Loss of state)") } LibraryView(title: "Show view (Works as expected)") } } } } /// This view is from a package dependency and wants to control the presentation of the sheet internally public struct LibraryView: View { @State private var isPresented: Bool = false let title: String public init(title: String) { self.title = title } public var body: some View { Button(self.title) { self.isPresented = true } .sheet(isPresented: self.$isPresented) { ViewWithAlert() } } } private struct ViewWithAlert: View { @State private var isPresented: Bool = false @State private var presentedCount = 0 var body: some View { Button("Show Alert, count: \(presentedCount)") { isPresented = true presentedCount += 1 } .alert("Hello", isPresented: self.$isPresented) { Button("OK") { } } } } Any ideas? The issue can be corrected by moving the .sheet to a higher level within the layout (i.e. on the NavigationStack). However, the library wants to control that presentation and not require the integration to present the sheet.
Topic: UI Frameworks SubTopic: SwiftUI
11
1
436
Feb ’26
Fix text in accessory view
Do you guys know how to fix the render of the text in the accessory view ? If I force the color of text to be .black it work but it will break dark mode, but forcing it .black : .white on color scheme changes makes white to still adapt to what is behind it I have noticed that Apple Music doesn’t have that artifact and it seems to break when images are behind the accessory view // MARK: - Next Routine Accessory @available(iOS 26.0, *) struct NetxRoutinesAccessory: View { @ObservedObject private var viewModel = RoutineProgressViewModel.shared @EnvironmentObject var colorSchemeManager: ColorSchemeManager @EnvironmentObject var routineStore: RoutineStore @EnvironmentObject var freemiumKit: FreemiumKit @ObservedObject var petsStore = PetsStore.shared @Environment(\.colorScheme) private var colorScheme // Tab accessory placement environment @Environment(\.tabViewBottomAccessoryPlacement) private var accessoryPlacement // Navigation callback var onTap: (() -> Void)? @State private var isButtonPressed = false /// Explicit black for light mode, white for dark mode private var textColor: Color { colorScheme == .dark ? .trueWhite : .trueBlack } /// Returns true when the accessory is in inline/minimized mode private var isInline: Bool { accessoryPlacement == .inline } var body: some View { accessoryContent() .onTapGesture { onTap?() } } private func accessoryContent() -> some View { HStack(spacing: 12) { // Content with smooth transitions VStack(alignment: .leading, spacing: 2) { if viewModel.totalTasks == 0 { Text(NSLocalizedString("Set up routines", comment: "Routines empty state")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) } else if let next = viewModel.nextRoutineTask() { HStack(spacing: 4) { Text(NSLocalizedString("Next", comment: "Next routine prefix")) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(next.routine.name) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .lineLimit(1) } .id("routine-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) HStack(spacing: 4) { Text(viewModel.petNames(for: next.routine.petIDs)) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(Routine.displayTimeFormatter.string(from: next.time)) .font(.caption.weight(.medium)) .foregroundColor(colorSchemeManager.accentColor ?? .blue) } .id("time-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) } else { // All tasks completed Text(NSLocalizedString("All done for today!", comment: "All routines completed")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .transition(.opacity.combined(with: .scale)) Text("\(viewModel.completedTasks)/\(viewModel.totalTasks) " + NSLocalizedString("tasks", comment: "Tasks count suffix")) .font(.caption) .foregroundColor(textColor) } } .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.completedTasks) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.progress) } .padding() .contentShape(.rect) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.35), value: viewModel.completedTasks) } }
Topic: UI Frameworks SubTopic: SwiftUI
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2
279
Feb ’26
Present User an error message when SwiftData save fails
Have a data model that sets certain fields as unique. If the user attempts to save a duplicate value, the save fails quietly with no indication to the user that the save failed. The program is on Mac OS 26.0.1 @Environment(\.modelContext) var modelContext @Query private var typeOfContracts: [TypeOfContract] @State private var typeName: String = "" @State private var typeCode: String = "" @State private var typeDescription: String = "" @State private var contracts: [Contract] = [] @State private var errorMessage: String? = "Data Entered" @State private var showAlert: Bool = false var body: some View { Form { Text("Enter New Contract Type") .font(.largeTitle) .foregroundStyle(Color(.green)) .multilineTextAlignment(.center) TextField("Contract Type Name", text: $typeName) .frame(width: 800, height: 40) TextField("Contract Type Code", text: $typeCode) .frame(width: 800, height: 40) Text("Contract Type Description") TextEditor(text: $typeDescription) .frame(width: 800, height: 200) .scrollContentBackground(.hidden) .background(Color.teal) .font(.system(size: 24)) Button(action: { self.saveContractType() }) { Text("Save new contract type") } } } func saveContractType() { let typeOfContract = TypeOfContract(contracts: []) typeOfContract.typeName = typeName typeOfContract.typeCode = typeCode typeOfContract.typeDescription = typeDescription modelContext.insert(typeOfContract) do { try modelContext.save() }catch { errorMessage = "Error saving data: \(error.localizedDescription)" } } } I have tried to set alerts but Xcode tells me that the alerts are not in scope
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311
Oct ’25
TipKit: showing a popover tip on a SwiftUI toolbar button
Hi folks, there's currently a known issue in TipKit due to which it won't show popover tips on buttons that are inside a SwiftUI ToolbarItem. For example, if you try this code, the popover tip will not appear: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .popoverTip(sampleTip) } There's an easy workaround for this issue. Just apply a style to the button. It can be any style. Some examples are bordered, borderless, plain and borderedProminent. Here's a fixed version of the above code: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .buttonStyle(.plain) // Adding this line fixes the issue. .popoverTip(sampleTip) } Hope this helps anyone running into this issue.
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5.8k
Jan ’26
Slow rendering List backed by SwiftData @Query
Hello, I've a question about performance when trying to render lots of items coming from SwiftData via a @Query on a SwiftUI List. Here's my setup: // Item.swift: @Model final class Item: Identifiable { var timestamp: Date var isOptionA: Bool init() { self.timestamp = Date() self.isOptionA = Bool.random() } } // Menu.swift enum Menu: String, CaseIterable, Hashable, Identifiable { var id: String { rawValue } case optionA case optionB case all var predicate: Predicate<Item> { switch self { case .optionA: return #Predicate { $0.isOptionA } case .optionB: return #Predicate { !$0.isOptionA } case .all: return #Predicate { _ in true } } } } // SlowData.swift @main struct SlowDataApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([Item.self]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) return try! ModelContainer(for: schema, configurations: [modelConfiguration]) }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } // ContentView.swift struct ContentView: View { @Environment(\.modelContext) private var modelContext @State var selection: Menu? = .optionA var body: some View { NavigationSplitView { List(Menu.allCases, selection: $selection) { menu in Text(menu.rawValue).tag(menu) } } detail: { DemoListView(selectedMenu: $selection) }.onAppear { // Do this just once // (0..<15_000).forEach { index in // let item = Item() // modelContext.insert(item) // } } } } // DemoListView.swift struct DemoListView: View { @Binding var selectedMenu: Menu? @Query private var items: [Item] init(selectedMenu: Binding<Menu?>) { self._selectedMenu = selectedMenu self._items = Query(filter: selectedMenu.wrappedValue?.predicate, sort: \.timestamp) } var body: some View { // Option 1: touching `items` = slow! List(items) { item in Text(item.timestamp.description) } // Option 2: Not touching `items` = fast! // List { // Text("Not accessing `items` here") // } .navigationTitle(selectedMenu?.rawValue ?? "N/A") } } When I use Option 1 on DemoListView, there's a noticeable delay on the navigation. If I use Option 2, there's none. This happens both on Debug builds and Release builds, just FYI because on Xcode 16 Debug builds seem to be slower than expected: https://indieweb.social/@curtclifton/113273571392595819 I've profiled it and the SwiftData fetches seem blazing fast, the Hang occurs when accessing the items property from the List. Is there anything I'm overlooking or it's just as fast as it can be right now?
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4
1.8k
Feb ’26
screenshot on iOS26
I had take screenshots by following code let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene let window = windowScene?.windows.first self.uiImage = window?.rootViewController?.view!.getImage(rect: rect) View has two views. One is ImageView contains some image and overlay of image detection results with .overlay. another view is InfoView contains several info and button which above code fired. on iOS 17, I can take screenshots as I saw, but on iOS26, missing on image of ImageView. Overlay(detected rectangle) in Imageview and InfView can be taken. How can I take screenshots as I saw on iOS26?(iPad)
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748
Feb ’26
How To Position Controls With SwiftUI
I am coming from C#, where Forms and Controls are placed similar to Swift Storyboards. I have been trying to learn Storyboards, but keep running across tutorials regarding SwiftUI, and Storyboard examples are few. So the question becomes, "how do I position controls on a Form using SwiftUI?" See the example below. I have run across many videos that use either horizontal or vertical positioning of controls, but these examples are usually very simple, with items occupying only the center portion of the screen. I get stuck on examples that are more complicated. The example below only shows the controls for the upper part of a Form, with some type of textbox (Viewform) below making up the rest of the Form. How does one make more complicated placement of controls with SwiftUI?
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479
Sep ’25
The new navigationLinkIndicatorVisibility modifier crashes on < iOS 26
This new modifier is supposedly backported to iOS 17, but on attempting to use it on the latest iOS 18.5, this happens: Symbol not found: _$s7SwiftUI17EnvironmentValuesV33_navigationIndicatorVisibilityABIAA0G0OvpMV This happens with any usage of the modifier. An availability check won't save you either. The cruelest part of this is that I only need the modifier on iOS 26, lmao. Am I just missing something?
Topic: UI Frameworks SubTopic: SwiftUI
10
2
392
Oct ’25
StoreKit's manageSubscriptionsSheet view modifier not loading
Our app was just rejected by Apple because they say the subscription management sheet never loads. It just spins indefinitely. We're using StoreKit's manageSubscriptionsSheet view modifier to present the sheet, and it's always worked for us when testing in SandBox. Has anyone else had this problem? Given that it's Apple's own code that got us rejected, what's our path forward?
10
6
1.5k
Nov ’25
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
9
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3.8k
Feb ’26
iOS 18.1 crash UIHostingView.layoutSubviews() / swift_unknownObjectWeakAssign / objc_storeWeak
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController. Anyone else seeing this? 4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30 5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396 6 libobjc.A.dylib 0xac50 objc_storeWeak + 472 7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24 8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160 9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112 10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
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1
1.4k
Dec ’25
Can TextField handle undo?
I'm struggling to understand whether TextField handles undo by itself, or how to properly handle it myself. In a macOS app with a SwiftUI lifecycle, in a DocumentGroup scene, I'm using both TextEditors and Textfields. The text editors handle undo out of the box, with undo coalescing. The text fields seem not to. However, on occasion, they do create undo points, leaving me confused as to what conditions are needed for that to happen. Is there a way to reliably get text fields to handle undo on their own? Or, how should I implement typing undo, including undo coalescing, manually?
Topic: UI Frameworks SubTopic: SwiftUI
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214
Feb ’26
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
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929
Feb ’26
List jumps back to the top
Following on from this thread: https://developer.apple.com/forums/thread/805037 my list of items is now correctly maintaining state (no more disappearing rows), but I'm now hitting a really annoying issue: Every time something changes - even just changing the dark mode of the device - the entire list of items is refreshed, and the list jumps back to the top. A simple representation: // modelData.filteredItems is either all items or some items, depending on whether the user is searching List { ForEach(modelData.filteredItems) { item in ItemRow(item: item) } } When the user isn't searching, filteredItems has everything in it. When they turn on search, I filter and sort the data in place: // Called when the user turns on search, or when the searchString or searchType changes func sortAndFilterItemsInModelData() { modelData.filteredItems.removeAll() // Remove all items from the filtered array modelData.filteredItems.append(contentsOf: modelData.allItems) // Add all items back in let searchString: String = modelData.searchString.lowercased() switch(modelData.searchType) { case 1: // Remove all items from the filtered array that don't match the search string modelData.filteredItems.removeAll(where: { !$0.name.lowercased().contains(searchString) }) ... } // Sorting switch(modelData.sortKey) { case sortKeyDate: modelData.sortAscending ? modelData.filteredItems.sort { $0.date < $1.date } : modelData.filteredItems.sort { $0.date > $1.date } // Sorts in place ... } } The method doesn't return anything because all the actions are done in place on the data, and the view should display the contents of modelData.filteredItems. If you're searching and there are, say 10 items in the list and you're at the bottom of the list, then you change the search so there are now 11 items, it jumps back to the top rather than just adding the extra ItemRow to the bottom. Yes, the data is different, but it hasn't been replaced; it has been altered in place. The biggest issue here is that you can simply change the device to/from Dark Mode - which can happen automatically at a certain time of day - and you're thrown back to the top of the list. The array of data hasn't changed, but SwiftUI treats it as though it has. There's also a section in the List that can be expanded and contracted. It shows or hides items of a certain type. When I expand it, I expect the list to stay in the same place and just show the extra rows, but again, it jumps to the top. It's a really poor user experience. Am I doing something wrong (probably, yes), or is there some other way to retain the scroll position in a List? The internet suggests switching to a LazyVStack, but I lose left/right swipe buttons and the platform-specific styling. Thanks.
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332
Oct ’25
Navigation Title no longer showing for first Tab in iOS/iPadOS 26
Navigation Title no longer showing for first Tab in iOS/iPadOS 26 (Directives) in my app Starship SE Corps when running is Xcode 26 simulator and on iPad device itself running iPadOS 26 beta. Launch app Notice Navigation Title “Directives” is missing from top tab in Sidebar and Floating Tab View (iPad) and TabView (iOS). Navigate to other tabs and Navigation Titles appear as expected. Worked fine (as expected) in iOS/iPadOS 18.5, but broken in iOS/iPadOS 26. Reference Feedback: FB17987650
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555
Aug ’25
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
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609
1d
Trailing closure passed to parameter of type 'Int' that does not accept a closure
I have TabView in ContentView and I want to add TabView for OnboardingView in OtherView, every things work, but it is throw error for TabView in OtherView like "Trailing closure passed to parameter of type 'Int' that does not accept a closure" I do not know why? Any idea? ContentView: struct TabView : View {       var body: some View{           VStack(spacing: 0){ ....... } OtherView:    VStack {     TabView {       ForEach(onboardingData) { onboardingItem in          OnboardingCard(onboardingItem: onboardingItem)       }   }   .tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic))   .indexViewStyle(PageIndexViewStyle (backgroundDisplayMode:   .always))   .foregroundColor(.white) }
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1
6.8k
Jan ’26
Button in ToolbarItem is not completely tapable on iOS 26
I have an icon button in toolbar but only the icon is triggering tap events while outside icon button gives tap feedback but event is not firing. Code: ToolbarItem(placement: .navigationBarTrailing) { Button(action: toggleBookmark) { Image(systemName: isBookmarked ? "bookmark.fill" : "bookmark") .resizable() .aspectRatio(0.8, contentMode: .fit) .frame(width: 20, height: 20) } } Here toggleBookmark function is only called if I click on Image but not if I click outside image but on the circular button that appears on iOS 26. See this screen recording.
Topic: UI Frameworks SubTopic: SwiftUI
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2
346
2w
NavigationSplitView detail view with safearea
Hi, I have a NavigationSplitView with a view in the detail section: NavigationSplitView { ZStack { Color.black.ignoresSafeArea() gradientBlack2Blue.opacity(0.25) .ignoresSafeArea() GeometryReader { p in VStack { List { SidebarViewCell(id: "1", text: "Steuersätze" , type: .TAX_MASTERDATA , selectedMasterdataType: $selectedMasterdataType) }.listRowSpacing(size.height * 1.25 / 100 ) .scrollContentBackground(.hidden) .toolbar(.hidden, for: .navigationBar) .frame(width: p.size.width * 98 / 100 , height: p.size.height, alignment: .topLeading). }alignment: .topLeading) } } } detail: { MasterdataDetailView().ignoresSafeArea() } }.navigationSplitViewStyle(.balanced) When I place a Button-Control in the MasterdataDetailView it cannot be clicked because it is in the safe area. How can I make it clickable? Best Regards, Frank
8
0
1.7k
Oct ’25
Infinite loop getting "_dismiss changed"
I'm working on a NavigationStack based app. Somewhere I'm using: @Environment(\.dismiss) private var dismiss and when trying to navigate to that view it gets stuck. I used Self._printChanges() and discovered the environment variable dismiss is changing repeatedly. Obviously I am not changing that variable explicitly. I wasn't able to reproduce this in a small project so far, but does anybody have any idea what kind of thing I could be doing that might be causing this issue? iOS 17.0.3
Replies
11
Boosts
7
Views
2.4k
Activity
Jan ’26
SwiftUI view state resetting after alert is shown
Seeing an issue in iOS 26.2 iPhone 17 simulator (haven't been able to reproduce on device or other simulators), where a view's state is reset after an alert is shown. In this example the first LibraryView has the issue when alert is shown, the second LibraryView maintains state as expected. struct ContentView: View { var body: some View { NavigationStack { List { VStack { LibraryView(title: "Show view (Loss of state)") } LibraryView(title: "Show view (Works as expected)") } } } } /// This view is from a package dependency and wants to control the presentation of the sheet internally public struct LibraryView: View { @State private var isPresented: Bool = false let title: String public init(title: String) { self.title = title } public var body: some View { Button(self.title) { self.isPresented = true } .sheet(isPresented: self.$isPresented) { ViewWithAlert() } } } private struct ViewWithAlert: View { @State private var isPresented: Bool = false @State private var presentedCount = 0 var body: some View { Button("Show Alert, count: \(presentedCount)") { isPresented = true presentedCount += 1 } .alert("Hello", isPresented: self.$isPresented) { Button("OK") { } } } } Any ideas? The issue can be corrected by moving the .sheet to a higher level within the layout (i.e. on the NavigationStack). However, the library wants to control that presentation and not require the integration to present the sheet.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
11
Boosts
1
Views
436
Activity
Feb ’26
Fix text in accessory view
Do you guys know how to fix the render of the text in the accessory view ? If I force the color of text to be .black it work but it will break dark mode, but forcing it .black : .white on color scheme changes makes white to still adapt to what is behind it I have noticed that Apple Music doesn’t have that artifact and it seems to break when images are behind the accessory view // MARK: - Next Routine Accessory @available(iOS 26.0, *) struct NetxRoutinesAccessory: View { @ObservedObject private var viewModel = RoutineProgressViewModel.shared @EnvironmentObject var colorSchemeManager: ColorSchemeManager @EnvironmentObject var routineStore: RoutineStore @EnvironmentObject var freemiumKit: FreemiumKit @ObservedObject var petsStore = PetsStore.shared @Environment(\.colorScheme) private var colorScheme // Tab accessory placement environment @Environment(\.tabViewBottomAccessoryPlacement) private var accessoryPlacement // Navigation callback var onTap: (() -> Void)? @State private var isButtonPressed = false /// Explicit black for light mode, white for dark mode private var textColor: Color { colorScheme == .dark ? .trueWhite : .trueBlack } /// Returns true when the accessory is in inline/minimized mode private var isInline: Bool { accessoryPlacement == .inline } var body: some View { accessoryContent() .onTapGesture { onTap?() } } private func accessoryContent() -> some View { HStack(spacing: 12) { // Content with smooth transitions VStack(alignment: .leading, spacing: 2) { if viewModel.totalTasks == 0 { Text(NSLocalizedString("Set up routines", comment: "Routines empty state")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) } else if let next = viewModel.nextRoutineTask() { HStack(spacing: 4) { Text(NSLocalizedString("Next", comment: "Next routine prefix")) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(next.routine.name) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .lineLimit(1) } .id("routine-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) HStack(spacing: 4) { Text(viewModel.petNames(for: next.routine.petIDs)) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(Routine.displayTimeFormatter.string(from: next.time)) .font(.caption.weight(.medium)) .foregroundColor(colorSchemeManager.accentColor ?? .blue) } .id("time-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) } else { // All tasks completed Text(NSLocalizedString("All done for today!", comment: "All routines completed")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .transition(.opacity.combined(with: .scale)) Text("\(viewModel.completedTasks)/\(viewModel.totalTasks) " + NSLocalizedString("tasks", comment: "Tasks count suffix")) .font(.caption) .foregroundColor(textColor) } } .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.completedTasks) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.progress) } .padding() .contentShape(.rect) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.35), value: viewModel.completedTasks) } }
Topic: UI Frameworks SubTopic: SwiftUI
Replies
10
Boosts
2
Views
279
Activity
Feb ’26
Present User an error message when SwiftData save fails
Have a data model that sets certain fields as unique. If the user attempts to save a duplicate value, the save fails quietly with no indication to the user that the save failed. The program is on Mac OS 26.0.1 @Environment(\.modelContext) var modelContext @Query private var typeOfContracts: [TypeOfContract] @State private var typeName: String = "" @State private var typeCode: String = "" @State private var typeDescription: String = "" @State private var contracts: [Contract] = [] @State private var errorMessage: String? = "Data Entered" @State private var showAlert: Bool = false var body: some View { Form { Text("Enter New Contract Type") .font(.largeTitle) .foregroundStyle(Color(.green)) .multilineTextAlignment(.center) TextField("Contract Type Name", text: $typeName) .frame(width: 800, height: 40) TextField("Contract Type Code", text: $typeCode) .frame(width: 800, height: 40) Text("Contract Type Description") TextEditor(text: $typeDescription) .frame(width: 800, height: 200) .scrollContentBackground(.hidden) .background(Color.teal) .font(.system(size: 24)) Button(action: { self.saveContractType() }) { Text("Save new contract type") } } } func saveContractType() { let typeOfContract = TypeOfContract(contracts: []) typeOfContract.typeName = typeName typeOfContract.typeCode = typeCode typeOfContract.typeDescription = typeDescription modelContext.insert(typeOfContract) do { try modelContext.save() }catch { errorMessage = "Error saving data: \(error.localizedDescription)" } } } I have tried to set alerts but Xcode tells me that the alerts are not in scope
Replies
10
Boosts
0
Views
311
Activity
Oct ’25
TipKit: showing a popover tip on a SwiftUI toolbar button
Hi folks, there's currently a known issue in TipKit due to which it won't show popover tips on buttons that are inside a SwiftUI ToolbarItem. For example, if you try this code, the popover tip will not appear: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .popoverTip(sampleTip) } There's an easy workaround for this issue. Just apply a style to the button. It can be any style. Some examples are bordered, borderless, plain and borderedProminent. Here's a fixed version of the above code: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .buttonStyle(.plain) // Adding this line fixes the issue. .popoverTip(sampleTip) } Hope this helps anyone running into this issue.
Replies
10
Boosts
11
Views
5.8k
Activity
Jan ’26
Slow rendering List backed by SwiftData @Query
Hello, I've a question about performance when trying to render lots of items coming from SwiftData via a @Query on a SwiftUI List. Here's my setup: // Item.swift: @Model final class Item: Identifiable { var timestamp: Date var isOptionA: Bool init() { self.timestamp = Date() self.isOptionA = Bool.random() } } // Menu.swift enum Menu: String, CaseIterable, Hashable, Identifiable { var id: String { rawValue } case optionA case optionB case all var predicate: Predicate<Item> { switch self { case .optionA: return #Predicate { $0.isOptionA } case .optionB: return #Predicate { !$0.isOptionA } case .all: return #Predicate { _ in true } } } } // SlowData.swift @main struct SlowDataApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([Item.self]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) return try! ModelContainer(for: schema, configurations: [modelConfiguration]) }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } // ContentView.swift struct ContentView: View { @Environment(\.modelContext) private var modelContext @State var selection: Menu? = .optionA var body: some View { NavigationSplitView { List(Menu.allCases, selection: $selection) { menu in Text(menu.rawValue).tag(menu) } } detail: { DemoListView(selectedMenu: $selection) }.onAppear { // Do this just once // (0..<15_000).forEach { index in // let item = Item() // modelContext.insert(item) // } } } } // DemoListView.swift struct DemoListView: View { @Binding var selectedMenu: Menu? @Query private var items: [Item] init(selectedMenu: Binding<Menu?>) { self._selectedMenu = selectedMenu self._items = Query(filter: selectedMenu.wrappedValue?.predicate, sort: \.timestamp) } var body: some View { // Option 1: touching `items` = slow! List(items) { item in Text(item.timestamp.description) } // Option 2: Not touching `items` = fast! // List { // Text("Not accessing `items` here") // } .navigationTitle(selectedMenu?.rawValue ?? "N/A") } } When I use Option 1 on DemoListView, there's a noticeable delay on the navigation. If I use Option 2, there's none. This happens both on Debug builds and Release builds, just FYI because on Xcode 16 Debug builds seem to be slower than expected: https://indieweb.social/@curtclifton/113273571392595819 I've profiled it and the SwiftData fetches seem blazing fast, the Hang occurs when accessing the items property from the List. Is there anything I'm overlooking or it's just as fast as it can be right now?
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10
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4
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1.8k
Activity
Feb ’26
screenshot on iOS26
I had take screenshots by following code let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene let window = windowScene?.windows.first self.uiImage = window?.rootViewController?.view!.getImage(rect: rect) View has two views. One is ImageView contains some image and overlay of image detection results with .overlay. another view is InfoView contains several info and button which above code fired. on iOS 17, I can take screenshots as I saw, but on iOS26, missing on image of ImageView. Overlay(detected rectangle) in Imageview and InfView can be taken. How can I take screenshots as I saw on iOS26?(iPad)
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10
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0
Views
748
Activity
Feb ’26
How To Position Controls With SwiftUI
I am coming from C#, where Forms and Controls are placed similar to Swift Storyboards. I have been trying to learn Storyboards, but keep running across tutorials regarding SwiftUI, and Storyboard examples are few. So the question becomes, "how do I position controls on a Form using SwiftUI?" See the example below. I have run across many videos that use either horizontal or vertical positioning of controls, but these examples are usually very simple, with items occupying only the center portion of the screen. I get stuck on examples that are more complicated. The example below only shows the controls for the upper part of a Form, with some type of textbox (Viewform) below making up the rest of the Form. How does one make more complicated placement of controls with SwiftUI?
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10
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0
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479
Activity
Sep ’25
The new navigationLinkIndicatorVisibility modifier crashes on < iOS 26
This new modifier is supposedly backported to iOS 17, but on attempting to use it on the latest iOS 18.5, this happens: Symbol not found: _$s7SwiftUI17EnvironmentValuesV33_navigationIndicatorVisibilityABIAA0G0OvpMV This happens with any usage of the modifier. An availability check won't save you either. The cruelest part of this is that I only need the modifier on iOS 26, lmao. Am I just missing something?
Topic: UI Frameworks SubTopic: SwiftUI
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10
Boosts
2
Views
392
Activity
Oct ’25
StoreKit's manageSubscriptionsSheet view modifier not loading
Our app was just rejected by Apple because they say the subscription management sheet never loads. It just spins indefinitely. We're using StoreKit's manageSubscriptionsSheet view modifier to present the sheet, and it's always worked for us when testing in SandBox. Has anyone else had this problem? Given that it's Apple's own code that got us rejected, what's our path forward?
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10
Boosts
6
Views
1.5k
Activity
Nov ’25
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
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9
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0
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3.8k
Activity
Feb ’26
iOS 18.1 crash UIHostingView.layoutSubviews() / swift_unknownObjectWeakAssign / objc_storeWeak
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController. Anyone else seeing this? 4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30 5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396 6 libobjc.A.dylib 0xac50 objc_storeWeak + 472 7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24 8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160 9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112 10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
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9
Boosts
1
Views
1.4k
Activity
Dec ’25
Can TextField handle undo?
I'm struggling to understand whether TextField handles undo by itself, or how to properly handle it myself. In a macOS app with a SwiftUI lifecycle, in a DocumentGroup scene, I'm using both TextEditors and Textfields. The text editors handle undo out of the box, with undo coalescing. The text fields seem not to. However, on occasion, they do create undo points, leaving me confused as to what conditions are needed for that to happen. Is there a way to reliably get text fields to handle undo on their own? Or, how should I implement typing undo, including undo coalescing, manually?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
9
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0
Views
214
Activity
Feb ’26
Keyboard Toolbar Padding iOS26
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
9
Boosts
7
Views
929
Activity
Feb ’26
List jumps back to the top
Following on from this thread: https://developer.apple.com/forums/thread/805037 my list of items is now correctly maintaining state (no more disappearing rows), but I'm now hitting a really annoying issue: Every time something changes - even just changing the dark mode of the device - the entire list of items is refreshed, and the list jumps back to the top. A simple representation: // modelData.filteredItems is either all items or some items, depending on whether the user is searching List { ForEach(modelData.filteredItems) { item in ItemRow(item: item) } } When the user isn't searching, filteredItems has everything in it. When they turn on search, I filter and sort the data in place: // Called when the user turns on search, or when the searchString or searchType changes func sortAndFilterItemsInModelData() { modelData.filteredItems.removeAll() // Remove all items from the filtered array modelData.filteredItems.append(contentsOf: modelData.allItems) // Add all items back in let searchString: String = modelData.searchString.lowercased() switch(modelData.searchType) { case 1: // Remove all items from the filtered array that don't match the search string modelData.filteredItems.removeAll(where: { !$0.name.lowercased().contains(searchString) }) ... } // Sorting switch(modelData.sortKey) { case sortKeyDate: modelData.sortAscending ? modelData.filteredItems.sort { $0.date < $1.date } : modelData.filteredItems.sort { $0.date > $1.date } // Sorts in place ... } } The method doesn't return anything because all the actions are done in place on the data, and the view should display the contents of modelData.filteredItems. If you're searching and there are, say 10 items in the list and you're at the bottom of the list, then you change the search so there are now 11 items, it jumps back to the top rather than just adding the extra ItemRow to the bottom. Yes, the data is different, but it hasn't been replaced; it has been altered in place. The biggest issue here is that you can simply change the device to/from Dark Mode - which can happen automatically at a certain time of day - and you're thrown back to the top of the list. The array of data hasn't changed, but SwiftUI treats it as though it has. There's also a section in the List that can be expanded and contracted. It shows or hides items of a certain type. When I expand it, I expect the list to stay in the same place and just show the extra rows, but again, it jumps to the top. It's a really poor user experience. Am I doing something wrong (probably, yes), or is there some other way to retain the scroll position in a List? The internet suggests switching to a LazyVStack, but I lose left/right swipe buttons and the platform-specific styling. Thanks.
Replies
9
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0
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332
Activity
Oct ’25
Navigation Title no longer showing for first Tab in iOS/iPadOS 26
Navigation Title no longer showing for first Tab in iOS/iPadOS 26 (Directives) in my app Starship SE Corps when running is Xcode 26 simulator and on iPad device itself running iPadOS 26 beta. Launch app Notice Navigation Title “Directives” is missing from top tab in Sidebar and Floating Tab View (iPad) and TabView (iOS). Navigate to other tabs and Navigation Titles appear as expected. Worked fine (as expected) in iOS/iPadOS 18.5, but broken in iOS/iPadOS 26. Reference Feedback: FB17987650
Replies
9
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2
Views
555
Activity
Aug ’25
Swipe to go back still broken with Zoom navigation transition.
When you use .navigationTransition(.zoom(sourceID: "placeholder", in: placehoder)) for navigation animation, going back using the swipe gesture is still very buggy on IOS26. I know it has been mentioned in other places like here: https://developer.apple.com/forums/thread/796805?answerId=856846022#856846022 but nothing seems to have been done to fix this issue. Here is a video showing the bug comparing when the back button is used vs swipe to go back: https://imgur.com/a/JgEusRH I wish there was a way to at least disable the swipe back gesture until this bug is fixed.
Replies
9
Boosts
2
Views
609
Activity
1d
Trailing closure passed to parameter of type 'Int' that does not accept a closure
I have TabView in ContentView and I want to add TabView for OnboardingView in OtherView, every things work, but it is throw error for TabView in OtherView like "Trailing closure passed to parameter of type 'Int' that does not accept a closure" I do not know why? Any idea? ContentView: struct TabView : View {       var body: some View{           VStack(spacing: 0){ ....... } OtherView:    VStack {     TabView {       ForEach(onboardingData) { onboardingItem in          OnboardingCard(onboardingItem: onboardingItem)       }   }   .tabViewStyle(PageTabViewStyle(indexDisplayMode: .automatic))   .indexViewStyle(PageIndexViewStyle (backgroundDisplayMode:   .always))   .foregroundColor(.white) }
Replies
9
Boosts
1
Views
6.8k
Activity
Jan ’26
Button in ToolbarItem is not completely tapable on iOS 26
I have an icon button in toolbar but only the icon is triggering tap events while outside icon button gives tap feedback but event is not firing. Code: ToolbarItem(placement: .navigationBarTrailing) { Button(action: toggleBookmark) { Image(systemName: isBookmarked ? "bookmark.fill" : "bookmark") .resizable() .aspectRatio(0.8, contentMode: .fit) .frame(width: 20, height: 20) } } Here toggleBookmark function is only called if I click on Image but not if I click outside image but on the circular button that appears on iOS 26. See this screen recording.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
8
Boosts
2
Views
346
Activity
2w
NavigationSplitView detail view with safearea
Hi, I have a NavigationSplitView with a view in the detail section: NavigationSplitView { ZStack { Color.black.ignoresSafeArea() gradientBlack2Blue.opacity(0.25) .ignoresSafeArea() GeometryReader { p in VStack { List { SidebarViewCell(id: "1", text: "Steuersätze" , type: .TAX_MASTERDATA , selectedMasterdataType: $selectedMasterdataType) }.listRowSpacing(size.height * 1.25 / 100 ) .scrollContentBackground(.hidden) .toolbar(.hidden, for: .navigationBar) .frame(width: p.size.width * 98 / 100 , height: p.size.height, alignment: .topLeading). }alignment: .topLeading) } } } detail: { MasterdataDetailView().ignoresSafeArea() } }.navigationSplitViewStyle(.balanced) When I place a Button-Control in the MasterdataDetailView it cannot be clicked because it is in the safe area. How can I make it clickable? Best Regards, Frank
Replies
8
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0
Views
1.7k
Activity
Oct ’25