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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

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iPhone 17(iOS26) Unable to join the Wi-Fi(TKIP)
Device: iPhone 17 Series System: iOS 26.0.0 Wi-Fi: TKIP encryption protocol Question: Unable to join the network We have several products that are used by connecting to iPhone via Wi-Fi. Recently, many customers who have purchased the iPhone 17 series have reported that they are unable to connect to Wi-Fi. For Wi-Fi with TKIP encryption, after entering the password correctly to connect to the Wi-Fi, a pop-up appears stating "Unable to join the network.". Only Wi-Fi with WPA2-AES can be used normally. Before that, during the iPhone 11 era or even earlier, the TKIP encryption method was in normal use. However, the new iPhone models were incompatible with it, which obviously caused great inconvenience. I hope the engineers can fix this issue to support Wi-Fi with older encryption protocols.
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Wi-Fi Aware can't pair with Android Device
Background Android phones supporting Wi-Fi Aware 4.0 should be able to connect with iPhones (iOS 26). For testing, we selected two Samsung S25 devices, which support Wi-Fi Aware 4.0. Issues we are facing Android as Publisher, iOS as Subscriber.iOS cannot discover the service. Log shows: Discovery: Dropping event, 02:14:60:76:a6:0f missing DCEA attribute. iOS as Publisher, Android as Subscriber,Android can discover the service.However, the PIN code is not displayed on iOS. From the packet capture, the publish packet does not contain the DCEA field. However, Android-to-Android devices can still pair normally, and the subsequent PASN packets include the DCEA field. It seems that the Wi-Fi Alliance only requires the DCEA to be present in the PASN packets. iOS cannot discover Android devices or complete pairing — is this caused by the DCEA field, or by other reasons?
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Wi-Fi Aware between iOS 26 and Android device
Eager to see the Wi-Fi Aware communication between iPhone (iOS 26) and an Android device, I tried iOS 26 beta on my iPhone16. and tried below code snippet from provided example at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. Idea is to first verify discovery of Android WiFiAware service on iOS. extension WAPublishableService { public static var simulationService: WAPublishableService { allServices[simulationServiceName]! } } extension WASubscribableService { public static var simulationService: WASubscribableService { allServices[simulationServiceName]! } } struct ContentView: View { @State private var showingDevicePicker = false @State private var pairedDevices: [WAPairedDevice] = [] // To hold discovered/paired devices var body: some View { VStack { Button("Discover Devices") { showingDevicePicker = true // Trigger the device picker presentation } .sheet(isPresented: $showingDevicePicker) { DevicePicker(.wifiAware(.connecting(to: .selected([]), from: .simulationService))) { endpoint in print("Paired Endpoint: \(endpoint)") } label: { Image(systemName: "plus") Text("Add Device") } fallback: { Image(systemName: "xmark.circle") Text("Unavailable") } } List(pairedDevices) { device in Text(device.name ?? "Unknown Device") } } } } With suggested entitlement of WiFiAware and info.plist of service info. Then I had Android device with WIFiAware service publishing service (service name set '_sat-simulation._udp') from this app https://github.com/anagramrice/NAN. But above iOS app is unable to find the service published from android device. Am I missing something? Note: the above Android-NAN app seems to be working fine between Android to Another Android.
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SwiftSMTP broken: Error ioOnClosedChannel on latest macOS
Hi! I wrote an internal used backup command line tool which is in use since several years. Today I got an error while sending an email: “Failed: ioOnClosedChannel”. I assume that the latest macOS updates did break my app. On the server I use macOS 15.7 and on my development machine macOS 26. Here is the related code: private func sendMail() { var a : [Email.Attachment] = [] if self.imageData != nil { switch self.imageType { case .tiff: a.append(Email.Attachment(name: "Statistics.tif", contentType: #"image/tiff"#, contents: ByteBuffer(bytes: self.imageData!))) case .pdf: a.append(Email.Attachment(name: "Statistics.pdf", contentType: #"application/pdf"#, contents: ByteBuffer(bytes: self.imageData!))) case .unknown: fatalError("Unimplemented attachment type!") } } mailHtml = mailHtml.replacingOccurrences(of: "<br>", with: "<br>\n") let email = Email(sender: .init(name: "Backup", emailAddress: "SENDER@MYDOMAIN"), replyTo: nil, recipients: recipients, cc: [], bcc: [], subject: self.subject, body: .universal(plain: self.mailText, html: mailHtml), attachments: a) let evg = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount) let mailer = Mailer(group: evg, configuration: smtpConfig, transmissionLogger: nil) do { print("Sending mail... ", terminator: "") try mailer.send(email: email).wait() // <-- ERROR HERE Failed: ioOnClosedChannel print("done.") } catch { print("Failed: \(error)") } do { try evg.syncShutdownGracefully() } catch { print("Failed shutdown: \(error)") } } I use https://github.com/sersoft-gmbh/swift-smtp. Any clue about the reason of this error? TIA, GreatOm
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Too many mach ports?
We have a customer reporting a bunch of problems with our (Transparent Proxy Provider-based) suite. Looking at a sysdiagnose, I see that our GUI applet was killed: Termination Reason: Namespace PORT_SPACE, Code 14123288431434181290 (Limit 305834 ports) Exceeded system-wide per-process Port Limit Looking at the top.txt file from it, I see that it has 193,086 ports -- compared to about ~250 on one of my test systems. Has anyone run into this? Any idea what might be causing it? (I'm still poring over the sysdiagnose, but I don't see any kernel logs around that time -- except that our process does close a dozen or so ports because of cancellation.)
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peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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How to restore macOS routing table after VPN crash or routing changes?
Hi, I have a VPN product for macOS. When activated, it creates a virtual interface that capture all outgoing traffic for the VPN. the VPN encrypt it, and send it to the tunnel gateway. The gateway then decapsulates the packet and forwards it to the original destination. To achieve this, The vpn modifies the routing table with the following commands: # after packets were encoded with the vpn protocol, re-send them through # the physical interface /sbin/route add -host <tunnel_gateway_address_in_physical_subnet> <default_gateway> -ifp en0 > /dev/null 2>&1 # remove the default rule for en0 and replace it with scoped rule /sbin/route delete default <default_gateway> -ifp en0 > /dev/null 2>&1 /sbin/route add default <default_gateway> -ifscope en0 > /dev/null 2>&1 # create new rule for the virtual interface that will catch all packets # for the vpn /sbin/route add default <tunnel_gateway_address_in_tunnel_subnet> -ifp utunX > /dev/null 2>&1 This works in most cases. However, there are scenarios where the VPN process may crash, stop responding, or another VPN product may alter the routing table. When that happens, packets may no longer go out through the correct interface. Question: Is there a way to reliably reconstruct the routing table from scratch in such scenarios? Ideally, I would like to rebuild the baseline rules for the physical interface (e.g., en0) and then reapply the VPN-specific rules on top. Are there APIs, system utilities, or best practices in macOS for restoring the original routing configuration before reapplying custom VPN routes? Thanks
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EAWiFiUnconfiguredAccessoryBrowser "Accessory Setup" UI selects blank/null SSID by default
We've received several reports of a new bug while setting up our products with WAC. The Accessory Setup UI appears with a blank network selected and the message 'This accessory will be set up to join "(null)".' at top. The user can tap "Show Other Networks..." to select another network, but this experience is very confusing. Why does this UI present a choice that is known to be invalid when other valid choices exist? I've captured a screenshot and sysdiagnose from this case. In most cases this problem happens only intermittently, but I can reproduce it consistently by disconnecting my iPhone from any WiFi network (WiFi remains enabled). My suggestion for a better user experience is that this UI should select the default network according to these rules: The network to which iPhone is currently connected. Any network which is in the known/my list for this iPhone Any valid network I believe rule #1 is the existing behavior, but applying rules #2 and #3 as fallbacks would be an improvement. Is there anything I can change in my iOS code or in my accessory's WAC server to improve this experience?
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Allow "Browser" to find devices on local networks
Hi, I am developing the browser based on Chromium, which initially relies on the nw_browser stack for discovering locally available network resources. We have observed an issue where, after each software update—specifically, whenever additional files are written into the application bundle—a popup appears requesting the user to allow local network access, even if this permission was already granted. The behavior is reproducible: simply overwriting files in the app bundle (we are using rsync as Chromium), even while the application is already running, causes the prompt to reappear. We have also noticed that Chromium itself exhibits the same behavior. Also I found the mess in system settings, it has several Google Chrome for example: https://www.loom.com/share/da401f39ab134628807d77f1ca3185f5?from_recorder=1&focus_title=1 We would like to provide a smoother experience for our users and avoid confusing them with repeated permission prompts. Could you please advise on possible approaches or best practices to improve our update mechanism in this regard?
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App in China is good, but app in Japan is bad, why? SSL?
Macbook OS Version: macOS 14.7.3 (23H417) Mobile OS: iOS Mobile OS Version: iOS 18.6.2 Mobile Manufacturer: Apple Mobile Model: iPhone 12 Pro Max Page Type: vue vue Version: vue2 Packaging Method: Cloud Packaging Project Creation Method: HBuilderX Steps: The backend server is deployed on AWS in Japan with a Japanese IP. Packaging the APP in HBuilderX and publishing it to the Apple App Store were both successful. In a subsequent version, we planned to add a push notification feature and selected uniPush V2. Due to the separation of frontend and backend, the frontend APP implements functions such as registration, login, password change, page content display, and product lists through the server's RESTful APIs. Test colleagues reported that the APP could not load pages when used in Japan; however, it worked normally in China. In China: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook was successful. In Japan: Pinging the server IP and domain from a MacBook was successful. Testing the API with Postman on a MacBook failed with the error: HandshakeException: Connection terminated during handshake This appears to be an SSL communication failure. We tested the SSL certificate using www.ssllabs.com/ssltest and received an A+ rating. The certificate should not be an issue. we deselected uniPush V2, repackaged the APP, and uploaded it to TestFlight. The result remained the same: the APP content failed to load in Japan, while it worked normally in China. Expected Result: Access to the Japanese server APIs should work normally both in China and Japan. Actual Result: The APP content fails to load when used in Japan, but works normally in China.
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VPN Split DNS behaviour
I encountered an undesired DNS behaviour when using L2TP/ipsec VPN. I have DHCP configured Wi-Fi connection, which send dns servers and search domain (192.168.0.10, lan) VPN sends its own DNS server (10.0.0.2), search domain (intranet) is added manually in VPN DNS config settings. I expect, when VPN is connected, to be still able to resolve local names, i.e some-host.lan. However, they become unresolvable. quick check shows that the remote dns server is used to resolve local names. shilishper@mac ~ % host -v some-host.lan Trying "some-host.lan" Host some-host.lan not found: 3(NXDOMAIN) Received 106 bytes from 10.0.0.2#53 in 16 ms Received 106 bytes from 10.0.0.2#53 in 16 ms Actually, all dns queries are going to the remote server. I would expect that only queries for the configured domain (intranet) should go to that server. I played with the service order, but it didn't change anything. Is anything can be done about this, programmatically? PS new to macOS, but have extensive linux knowledge
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Multicast Entitlements
Hi, I am having a ton of issues with the new multicast/network entitlements requirements on MacOS. Basically, since my app didn't request these new entitlements until recently, if the app had been installed without these permissions enabled, it will not pick up the new permissions once they are enabled. The only options I had were to create a new user, and install the app under the new user, which works, but is not a real solution for users. This is really problematic, as there is no way currently to remove or change these network permissions once they are established. Is there a way to fix this? Or some other workarounds I am missing? Thanks Also via the documentation: TN3179: Understanding local network privacy | Apple Developer Documentation "There's no guarantee that it'll actually trigger the alert” And "On macOS there’s no way to reset your program’s Local Network privilege to the undetermined state (FB14944392). One alternative is to run your program in a virtual machine (VM). To retest, restore the VM from a snapshot taken before you installed your program.”
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Wi-Fi Aware con't pair with Android Device
Android phones supporting Wi-Fi Aware 4.0 should be able to connect with iPhones (iOS 26). For testing, we selected two Samsung S25 devices, which support Wi-Fi Aware 4.0. Issues we are facing Android as Publisher, iOS as Subscriber, iOS cannot discover the service. Log shows: Discovery: Dropping event, 02:14:60:76:a6:0f missing DCEA attribute. iOS as Publisher, Android as Subscriber.Android can discover the service.However, the PIN code is not displayed on iOS. From the packet capture, the publish packet does not contain the DCEA field. However, Android-to-Android devices can still pair normally, and the subsequent PASN packets include the DCEA field. It seems that the Wi-Fi Alliance only requires the DCEA to be present in the PASN packets. iOS cannot discover Android devices or complete pairing — is this caused by the DCEA field, or by other reasons?
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iOS 26: "TLS failed with error: -9808"
Our app server is having some TLS related issue with the new iOS 26 (It works with iOS 18 and below). When opening the domain url in iPhone Safari browser with iOS 26, it showing the error as below: We followed the instructions from this link (https://support.apple.com/en-sg/122756), to run the following command: nscurl --tls-diagnostics https://test.example in Terminal app. It shows TLS failed with error: -9808 Could anyone please help explain what exactly the issue is with our server certificate, and how we should fix it? Thanks so much!
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macos 15.6.1 - BSD sendto() fails for IPv4-mapped IPv6 addresses
There appears to be some unexplained change in behaviour in the recent version of macos 15.6.1 which is causing the BSD socket sendto() syscall to no longer send the data when the source socket is bound to a IPv4-mapped IPv6 address. I have attached a trivial native code which reproduces the issue. What this reproducer does is explained as a comment on that code's main() function: // Creates a AF_INET6 datagram socket, marks it as dual socket (i.e. IPV6_V6ONLY = 0), // then binds the socket to a IPv4-mapped IPv6 address (chosen on the host where this test runs). // // The test then uses sendto() to send some bytes. For the sake of this test, it uses the same IPv4-mapped // IPv6 address as the destination address to sendto(). The test then waits for (a maximum of) 15 seconds to // receive that sent message by calling recvfrom(). // // The test passes on macos (x64 and aarch64) hosts of versions 12.x, 13.x, 14.x and 15.x upto 15.5. // Only on macos 15.6.1 and the recent macos 26, the test fails. Specifically, the first message that is // sent using sendto() is never sent (and thus the recvfrom()) times out. sendto() however returns 0, // incorrectly indicating a successful send. Interesting, if you repeat sendto() a second message from the // same bound socket to the exact same destination address, the send message is indeed correctly sent and // received immediately by the recvfrom(). It's only the first message which goes missing (the test uses // unique content in each message to be sure which exact message was received and it has been observed that // only the second message is received and the first one lost). // // Logs collected using "sudo log collect --last 2m" (after the test program returns) shows the following log // message, which seem relevant: // ... // default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: // [86868 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> // lport 65051 fport 65051 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 // default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 // ... // As noted, this test passes without issues on various macosx version (12 through 15.5), both x64 and aarch64 but always fails against 15.6.1. I have been told that it also fails on the recently released macos 26 but I don't have access to such host to verify it myself. The release notes don't usually contain this level of detail, so it's hard to tell if something changed intentionally or if this is a bug. Should I report this through the feedback assistant? Attached is the source of the reproducer, run it as: clang dgramsend.c ./a.out On macos 15.6.1, you will see that it will fail to send (and thus receive) the message on first attempt but the second one passes: ... created and bound a datagram dual socket to ::ffff:192.168.1.2:65055 ::ffff:192.168.1.2:65055 sendto() ::ffff:192.168.1.2:65055 ---- Attempt 1 ---- sending greeting "hello 1" sendto() succeeded, sent 8 bytes calling recvfrom() receive timed out --------------------- ---- Attempt 2 ---- sending greeting "hello 2" sendto() succeeded, sent 8 bytes calling recvfrom() received 8 bytes: "hello 2" --------------------- TEST FAILED ... The output "log collect --last 2m" contains a related error (and this log message consistently shows up every time you run that reproducer): ... default kernel cfil_hash_entry_log:6088 <CFIL: Error: sosend_reinject() failed>: [86248 a.out] <UDP(17) out so 59faaa5dbbcef55d 127846646561221313 127846646561221313 age 0> lport 65055 fport 65055 laddr 192.168.1.2 faddr 192.168.1.2 hash 201AAC1 default kernel cfil_service_inject_queue:4472 CFIL: sosend() failed 22 ... I don't know what it means though. dgramsend.c
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Xcode 16.4 and above build error with Network Extension and WireGuard library
I have added a Network Extension to my iOS project to use the WireGuard library. Everything was working fine up to Xcode 16, but after updating, I’m facing a build issue. The build fails with the following error: No such file or directory: '@rpath/WireGuardNetworkExtensioniOS.debug.dylib' I haven’t explicitly added any .dylib to my project. The Network Extension target builds and runs fine on Xcode 16.
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NEAppPushProvider not works properly on iOS26
In my app I have Local Push connectivity for local push notifications. My app has proper entitlment granted by Apple and NEAppPushProvider was working perfectly on older iOS versions before iOS26. The problem I faced with iOS26: when i enable VPN - NEAppPushProvider stops with reason /** @const NEProviderStopReasonNoNetworkAvailable There is no network connectivity. */ case noNetworkAvailable = 3. But device is still connected to proper SSID that is included to matchSSIDs. I discovered it only happens if my VPN config file include this line redirect-gateway def1 without that line NEAppPushProvider works as expected with enabled VPN. I use OpenVPN app. Is it a bug of iOS26 or I need some additional setup? Please help!
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How to configure macOS app permission MANUALLY (not GUI)
I need to run multiple, slightly different copies of a modeling tool, which all need access to a model repository on a different machine. Security Settings -> Network tends to pick one modeling tool (and unfortunately the wrong one) for permission, but the dialog offers no way to add the other copies manually. Where can I configure the permission on low level. [macOS Sequoia 15.6.1]
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Sep ’25
“Wi-Fi Aware Sample” on Phone quit unexpectedly.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly. Domain: IDEDebugSessionErrorDomain Code: 20 Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. User Info: { DVTErrorCreationDateKey = "2025-09-17 10:26:56 +0000"; IDEDebugSessionErrorUserInfoUnavailabilityError = "Error Domain=com.apple.dt.deviceprep Code=-10 "Fetching debug symbols for Bojie\U7684iPhone" UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for Bojie\U7684iPhone}"; IDERunOperationFailingWorker = DBGLLDBLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008101-001E29E01E63003A"; "device_isCoreDevice" = 1; "device_model" = "iPhone13,3"; "device_osBuild" = "26.0 (23A341)"; "device_osBuild_monotonic" = 2300034100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone13,3"; "device_transport" = 1; "dvt_coredevice_version" = "477.23"; "dvt_coredevice_version_monotonic" = 477023000000000; "dvt_coresimulator_version" = 1043; "dvt_coresimulator_version_monotonic" = 1043000000000000; "dvt_mobiledevice_version" = "1818.0.1"; "dvt_mobiledevice_version_monotonic" = 1818000001000000; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1922640; "operation_errorCode" = 20; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "operation_unavailabilityErrorCode" = "-10"; "operation_unavailabilityErrorDomain" = "com.apple.dt.deviceprep"; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170300230950; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.0"; "sdk_osVersion" = "26.0"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2300527605; } System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24141.31) (Build 17A5241o) Timestamp: 2025-09-17T18:26:56+08:00
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Sep ’25