Hi all, I’m experiencing a visual bug when applying the glass effect to a Label in Liquid Glass (current version 26.2 on simulator; also reproducible in 26.3.1 on device). Issue: On a label with .glassEffect(.regular), when collapsing via morph animation, the shadow is clipped during the animation, and then suddenly pops back to its un-clipped state, resulting in a jarring visual effect. Minimal Example: import SwiftUI struct ContentView: View { var body: some View { Menu { Button(Duplicate, action: {}) Button(Rename, action: {}) Button(Delete…, action: {}) } label: { Label(PDF, systemImage: doc.fill) .padding() .glassEffect(.regular) } } } #Preview { ContentView() } I am not sure if I am misusing the .glassEffect() on the label and maybe there is another more native way of achieving this look? Any advice or workaround suggestions would be greatly appreciated!