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Using NSCollectionView 10.11 features in 10.10 and 10.9
Hi there... not sure if this is the right place to ask this question.WWDC 2015 introduced some new features for NSCollectionView (I'm guessing they are new). If I update my Application code accordingly and build with the latest SDK (10.11) and I set my deployment target for 10.9 - do I get to use those new features? or will my application break on an earlier version of the operating system?- David
Topic: UI Frameworks SubTopic: AppKit Tags:
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Jun ’15
Reply to App thinning and syncing with iTunes
Same here.I already asked in the WWDC Lab, what happens with on-demand ressources, when a new version is submitted, only on demand ressources have been changed? Will I see an update, that does not download or install anything except the info.plist?But xloser to your topic:My Mac s my digital hub and I never download App Updates via WiFi, only if I do not have any other option and the update is important enough (like during the WWDC). I have 3 devices linked there, my iPhone, my newer iPad (V3) and an old original one (ignoring for now).When I download the thinned updates in iTunes, what will happen?Do I get 2 different build downloaded, one for iPhone one for iPad?Do I get a app download, that is thinned to only the 2 devices - in that case not that much at all?What happens, when I download a thinned App on my iPhone, sync it via iTunes and want to install it on my iPad? The thinned iPhone version won't work on the iPad. Do I need a download - will it be another file?Last not least, imagine I get a t
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Bypassing Swift's "availability"
Have you tried just adding the declaration of the methods to your Obj-C bridging header?Just as a quick test, I added@interface NSString (Compatibility) - (BOOL)localizedStandardContainsString:(NSString *)str; @endto the bridging header for an app with a deployment target of 10.10, and called it from Swift.The app built without error. Then I commented it out, and the build failed with a error of only available in 10.11 or newer.So it seems to work, at least for methods.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Reply to USB Sound Issues
The option to use Display Audio on an older Cinema Display disappeared. The display is now listed as an unknown apple USB device ! But that cannot be selected for long, before it switches to another output. In the meantime, lots of distortion, clicks, pops. reported as well.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Using NSCollectionView 10.11 features in 10.10 and 10.9
HI, David,I am trying to navigate the same waters as you. The properties and methods declared in the new header are definitely for 10_11 and up. However, I did attempt to run the CocoaSlideCollection sample code in Yosemite after building it with 10_10 as deployment target. It ran, but it failed to select JPEGs when browsing.My expectation is that we will have to run different code for NSCollectionView and maybe load different NIBs, depending on the outcome of a test for OS X version. I have a question in to Apple about that.Best regards,Tom McVay
Topic: UI Frameworks SubTopic: AppKit Tags:
Jun ’15
10.10.4 14E36b Handoff busted again.
This happens nearly every beta release. rMBP, features have worked in the past, installed new build and boom, busted again. Iphone is running latest ios 8. ipad also running latest ios8.What works?- Phone calls from the macbook through iPhone 6 work both ways.- Open app on ipad, icon shows on lock screen of phone.What doesn't work?- Open app on the macbook, no icon on lock screen of iphone (or iPad running ios8).- Open app on IOS device, no icon next to the macbook dock.Signed out of icloud all over the place and logged back in and still busted.Help.
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Jun ’15
Swift 2 error handling cannot express optional results when bridging from Objective-C
I depend on a legacy C++ library for which I need to build a bridge into Swift. The API is similar to a standard XML DOM and a database-like queries at the same time. Querying for a property of an object can return a value (e.g. Int), absence of a value (nil) or an error (something went wrong). Ideally I would like to have a Swift call like this:func getInt() throws -> NSNumber?It seems, it is not possible with the current Swift 2 compiler since the Objective-C method-(NSNumber*)getIntWithError:(NSError**)errorwill translate intofunc getInt() throws -> NSNUmberIt doesn't seem to be possible to express that the result is actually optional. I have already posted a bug report, however may someone have an idea for a workaround?Thanks a lot in advance!
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Jun ’15
Xcode 7 view controller in embedded framework
Hi,I create a test project:Xcode7SwiftModule is main programSection1 is an embedded frameworkHere my Main.storyboard with the FirstViewControllerThe last element it's a Storyboard Reference object define like this:In Section1 (my embedded framework) I have another storyboard Section1.storyboard with the SecondViewControllerI can build my test project, display the FirstViewController but when I click on Go to Section1ViewController the application crash with the message:2015-06-16 15:05:32.920 Xcode7SwiftModule[7494:1712281] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Could not find a storyboard named 'Section' in bundle NSBundle </...../Developer/CoreSimulator/Devices/C0FD9F5E-F49E-44A8-8464-C96560ED312C/data/Containers/Bundle/Application/480FA9F7-F979-47A8-A5F6-138A5D98855E/Xcode7SwiftModule.app> (loaded)'It's like the Storyboard Reference object ignore the path in the bundle field (?!?!?)How I can create the link between my FirstViewController in the m
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1.3k
Jun ’15
Reply to Bitcode and Assembly?
Assembly source files should work in the sense that you can build and run your project. I did not mean to imply that we somehow de-compile the assembly source into bitcode.Searching for a bitcode section is not a reliable way to detect if your files contain embedded bitcode. If you want to do that, search for the __LLVM segment. You should be aware that a normal build with the -fembed-bitcode-marker option will produce minimal size embedded bitcode sections without any real content. This is done as a way of testing the bitcode-related aspects of your build without slowing down the build process. The actual bitcode content is included when you do an Archive build.
Jun ’15
Xcode Server
I'm trying to setup an XCode 7 Build Server and don't have any development teams to signup for. Is this the same way to get certificates to work with the server in XCode 7?http://stackoverflow.com/questions/25913665/how-do-i-add-certificates-for-os-x-server-3-2-1-with-xcode-6-0-1
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Jun ’15
Reply to Bitcode and Assembly?
Great info @bwilson. Thank you.> If you want to do that, search for the __LLVM segmentAhh, you're correct. When I searched for the __LLVM segment, I do see that the assembly's .o file contains an __LLVM segment.> Assembly source files should work in the sense that you can build and run your project. I did not mean to imply that we somehow de-compile the assembly source into bitcode.When it becomes a requirement to submit apps in bitcode format, how will this impact architecture specific code (ie. assembly, or anything that is ifdef'd for that matter). It makes sense that assembly isn't converted to bitcode, but doesn't everything need to be in bitcode in order for an archive to be fully encoded in bitcode? I have an app that's hitting a compile warning when archiving complaining that a specific 3rd party library doesn't contain bitcode so the app cannot be archived with bitcode. That 3rd party library won't emit bitcode ostensibly because it contains assembly (I could be wong about the cause, t
Jun ’15