It sounds like your static library isn't built as an XCFramework that then contains your static library. In essence, your library needs to be built twice, once for iOS devices and a second time for iOS simulators, with both copies and the header files then packed inside of the XCFramework so Xcode then handles all of the details from there. The documentation covers all of the details you need. — Ed Ford, DTS Engineer
Topic:
Developer Tools & Services
SubTopic:
Xcode
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