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build disappears

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Reply to When using requestSendPTPCommand to send both commands and data simultaneously, the response timeout occurs and the length of the command and data in the response is 0, need help pls.
I have previously referred to PTPPassThrough, but there is no example of sending the outData parameter, and I have not found it on Apple forums or online. So, I did find some test code of ours that does use outData. I can't directly provide the code, as it's part of a multi-layer architecture which means that code can't easily be provided. However, what I can say is: The way you've built out the structure generally appears correct. Every operation we send has type set to 1. It's actually hard coded into the method that builds out USB data packet. Nothing special is done to handle outData. The data object is built out as a separate data object and then included with the request. Finally, on the actual command you're sending, I don't know what the command format for 0x9205 actually is, but I don't think this is correct: unsigned char specialData = 1; NSData sendData = [NSData dataWithBytes:&specialData length:1]; As far as I can tell, the main reason the extra data approach is used is to provide a
Sep ’25
Reply to The restore purchase operation always returns no transactions
tried to restore purchase Are you calling restoreCompletedTransactions() to restore your purchases? If yes, this method doesn't return in the following situations: All transactions are unfinished. The user did not purchase anything that is restorable. You tried to restore items that are not restorable, such as a non-renewing subscription or a consumable product. Your app’s build version does not meet the guidelines for the CFBundleVersion key.
Topic: App & System Services SubTopic: StoreKit Tags:
Sep ’25
Reply to restoreCompletedTransactions not working on iOS 26
From restoreCompletedTransactions(): This method has no effect in the following situations: All transactions are unfinished. The user did not purchase anything that is restorable. You tried to restore items that are not restorable, such as a non-renewing subscription or a consumable product. Your app’s build version does not meet the guidelines for the CFBundleVersion key.
Sep ’25
Reply to iOS Build Memory Access Issues Causing Crashes
Quinn asked me if I could take a look at this, and I have to say this is going to be a tricky one to track down. Let me start with the basics of what's going on. Pulling from your first crash log, here are the crucial details: Exception Type: EXC_BAD_ACCESS (SIGKILL) Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000000000000 Exception Codes: 0x0000000000000002, 0x0000000000000000 ... Termination Reason: CODESIGNING 2 Invalid Page ... Thread 4 name: Dispatch queue: assetsQueue Thread 4 Crashed: 0 ??? 0x0 ??? 1 Video Star 0x1012b34b0 __28-[ClipMixerView asyncRender]_block_invoke + 512 2 ...g_rt.asan_ios_dynamic.dylib 0x10559adf4 __wrap_dispatch_async_block_invoke + 196 3 libdispatch.dylib 0x19aacaaac _dispatch_call_block_and_release + 32 4 libdispatch.dylib 0x19aae4584 _dispatch_client_callout + 16 5 libdispatch.dylib 0x19aad32d0 _dispatch_lane_serial_drain + 740 6 libdispatch.dylib 0x19aad3dac _dispatch_lane_invoke + 388 7 libdispatch.dylib 0x19aade1dc _dispatch_root_queue_drain_deferred_wlh + 292 8 libd
Sep ’25
Reply to “Wi-Fi Aware Sample” on Phone quit unexpectedly.
Thank you for your post. As per the crash file recommendations, please file a bug against the sample. Include the crash file in the report and provide a link to the sample you used. Additionally, please provide the versions of the sample and the build numbers. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks again for your help on this one. Albert Pascual
  Worldwide Developer Relations.
Sep ’25
Add Option to Skip Xcode Cloud Workflows for Draft Pull Requests
We would like to request an enhancement to Xcode Cloud workflows to support skipping builds when a GitHub Pull Request is in Draft state. Our team frequently collaborates on pull requests that go through multiple iterations during the code review cycle. Each small commit or push triggers an Xcode Cloud workflow run, even if the PR is still in draft and not ready for final review or CI validation. This leads to: Wasted compute resources and time on draft work that is not yet intended for integration. Increased noise in Xcode Cloud logs and dashboards. Longer feedback cycles for meaningful PRs, since draft workflows compete for available concurrency. A simple option in the workflow configuration (e.g., “Skip runs for draft pull requests”) would address this problem by: Reducing unnecessary workflow executions. Freeing up capacity for production-ready and review-ready builds. Improving overall developer productivity by aligning CI runs with the actual readiness of a PR. This feature would be es
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Sep ’25
New IOS APP Help
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further. A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be imple
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Sep ’25
Reply to Xcode cloud stuck archiving for 6 DAYS
This is happening to our team as well. We had a build run overnight last night, stuck archiving. As well as several yesterday that ran for many hours (more than 2 hours) and had to be manually canceled. It was failing because the version string in our Info.plist was the same as an approved, Pending Developer Release version submitted on App Store Connect. We received (and missed) emails about this, until one of us noticed them this morning. Usually that sort of failure is reported in Xcode Cloud logs, and results in a failure of the job on-time. We should be refunded for the hours that the job spent idling, however applicable. Feedback assistant ticket: FB20279578
Sep ’25
WindowServer crash when moving window near left edge of external display
Steps to Reproduce: Connect a MacBook Pro (lid closed) to a large external monitor. Run the SDL3 testwm test application. git clone https://github.com/libsdl-org/SDL.git cmake -S . -B build -DBUILD_SHARED_LIBS=OFF -DSDL_TESTS=ON cmake --build build The testwm binary will be located in the build/test directory. Move the application window around the left edge of the external display. Observed Result: WindowServer crashes. System Configuration: MacBook Pro M3 Max, macOS Sequoia 15.6.1 LG GX9, 5120x2160 resolution, running at 165 Hz refresh rate Lid closed, single external display Panic Log: panic(cpu 7 caller 0xfffffe0027f61d5c): mismatched swapID's 6386399 vs 6386400n @UnifiedPipeline.cpp:14570 Debugger message: panic Memory ID: 0xff OS release type: User OS version: 24G90 Kernel version: Darwin Kernel Version 24.6.0: Mon Jul 14 11:30:55 PDT 2025; root:xnu-11417.140.69~1/RELEASE_ARM64_T6031 Fileset Kernelcache UUID: 8AA69CD2038CD2BAE2ED364428F4DBEA Kernel UUID: 75A21406-D046
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Sep ’25
Reply to UIDocumentPickerViewController -initForOpeningContentTypes: gives URL to app without permission to read it in Release mode only
@storj Cool story. For whatever reason I'm not getting email notifications when people respond to my threads. Still think it would be great if building with the 'Debug Configuration' caused the same permission error to accurately simulate the behavior you'll get in the wild but maybe there is a good reason why Apple doesn't want to do this. I dk.
Topic: UI Frameworks SubTopic: UIKit Tags:
Sep ’25
Reply to iOS Build Memory Access Issues Causing Crashes
Thank you for your response! Attached are some crash reports that represent attempts to merge in two separate branches that take our relatively stable (not crashing in the ways described above) main branch and introduce (or reintroduce) the observed crashes. Also, ASan is enabled for two out of four of the reports (one per branch) and disabled for the others. Did you try doing this incrementally? If you have a bunch of them, it’d be interesting to see which combinations do and don’t reproduce the problem. I will try this, but one of the primary issues with tracking these crashes down has been not knowing if/when they are truly eliminated as they tend to come and go after minimal code changes. It seems that almost any change to the code, or which files/libraries/frameworks are included in the build will change how the crashes manifest, or in some cases do not manifest. This is a bit of a long shot, but are there any things in particular (in crash reports or otherwise) we can look for in the future tha
Sep ’25
Xcode cloud stuck archiving for 6 DAYS
We have had 2 Builds so far stuck archiving. Both indicate in their logs that Build Archive took a normal amount of time (9m and 19m) but the step Archive - iOS never finished. One of them ran for more than 6 days until we noticed and canceled it. The other one ran for 18 hours, and also had to be canceled manually. They were in two different projects, with no significant changes. The first build ran on Xcode 16.4 (16F6) and macOS Sequoia 15.6 (24G84), which we had had no issues like this with until just now, and the second ran on Xcode 26 (17A324) and macOS Tahoe 26 (25A354). We tested our app on the newest Xcode version and had no issues. Submitted report using feedback assistant: FB20279737.
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Sep ’25
Default document-based app menu items missing icons
In a new document-based macOS app project created in Xcode, some of the default system-provided menu commands appear without their standard icons in the menu bar. Steps to Reproduce: 1. In Xcode, create a new macOS “Document App” project (using Swift/SwiftUI or AppKit template). 2. Build and run the project. 3. Open the app’s main menu bar and examine the default items such as New Document, Open…, Save, Duplicate, etc. Expected Results: System-provided menu items (e.g. Open…, Save, Duplicate) should display their standard SF Symbol–based icons automatically, as they do in TextEdit and other system apps. Actual Results: Some of these menu items display only text, with no icon namely: Services Open Recent Revert To Share This happens even though the items are the system-managed defaults generated by the document-based app template. Notes: • No code modifications were made — this occurs in a fresh, unedited template project. • Behavior seen on macOS 26.0 (25A354). • Xcode Version 26.0 (17A324) used.
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Sep ’25