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“show when run”

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Run xCode app on a device
Hello everyoneI'm developing an ios app using xCode Version 9.0.I'm trying to run my app on my iPhone version 11.0.1 but an error message shows up that says:- Code signing error - signing for xxx requires a development team. Select a development team in the project editor. - Code signing is required for product type 'application' in SDK 'iOS 11.0'.So, what does that mean?I tried to add a team by adding my Apple ID but it didn't work, when I try to sign in with my ID an error message shows up that says:This action could not be completed, try again.I tried again many times for few days but nothing changed, what should I do?
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13k
Oct ’17
Reply to Installer.app asks permission before writing App Sandbox Data Container since macOS 14 Sonoma
Does this only crop up when you upgrade your app using this installer? Or do you see it on first install of the app? I test with clean install, and it does not show the dialog. Re-install also show no dialog after launch app & create a file in App Container. Since it is no reproducing, my guess is that the problem was caused by launching an application sign with an adhoc signature (Sign to Run Locally) so that the owner of the container is changed from the legitimate Team ID: Build adhoc signature app (choose Sign to Run Locally in Xcode) and launch The app shows a dialog “macSKK” is from an unidentified developer and differs from previously opened versions. Are you sure you want to open it? after accessing App Container (?) Choose Open Anyway, it changes the owner of App Container (?) Open pkg via Installer.app, it shows the dialog “Installer” would like to access data from other apps.. I have found that by using certificates with same Team IDs in deb
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’23
Run timer even when app is not running (SWIFT)
Hi everyone,I'm stuck in one of my applications and need your help.So, the app is having a functionality where the user will start timer from the app and unless & until he/she didn't stop, it must be running even if the app is in background or not running in background too.So, lets say the user starts the timer and after 3minutes the app is terminated, then when user starts the app next time the timer must continue from 3minute onwards.I'm thinking to use the GCD Timer. So, please help me with this situation.Thanks in advance
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1.9k
Jun ’19
Glance shows black
I created 4 targets to support watchOS 1 & 2, but failed to show the correct Glance screen, only a black screen. If I delete targets of watchOS 1, everything will be ok.Questions:1. How to maintain targets of watchOS 1 & 2 simultaneously and Glance screen still can work?2. How to execute the app of watchOS 1 when targets of watchOS 1 & 2 exist simultaneously?All tests were done in the simulator. Here is my test project: https://dl.dropboxusercontent.com/u/31258390/test.zip (Xcode 7 GM, iOS 9 SDK)Anyone has solutions? Thanks!
0
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350
Sep ’15
UIPageViewController not showing anything
I have a PageContainerViewController ( a regular view controller with nothing in it ) that I Show Detail present from a previous view controller, which is supposed to embed a UIPageViewController in itself. The UIPageViewController is supposed to show, right now, two View Controllers, but it doesn't. The PageContainerViewController shows up as a blank white screen, and the UIPageViewController seems to be nowhere (I changed the background color to a bright green and still all I see is white).Here's my code in PageContainerViewController (which has the UIPageViewControllerDataSource): var pageViewController: UIPageViewController? lazy var orderedViewControllers: [UIViewController] = { return [self.newVc(viewController: vc1), self.newVc(viewController: vc2)] }() var currentlyShowingIndex = 0 func newVc(viewController: String) -> UIViewController { return storyboard!.instantiateViewController(withIdentifier: viewController) } override func viewDidLoad() { super.viewDidLoad() pageVie
Topic: UI Frameworks SubTopic: UIKit Tags:
3
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6.7k
Dec ’18
Run xCode app on a device
Hello everyoneI'm developing an ios app using xCode Version 9.0.I'm trying to run my app on my iPhone version 11.0.1 but an error message shows up that says:- Code signing error - signing for xxx requires a development team. Select a development team in the project editor. - Code signing is required for product type 'application' in SDK 'iOS 11.0'.So, what does that mean?I tried to add a team by adding my Apple ID but it didn't work, when I try to sign in with my ID an error message shows up that says:This action could not be completed, try again.I tried again many times for few days but nothing changed, what should I do?
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6
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0
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13k
Activity
Oct ’17
Reply to Installer.app asks permission before writing App Sandbox Data Container since macOS 14 Sonoma
Does this only crop up when you upgrade your app using this installer? Or do you see it on first install of the app? I test with clean install, and it does not show the dialog. Re-install also show no dialog after launch app & create a file in App Container. Since it is no reproducing, my guess is that the problem was caused by launching an application sign with an adhoc signature (Sign to Run Locally) so that the owner of the container is changed from the legitimate Team ID: Build adhoc signature app (choose Sign to Run Locally in Xcode) and launch The app shows a dialog “macSKK” is from an unidentified developer and differs from previously opened versions. Are you sure you want to open it? after accessing App Container (?) Choose Open Anyway, it changes the owner of App Container (?) Open pkg via Installer.app, it shows the dialog “Installer” would like to access data from other apps.. I have found that by using certificates with same Team IDs in deb
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’23
Zooming in and out when showing storyboard
HiIs it possible to zoom in and out when showing storboard ? cant see anything that helps in the view menu.Kindest Regards
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3
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0
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779
Activity
Nov ’19
Run timer even when app is not running (SWIFT)
Hi everyone,I'm stuck in one of my applications and need your help.So, the app is having a functionality where the user will start timer from the app and unless & until he/she didn't stop, it must be running even if the app is in background or not running in background too.So, lets say the user starts the timer and after 3minutes the app is terminated, then when user starts the app next time the timer must continue from 3minute onwards.I'm thinking to use the GCD Timer. So, please help me with this situation.Thanks in advance
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1
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0
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1.9k
Activity
Jun ’19
Reply to has not been trusted on this iPhone
Solution found:Open Xcode > Devices, then right-click the device with the issue, click on Show Provisioning ProfilesDelete all profiles on the deviceClean Build & Run
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’15
Reply to Xcode 11 can't find app icons source
Having the same issue here, the stickers asset is not appearing in the dropdown selection, and if you keep it *red* (not found) the app wont show them when you run it 😟
Topic: App & System Services SubTopic: General Tags:
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Sep ’19
Reply to In-app purchases stopped working in iOS 13.4 The purchase dialog does not show up.
Is this in the sandbox running on a device connected to Xcode or is it using TestFlight or is it using a production app? Are you getting a call back to updatedTransactions showing a state of 'purchasing'?
Topic: App & System Services SubTopic: StoreKit Tags:
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Mar ’20
Reply to Big Sur - Messages not starting
I had the same issue on an M1 MacBook Air--Messages refused to launch and Spotlight showed no results. Running CleanMyMac and rebooting fixed the issue for me.
Topic: App & System Services SubTopic: General Tags:
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Dec ’20
Reply to Metal and low performance with parallel execution of kernels (MTLComputeCommandEncoder)
Thanks, I will investigate and profile. Perhaps you know why the Compute timeline shows a maximum of 2 lines with running Command Buffers? Could it be a design or is there another reason?
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’22
Glance shows black
I created 4 targets to support watchOS 1 & 2, but failed to show the correct Glance screen, only a black screen. If I delete targets of watchOS 1, everything will be ok.Questions:1. How to maintain targets of watchOS 1 & 2 simultaneously and Glance screen still can work?2. How to execute the app of watchOS 1 when targets of watchOS 1 & 2 exist simultaneously?All tests were done in the simulator. Here is my test project: https://dl.dropboxusercontent.com/u/31258390/test.zip (Xcode 7 GM, iOS 9 SDK)Anyone has solutions? Thanks!
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0
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0
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350
Activity
Sep ’15
Reply to why doesn't my simulator show the right color?
Do you get correct result on device ?What are the yellow color values (red, blue, green) as defined in XCode ?When you run the simulator, use Digital Color meter to see the color you have.Explain also what you mean :But it doesn't show up this way when i start the simulator.What does it show exactly ?And please report.
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Jun ’19
Reply to TvOS: An error was encountered while attempting to communicate with this device
I'm not able to run on iPhone 6s.it shows the error Development cannot be enabled while your device is locked. Please unlock your device and reattach. (0xE80000E2).
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’20
Reply to CarPlay side-by-side apps not available yet?
This only shows the grid of apps available. selecting a new app replaces the currently displayed app, instead of letting them run side-by-side
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Jun ’19
UIPageViewController not showing anything
I have a PageContainerViewController ( a regular view controller with nothing in it ) that I Show Detail present from a previous view controller, which is supposed to embed a UIPageViewController in itself. The UIPageViewController is supposed to show, right now, two View Controllers, but it doesn't. The PageContainerViewController shows up as a blank white screen, and the UIPageViewController seems to be nowhere (I changed the background color to a bright green and still all I see is white).Here's my code in PageContainerViewController (which has the UIPageViewControllerDataSource): var pageViewController: UIPageViewController? lazy var orderedViewControllers: [UIViewController] = { return [self.newVc(viewController: vc1), self.newVc(viewController: vc2)] }() var currentlyShowingIndex = 0 func newVc(viewController: String) -> UIViewController { return storyboard!.instantiateViewController(withIdentifier: viewController) } override func viewDidLoad() { super.viewDidLoad() pageVie
Topic: UI Frameworks SubTopic: UIKit Tags:
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3
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0
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6.7k
Activity
Dec ’18
Reply to NSUserNotification + Screen Sharing.app vs closed MacBook : 0 - 1?
How can it be closed but running? The only way I know to do that is in closed clamshell mode, but then notifications would obviously be displayed. And what is the point of displaying notifications if there is not screen to show them on?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Mar ’20