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Popping Sound

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watchOS 2 with Core Data
With watchOS 1, my understanding is that the watch extension was placed in the iOS app and so you could use a shared Core Data persistent store for both the watch app and the iOS app. (Which was done by using an app group, and making a separate framework that handled the data model for both the iOS app and watch app.)However, with watchOS 2, the watch extension has moved onto the watch itself - so it would have its own persistent store. So how would you handle sharing data between the watch and iOS?I saw the WWDC session on the Watch Connectivity framework which talks about moving data basically by transferring plist files.So, if I had a note taking app that used Core Data, it sounds like I would need to periodically take any new notes the user made in the iOS app, store them in a plist file, then send those over to the watch app (using the Watch Connectivity framework). Then, on the watch app, I'd need to receive the information and have methods to save that to its own Core Data store.Am I on the ri
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Jun ’15
Reply to Can I submit app to app store, developed for iOS using preview release tools?
Ok. Thanks KMT and spielplatz. Sounds like I can develop full on using Xcode 7 and then when I get a feature ready for release (e.g. 1 week from today) I can simply open the project using the latest version of Xcode 6, do a regular Clean followed by an option Clean Build Folder..., then use Product > Archive to submit my iOS 7-9 app to the App Store even before iOS 9 has been released to the public. This sounds great. I'll try this workflow this week. Thanks.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Xcode 6.3.2 "forgetting" source control
FInally figured a workaround of sorts. Xcode seems to be picking up on another SVN repository that I have that is completely unrelated to my xcode projects (it's in a completely unrelated directory). It is included in the list of repositories when I look at Preferences->Accounts. Nothing I could do would convince Xcode to ignore the repository (tried deleting the reposity from the account list, but it would just come back next time I restarted Xcode). Tried disabling the repo. No effect. Still rows of ?s on my source code.But then I tried removing the other repository (as in: removing the directory containing it - not via Xcode). I then fired up Xcode. This time it popped up a dialog at the beginning, saying:This workspace includes files from other working copies that are not checked out. Choose Check Out to select additional working copies. Choose Ignore to skip these working copies.If I then say Ignore - voila.. the problem is fixed!When I get a chance I'll experiment to see whether I can bring
Jun ’15
Realtime audio processing within an AVAudioEngine
Hello All,on my goal to creat a simple sampler instrument in Swift for iOS I came across a problem that I could not find a solution for -> Realtime Audio Processing.First of all I am pretty new to programming (Swift around 7 months - no experience in Obj-C and C++) but I am having multiple years of experience in hands on sound engineering.ScopeMy goal is to create a simple sampler with the following processing graph:AVAudioPlayerNode -> Volume Envelope -> AVAudioEngine.mainMixerNodeHere my Idea was to use the AVAudioPlayerNode to play my sound files at different pitches - then trigger a volume envelope that fades in the volume over a certain period of time to avoid the noisy click at the start of the sound. After stopping a note I wanted to create a fade out effect by triggering a fade out volume ramp.By using multiple AVAudioPlayerNode + Volume Evnelope pairs I wanted to achieve polyphony. The processing of the volume envelope should have been done on a per sample
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Jun ’15
Reply to Streaming audio with spotty network access
I have seen this behavior when trying to stream an HLS audio file. What we found is that the AVPlayer seems to stop grabbing additional TS files once connectivity is regained. We fixed this by using Reachability and observing AVPlayerItemPlaybackStalledNotification. When you come back online, try callingplayer.seekToTime(player.currentTime)instead of callingplayer.play(). I think calling seekToTime forces the player to start loading resources again, which resumes playback. Hopefully this at least helps get you on the right track.
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’15
WKAudioFileQueuePlayer exits app
Has anyone gotten WKAudioFileQueuePlayer working with a string of a few sounds? Whenever I set up the WKAudioFilePlayerItems and call [WKAudioFileQueuePlayer queuePlayerWithItems@[...]], the app exits (no error or crash, just a Program ended with exit code: 0).It happens on that exact line of using that initializing class method, not before or after.
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Jun ’15
Reply to Unable to boot the iOS simulator
I am having the same issue. My situation is slightly different -- I'm on Yosemite and have issues with ALL the simulators on both Xcode 6 & 7. I can't run the simulator with either version of Xcode.I've deleted, installed, re-deleted and re-installed multiple times, with reboots in between. I've tried most of the reasonable sounding solutions that others have posted on the internet. I had this happen to me on my personal laptop last year with Xcode 5/6. Did basically the same thing with my work laptop and it worked just fine. This time, it seems to be my work laptop that has taken the hit (both have been reformatted with fresh installs of the OS several months ago). Unfortunately, last time, I ended up having to reformat and do a fresh install of the OS due to one of the solutions that, in retrospect, probably wasn't the best thing to try. So, I'd really like to find a solution that didn't require me to do a reformat and re-install.Any help or ideas would be greatly appreciated.Thanks!
Jun ’15